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[M] Sc1's Athena - Page 2

Forum Index > SC2 Maps & Custom Games
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Antares777
Profile Joined June 2010
United States1971 Posts
August 19 2010 05:53 GMT
#21
Amazing map! Nice work updating a BW map in SCII!
McCheese
Profile Joined July 2010
208 Posts
August 19 2010 05:56 GMT
#22
On August 19 2010 14:53 Antares777 wrote:
Amazing map! Nice work updating a BW map in SCII!


Thank you very much. I hope everyone enjoys it. It was a tough map to convert. No copy + paste in this one. =P
setzer
Profile Joined March 2010
United States3284 Posts
August 19 2010 21:36 GMT
#23
I haven't had the time to play the map yet but just looking from the picture 10 and 3 mains have cliffs than reapers/colo can use while the 6 main does not. This should be changed so each position is balanced.
McCheese
Profile Joined July 2010
208 Posts
August 20 2010 00:58 GMT
#24
On August 20 2010 06:36 setzer wrote:
I haven't had the time to play the map yet but just looking from the picture 10 and 3 mains have cliffs than reapers/colo can use while the 6 main does not. This should be changed so each position is balanced.


Well, it still has a small part at which they can climb, but the parts that come out are no pathing zones, but thats how it was in the original Athena. If I took away the water that covers the cliffs, that path to the 4th would be much bigger than the others.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 20 2010 07:04 GMT
#25
--- Nuked ---
McCheese
Profile Joined July 2010
208 Posts
August 20 2010 07:39 GMT
#26
On August 20 2010 16:04 Barrin wrote:
The left base seems like it is a LOT easier to reaper harass, and the other two mains dont look like they have enough cliff room at all


I hope this Update Clears it all up. I did have to make a small change to the 6 O'clock main but its fine now I think. The cliff space on each main is pretty even.

=] Updated.
McCheese
Profile Joined July 2010
208 Posts
August 30 2010 04:49 GMT
#27
Bumped because this map is just great and feedback is even better. =]
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