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Simple Questions/Answers - Page 98

Forum Index > SC2 Maps & Custom Games
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a176
Profile Blog Joined August 2009
Canada6688 Posts
September 16 2012 15:41 GMT
#1941
On September 15 2012 08:06 PiPoGevy wrote:
How do I create a custom map, using a already existing map, where I can change unit stats and test them


you need to download the map from internet or extract from bnet cache files, try google for more info
starleague forever
DreadLocK
Profile Joined August 2012
Canada49 Posts
September 17 2012 10:35 GMT
#1942
After the new patch that changed the UI it deleted my bookmarks to all these cool melee maps I found from various teams. How do I get these maps again? I have been unable to search them in-game. Nothing comes up when I entire the clan tag for the team that map the maps, for ex. ESV, or TPW
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 17 2012 18:44 GMT
#1943
On September 05 2012 11:17 stiknork wrote:
hey, I'm a pretty experienced coder just looking into this for the first time -- is it possible to read from and write to a SQL or noSQL server from Starcraft 2 or are client-side Bank files the best you can do?


Client-side bank files are the best you can do

Also if you are looking at shipping that much data around you should know that large bank files are currently buggy. Blizzard knows this but does not have a date for when they expect a patch. Currently the limit is something like 8kb of data allowed. Once they fix the bug it's supposed to be more but I forget how much more.*




*There are limits but the actual figures given may or may not be a figment of my imagination. User caution and further research is advised.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 17 2012 19:23 GMT
#1944
On September 17 2012 19:35 DreadLocK wrote:
After the new patch that changed the UI it deleted my bookmarks to all these cool melee maps I found from various teams. How do I get these maps again? I have been unable to search them in-game. Nothing comes up when I entire the clan tag for the team that map the maps, for ex. ESV, or TPW

Are you looking in Arcade or Custom Games in the "Starcraft" tab? Most maps won't be in arcade unless they were specifically uploaded in that setting.
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 17 2012 21:37 GMT
#1945
I published a map to the Strategy section of the arcade per that post on here a little while ago, but there are some weird bugs i.e. neural parasite doesn't exist as an upgrade. Any ideas what causes this or how to fix it?
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 17 2012 21:59 GMT
#1946
On September 18 2012 06:37 RFDaemoniac wrote:
I published a map to the Strategy section of the arcade per that post on here a little while ago, but there are some weird bugs i.e. neural parasite doesn't exist as an upgrade. Any ideas what causes this or how to fix it?


you need to add the dependency for melee
i believe its liberty multi
starleague forever
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
September 18 2012 15:17 GMT
#1947
I am trying to get an Arcade map to upload on Battle.net, I have configured it as a public Arcade map because it appears in the "My Published" section of the Arcade. However, it is not appearing AT ALL anywhere else. I have tried looking in the Newest Maps section and doing a specific search for Defense of Haven and it hasn't appeared.

I am trying to figure out why the Arcade is treating it as a private map when I uploaded it as a public one.

Further proof that I did upload it as a public map:
[image loading]
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 18 2012 17:22 GMT
#1948
The search function for blizzard is severely messed up. Try searching for it with no spaces. ie "DefenseofHaven"
Did you give it a category for the Arcade?
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2012-09-18 19:53:03
September 18 2012 19:35 GMT
#1949
On September 19 2012 02:22 RFDaemoniac wrote:
The search function for blizzard is severely messed up. Try searching for it with no spaces. ie "DefenseofHaven"
Did you give it a category for the Arcade?

No, it's under "Other", but how would I set a category for the Arcade version?

EDIT: Changed the Genre to Strategy and yes it does appear when you search for it with no spaces. It's wierd why that's the case...

Thank you for the help. This genuinely screwed with my head over the last few hours.
Skubidus
Profile Joined September 2010
4 Posts
September 19 2012 18:34 GMT
#1950
Hi everyone!

On my test map I removed the cloaking and detection from the protoss' observer. I want to give these two abilitys to the observer via an upgrade but can't seem to figure out how to.

I tried it using a behavior in which I then edit the values for cloak and detector via my upgrade, but that doesn't seem to work.

Can anyone please give me a hint on how to make that work?

Thanks
Skubidus
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
September 20 2012 18:13 GMT
#1951
Are there any comprehensive tutorials on how to create entirely brand-new things such as units, skills, tech paths etc using the Data Editor? I have looked on the Recommended Threads and seen nothing of the sort.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 20 2012 22:01 GMT
#1952
Try looking on youtube / google. sc2mapster.com has some helpful stuff. hint: it's all based on setting up the actors. ugh.
Comprehensive strategic intention: DNE
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2012-09-22 08:52:25
September 22 2012 08:45 GMT
#1953
On September 18 2012 03:44 turtles wrote:
Show nested quote +
On September 05 2012 11:17 stiknork wrote:
hey, I'm a pretty experienced coder just looking into this for the first time -- is it possible to read from and write to a SQL or noSQL server from Starcraft 2 or are client-side Bank files the best you can do?


Client-side bank files are the best you can do

Also if you are looking at shipping that much data around you should know that large bank files are currently buggy. Blizzard knows this but does not have a date for when they expect a patch. Currently the limit is something like 8kb of data allowed. Once they fix the bug it's supposed to be more but I forget how much more.*




*There are limits but the actual figures given may or may not be a figment of my imagination. User caution and further research is advised.



Hi i hail from sc2mapster. Fortunately due to the last couple of patches your bank limit is now largely mistaken. They have been increased from 8kb to 1 mb for up to 36mb total.


On September 20 2012 03:34 Skubidus wrote:
Hi everyone!

On my test map I removed the cloaking and detection from the protoss' observer. I want to give these two abilitys to the observer via an upgrade but can't seem to figure out how to.

I tried it using a behavior in which I then edit the values for cloak and detector via my upgrade, but that doesn't seem to work.

Can anyone please give me a hint on how to make that work?

Thanks
Skubidus


I believe you should be looking into the directions of requirements and/or validators.

On September 17 2012 19:35 DreadLocK wrote:
After the new patch that changed the UI it deleted my bookmarks to all these cool melee maps I found from various teams. How do I get these maps again? I have been unable to search them in-game. Nothing comes up when I entire the clan tag for the team that map the maps, for ex. ESV, or TPW


Your bookmarks may not exist or may exist but don't work. When 1.5 was release, all custom maps were given a clean slate ie erased. Any old maps would have to be reposted by the original creator else you have no hope of gaining access to all those wonderful old maps.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 22 2012 20:15 GMT
#1954
Hey, I'm having some trouble importing custom textures. I've followed tutorials: http://www.sc2mapster.com/forums/resources/tutorials/4008-terrain-texture-custom-terrain-textures/
and


but something isn't working the way that I want it to. Mainly there is this dark blob that appears on my textures but not others... any ideas?
[image loading]
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
September 24 2012 00:31 GMT
#1955
On September 21 2012 07:01 EatThePath wrote:
Try looking on youtube / google. sc2mapster.com has some helpful stuff. hint: it's all based on setting up the actors. ugh.

Found their tutorials on data editing. 90% of them are either deleted threads or link to a crappy quality livestream.com VOD.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 24 2012 00:58 GMT
#1956
On September 24 2012 09:31 Clbull wrote:
Show nested quote +
On September 21 2012 07:01 EatThePath wrote:
Try looking on youtube / google. sc2mapster.com has some helpful stuff. hint: it's all based on setting up the actors. ugh.

Found their tutorials on data editing. 90% of them are either deleted threads or link to a crappy quality livestream.com VOD.

I don't if anybody here can point you to good resources. The data editing scene is kind of a small club of elite nerds with lots of time, as far as I can tell. =\

I think most people who have a good handle on it have just spent a ton of time tinkering and exploring in the editor.
Comprehensive strategic intention: DNE
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2012-09-24 07:00:23
September 24 2012 06:56 GMT
#1957
On September 24 2012 09:58 EatThePath wrote:
Show nested quote +
On September 24 2012 09:31 Clbull wrote:
On September 21 2012 07:01 EatThePath wrote:
Try looking on youtube / google. sc2mapster.com has some helpful stuff. hint: it's all based on setting up the actors. ugh.

Found their tutorials on data editing. 90% of them are either deleted threads or link to a crappy quality livestream.com VOD.

I don't if anybody here can point you to good resources. The data editing scene is kind of a small club of elite nerds with lots of time, as far as I can tell. =\

I think most people who have a good handle on it have just spent a ton of time tinkering and exploring in the editor.


Im a native to mapster and eatthpath about sums it up. You best bet is going to be mapster, but then again if you can't simple find tutorials (and they are out there) your going to have issues because as wonderful as the mapster committee is (and it really is the best community i've seen thats opening and useful), they do not like to spoonfeed and even when they do you won't understand it unless you know specifically what they're talking about. As already said the large majority of them are selfmade and have spent a great deal of time and energy tinkering.

I can get you in the right direction but seriously expect lots of grind but it can be really enjoyable it your into it. Mapster has a wiki with a list of all the tutorials. Onetwosc has tutorials on youtube like the complete hero series. Your also going to need to be more specific as to what exactly your trying to achieve.

RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 26 2012 18:25 GMT
#1958
I've solved my issue. I had a malformed normal map. It should be orange dominant and not purple dominant, and then you should have a greyscale copy of the normal map as the alpha layer for the normal map. The video tutorial has it right, I just wasn't following it closely enough.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
September 26 2012 23:15 GMT
#1959
On September 20 2012 03:34 Skubidus wrote:
Hi everyone!

On my test map I removed the cloaking and detection from the protoss' observer. I want to give these two abilitys to the observer via an upgrade but can't seem to figure out how to.

I tried it using a behavior in which I then edit the values for cloak and detector via my upgrade, but that doesn't seem to work.

Can anyone please give me a hint on how to make that work?

Thanks
Skubidus


For the detector behavior, I think you need to add a requirement "CustomAbility Researched or better" to Detector (11) (requirements have always been a pain in the ass for me to set up)
Then create a custom ability, grant the ability to "Fleet Beacon Research" or whatever, then make sure the Fleet Beacon has the upgrade on its command card and set its costs

For the Permanent cloak, you need to unflag the obs for "Always cloaked" and then Create a custom ability that grants the permanently cloaked behavior. give the ability to the building research you want, and set its command card and costs...

On September 16 2012 18:04 PiPoGevy wrote:
How do I change Hydralisk Den to not require Lair and Roach Warren to require Lair


Under Abilities
Drone - Morph Unit (Drone -> Zerg Buildings) ------> Ability Commands - Build -------> Build 06 Hydralisk Den ----->
Find Info-Button-Requirements and remove "Have Lair"
~ ~ <°)))><~ ~ ~
Aenur
Profile Joined April 2012
Germany66 Posts
September 26 2012 23:47 GMT
#1960
So I recently was doing an melee map, but after some test games it turned out, that the map using a older version of Sc2 and not the newest set of patch (for example observers costs 50/100 instead of 25/75 and so on). How can I fix that?
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