[A] (Minigames) Raynor Party - Page 8
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Liquid`Nazgul
22427 Posts
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theriv
United States149 Posts
On December 30 2010 15:12 dazzled wrote: where can i download this if it's not featured? go to create and search for raynor party. or go to join and its a few pages down. Get your friends to join. So lame that it went from featured to nothing within a day. zealot frenzy and poker blah is lame ![]() | ||
Dfgj
Singapore5922 Posts
If not, how can I help make this happen :o | ||
Arn
Sweden118 Posts
So many times we have been stuck at this game because it's not well-designed, it's so easy to make it impossible to win. Atleast set a time limit. But this is seriously Raynor Party's greatest flaw. In my opinion, the Raven/Marine game was way more fun. PS. Raynor Party in general is still fun. | ||
lynx.oblige
Sierra Leone2268 Posts
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Narcotic
Italy101 Posts
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Euronyme
Sweden3804 Posts
I've won like 10 marine games in a row, just through running the guy over across the map, since none has a clue what to do lol. Great game and lots of fun! | ||
Arn
Sweden118 Posts
On January 07 2011 07:10 lynx.oblige wrote: I'm assuming you mean when a marine gets thrown out of the map? You can use the medivac to bring it back to the starting position... Of course, but it's at cooldown. Now that wouldn't be a problem if it wasn't so difficult to get like 10m from the start. What I means is that since traps are unlimited (or on cooldown) it will pretty soon go into an almost-stalemate-mode, and at that point lose all fun. Also, having to wait for 2nd and 3rd player = not so fun. I must however say that a few players do find it fun. | ||
evanthebouncy!
United States12796 Posts
On January 07 2011 10:47 Euronyme wrote: imho the funniest ones are the stalker, the zealot and the hellion. Marine and siege tank especially are kinda 'meh'. I've won like 10 marine games in a row, just through running the guy over across the map, since none has a clue what to do lol. Great game and lots of fun! yeah i spent 10 seconds reading the description, and I launched myself off the map, and lost. | ||
Conrose
437 Posts
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Torte de Lini
Germany38463 Posts
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KezseN
Singapore1450 Posts
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Torte de Lini
Germany38463 Posts
Have people run out of ideas? Remember when Blizzard said you could make side-scrollers or 1st-person games? Hardly see those nowadays. | ||
KezseN
Singapore1450 Posts
Side scrollers got old pretty quick, i tried one and i got bored already... sometimes these unique maps has a great idea, but they aren't really executed well. If those maps were made by a team of people, like the WoS(check the link), then it could very be the next best thing on the customs maps. No doubt that will be featured if published and in playable stage. http://forums.sc2mapster.com/general/team-recruitment/16830-world-of-starcraft-seeking-pro-data-editors-and-possibly/ Also, for FPS lovers, stay updated with the new TPS shooter Vector. Its by the maker of that ac100(i forget the name but its a zombie ruin shooter, ring a bell?) http://forums.sc2mapster.com/resources/project-workplace/16929-project-vector-strikes-back/#p11 Its a hybrid of RE, Dead space with an environment that feels just like Doom. If only i understood galaxy editor, I'll help this man ASAP. | ||
Creegz
Canada354 Posts
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Xatalos
Finland9673 Posts
The minigame Singularity Showdown causes a disconnect EVERY TIME I or my friends enter that minigame. The clearest thing we have in common is we all use Mac OS X, but I can't think of any reason why a bug would be specific to Mac OS X, since the game code is 100% the same. Could you please look into this? I also think the previous version of the Marine minigame was perhaps better... | ||
NeonFlare
Finland1307 Posts
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Liquid`Nazgul
22427 Posts
On January 10 2011 17:39 Xatalos wrote: I think this is definitely one of the top10 custom games in SC2 at he moment, and I had a blast playing it in the previous version! However, I finally made an account here to post about a serious bug preventing me and my friends from playing the new version. The minigame Singularity Showdown causes a disconnect EVERY TIME I or my friends enter that minigame. The clearest thing we have in common is we all use Mac OS X, but I can't think of any reason why a bug would be specific to Mac OS X, since the game code is 100% the same. Could you please look into this? I also think the previous version of the Marine minigame was perhaps better... We had a mac guy discing out of the ghost game (dunno if that's the one you're talking about) as well. | ||
ChO_714
France4 Posts
- Setting a "Safe Zone" near the start and the end area where no trap can be dropped. (On the actual version you can drop jump traps on the respawn location and make it last forever) - Destroying traps on use (Two per jump trap, for example) - Set a maximum number of instances for each type of trap Still having so much fun playing it though, keep up the good work and the updates coming ! | ||
da_head
Canada3350 Posts
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