WCS Korea Season 1 - GSL
Code S Ro16: Group A
Recap: RorO and Soulkey advance.
Brackets and standings on Liquipedia
Ro16 Group A Recap
Zergs on the Swarm
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Results from Live Report Thread by opterown.
+ Show Spoiler [Match Results] +
RorO vs. Flying
RorO <Red City>
Flying
RorO <Bel'Shir Vestige>
Flying
RorO <>
Flying
Flying wins 2-0!
YoDa vs. Soulkey
YoDa <Star Station>
Soulkey
YoDa <Akilon Wastes>
Soulkey
YoDa <>
Soulkey
Soulkey wins 2-0!
Winners' Match
Flying <Atlas>
Soulkey
Flying <Akilon Wastes>
Soulkey
Flying <>
Soulkey
Soulkey wins 2-0!
Losers' Match
RorO <Atlas>
YoDa
RorO <Bel'Shir Vestige>
YoDa
RorO <>
YoDa
RorO wins 2-0!
Final Match
Flying <Akilon Wastes>
RorO
Flying <Atlas>
RorO
Flying <Whirlwind>
RorO
RorO wins 2-1!
Soulkey and
RorO advance to Code S RO8!







YoDa vs. Soulkey







Winners' Match







Losers' Match







Final Match









It was no surprise to see


For



YoDa was taken care of, but his Woongjin team-kill setup couldn't be avoided. Soulkey was forced to play teammate Flying in the winners match, and showed precisely why he was above him in the Stars hierarchy by taking a 2 - 0 victory. Soulkey took first game with a ling run-by that did massive damage early on that gave him an insurmountable edge. The second game was more difficult as Flying took the early advantage with a fast 7 gate attack that killed Soulkey’s third. From there both players went to a macro game, but Soulkey was able to recover and shut down Flying's stalker-colossus timing with a well controlled roach-hydra-swarm host-corruptor combination. After Flying lost his army, the writing was on the wall and he GG'd out to let his teammate advance to the quarter-finals.
- RorO stumbles against Flying's all-ins, but recovers to take second place.
For


Roro would bounce back in the losers match as he destroyed

The first game was simple for RorO, as he exploited brood lord - ultralisk tech switching to force YoDa into bad compositions before rolling him over. The second game was much closer and scrappier as both players dealt heavy blows against each other, with Yoda constantly denying Roro’s expansions while Roro regularly raided Yoda’s SCV line with lings. This led to an ultimate confrontation with Roro’s queen ultralisk infestor army against Yoda’s standard MMMM composition. Eventually, Roro won out as his economy was more intact, and his larger surviving army let him secure more bases to finish the game.
- The future of ZvP?
![[image loading]](http://www.teamliquid.net/staff/Waxangel/WCS2013/Korea_1/roroflies.jpg)
Flying demonstrates you can still lose PvZ to one fungal.
The longest game of the night started as RorO faced off against Flying for the last spot to get out of the group. The first game was on the macro-friendly Akilon Flats where Flying played against his reputation and went for a long split map macro game and a Skytoss composition. In answer, Roro also split the map and went for the mass swarm hosts, infestors, and vipers. Both players used their excess of minerals on mass defense, but Roro was able to outdo Flying in terms of army control and economic management. While both had a similar count of bases, Flying was starving for resources because of bad trades while Roro was maxed and banking cash the entire game. Roro played the swarm host based composition perfectly, letting the locusts suppress Protoss troops while his corruptor-viper-infestor army constantly picked off Flying’s expensive units. Time after time Roro made cost effective trades and this eventually wore Flying down until his HT and Void Rays were caught by a key fungal that cinched the game for Roro.
After that game, the energy seemed to run out of Flying as he tried to all-in his way to the Ro8. In the second game he made it work with a 2 immortal 2 collosus 2 base all-in that Roro could not stop. However, he couldn't get it done in the final set, as his Void ray + gateway all-in was stopped cold by RorO, allowing the Samsung Zerg to defeat the champion's curse and reach the quarters.
Quick hits on the rest

