[A] (Minigames) Raynor Party - Page 6
Forum Index > SC2 Maps & Custom Games |
chongu
Malaysia2579 Posts
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Pulzlulz
Germany412 Posts
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Teejing
Germany1360 Posts
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grand`seiken
United Kingdom24 Posts
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ultrakorne
Italy30 Posts
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Blackrobe
United States806 Posts
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LunarC
United States1186 Posts
A Colossus will chase each of the players, who each control an Infestor. Each player is chased along their own individual path or a common path which is quite coiled by ground but is fairly easy for the Colossus to scale using its cliff-walk ability. Infestors each have 10 energy, with Infested Terran costing 1 energy and Fungal Growth costing 5 energy. Fungal Growth does not deal damage, but simply slows. Infested Terrans do not deal damage, but just turn into something inanimate (such as a fruit?). The real purpose of the Infested Terrans is to allow the Infestor to interact with remote things, such as beacons off the path that require Infested Terrans to spawn on them to activate, or Xel'Naga watch towers that can be activated for certain effects. There can be obstacles that need the right beacons to be activated before they are removed. Whoever reaches the end first or survives the longest wins. Main points of interest: - Interacting with objects using Infested Terran - Running from a slower common enemy. Getting screwed due to "other" reasons. - Screwing over other players using Infested Terrans/Fungal Growth. - Need incentive to work together at some points (such as a large gate that opens faster with more Infested Terran spawned onto a beacon), but the point is to be the last one alive. - Special powerups that require extra effort to acquire but give the player an edge (restore energy, cast Fungal growth on all enemy Infestors, morph into Ultralisk temporarily allowing player to break down gates by force). | ||
esfr`Netsky
France47 Posts
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grand`seiken
United Kingdom24 Posts
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grand`seiken
United Kingdom24 Posts
message me grand.989 to help out, thanks | ||
eodynn
Germany44 Posts
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Dayaveer
Finland1 Post
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Pulzlulz
Germany412 Posts
Anyways it's a great map so far and I look forward to play the real version! | ||
grand`seiken
United Kingdom24 Posts
just need to test a couple more things before it's ready. I'm online again | ||
Ouga
Finland645 Posts
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grand`seiken
United Kingdom24 Posts
will be up on SEA and US as soon as my helpful correspondents get their emails. thanks guys! also thanks to all the nice folk who showed up to help test it abridged changelog + new games singularity showdown and rocket buggy rumble + raynor's rangers: hidden dangers significantly redesigned + new scoring system | ||
StormsInJuly
Sweden165 Posts
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Stoids
United States636 Posts
Great game overall though. | ||
Teejing
Germany1360 Posts
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Blinn
United Kingdom68 Posts
On December 13 2010 22:32 Stoids wrote: However, singularity showdown is pretty meh. Pretty slow and running away from big vortexes isn't all that engaging. Give yourself a chance to play around with the depth of it- there's a lot of fun to be had juking people and tricking them with your vortex. Another tactic I use quite frequently is to run behind my own vortex as it moves away from me- this pull gives you additional speed and you can often "surf" your vortex to get yourself out of trouble. | ||
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