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[A] Star Battle - Page 11

Forum Index > SC2 Maps & Custom Games
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Prev 1 9 10 11 12 13 29 Next All
Azn_Christian
Profile Joined September 2010
United States153 Posts
December 05 2010 23:20 GMT
#201
i'm loving levitan+mass weapon/speed ups+frenzy and corruption. such high dps xD
Life appears to me too short to be spent in nursing animosity or registering wrongs." - Charlotte Bronte, Jane Eyre
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 06 2010 00:01 GMT
#202
What do people feel about patch 2.72?

It's interesting that the fighter strength now ramps up. You can't farm forever off the initial +4 short range weapon upgrades now, and storm even has problems taking them down later on.

Still, just wrapped up a long game where I ended up at ~1k kills and they didn't feel all that weak.

Imo it wouldn't hurt to buff them overall - if swarms of fighters were a serious risk to your health in lategame that could make for interesting dynamics.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-12-06 00:10:53
December 06 2010 00:10 GMT
#203
The strength of fighters definitely has to be buffed. In DOTA, creeps should be of some significant threat to you at least in the early game. Right now, they feel more like free money and bug stings than anything else.

Not to mention that interceptor/wraith/muta also need a buff.
Williowa
Profile Joined April 2010
129 Posts
December 06 2010 00:17 GMT
#204
This map is awesome.
It's A Zergling Lester
Chicane
Profile Joined November 2010
United States7875 Posts
December 06 2010 00:36 GMT
#205
I think it is really cool and it is definitely well done, but I feel it will need a lot more for it to be a really good game. Currently there are no points of interest or unique spells that require teamwork so there isn't all too much to do other than run into battle.. attack for a bit and then buy the correct upgrades. I could come up with endless suggestions but... what's the use. Either way it's a very good game as is.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
December 06 2010 00:53 GMT
#206
this game is probably one of the best UMS maps on SC2 yet

one thing i hate though is the turn speed. previously, the carrier had a terrible turn speed that was very noticeable and rather than make it turn as easily as other ships, he gave all the other ships the terrible turn speed as well. I guess it's really a matter of personal preference, but I definitely preferred the easy-turning ships rather than the slow-turning ships
SecondShadow
Profile Joined November 2010
69 Posts
December 06 2010 00:56 GMT
#207
On December 06 2010 09:53 GGTeMpLaR wrote:
this game is probably one of the best UMS maps on SC2 yet

one thing i hate though is the turn speed. previously, the carrier had a terrible turn speed that was very noticeable and rather than make it turn as easily as other ships, he gave all the other ships the terrible turn speed as well. I guess it's really a matter of personal preference, but I definitely preferred the easy-turning ships rather than the slow-turning ships



Try hitting stop to slow down a little, then turning. Kinda like brakes on a car, except in space..

Anyways i use a BC and i just go for straight laser upgrades, speed upgrades till 1.91 speed, and then range and armor ups. Its a lot easier to kill people who go for missile upgrades as long as you can close on them, since they have a min range :D
Docnsane
Profile Joined December 2010
United States1 Post
Last Edited: 2010-12-06 03:42:56
December 06 2010 02:24 GMT
#208
Is the latest version of the map on the US? I've only been able to find v1.8 and I'd like to see the changes.

EDIT: Looks like it's up there now. In the browser it shows as v1.9, while in game its the correct 2.71.

Man, those creeps get strong after a while.
AHotDonut
Profile Joined December 2010
45 Posts
December 06 2010 02:43 GMT
#209
I love the Destroyer. I used it with the burst cannon attack and the aoe cannons for a combo were you hit him with the normal ones then you quickly use the aoe one when the single target is on cd, it is constant burst. Plus Destroyers can hard counter the plasma-cannoners with that long charge up using lockdown. I shut down 2 of them at the same time with it. One ragequit. And the carrier with support like vortex and psy storm will rack up a ton of minerals if you use it in front of the enemies spawn. I wish blizz would make this a league game, I would be diamond.
Skill is just too OP. Buff QQ
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2010 03:08 GMT
#210
On December 06 2010 09:56 SecondShadow wrote:
Show nested quote +
On December 06 2010 09:53 GGTeMpLaR wrote:
this game is probably one of the best UMS maps on SC2 yet

one thing i hate though is the turn speed. previously, the carrier had a terrible turn speed that was very noticeable and rather than make it turn as easily as other ships, he gave all the other ships the terrible turn speed as well. I guess it's really a matter of personal preference, but I definitely preferred the easy-turning ships rather than the slow-turning ships



Try hitting stop to slow down a little, then turning. Kinda like brakes on a car, except in space..

Anyways i use a BC and i just go for straight laser upgrades, speed upgrades till 1.91 speed, and then range and armor ups. Its a lot easier to kill people who go for missile upgrades as long as you can close on them, since they have a min range :D


O SHIT I didn't know that! Thanks.
https://twitter.com/SufficientStats
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 06 2010 03:08 GMT
#211
I stopped using the plasma cannon carrier build after playing around with feedback. Plasma cannon is really good at ganking people that are being way too greedy and going off into the middle of nowhere on their own early on in the game but when you start playing against teams that don't have idiot cowboys then that early game initiative doesn't really seem to be that important. Once you get past that first launch in the early game you'll generally be able to get feedback on the second run and by then you can really make cannon carriers useless. Feedback is extremely powerful anyway; I'd easily say that it's better than the cannon.
Darhaja
Profile Joined September 2010
United States108 Posts
December 06 2010 09:06 GMT
#212
Overall i think the game is realllllllly slow paced and it needs alot of tweaking to be a good game, also i see nothing impressive in terms of oh SHI- that person just out microed that person like crazy, which is what everyone loves to see. It's a fun game when your bored but it gets boring very fast. Also its just a click fest there is no micro everythings to slow to micro.
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2010-12-06 11:08:31
December 06 2010 11:06 GMT
#213
I really like it. I do have a few suggestions.

1) Make the map larger. Should be easy considering there is no terrain (a fact which I like). Add more warp prisms/science vessels, or alternatively have other strategic points on the map which players should defend/attack. At the moment it really makes no difference where the battle lines are, since there's nothing of interest on the map. Having a whole bunch of asteroids on which you build mining outposts would be one way to do this. You could even add a ship dimension of having troops on board, which are used to capture these outposts, and upgrading your troops will increase the speed at which they capture outposts, and make it take longer for the enemy to take them back. Being able to send a troop transport to try and board an enemy ship would also be pretty intense. While actually capturing the ship would be stupid, you could go mess with their systems, such as a successful boarding temporarily taking out the enemy engines, reactor, shields, ability systems, or whatever temporarily.

2) Add more "area control" to the gameplay. Incentivize controlling greater areas of the map (ie mining asteroids) and provide a means to do so, such as deployable turrets or patrolling units. Building bases which garrison fighters in them which leave whenever an attackable unit approaches would be good. These bases could even repair fighters that they garrison and be defended with deployable turrets.

3) I like the gameplay style of players not respawning, but it does make the game a race to kill someone first, after which the game is over. Some sort of respawn is necessary. I think the correct way to implement this is have very expensive space docks be constructed/captured at specific points on the map. A dock builds a capital ship very slowly. When a player dies they must wait for the space dock to finish building a ship before they can respawn. If multiple players die, the one who died first gets the next ship off the dock, and the one who died second has to wait for the ship after that. Although a side could build multiple docks. Also, if nobody dies, the available "lives" gradually build up.

4) Expand on the idea of the capital ship as a carrier. There is currently only one upgrade for interceptor/wraiths, although they're both acting as interceptors... This is a whole new dimension of play that is really quite an awesome idea. Have upgrades for interceptor/wraith damage, armor, speed, range, capacity, etc. Also, give these interceptors a different "bomber" attack that they use against capital ships which can be upgraded separately. And I think the ship actually named the "carrier" should have abilities that increase the effectiveness of its interceptors, and have its craft be its strongest arm for all purposes.

5) There are some movement exploits, such as instantly turning around by clicking directly behind you, and how clicking really really fast can increase your turning speed. Please fix this.
"First decide who you would be, then do what you must do."
hoper7
Profile Joined December 2010
Poland6 Posts
Last Edited: 2010-12-06 12:00:42
December 06 2010 12:00 GMT
#214
Hey guys, thought some of you might be interested in this little amateur video I made for the purpose of filling the movement strategy on star battle wiki.

DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
December 06 2010 12:47 GMT
#215
I like the fact that you can't target your weapons. It opens up for a lot of strategy. You can tank by positioning yourself between your fleeing friend and the enemy etc. Since you can't aim your weapons, movement and positioning becomes more important. I hope it stays in the game in the future.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
December 06 2010 14:20 GMT
#216
--- Nuked ---
DiracMonopole
Profile Joined May 2010
United States1555 Posts
December 06 2010 14:57 GMT
#217
I just did an interceptor carrier build, and holy crap, it is amazing. I did mostly interceptor upgrades, but then started getting reactor and spells (mostly feedback and recharge shield). But 15 interceptors means your interceptor upgrades are extremely efficient in terms of dps.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
December 06 2010 15:21 GMT
#218
On December 06 2010 23:57 DiracMonopole wrote:
I just did an interceptor carrier build, and holy crap, it is amazing. I did mostly interceptor upgrades, but then started getting reactor and spells (mostly feedback and recharge shield). But 15 interceptors means your interceptor upgrades are extremely efficient in terms of dps.

Does it work if opponents have high close range upgrades and/or AoE spells? The dps has to be a lot better than other builds to be worth it since they get lots of minerals from fighting you if you lose interceptors.
panzerbat
Profile Joined April 2010
Sweden44 Posts
December 06 2010 15:22 GMT
#219
By the way, that hero phoenix from the campaign (Urun or something like that aint it?) is just to cool of a model not to use for star battle.
Wow... The decleration of Independace Day...
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
December 06 2010 20:05 GMT
#220
On December 06 2010 21:00 hoper7 wrote:
Hey guys, thought some of you might be interested in this little amateur video I made for the purpose of filling the movement strategy on star battle wiki.

http://www.youtube.com/watch?v=eExaAOeIB7Q


How'd you pull off the drift, I knew the others, but the rift illudes me.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
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