• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:01
CET 06:01
KST 14:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !0Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win0Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1105 users

[map] Amnesia -madsquare

Forum Index > SC2 Maps & Custom Games
Post a Reply
Madsquare
Profile Joined April 2010
Germany157 Posts
Last Edited: 2011-03-10 09:40:07
September 09 2010 16:39 GMT
#1
You find yourself in the abandoned sand wastes of Mar Sara. You do not remember how or why, but one thing is certain: You are not alone.

HQ Image 2048x2048

LQ Overview
[image loading]

+ Show Spoiler [Analyzer] +


+ Show Spoiler [Summary] +
[image loading]


+ Show Spoiler [Main-Main] +
[image loading]


+ Show Spoiler [Natura-Natural] +
[image loading]





Specifications:

2 Spawnlocations (11o clock and 5o clock)

12 mineral bases
-main has 8 patches
-natural has 8 patches
-expansions have 8 patches

00 gold bases

02 Xel'naga Towers

Size: 128x128

Notes:

The Xel'Nagas provide vision over the three closest ramps to them, but not to the farther ones.

Takes 1 creep tumor to connect main to natural.


Feedback is always appreciated.

You can catch me on irc in #teamliquid @ quakenet.


cheers,
madsquare.


other maps

Exe9
BBQ
Ice Wastes
Beta Station
Sapphire
Emerald Plateau
Dreamscape
The Edge
I do not obey any norms. I redefine standard with every thought I make.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-09-09 17:50:04
September 09 2010 17:44 GMT
#2
I would say get rid of the stones at the 3rd. This expansions is already very risky (high ground behind it).

In which german boards you're active? I'm pretty sure i already have seen this one before.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 09 2010 18:17 GMT
#3
madsquare, I think you are a good mapper and Amnesia is my favorite of your maps at the top of the forum right now. Also, what you did to get the look on Ice Wastes was clever, great work!

I think I understand your intention with the destructible rocks, they require a player to invest in some army before they could expand three times in very close proximity to the main. Still, would you consider removing the destructible rock on the base nestled up against the ridge, furthest away from the main of those close bases? I think this base is most easily harassed, right?, so the destructible rock might slow down an otherwise more exciting game. It is still hard for a Protoss or Terran to turtle up all of these close bases because of the high ground ridge and I'm all for removing d-rocks unless absolutely necessary.
Antares777
Profile Joined June 2010
United States1971 Posts
September 09 2010 21:44 GMT
#4
On September 10 2010 03:17 dimfish wrote:
madsquare, I think you are a good mapper and Amnesia is my favorite of your maps at the top of the forum right now. Also, what you did to get the look on Ice Wastes was clever, great work!

I think I understand your intention with the destructible rocks, they require a player to invest in some army before they could expand three times in very close proximity to the main. Still, would you consider removing the destructible rock on the base nestled up against the ridge, furthest away from the main of those close bases? I think this base is most easily harassed, right?, so the destructible rock might slow down an otherwise more exciting game. It is still hard for a Protoss or Terran to turtle up all of these close bases because of the high ground ridge and I'm all for removing d-rocks unless absolutely necessary.


^dito.

The DRs help to make sure no one expands too heavily because all of those bases are relatively nearby. Keep them where they are.
Madsquare
Profile Joined April 2010
Germany157 Posts
September 10 2010 00:11 GMT
#5
Im having a sharp eye on those rocks. There will be a bunch of replays incoming on Satursday; I will decide then.
I do not obey any norms. I redefine standard with every thought I make.
Madsquare
Profile Joined April 2010
Germany157 Posts
October 02 2010 15:27 GMT
#6
Updated.

Improved lightening.
Made main partially reaperproof.

Destructible rocks at third will stay.


Feel free to leave some feedback!

greetings, madsuqare.
I do not obey any norms. I redefine standard with every thought I make.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 02 2010 15:42 GMT
#7
I don't like the 3rd in general, just seems to easily harassable. 6/1 o'clock can be sieged too and to get up there and kill tanks you gotta run arount that whole corner which takes quite some time. Natural is a bit too open for my taste but it's just very blizzardish.

All together the map looks really cool and fun to play, maybe a little too tight but not sure about that.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Amadi
Profile Joined September 2010
Finland139 Posts
October 02 2010 19:45 GMT
#8
This map could use some more eyecandy, but apart from that little factor, this looks awesome. I like the plethora of attack paths available to both players, and this seems open enough to actually flank something on.

Good job is all I have to say.
Madsquare
Profile Joined April 2010
Germany157 Posts
October 03 2010 09:17 GMT
#9
On October 03 2010 00:42 FlopTurnReaver wrote:
I don't like the 3rd in general, just seems to easily harassable. 6/1 o'clock can be sieged too and to get up there and kill tanks you gotta run arount that whole corner which takes quite some time. Natural is a bit too open for my taste but it's just very blizzardish.

All together the map looks really cool and fun to play, maybe a little too tight but not sure about that.


I definitly agree that the 3rd is easily harassable. thats how it was made after all. this is, because its basically a free base. on most maps the third is where on Amnesia the 4th is placed. Also from the 91 replays i have seen, most people like to take the '4th' base first when they play defensive and the 'third' when they move out or when they can set up at the ridge around it. i think its fine that way, giving one the choice. thanks for the feedback


On October 03 2010 04:45 Amadi wrote:
This map could use some more eyecandy, but apart from that little factor, this looks awesome. I like the plethora of attack paths available to both players, and this seems open enough to actually flank something on.

Good job is all I have to say.


Making a map that is basically completly open for army movements but offers many choices and a bunch of features was the idea behind this. And it turned out mostly like i wanted
I will check on the visuals again when i have time. i definitly think there should be some trees around. though i like to keep most of the area nice and clean, so we will have to see how far i can go.

cheers.
madsquare
I do not obey any norms. I redefine standard with every thought I make.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 03 2010 11:33 GMT
#10
lol, its Spinal Valley from BW!

good map though, agree that rocks should be removed from at least one of those bases.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft445
RuFF_SC2 186
StarCraft: Brood War
Shuttle 684
Snow 97
GoRush 45
NaDa 35
Noble 22
Hm[arnc] 20
Mong 14
ZergMaN 12
Icarus 10
Terrorterran 4
Dota 2
monkeys_forever737
League of Legends
JimRising 673
C9.Mang0485
Counter-Strike
Coldzera 1216
Heroes of the Storm
Khaldor117
Other Games
summit1g10987
Mew2King56
Trikslyr47
Organizations
Other Games
gamesdonequick1068
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Mapu135
• Light_VIP 14
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• RayReign 10
• Azhi_Dahaki9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22334
League of Legends
• Rush1291
• Lourlo1066
• HappyZerGling94
Other Games
• Scarra2221
• imaqtpie193
Upcoming Events
Sparkling Tuna Cup
4h 59m
WardiTV 2025
6h 59m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
19h 59m
WardiTV 2025
1d 6h
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 9h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
2 days
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
3 days
OSC
3 days
CranKy Ducklings
4 days
[ Show More ]
SC Evo League
4 days
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
5 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.