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[M] (2) Tendency - Page 2

Forum Index > SC2 Maps & Custom Games
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Samro225am
Profile Joined August 2010
Germany982 Posts
October 26 2010 22:17 GMT
#21
On October 27 2010 07:06 FlopTurnReaver wrote:
Why not use the straight cliff for ramp? Seems a bit weird this way.


if i made a bigger version of the central (45°) ramp it would mostly benefit the defender cause it would looks towards space in front of main. extra ramp towards XN helps small groups of attackers to sneak in. if you want to move in and out for some harassment here two ramps are better than one big I think
thehitman
Profile Blog Joined July 2010
1105 Posts
October 26 2010 22:28 GMT
#22
Second expansion too easily defended, otherwise seems pretty good.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 27 2010 00:47 GMT
#23
I'm not talking about the 45° ramp. More like this:

[image loading]
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2010-10-27 18:56:35
October 27 2010 18:53 GMT
#24
reworked these two ramps and the nat choke.

ramps
the one on the right towards centre stays, but is a bit wider.
the one left is gone and replace by a ramp analog to the one on the right side.

-> - hopefully FlopTurnReaver thinks it looks less goofy (:


choke

only two really small holes and one small cliff arranged in a linear order

The nat is a bit bigger, because separation is moved slightly towards centre, while both chokes are wider. Both chokes 'directions' are different and so is the form (unsure if this is better for attacker or defender. I guess moving through the choke towards third is more common and then the mains cliff is not a factor anymore)

-> the is another sneeky attacking path through third into nat


the choke's design is something different I think. is it even a choke? I am unsure about its effect. So your thoughts are very much appreciated!

ah, and here are the images
+ Show Spoiler +
[image loading]

[image loading]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 27 2010 23:09 GMT
#25
Well this of course changes everything because there's suddenly an additional entrance into the natural that would have to be walled off or something. If that's part of the concept I like it, looks much better than before. Doesn't have to be a bad thing either, moonglade had something similar too. I think with the new choke setup it's gonna be really hard to defend an early expansion, especially with that extra entrance now. Don't wanna judge about it though, would have to be tested how it plays out.

Btw. I find it funny that all the germans spell it "centre" :D
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Samro225am
Profile Joined August 2010
Germany982 Posts
October 28 2010 05:41 GMT
#26
On October 28 2010 08:09 FlopTurnReaver wrote:
Well this of course changes everything because there's suddenly an additional entrance into the natural that would have to be walled off or something. If that's part of the concept I like it, looks much better than before. Doesn't have to be a bad thing either, moonglade had something similar too. I think with the new choke setup it's gonna be really hard to defend an early expansion, especially with that extra entrance now. Don't wanna judge about it though, would have to be tested how it plays out.

Btw. I find it funny that all the germans spell it "centre" :D


using the ramp as an additional entrance is part of the concept. this is also the reason why I wrote have to try out if the coke still works or not, if the nat is to easy to attack and so on. i will end with either extra entrance or wider choke I guess.

centre instead of center is british english. you are a frenchy or frensh speaking Swiss?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 28 2010 10:10 GMT
#27
Wtf I had no idea about that :o
No I'm not. Btw. what's frensh now? :D

But on topic, I'm really curious how this will end up^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2010-11-06 15:08:54
November 06 2010 15:07 GMT
#28
(updated images on first page)

changes:
new choke into nat and additional choke designed between both fourth to help both player to take fourth at the same time.

online on battlenetEU

I especially need feedback on the 'assymetrical setup by play', the fourth-fourth-situation and the Nat's choke.please let me know what you think!
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