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[M]Princess Fortress II by SUPEROUMAN

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-01-03 19:15:16
October 14 2010 15:13 GMT
#1
Hello, this is a big update of one of my previous maps, Princess Fortress.
[image loading]

This map is bigger than its predecessor, the size is 148*148 whereas the old one was 128*128.
I also changed the tileset, i know it doesn't look like a fortress anymore, just imagine that it was one before and a city has been built around it. :p

Now, important stuff:

- scouting distances:
- Close position:
- Main to main: 36 seconds
- Nat to nat: 21 seconds
- Cross position:
- Main to main: 46 seconds
- Nat to nat: 30 seconds

- Number of mineral patches/gas per expand:
- Main: 8 patches 2 gas
- Natural: 7 patches 2 gas
- Third: 6 patches 2 gas
- Island: 7 patches 2 gas

- Width of the paths via MapAnalyzer
+ Show Spoiler +
[image loading]


- Main to nat distance with creep tumors
+ Show Spoiler +
[image loading]

Two creep tumors are needed to link the main to the nat.


- The natural
+ Show Spoiler +
[image loading]

Natural's ramp is 14 squares wide, note that the nat is on highground, that gives an advantage to the defender.


- Reaper Climbing
+ Show Spoiler +
[image loading]

There stairs are here to help the reapers a little more, without these stairs, the path for the reapers would be really small.


- The area in front of the nat
+ Show Spoiler +
[image loading]

Three very separated paths lead to the nat, two large from the plateaus and a tight one from the middle.


- The plateau
+ Show Spoiler +
[image loading]

The plateau gives the opportunity to take an expo relatively easily and also the control of the xel naga tower, these towers don't give vision to the lowground path.


- The middle
+ Show Spoiler +
[image loading]

Four paths lead to the middle, it is large and flat. The entrances to the middle are tight and quite long chokes.


- The islands
+ Show Spoiler +
[image loading]

The islands are blocked from floating buildings with 2 mineral patches with 5minerals inside them. Collect the central one to build your nexus/hatch/CC


- Where can the tanks shoot from
+ Show Spoiler +
[image loading]

[image loading]

At least it's less than in the most blizz maps.


- The Expand layout
+ Show Spoiler +

This is how i would expand during matches on this map.
Expand layout for players during close position match.
RED: Player1
BLUE: Player2
CIRCLE: Start location
CROSS: Expand
PURPLE CROSS: Expand harder to take for each player.
YELLOW: Short route
ORANGE: medium-sized route
GREEN: Long route
[image loading]


Expand layout for players during cross position match.
RED: Player1
BLUE: Player2
CIRCLE: Start location
CROSS: Expand
DARK GREEN CROSS: These expos are more ambiguous because of the same distances from the third expo.
YELLOW: Short route
ORANGE: medium-sized route( Nore that there are 2 medium-sized routes)
[image loading]

Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
October 14 2010 15:18 GMT
#2
can a seige tank shoot into the main from the thirds?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-10-14 15:23:37
October 14 2010 15:22 GMT
#3
No they don't
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
G_Wen
Profile Joined September 2009
Canada525 Posts
October 14 2010 15:24 GMT
#4
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?
ESV Mapmaking Team
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2010-10-14 15:25:23
October 14 2010 15:25 GMT
#5
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
October 14 2010 15:25 GMT
#6
On October 15 2010 00:18 BLinD-RawR wrote:
can a seige tank shoot into the main from the thirds?


almost every map a siege tank can shoot into the main rather easily... from many locations. this map u should worry about that very little so why ask that i dont know.

anyways, the map looks... good. id like to play some games and see how it flows.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:26 GMT
#7
On October 15 2010 00:25 monitor wrote:
Show nested quote +
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
G_Wen
Profile Joined September 2009
Canada525 Posts
October 14 2010 15:35 GMT
#8
On October 15 2010 00:26 Superouman wrote:
Show nested quote +
On October 15 2010 00:25 monitor wrote:
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.


You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.
ESV Mapmaking Team
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 14 2010 15:37 GMT
#9
On October 15 2010 00:35 G_Wen wrote:
Show nested quote +
On October 15 2010 00:26 Superouman wrote:
On October 15 2010 00:25 monitor wrote:
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.


You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.


You can't drop mid air though.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:37 GMT
#10
What? You can land SCVs from orbital command like a medivac?!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
G_Wen
Profile Joined September 2009
Canada525 Posts
October 14 2010 15:37 GMT
#11
On October 15 2010 00:37 Superouman wrote:
What? You can land SCVs from orbital command like a medivac?!

On October 15 2010 00:37 monitor wrote:
Show nested quote +
On October 15 2010 00:35 G_Wen wrote:
On October 15 2010 00:26 Superouman wrote:
On October 15 2010 00:25 monitor wrote:
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.


You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.


You can't drop mid air though.


Yes. You can, test it.
ESV Mapmaking Team
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2010-10-14 15:41:06
October 14 2010 15:40 GMT
#12
On October 15 2010 00:37 G_Wen wrote:
Show nested quote +
On October 15 2010 00:37 Superouman wrote:
What? You can land SCVs from orbital command like a medivac?!

Show nested quote +
On October 15 2010 00:37 monitor wrote:
On October 15 2010 00:35 G_Wen wrote:
On October 15 2010 00:26 Superouman wrote:
On October 15 2010 00:25 monitor wrote:
On October 15 2010 00:24 G_Wen wrote:
Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?


I don't think theres room for the CC to land (thus the two mineral patches).


There isn't, this is the purpose of the second mineral field.


You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.


You can't drop mid air though.


Yes. You can, test it.


Oh my god you can!

edit: Wow blizzard, what are we supposed to do with islands now?!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 14 2010 15:41 GMT
#13
On October 15 2010 00:37 Superouman wrote:
What? You can land SCVs from orbital command like a medivac?!

yeah. but if you leave it the way it is... i mean it still takes some micro to do the mining and a its a slight delay.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:41 GMT
#14
This is retarded.
I also noticed that you can land a mule and collect it.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2010-10-14 15:43:29
October 14 2010 15:42 GMT
#15
On October 15 2010 00:41 OneFierceZealot wrote:
Show nested quote +
On October 15 2010 00:37 Superouman wrote:
What? You can land SCVs from orbital command like a medivac?!

yeah. but if you leave it the way it is... i mean it still takes some micro to do the mining and a its a slight delay.


But thats a clear advantage to Terran early 3rds.

Oh yeah, mules would work too... Maybe 500 hp destro. rocks?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2010-10-14 15:45:11
October 14 2010 15:43 GMT
#16
Seems the island problem would be solved with destructible rocks...

Well I just read this edit:

Oh yeah, mules would work too... Maybe 500 hp destro. rocks?


Problem is there is no easy way to change the hp of the rocks, maybe some custom triggers but I tend to stay as far away from those as possible when making melee maps.
ESV Mapmaking Team
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:50 GMT
#17
Neutral buildings. Barracks could do it, they are 1000hp.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
G_Wen
Profile Joined September 2009
Canada525 Posts
October 14 2010 15:53 GMT
#18
On October 15 2010 00:50 Superouman wrote:
Neutral buildings. Barracks could do it, they are 1000hp.


The only problem I have with that is you now have a barracks on an island expansion, and that's just weird...
ESV Mapmaking Team
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 15:56 GMT
#19
Ah, i know. The destructible Garage has 400hp, large garage 600hp, destructible statue has 200hp.
200hp is too low imo but it would look like in a cool way ;D

The 600hp large garage is the best imo.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
October 14 2010 15:57 GMT
#20
On October 15 2010 00:50 Superouman wrote:
Neutral buildings. Barracks could do it, they are 1000hp.


Try Zerg eggs.Think Triathlon.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
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