• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:55
CEST 04:55
KST 11:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
ASL22 General Discussion Pros React To: First 'Fastest' Map in ASL History BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group B Toronto invitational lan 22 august [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5262 users

[M]Princess Fortress II by SUPEROUMAN - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Amadi
Profile Joined September 2010
Finland139 Posts
October 14 2010 15:57 GMT
#21
Islands with five minerals is bad. REALLY bad. It does.. Nothing. Five minerals is enough for the worker that is building the CC to gather. I mean, if you can get a drone there, you can just take the 5 minerals and build the hatchery. Same with probes. Same with SCVs. It makes no real difference whatsoever.

The corner in the mains with sightblockers seems just too forced. I never really liked it on Metalopolis, and I don't like it here either.

Are the reaper climbing stairs wide enough to drop a tank to? Because if so, that can be really really really annoying.

Four islands might be too much. I don't think any map has that many.

Apart from those things, though, this looks really good. It feels open enough to actually fight in, with quite a few attack paths when people are taking their thirds. I really dislike the prominence of the islands, though, as it really promotes air superiority a lot. You can effectively ignore the slightly risky middle completely by just taking a few island expansions instead.
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 14 2010 16:07 GMT
#22
The 5mineral block is supposed to prevent the command center to land, nothing more. I didn't know that orbital commands can unload units in air.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 14 2010 16:13 GMT
#23
Way better then the first version. Nothing more to say.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dimfish
Profile Blog Joined February 2010
United States663 Posts
October 14 2010 16:27 GMT
#24
Dude, its so much bigger than before: the middle plateaus look like a really nice size for action. I think what I really like about this map is that the layout is so simple and effective, nice map!

Also, I like that hex-cluster of decoration buildings in SW, caught my eye
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 14 2010 16:38 GMT
#25
I can see how much time you put in the textures and the looks generally but I liked the one before a lot more

But yeah, the map's still solid and one of the really good maps out there. Just not a fan of those islands.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
danson
Profile Joined April 2010
United States689 Posts
October 14 2010 17:12 GMT
#26
i think people are confusing orbital command with the word command center... orbitals cant load units?
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
October 14 2010 18:40 GMT
#27
Beautiful! The design is awesome!
Treatin' fools since '87
BoomStevo
Profile Joined August 2010
United States332 Posts
October 14 2010 19:05 GMT
#28
It looks like the mineral patches on the thirds and islands are pushed up against the edges of the cliffs. Why is this? You need to make sure there is room for MULEs to get around and not get stuck as sometimes they get spawned behind the minerals. It also may make defending against air more difficult.

Also, it's very brown...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Uranium
Profile Blog Joined May 2010
United States1077 Posts
October 14 2010 19:09 GMT
#29
The area in front of your nat concerns me very much, getting out of a contain is going to be hard as hell if your opponent has tanks on those ramps. U could plant 4 tanks on each side of the central path (on top of the ramps) and they would all be able to cover each other and all 3 exits from your base.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
burningDog
Profile Joined September 2010
Netherlands59 Posts
October 14 2010 19:21 GMT
#30
Looks nice (I don't mind the brownness).

Only thing is: the watchtowers only give you sight of the plateau they're on. You can already see about half of that (I guess) if you expand there. And if you do, you're likely to keep atleast some of your forces on the ramp to defend. So you already know what's coming through there. Maybe move the towers a bit so 1 tower covers 2 paths or something?
tofucake
Profile Blog Joined October 2009
Hyrule19239 Posts
October 14 2010 20:41 GMT
#31
WHY IS THE MAP TEAM OBSESSED WITH SWASITKAS?!

On a different note, I keep expecting Princess Fortress to be very pink.
Liquipediaasante sana squash banana
Amadi
Profile Joined September 2010
Finland139 Posts
October 14 2010 20:52 GMT
#32
On October 15 2010 05:41 tofucake wrote:
WHY IS THE MAP TEAM OBSESSED WITH SWASITKAS?!


Why is everyone commenting on the maps intentionally searching for them?
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-10-14 20:59:53
October 14 2010 20:59 GMT
#33
On October 15 2010 04:05 BoomStevo wrote:
It looks like the mineral patches on the thirds and islands are pushed up against the edges of the cliffs. Why is this? You need to make sure there is room for MULEs to get around and not get stuck as sometimes they get spawned behind the minerals. It also may make defending against air more difficult.

Also, it's very brown...

They can't spawn behind the minerals, i put some "no pathing" layer thing.

On October 15 2010 04:09 Uranium wrote:
The area in front of your nat concerns me very much, getting out of a contain is going to be hard as hell if your opponent has tanks on those ramps. U could plant 4 tanks on each side of the central path (on top of the ramps) and they would all be able to cover each other and all 3 exits from your base.

That means his forces are split in 2 so you can force easily one side and then he loses half of his army and you lose nearly anything.


On October 15 2010 04:21 burningDog wrote:
Looks nice (I don't mind the brownness).

Only thing is: the watchtowers only give you sight of the plateau they're on. You can already see about half of that (I guess) if you expand there. And if you do, you're likely to keep atleast some of your forces on the ramp to defend. So you already know what's coming through there. Maybe move the towers a bit so 1 tower covers 2 paths or something?

You can still put some units on the towers far away from your base.

On October 15 2010 05:41 tofucake wrote:
WHY IS THE MAP TEAM OBSESSED WITH SWASITKAS?!

WHY ARE PEOPLE OBSESSED WITH SWASTIKAS?!

I'm really getting tired of all these people saying "SWASTICA SWASTICA SWASTICA", This map has a rotational symetry so there is something like 90% that there will be a swastica. This is even the Buddhist swastica, not the nazi one. Are you going to die because you can see a swastica?




Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Meta
Profile Blog Joined June 2003
United States6228 Posts
October 14 2010 21:02 GMT
#34
I think the islands would be fine without the mineral patches. I for one want to see some maps with favorable terran expansions, especially after this most recent patch.

Other than that I love the map. Definitely an upgrade from version one.
good vibes only
tofucake
Profile Blog Joined October 2009
Hyrule19239 Posts
October 14 2010 21:44 GMT
#35
On October 15 2010 05:59 Superouman wrote:
Show nested quote +
On October 15 2010 05:41 tofucake wrote:
WHY IS THE MAP TEAM OBSESSED WITH SWASITKAS?!

WHY ARE PEOPLE OBSESSED WITH SWASTIKAS?!

I'm really getting tired of all these people saying "SWASTICA SWASTICA SWASTICA", This map has a rotational symetry so there is something like 90% that there will be a swastica. This is even the Buddhist swastica, not the nazi one. Are you going to die because you can see a swastica?
No, I'm just ripping on you.
Liquipediaasante sana squash banana
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
October 14 2010 22:42 GMT
#36
Is it me or is this map still kinda cramped and going through the center is still damn close to suicide? Or am I just looking at it wrong/bad preception of space :O
Dota 3hard5me
Antares777
Profile Joined June 2010
United States1971 Posts
October 14 2010 22:53 GMT
#37
This is a much better version of Princess Fortress. Nice job. BTW I hated the other one.
theqat
Profile Blog Joined March 2008
United States2856 Posts
October 14 2010 23:25 GMT
#38
Superouman, I love your maps and I think this might be the best one yet. I hope some tournaments take it up!
silverbolt
Profile Joined October 2010
United States17 Posts
October 15 2010 09:47 GMT
#39
This may seem like a silly question but based on the size of the map I think this map is a 2v2 map right? If this map could do a 1v1 I would imagine that the distances would force very little action in the beginning due to the large rush distance.
Enigma_Nova
Profile Joined October 2010
Australia21 Posts
October 15 2010 12:20 GMT
#40
Looks a bit imba in favor of protoss because of how easy it is to blink up and down ledges, micro colossi, and the big open areas which protoss love to fight in.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:00
FSL s11 - code S championships
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft195
RuFF_SC2 148
ProTech144
FoxeR 31
PiLiPiLi 22
StarCraft: Brood War
Sharp 73
Noble 21
Terrorterran 5
Dota 2
The International76222
NeuroSwarm136
LuMiX0
League of Legends
JimRising 605
Counter-Strike
taco 584
Super Smash Bros
hungrybox808
Other Games
summit1g10257
C9.Mang0303
ViBE146
Trikslyr55
Organizations
Other Games
gamesdonequick720
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 33
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo589
Upcoming Events
CranKy Ducklings
7h 5m
PiG Sty Festival
9h 5m
Zoun vs Solar
SHIN vs Maru
Patches Events
13h 5m
Sparkling Tuna Cup
1d 7h
PiG Sty Festival
1d 9h
TBD vs Reynor
Serral vs TBD
OSC
1d 13h
Afreeca Starleague
2 days
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
3 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.