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Hello, this is a big update of one of my previous maps, Princess Fortress.
![[image loading]](http://imgur.com/3PkSk.jpg)
This map is bigger than its predecessor, the size is 148*148 whereas the old one was 128*128. I also changed the tileset, i know it doesn't look like a fortress anymore, just imagine that it was one before and a city has been built around it. :p
Now, important stuff:
- scouting distances: - Close position: - Main to main: 36 seconds - Nat to nat: 21 seconds - Cross position: - Main to main: 46 seconds - Nat to nat: 30 seconds
- Number of mineral patches/gas per expand: - Main: 8 patches 2 gas - Natural: 7 patches 2 gas - Third: 6 patches 2 gas - Island: 7 patches 2 gas
- Width of the paths via MapAnalyzer + Show Spoiler +
- Main to nat distance with creep tumors + Show Spoiler +Two creep tumors are needed to link the main to the nat.
- The natural + Show Spoiler +Natural's ramp is 14 squares wide, note that the nat is on highground, that gives an advantage to the defender.
- Reaper Climbing + Show Spoiler +There stairs are here to help the reapers a little more, without these stairs, the path for the reapers would be really small.
- The area in front of the nat + Show Spoiler +Three very separated paths lead to the nat, two large from the plateaus and a tight one from the middle.
- The plateau + Show Spoiler +The plateau gives the opportunity to take an expo relatively easily and also the control of the xel naga tower, these towers don't give vision to the lowground path.
- The middle + Show Spoiler +Four paths lead to the middle, it is large and flat. The entrances to the middle are tight and quite long chokes.
- The islands + Show Spoiler +The islands are blocked from floating buildings with 2 mineral patches with 5minerals inside them. Collect the central one to build your nexus/hatch/CC
- Where can the tanks shoot from + Show Spoiler +At least it's less than in the most blizz maps.
- The Expand layout + Show Spoiler +This is how i would expand during matches on this map. Expand layout for players during close position match. RED: Player1 BLUE: Player2 CIRCLE: Start location CROSS: Expand PURPLE CROSS: Expand harder to take for each player. YELLOW: Short route ORANGE: medium-sized route GREEN: Long route Expand layout for players during cross position match. RED: Player1 BLUE: Player2 CIRCLE: Start location CROSS: Expand DARK GREEN CROSS: These expos are more ambiguous because of the same distances from the third expo. YELLOW: Short route ORANGE: medium-sized route( Nore that there are 2 medium-sized routes)
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ALLEYCAT BLUES49497 Posts
can a seige tank shoot into the main from the thirds?
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Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?
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United States2403 Posts
On October 15 2010 00:24 G_Wen wrote: Island expansions can be taken by an OC with SCVs loaded inside, is this intentional?
I don't think theres room for the CC to land (thus the two mineral patches).
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On October 15 2010 00:18 BLinD-RawR wrote: can a seige tank shoot into the main from the thirds?
almost every map a siege tank can shoot into the main rather easily... from many locations. this map u should worry about that very little so why ask that i dont know.
anyways, the map looks... good. id like to play some games and see how it flows.
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On October 15 2010 00:25 monitor wrote:Show nested quote +On October 15 2010 00:24 G_Wen wrote: Island expansions can be taken by an OC with SCVs loaded inside, is this intentional? I don't think theres room for the CC to land (thus the two mineral patches).
There isn't, this is the purpose of the second mineral field.
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On October 15 2010 00:26 Superouman wrote:Show nested quote +On October 15 2010 00:25 monitor wrote:On October 15 2010 00:24 G_Wen wrote: Island expansions can be taken by an OC with SCVs loaded inside, is this intentional? I don't think theres room for the CC to land (thus the two mineral patches). There isn't, this is the purpose of the second mineral field.
You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.
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United States2403 Posts
On October 15 2010 00:35 G_Wen wrote:Show nested quote +On October 15 2010 00:26 Superouman wrote:On October 15 2010 00:25 monitor wrote:On October 15 2010 00:24 G_Wen wrote: Island expansions can be taken by an OC with SCVs loaded inside, is this intentional? I don't think theres room for the CC to land (thus the two mineral patches). There isn't, this is the purpose of the second mineral field. You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC.
You can't drop mid air though.
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What? You can land SCVs from orbital command like a medivac?!
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On October 15 2010 00:37 Superouman wrote: What? You can land SCVs from orbital command like a medivac?!
On October 15 2010 00:37 monitor wrote:Show nested quote +On October 15 2010 00:35 G_Wen wrote:On October 15 2010 00:26 Superouman wrote:On October 15 2010 00:25 monitor wrote:On October 15 2010 00:24 G_Wen wrote: Island expansions can be taken by an OC with SCVs loaded inside, is this intentional? I don't think theres room for the CC to land (thus the two mineral patches). There isn't, this is the purpose of the second mineral field. You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC. You can't drop mid air though.
Yes. You can, test it.
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United States2403 Posts
On October 15 2010 00:37 G_Wen wrote:Show nested quote +On October 15 2010 00:37 Superouman wrote: What? You can land SCVs from orbital command like a medivac?! Show nested quote +On October 15 2010 00:37 monitor wrote:On October 15 2010 00:35 G_Wen wrote:On October 15 2010 00:26 Superouman wrote:On October 15 2010 00:25 monitor wrote:On October 15 2010 00:24 G_Wen wrote: Island expansions can be taken by an OC with SCVs loaded inside, is this intentional? I don't think theres room for the CC to land (thus the two mineral patches). There isn't, this is the purpose of the second mineral field. You mention they have 5 minerals in the patch but if you load up an OC with scvs you can drop them mid air, have the mine out the patch and then land your CC. Alternatively if you were really determined you can build a refinery, mine gas and minerals until you can land your OC. You can't drop mid air though. Yes. You can, test it.
Oh my god you can!
edit: Wow blizzard, what are we supposed to do with islands now?!
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On October 15 2010 00:37 Superouman wrote: What? You can land SCVs from orbital command like a medivac?! yeah. but if you leave it the way it is... i mean it still takes some micro to do the mining and a its a slight delay.
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This is retarded. I also noticed that you can land a mule and collect it.
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United States2403 Posts
On October 15 2010 00:41 OneFierceZealot wrote:Show nested quote +On October 15 2010 00:37 Superouman wrote: What? You can land SCVs from orbital command like a medivac?! yeah. but if you leave it the way it is... i mean it still takes some micro to do the mining and a its a slight delay. 
But thats a clear advantage to Terran early 3rds.
Oh yeah, mules would work too... Maybe 500 hp destro. rocks?
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Seems the island problem would be solved with destructible rocks...
Well I just read this edit:
Oh yeah, mules would work too... Maybe 500 hp destro. rocks?
Problem is there is no easy way to change the hp of the rocks, maybe some custom triggers but I tend to stay as far away from those as possible when making melee maps.
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Neutral buildings. Barracks could do it, they are 1000hp.
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On October 15 2010 00:50 Superouman wrote: Neutral buildings. Barracks could do it, they are 1000hp.
The only problem I have with that is you now have a barracks on an island expansion, and that's just weird...
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Ah, i know. The destructible Garage has 400hp, large garage 600hp, destructible statue has 200hp. 200hp is too low imo but it would look like in a cool way ;D
The 600hp large garage is the best imo.
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ALLEYCAT BLUES49497 Posts
On October 15 2010 00:50 Superouman wrote: Neutral buildings. Barracks could do it, they are 1000hp.
Try Zerg eggs.Think Triathlon.
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