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[A] (Minigames) Raynor Party - Page 6

Forum Index > SC2 Maps & Custom Games
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Prev 1 4 5 6 7 8 15 Next All
chongu
Profile Blog Joined February 2009
Malaysia2593 Posts
December 05 2010 13:31 GMT
#101
at first I only liked playing the sentry one..... but now I LOVE (almost) ALL OF EM!!!!! : ) keep up the good work...... One of my fav custom games to chill and relax!!!
SC2 is to BW, what coke is to wine.
Pulzlulz
Profile Blog Joined October 2010
Germany412 Posts
December 05 2010 21:36 GMT
#102
I hope it is going to be released soon, can't wait!
Teejing
Profile Joined January 2009
Germany1360 Posts
December 05 2010 23:42 GMT
#103
when is it coming ti eu? : P how much after us ?
grand`seiken
Profile Joined October 2010
United Kingdom24 Posts
December 06 2010 01:35 GMT
#104
good news! we're on EU so it'll be there first
ultrakorne
Profile Blog Joined May 2010
Italy30 Posts
December 07 2010 13:26 GMT
#105
any news? we need an ETA
Blackrobe
Profile Joined August 2010
United States806 Posts
December 08 2010 04:41 GMT
#106
Such a fun custom game! :D
"To make no mistakes is not in the power of man; but from their errors and mistakes the wise and good learn wisdom for the future."
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-12-08 11:53:52
December 08 2010 11:50 GMT
#107
If you're taking suggestions for more minigames, I've got one. Even if you don't implement my minigame exactly, I think it would be cool to see a minigame that contains the main points of interest I've listed at the end.

A Colossus will chase each of the players, who each control an Infestor. Each player is chased along their own individual path or a common path which is quite coiled by ground but is fairly easy for the Colossus to scale using its cliff-walk ability. Infestors each have 10 energy, with Infested Terran costing 1 energy and Fungal Growth costing 5 energy. Fungal Growth does not deal damage, but simply slows. Infested Terrans do not deal damage, but just turn into something inanimate (such as a fruit?). The real purpose of the Infested Terrans is to allow the Infestor to interact with remote things, such as beacons off the path that require Infested Terrans to spawn on them to activate, or Xel'Naga watch towers that can be activated for certain effects. There can be obstacles that need the right beacons to be activated before they are removed. Whoever reaches the end first or survives the longest wins.

Main points of interest:
- Interacting with objects using Infested Terran
- Running from a slower common enemy. Getting screwed due to "other" reasons.
- Screwing over other players using Infested Terrans/Fungal Growth.
- Need incentive to work together at some points (such as a large gate that opens faster with more Infested Terran spawned onto a beacon), but the point is to be the last one alive.
- Special powerups that require extra effort to acquire but give the player an edge (restore energy, cast Fungal growth on all enemy Infestors, morph into Ultralisk temporarily allowing player to break down gates by force).
REEBUH!!!
esfr`Netsky
Profile Joined May 2010
France47 Posts
December 10 2010 15:20 GMT
#108
Any news about the release of the next version ?
grand`seiken
Profile Joined October 2010
United Kingdom24 Posts
Last Edited: 2010-12-10 17:16:45
December 10 2010 16:42 GMT
#109
this weekend. probably!!
grand`seiken
Profile Joined October 2010
United Kingdom24 Posts
Last Edited: 2010-12-12 19:29:48
December 12 2010 19:29 GMT
#110
beta-testing version 1.1 on EU tonight from now onwards
message me grand.989 to help out, thanks
eodynn
Profile Joined December 2010
Germany44 Posts
December 12 2010 19:53 GMT
#111
Great custom map for sure, but I don't think the raven/marine minigame is great as it depends too much on luck. What are the changes planned for the beta?
Dayaveer
Profile Joined December 2010
Finland1 Post
December 12 2010 22:15 GMT
#112
Grand we just played and it crashed on all of us, just to inform ^^ Hope you can fix it soon so we can play new version!
Jay Ma!
Pulzlulz
Profile Blog Joined October 2010
Germany412 Posts
December 12 2010 22:18 GMT
#113
Hey grand, Pulzderboss here. For some reason my SC2 crashed, I don't know whether the map is the reason but if you want the crash log, tell me.

Anyways it's a great map so far and I look forward to play the real version!
grand`seiken
Profile Joined October 2010
United Kingdom24 Posts
Last Edited: 2010-12-12 23:10:09
December 12 2010 23:09 GMT
#114
yep, that crash is fixed
just need to test a couple more things before it's ready. I'm online again
Ouga
Profile Joined March 2008
Finland645 Posts
December 13 2010 01:45 GMT
#115
Likewise agreed it's the best UMS out there. The main issue is relatively small amount of games, which eats the playtime quite a bit. Also the raven/marine map ain't my cup of tea. Otherwise the minigames are really fun, very Uther-like and among the best at such. If minigame amount would be added to amount where you necessarily don't play same game twice in 8ppl game, now that'd feel truly versatile.
grand`seiken
Profile Joined October 2010
United Kingdom24 Posts
December 13 2010 02:35 GMT
#116
uh oh! version 1.1 is up on EU
will be up on SEA and US as soon as my helpful correspondents get their emails. thanks guys! also thanks to all the nice folk who showed up to help test it

abridged changelog
+ new games singularity showdown and rocket buggy rumble
+ raynor's rangers: hidden dangers significantly redesigned
+ new scoring system
StormsInJuly
Profile Joined January 2009
Sweden165 Posts
December 13 2010 02:53 GMT
#117
The two new minigames rule! Thanks!
Stoids
Profile Joined August 2010
United States636 Posts
December 13 2010 13:32 GMT
#118
1.1 is nice. I have a lot of fun with this game. The marine redesign is great. I also enjoy rocket buggy. However, singularity showdown is pretty meh. Pretty slow and running away from big vortexes isn't all that engaging. It gets especially boring when down to the last 2.

Great game overall though.
*Insert Inspirational Day[9] Daily #100 Quote* | Fantasy | qxc, Brat_OK
Teejing
Profile Joined January 2009
Germany1360 Posts
December 13 2010 23:49 GMT
#119
Come play eu people, its so empty...
Blinn
Profile Blog Joined March 2009
United Kingdom68 Posts
December 14 2010 00:20 GMT
#120
On December 13 2010 22:32 Stoids wrote:
However, singularity showdown is pretty meh. Pretty slow and running away from big vortexes isn't all that engaging.


Give yourself a chance to play around with the depth of it- there's a lot of fun to be had juking people and tricking them with your vortex. Another tactic I use quite frequently is to run behind my own vortex as it moves away from me- this pull gives you additional speed and you can often "surf" your vortex to get yourself out of trouble.
2 Fav Things? Team Melee & Bjornebryggs!
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