On October 19 2010 10:07 BoomStevo wrote:
With Baelog's Crater I'm having trouble seeing where the main is located. The analyzer image appears to be confused also.
Sorry for that, first time I was using the analyzer. Will exchange the pic when i load up the 3rd map.
On October 19 2010 10:07 BoomStevo wrote:
With Erik's Peak, the main is so big and the natural is so far away, it does appear that cheese and 1-base plays will be more prevalent. You stated that is the kind of map you wanted it to be, but the rush distance appears to counter that. It looks like you have to go all the way around through the third to get to your opponent in the early game. I think making the main-to-main distance shorter would be better for the goal of your map.
Yes, the long distance was on purpose. It's about 1:30 from main to main. Gives you time to secure the choke at the natural/main, which allows you to control both bases quite easily, despite the far distance, until the two small rocks are down. By then both players should have ground and/or air armies large enough to become threats, and so need to vie for position on the 3 ground paths and worry for air/drops very much.