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Active: 1179 users

Team Melee!

Forum Index > SC2 Maps & Custom Games
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BEARAND
Profile Joined November 2010
Canada6 Posts
November 08 2010 14:25 GMT
#1
[image loading]

Up to seven players control each force -- how will you allocate your commanders? Perhaps a Captain to call the shots? A scouting scoundrel? A medivac master? A hydralisk hooligan? Multiple macro machines? A dedicated DT director? A weedly warpgate wizard? Think of the possibilities! Gnarly!

Team Melee was a fun and relaxing "mode" in the original Starcraft: up to four players each control one players' worth of units. Usually a Team Melee Team would have a dedicated Macro Dude, and the rest of the players would divide up the micro into main army, drops, tanks, reavers, whatever.

In a "Live Developer Chat", Dustin Browder told us that there's no plan to officially implement Team Melee. This is unfortunate! We've been playing Ghetto Team Melee since the beta by playing on a 2v2 map and having a T on each team that just lifted off and microed, but this doesn't allow 1v1 maps, only allows for two on each team, and since you can't spend allies' resources it forces the non-lifter to macro. There are already Team Melee custom maps out there, but they're all pretty bad, using infoboards instead of just showing your resources, only allowing 2v2, not respecting teams from lobby, sometimes spawning more than two forces, not having random start positions, bla bla bla.

After many months of procrastinating, I got to work and made a Team Melee mod and library! If you want to convert your own maps, you can find the mod with your editor by searching "Team Melee", it's "BEARAND's Team Melee 1.1". The trigger library is here. It's well-commented, but let me know if you need help! Also please leave maps using these libs unlocked unless you're a jerk (map locking is weak DRM and doesn't stop anyone who wants to spend 45 seconds). Thanks

The maps allow for 7v7, the most possible with SC2, but 3v3 or 4v4 are much more reasonable sizes. I feel like 7v7 would be a disaster without using some form of voice chat or at least decent planning beforehand, but it's doable! You could do all sorts of crazy stuff. I think there was a thread here where a bad player would play a good player with some kind of crazy limitation like mouse-only or whatever, I think it would be fun to watch four silver players take on someone good.

Just like regular team games, when a player leaves his resources are split up between his allies. This is weird because everyone on a team shares the same resource pool...resulting in magic free sources based on how many players are on the team. Until Blizzard lets us disable this behavior, I'm pretending it's a feature that is meant to offset the loss of a microer. It shouldn't be an issue.

Computers work, but depending on the random seed Zerg computers might send every single one of their overlords to your base to die all game (overlord behavior seems to be hardcoded, and the AI is blind to custom random spawn code). I haven't noticed any issues with T or P but I also haven't tested them thoroughly so who knows. Also don't bother trying to make a team with 7 insane computers, bnet2 issues have forced me to discard all but one computer on a team. The extras wouldn't do anything anyway.

Right now I've made Team Melee versions of four ladder and two iCCup maps. Here's the list:
Jungle Basin TM
Scrap Station TM
Delta Quadrant TM
Metalopolis TM
Orbital Divide TM
Enigma TM

They're up on NA and EU. Because map names are global even though maps are regional (????), they have different names on EU:
Jungle Basin Team Melee
Scrap Station Team Melee
Delta Quadrant Team Melee
Metalopolis Team Melee
Orbital Divide Team Melee
Enigma Team Melee

These will probably never be high on the Popularity charts, so find them by searching! Because of Blizzard's horrible choice in search algorithm, you should search for full map names without spaces (junglebasintm, enigmatm, etc).

Thanks to Seiken for coding help, and Tim G., DNK, Mata, Ontongard, and Whale Story for testing! Enjoy!!!
a small voice in your head whispers: "we cannot win.......let's cheese it"
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 08 2010 14:30 GMT
#2
AWESOME! I like your summary beneath the banner, LOL.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
251
Profile Blog Joined March 2008
United States1401 Posts
November 08 2010 14:49 GMT
#3
7v7? holy god that would be crazy to coordinate. team would end up being its own worst enemy after about 5 minutes probably lol
"If you can chill..........then chill."
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
November 08 2010 15:04 GMT
#4
Oh! Team melee is so fun! Could you make an Enslavers TM Free For All 2v2v2v2v2v2v2 map next?
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
November 08 2010 16:32 GMT
#5
What a beautiful idea; I'd love to give this a try. I imagine it might go down well with a nice cold bjornebrygg in hand
2 Fav Things? Team Melee & Bjornebryggs!
gotlucky
Profile Joined May 2010
United States60 Posts
November 08 2010 17:14 GMT
#6
awesome! I'm gonna try to get some friends to try this out...Hopefully they will actually be willing to do it.

I may be able to check it out before you respond, but is there a supply cap of 200? and if so, is it per player or per team?
BEARAND
Profile Joined November 2010
Canada6 Posts
November 08 2010 17:31 GMT
#7
It's 200 per team.
a small voice in your head whispers: "we cannot win.......let's cheese it"
BrownBear
Profile Joined March 2010
United States6894 Posts
November 08 2010 18:36 GMT
#8
This is really awesome, well done, dude!
SUNSFANNED
iggyfisk
Profile Joined April 2008
Sweden212 Posts
November 08 2010 22:42 GMT
#9
An excellent contribution to the bundle of enjoyable maps trapped in the bottom of popularity hell; I thank you.
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
Last Edited: 2010-11-19 00:10:08
November 19 2010 00:09 GMT
#10
I remixed and republished orbital divide with a new texture set. I swapped the textures with xel naga worldship because in my opinion it's very nice on the eyes compared with the extremely bright textures in the player bases in orbital. Check out the new Orbital Divide Team Melee LiGHTS OUT ReMiX
yoplate
Profile Joined August 2010
United States332 Posts
November 19 2010 02:19 GMT
#11
I will become a dedicated DT director. I swear it.
Emata
Profile Joined May 2010
United States50 Posts
November 19 2010 03:49 GMT
#12
This is amazing. My favorite game mode from BW is back and even better than before :D
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
November 19 2010 04:31 GMT
#13
If only blizzard fixed the popularity thing so that JOINING wouldn't be affected...that way others would actually join this game...
Jaedong :3
Dois
Profile Joined September 2007
Singapore8 Posts
December 25 2010 13:42 GMT
#14
Yo BEARAND! I'm taking your maps and publishing them on SEA! With credits to you of course. Thanks for making this!
Those who fight and run away, live to fight another day.
BEARAND
Profile Joined November 2010
Canada6 Posts
December 26 2010 06:54 GMT
#15
Nice! Enjoy!
a small voice in your head whispers: "we cannot win.......let's cheese it"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 26 2010 07:31 GMT
#16
These will probably never be high on the Popularity charts, so find them by searching! Because of Blizzard's horrible choice in search algorithm, you should search for full map names without spaces (junglebasintm, enigmatm, etc).


Wow didn't know that tip, thanks!

Also, yes awesome caption for your header pic xD

Thanks for making this! :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Prophecy3
Profile Joined March 2010
Canada223 Posts
December 26 2010 08:39 GMT
#17
Sick. I always appreciated the possibilities of Team Melee.. It's becoming clear that even with 200+ apm, there's simply so much going on things can be forgotten.

I think if a bunch of pros got together for some fun Team melees on specially made larger maps with +100 pop cap, I think the entertainment value for the fan would be quite high, because lets face it.. Everyone likes seeing Epic Tech 3 back and forth wars with spells style and strategy.
Ignorance is Bliss? Indifferance is Atrocity.
CortoMontez
Profile Joined October 2010
Australia608 Posts
December 26 2010 11:48 GMT
#18
I suppose during a 6 pool with 7 people they could micro 1 ling each?
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 26 2010 13:01 GMT
#19
I like it. I remember hwen i played a map and it had about 7 spectators and could only be played by AI, but the spectators have shared control and resources with me.

This sounds awsome.
"Kinda like this thing but there’s something you should know, I just came to say hello."
Sihrtogg
Profile Joined September 2010
Netherlands29 Posts
January 02 2011 22:27 GMT
#20
Is there a map pack that includes all the current 1v1 maps in the map pool? We can only find Jungle Basin and Scrap Station on the European server
We've tried to use the mod to edit Xel'Naga Caverns, but we have no experience in map editing so we don't really have a clue what to do. How do you apply the settings from the mod to a custom map?
tainted muffin
Profile Joined August 2010
United States158 Posts
January 02 2011 22:35 GMT
#21
if only you could still mineral boost
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
April 15 2011 07:58 GMT
#22
On November 08 2010 23:30 Pokebunny wrote:
AWESOME! I like your summary beneath the banner, LOL.


haha, your reaction made me chuckle. : )
ㅈㅈ
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 15 2011 15:49 GMT
#23
And your information of a chuckle is worth bringing back a 3 1/2 month not touched thread?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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