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Shinhan OSL2 - Sweet 16 - Week 6.2

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ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
Last Edited: 2006-06-04 09:55:12
June 03 2006 11:27 GMT
#1
I’m going to keep the reports for these games short and sweet. Basically I’ll go over the BOs and early game events, then the big event that turned the game and finally how it ended. I realize these reports are quite late, and for that I apologise.

In an effort to get our act together here, I’ll be doing a big report on both game days of this week’s quarter finals and treat each series individually. Then we’ll be all up to speed and where we want to be for the semis and the end of the tournament.

Nal_rA vs Jju

Game 1 – Cultivation Period

Ra (6) opened with a familiar gas/forge first for +1 weapons build while Jju (3) 12 pooled with his first hatchery morphing at his natural expansion. Both players scouted well and minimized their cannon and sunken usage due to their respectively passive builds. Ra laid down some gateways and began to produce zealots while simultaneously teching to archives and getting upgrades. Jju began a lair and den but read his opponent well and spent the majority of his larva on drones which resulted in an impressive economy.

Ra finally decided to leave his base with a small attack force of 8 zealots and a goon while cannons were being warped in to protect his natural. Jju was ready for Ra’a attack and had basically the exact perfect force to deflect it. 2 sunkens along with a handful of lings and hydras defended and Ra was only able to get a couple of drone kills before the last of his force was crushed. In addition, Jju had snuck some lings in behind Ra’s army as he had attacked, which allowed him to kill the warping cannons before they finished.

Ra retreated and tried to hold his own with some sexy storming, but Jju had a kicking 2 base economy and rained hydra/lurk until the inevitable occurred.

Jju > Ra

Jju played brilliantly. On a tiny little map like Cultivation Period, you need to have an acute sense of what your opponent has so you don’t get caught with too little and pay the price. Despite this risk, he was able to power drones for the maximum amount of available time and have a force ready just in time to defend himself. Ra on the other hand, had an odd build that didn’t really seem effective. His +1 was done forever and a day before he attacked and he didn’t even use templar units in his assault so building the tech and researching storm weakened his attack and slowed it down considerably. He would’ve been better off with some kind of 3 gate build if he was planning on being that aggressive so early.

Game 2 –815

Ra (11) 2 gated outside of his main with the pylon on the high ground in his base to make it less vulnerable and Jju (7) used a hatch first expansion build to his natural. Ra was able to get a zealot in Jju’s base before he had any lings and harassed some drones before he brought it back to block Jju’s ramp. Jju was forced to use most of his drones to drill the ramp and tried to fight off Ra’s reinforcements but it was a forgone conclusion from the start. Ra microed away, retreating intelligently and targeting drones where he could. By the time Ra’s 5th zealot arrived Jju knew it was already over for him.

Ra > Jju

The positions were ideal, his opponents build was ideal, Ra’s sexy execution was ideal. Easy four minute win for the dreamer.

Game 3 – Rush Hour

Jju (7) 11 pooled into an expansion hatch at his natural and Ra went forge first with a cannon to protect the warping nexus at his natural. Jju expanded again to the 9 o’clock gas expansion and quickly stopped a cannon building attempt by Ra on the high ground above it with a few lings.

The players each began to build up their forces, but they took very different approaches. Jju employed a very typical ling/lurk build concentrating on powering as many drones as possible and expanding again to the min only behind his 3rd economy for a strong mid/end game while Ra, determined to be cute, pumped sairs from two stargates and filled a shuttle with dark templar. He began to mass gateways as his fleet headed through the skies toward the Zerg main at 7 o’clock.

Somehow, Jju saw a sair/drop build coming and already had a bunch of sunkens placed all over his expansions. However, he did not anticipate so many sairs nor did he expect darktemplar and quickly lost overlords before he could defend himself. The sunkens were placed perfectly to defend against reavers, but fortunately for Ra he easily cut through the one protecting Jju’s main under a cloak of invisibility and then set his sights on tech buildings.

Jju played it cool and targeted his own buildings and zerglings to hit the DTs with lurker splash and finished them off once a spore colony was finally morphed. Despite the sexiness of the drop, Ra had little other than a destroyed spire to show for his efforts. He tried again, this time dropping the min only at 9, but again, did little damage.

Disappointed with the apparent ineffectiveness of his strategy, Ra turned to a more conventional style and expanded to 1 o’clock as he pumped a lot/goon/temp mix from his gateways. He even added in a nice storm drop at 9 o’clock for good measure, getting a decent number of drone kills.

Jju drew a line in the sand at the left side of the middle area of the map and Ra danced with him there for a while before pulling his units to the bottom of the map to poke around. Jju took the opportunity to attack Ra’s expansions at 1 with a massive ling/lurk force and killed all the cannons and defending units before Ra’s main army could come back to clean up the mess. Although he cleared out the Zerg attackers, he had lost considerable unit numbers in the process. The next few minutes featured massive ultra/ling attacks from Jju and a botched reaver drop from Ra. The protoss army was eventually ground down to dust and swept off the map.

Jju > Ra

Jju played another brilliant game. I don’t know where these Zerg players are getting their intuition nowadays but if I ever met one I’d ask him for stock advice and winning lottery numbers. Jju played with a “July-esque” quality that makes fast expansion builds seem futile. He predicted the drops, though it looked like he expected reaver, and powered drones with minimal sunkens and units for the perfect amount of time which made his unit massing periods seem like he had a mineral hack on. This was a very impressive performance coming from Jju, who played tenaciously and timed everything perfectly.

Sea vs Yellow[name]

Game 1 – Rush Hour

Yellow Jr. (7) played a pool first build with fairly early gas while his opponent at 3 opened with a 2 rax build, placing one of them in the not so hidden area outside the main to the right of his ramp. Sea tried some cute early marine attacks, but due to his fast pool Jr. had more than enough lings to deal with it and even made the Terran pay as he killed stray marines around the entrance to Sea’s base.

Sea expanded to his natural after building up academy tech and an eng bay. Apparently this was quite late seeing as Jr. had lurks up his butt before the comsat could even finish at the Terran natural CC. Sea tried to dance with the lurks but just lost large marine numbers to them. After Sea’s CC had been in the air for a while and his units were constantly disappearing to inexplicable attacks into lurker patches, Jr. switched tech to mutas and threw the kitchen sink at the Terran main. He had way too much of everything and Sea simply couldn’t handle it.

Yellow[name] > Sea

Sea didn’t control his infantry well at all at any point in this match. He suicided so many marines it didn’t matter what Yellow[name] built…he had nothing to defend himself with. Yellow[name] should be complimented for his keen fast gas build though, since it got the first 3 lurkers to Sea’s natural before he had the means to cope with them.

Game 2 – Peaks of Baekdu

Yellow[name] got the top main and 12 pooled with early gas into an expansion hatch at his natural. Sea, at the bottom main, made a pseudo rax wall and teched to academy quickly. Their first encounter resulted in Jr’s lings getting owned handily by a tiny marine/bat force, but the Zerg quickly got the momentum back by killing off the remaining infantry when Sea tried to run past sunkens and attack the Zerg natural.

Both players then went into Sim City mode and built up there forces, afraid to move out. Sea, finally satisfied with his large SK Terran army consisting of 3 vessels, 1 firebat and a butt load of MnM, attacked the Zerg expansions at the left side of the map, levelling the one at 9 o’clock before he his army was finally destroyed.

Sea continued to put the pressure on and stopped his opponent from holding any of the expansions near the middle of the map. There were constant clashes of lurk/ling and MnM/vessel with great swarm usage from Yellow[name] but the Zerg was simply not able to break out and take more economy. He turned his attention to attacking the Terran economies and had tremendous success, destroying everything but the Terran main. Sea had a sickening number of vessels and MnM, which were constantly plagued and killed in a very stylish fashion, but in the end Sea was able to re-establish himself at the 9 o’clock economy while Jr. sat at his original few expansions, now completely dry.

Sea > Yellow[name]

Sea played just like Oov in this one, which is strange seeing as Peaks is hardly a macro map. His infantry and vessel control was certainly not sexy, but he had so many units that it hardly mattered. He kept Jr. from taking the expansions close to the center and choked him out. Not really an inspiring game, but not poorly played either since he had to deal with a ton of swarm on a relatively small map.

Game 3 – Cultivation Period

Sea (12) 2 raxed while his Zerg opponent (6) 12 pooled with an expansion hatch at his natural. Sea tried to break Jr’s sunken wall quickly with his first MMF group, but lost everything but a bat and a couple medics without killing so much as a single colony. He was lucky he got time to regroup as his opponent teched up to spire.

At this point, Yellow[name] harassed with mutas while Sea did a mediocre job of minimizing the damage, still losing more than enough SCVs to make it worth Jr’s while.

Sea was very apprehensive and made his push across the middle of the map very slowly. Yellow[name] was happy to let him take his time as he built up impressive ling/lurk numbers to add to his fleet of mutas. The expansion he laid down in the upper right hand corner of the map was now very productive and allowed him the gas for tons of lurks. When he finally decided to attack, he flanked Sea beautifully and destroyed the entire Terran army in the middle of the map. Sea had nothing left and quickly had his main and natural full of enemy forces.

Yellow[name] > Sea

Jr. showed some impressive muta micro in this game. He would’ve made daddy proud. His harass, sneaky expansion beside Sea’s base and patience in hording units as long as possible all contributed to the massacre in the middle of the map that ultimately won him the game. This was a strong performance from one of our new Zerg faces. Sea on the other hand played in a mediocre fashion the entire series. His control was unimpressive and he never really seemed to take control of any of the games.

Well that’s all for week 6. Reports for the entirety of the quarter finals are coming up soon. Seems like I have my work cut out for me.

Here are the quarter final matchups we have to look forward to:

Casy vs Zergman
Yellow vs Shinhwa[name]
Chojja vs Iris
Yellow[name] vs Jju


As always, keep up with the progression of the tournament here.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
sTrAtO
Profile Blog Joined April 2005
Mexico1084 Posts
June 03 2006 12:01 GMT
#2
aaaaaaaaahhhhhhh no pictures?
http://strato.liquidpoker.net/
Evilmonkey.
Profile Blog Joined April 2006
United States1628 Posts
June 03 2006 12:41 GMT
#3
This sucks, Nal_rA was the only protoss... now there are so many zerg -.- Oh well hope Chojja takes it!
WWBD- What would Boxer do?
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
June 03 2006 12:51 GMT
#4
......my worst....picks...ever....

*cries*

WHY RA, WHY?!!?
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
June 03 2006 12:54 GMT
#5
On June 03 2006 21:01 sTrAtO wrote:
aaaaaaaaahhhhhhh no pictures?


Sorry, time was a factor seeing as I was so late already.

The rest of the reports for the closing of this season will be pure sex though. Lick your lips in anticipation.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Hercules
Profile Joined May 2006
26 Posts
Last Edited: 2006-06-05 09:56:26
June 03 2006 12:57 GMT
#6
Hercules
Profile Joined May 2006
26 Posts
Last Edited: 2006-06-05 09:49:24
June 03 2006 12:59 GMT
#7
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
June 03 2006 13:04 GMT
#8
The recaps enough are money, thanks ManaBlue!
Do your best, God will do the rest.
sudden(gosu)mg43
Profile Joined June 2006
Korea (South)1 Post
June 03 2006 13:56 GMT
#9
THX I cant watch the OSL
break to brother singha
phexac
Profile Joined March 2004
United States186 Posts
June 03 2006 16:14 GMT
#10
2 gate sair/dt drop...rright. I love ra's style, but sometimes he just does stuff that has no chance of working
sonny_c
Profile Joined May 2005
Romania44 Posts
June 03 2006 23:26 GMT
#11
(....Ra...i dont kow how the hell he lost....(
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
June 04 2006 02:09 GMT
#12
Hercules, all your link posting is very cute but you're starting to piss me off. All 4 of your posts, including the one that is still unedited, contained spoilers about the winners for the next round.

Those posts are not constructive and they have no place in this thread, particularly when they are unmarked.

Stop posting in my thread.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
June 04 2006 03:09 GMT
#13
It's "-esque", not "-esk". =)
What fun is it being cool if you can’t wear a sombrero?
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
June 04 2006 09:55 GMT
#14
On June 04 2006 12:09 GrandInquisitor wrote:
It's "-esque", not "-esk". =)


It's funny, I originally wrote it that way, then thought it looked funny and changed it.

Fixed.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
June 04 2006 11:45 GMT
#15
i love your reports manablue, keep up the good work. i only miss the reports from manifesto7, variety is good.
Teamliquidian townie
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
June 04 2006 13:01 GMT
#16
good report. goggogo yellow jr.
The Prince of DroneS
MyTHicaL
Profile Joined November 2005
France1070 Posts
June 04 2006 21:38 GMT
#17
The positions were ideal, his opponents build was ideal, Ra’s sexy execution was ideal. Easy four minute win for the dreamer...
Is ra incapable of playing a bo3 without doing some wacked "creative" some might call it style of play ?. X_x unfortunately it didnt pay off this time >.<;: toss hope is gone...
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
June 05 2006 05:04 GMT
#18
Honestly guys, the game that Ra won couldn't have possibly worked out better for him. Luck for positions and opponents build were a big factor. In the other 2 games Jju was in control and he played a really strong style with huge masses of lair units. It was scary. Like watching July.

He was really dominate over Ra the whole time. I wish I could say otherwise, but it's the truth.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
Duke
Profile Blog Joined May 2006
United States1106 Posts
June 05 2006 05:47 GMT
#19
i wish Ra didn't lose like this. damn zergs!!
tKd_
Profile Joined February 2005
United States2916 Posts
June 05 2006 08:49 GMT
#20
second game of yellow vs. sea was actually the best game in my opinion out of all those listed. It was guerilla warfare with some sexy muta action and tons of fighting. Yellow lost not because his was highly outplayed but because he ran out of minerals while shield had 1 expand. Sea also lost his command center and a shitload of scvs in this game. The announcers were impressed, very very impressed. They were talking about the level of skill and saying "no offense to the other players but the level of play here is godly" (somewhat along the lines)
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