I really like the new mechanics where you dont wait for your enemys to take their turns. I mean playing stuff like yugioh (bleh) in SC was bad enough, but waiting on people to take their turns was just horrifying. I like the way this game forces people to make their decisions faster rather than taking forever.
Not really. I mean you make your random. Check your minerals and discard the cards you don't need. In the end your skill becomes more important than the random factor. Just because you got a lucky Kerrigan dosn't mean you are going to win.
Just played it for almost 2 hours. A lot of fun after you get the basics and know the cards. I hope you will add some funky new mechanics and cards after the game has a few more fans (:
You should definetly add more cards that allow for synergy and team play (like the medvac and maybe some kind of spellcaster that boosts allied units). There is definitely a lot of potential in this game. Looking forward to the next version!
On September 04 2010 22:24 Inori wrote: This game is not really balanced in 3v3.
99% working strat in 3v3: discard all card unless they're rare (pref elite training + kerrigans), then save up gas and use them all up at once.
I've had a game where our PF was at 500 and their at 1500 but then I got 3x Kerrigan + Elite Training + Nova and wtfpwned them.
It's so random..
every decent team will save up at least one nuke
but I have to admit that stalling and defending ist too easy right now. being aggressive won't give your team a good advantage because the upgrade system doesn't benefit the aggressive player at all. you have to wait forever till you get something from the terrazine because upgrades are so expensive.