• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:53
CET 07:53
KST 15:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
Weekly Cups (October 19-25): Clem triples first in 5.0.17 No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SC4ALL II Brood War Complete Invited Player Lineup [Megathread] Daily Funny Videos BW General Discussion Rollback Netcode in Brood War Sagi.gg Launcher Released
Tourneys
Small VOD Thread 2.0 [Women's StarCraft] MonstarZ vs BA 2026-10-30 [IPSL] IPSL Winter 26-27 Ro24 is HERE! [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine R I P Patrick Stewart European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7981 users

[M] Big S-Isle - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Koagel
Profile Joined October 2010
Austria167 Posts
November 11 2010 14:13 GMT
#21
Updated.

I tried replacing the Xel'Nagas, but ended up removing them. I think it's better that way. They were just too easy to abuse, no matter where the ramp was. Enlarged the mains for obvious reasons. No further comment needed on that matter.
The golds are harder to take now because of the rocks, and I also added LOS-blockers.


Btw, are there sharks in the water?

Of course.

You should not be able to seige the middle expos from your main.

I still feel like the player that spawns at the 8 should take the 9 as his 4th. When the 3 would be the logical 4th, pretty much all the expos would be way too easy to defend. With this placement he is forced to spread out a bit, taking the base that is close to the opponents gold, creating a lot of tension there. I don't know if it's good, but it feels that way.

Elbee
Profile Joined August 2009
United States224 Posts
Last Edited: 2010-11-11 16:21:29
November 11 2010 16:21 GMT
#22
I love this map, excellent placement of the golds to make them harder to maintain, long rush distances (always good), and yeah what everyone else is saying, it looks really nice.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 11 2010 16:23 GMT
#23
I thought you just want to replace the tower instead of throwing them out Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Koagel
Profile Joined October 2010
Austria167 Posts
November 11 2010 17:13 GMT
#24
I wanted to, but I prefer it that way. If I would have left the ramp on the defenders side, the golds were more secure than I wanted them to be, and would reduce the feeling of tension the LOS-blockers may give. With the ramps to the middle, tanks would be really powerful for the attacker, making the center a bit too easy to hold.
Maybe having the ramps lead to the sides would work, but somehow I haven't thought about that before, lol.
unbal3
Profile Joined September 2010
Korea (South)131 Posts
November 11 2010 20:49 GMT
#25
it's very pretty, i love how it looks. one of the better looking maps i've ever seen :D

what i don't like, though, is the megaparsec rush distance and the fact that there is essentially only one path a ground army can take. i would like to see the ramps turned inwards and the attack path reworked so the distance isn't too long or short and there are more than one way to get to the opponent's base. just my opinion

the map looks amazing though, it's beautiful.
CortoMontez
Profile Joined October 2010
Australia608 Posts
November 11 2010 23:18 GMT
#26
Aesthetically it's brilliant, although I personally don't like high-yield expos on high ground, too much reward for too little risk imo.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 11 2010 23:48 GMT
#27
Why don't you place the towers on low ground? I don't know why you want them to be elevated.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Koagel
Profile Joined October 2010
Austria167 Posts
November 13 2010 13:57 GMT
#28
+ Show Spoiler +
[image loading]

Like this?
Not up yet.
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 13 2010 18:03 GMT
#29
On November 12 2010 05:49 unbal3 wrote:
it's very pretty, i love how it looks. one of the better looking maps i've ever seen :D

what i don't like, though, is the megaparsec rush distance and the fact that there is essentially only one path a ground army can take. i would like to see the ramps turned inwards and the attack path reworked so the distance isn't too long or short and there are more than one way to get to the opponent's base. just my opinion

the map looks amazing though, it's beautiful.


I agree with this, the biggest problem of the map imo is that there is only one path you can take which makes it very easy for big mech armies against Zerg since flanking is so hard and it prevents counter attacking, so that you have to engage directly. Towers in the middle make it even worse, so I think removing them is a step in the right direction.

But like everyone said, the map is really beautiful
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
November 16 2010 19:25 GMT
#30
This map looks really great, I want to give it a whirl in game!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
ProTech165
Dewaltoss 131
HiyA 128
ZergMaN 86
Sharp 57
Noble 19
Icarus 7
Force[name] 5
Dota 2
NeuroSwarm157
League of Legends
Doublelift4641
JimRising 594
Counter-Strike
allub0
Other Games
summit1g10380
WinterStarcraft500
Happy216
Sick113
Livibee52
[ Show 11 non-featured ]
StarCraft 2
• practicex 80
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2171
League of Legends
• Stunt441
Upcoming Events
GSL
5h 7m
Epic.LAN
6h 7m
Big Brain Bouts
10h 7m
OSC
15h 7m
Replay Cast
16h 7m
Sparkling Tuna Cup
1d 3h
WardiTV Invitational
1d 5h
Epic.LAN
1d 6h
IPSL
1d 9h
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
1d 11h
[ Show More ]
OSC
2 days
Yamato Cup
2 days
IPSL
2 days
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
2 days
WardiTV Weekly
3 days
Ultimate Battle
3 days
Rush vs BeSt
Replay Cast
3 days
Rogue vs Classic
Patches Events
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.