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Heart of the Swarm Preview - [22.01.13] - Page 18

Forum Index > News
454 CommentsPost a Reply
Prev 1 16 17 18 19 20 23 Next All
Cook
Profile Joined May 2011
France130 Posts
January 22 2013 21:13 GMT
#341
Nerd chills.
Won't read the full post to avoid spoils, but good job
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
January 22 2013 21:14 GMT
#342
On January 23 2013 05:50 Dantat wrote:
Show nested quote +
On January 23 2013 05:40 ChowChillaCharlie wrote:
On January 23 2013 05:36 Dantat wrote:
I can't believe people are calling the intro epic or awesome.

I've never been so "meh" at a blizzard trailer before.

We basically just saw:
1. Three fighters attacking some gigantic mother ship (???)
2. Zerg A-moving into a siege line.

Coupled with some lame action beat in the background.

You must be a fun guy to hang with.


Thanks! Come watch Transformers with me and you can hear these snide remarks all night long (and more).

is this a sexual advance?
TY <3 Cure <3 Inno <3 Special <3
Avalain
Profile Joined July 2010
Canada308 Posts
January 22 2013 21:14 GMT
#343
On January 23 2013 06:03 Jotoco wrote:

Show nested quote +
On January 23 2013 05:36 Dantat wrote:
I can't believe people are calling the intro epic or awesome.

I've never been so "meh" at a blizzard trailer before.

We basically just saw:
1. Three fighters attacking some gigantic mother ship (???)
2. Zerg A-moving into a siege line.

Coupled with some lame action beat in the background.



Last time we saw a marine being built and we though it was cool.



I watched that again and still think it's cool!

That being said, I'm not sure why Dantat liked watching a marine built more than this.
You know what unit really has balance problems? Colossi. Why, they look like they could be blown over in a stiff wind!
Jotoco
Profile Joined October 2010
Brazil1342 Posts
January 22 2013 21:17 GMT
#344
On January 23 2013 06:06 Vundox wrote:
lands vikings against ultras, late siege, no marine micro, fails to spot nydus, and builds BCs

deserved to lose IMO


Not to mention positioning on the widest point of the map, instead of the chokes.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 22 2013 21:18 GMT
#345
On January 23 2013 06:06 Vundox wrote:
lands vikings against ultras, late siege, no marine micro, fails to spot nydus, and builds BCs

deserved to lose IMO


Mengsk's strategy department kinda went to shit once his only commander went and joined Raynor instead in SC1
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Csong
Profile Joined March 2012
Canada396 Posts
January 22 2013 21:19 GMT
#346
I thought the intro video looks amazing, zerg looks so op in it xD
Jotoco
Profile Joined October 2010
Brazil1342 Posts
January 22 2013 21:28 GMT
#347
On January 23 2013 06:19 Csong wrote:
I thought the intro video looks amazing, zerg looks so op in it xD



That's what happens when you don't have 200 supply cap...
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
January 22 2013 21:30 GMT
#348
blizzard taking valve's idea and implementing HATS. HATS EVERYWHERE
Eeeegor
Profile Joined April 2005
Australia809 Posts
January 22 2013 21:34 GMT
#349
Pretty excited about the HotS campaign actually, looks good!
Day9 Made Me Do It
AnomalySC2
Profile Joined August 2012
United States2073 Posts
January 22 2013 21:37 GMT
#350
On January 23 2013 06:13 KT(Rolster)HaunteR wrote:
Amazing how people talk about balance on a Cinematic Trailer that's supposed to favor Zerg...

Unfreakingbelievable.png


Amazing how you took it seriously.
MarkCJ
Profile Joined December 2012
Canada239 Posts
January 22 2013 21:40 GMT
#351
This looks so epic! :D
"Roses are red, QoP is blue, Anti-Mage is imba, so fuck you." Startale_Life | SKT_Bisu Hwaiting!
Bommes
Profile Joined June 2010
Germany1226 Posts
Last Edited: 2013-01-22 21:45:11
January 22 2013 21:42 GMT
#352
On January 22 2013 17:08 TeamLiquid ESPORTS wrote:
Physics engine
While the new unit physics were announced at Blizzcon 2011 and are present in the current beta, the demo showcased a few new elements in the engine. The physics can be manipulated in the data editor of the Galaxy Editor, giving map makers control over how units can physically interact with the world. The demo video we were shown had two groups of ghosts shooting at one another, with bodies flying extravagantly across the screen.

Other video demos showcased dead units sliding across the terrain, off cliffs and into lakes. Massive units were shown to be able to kick around dead units and debris.


Any elaborations on that part? I'm very interested in this and I wonder what else they would add, because right now you can already modify and access the physics data of HotS via the editor and it looks pretty finished.

I'll take that opportunity and shamelessly plug my work in progress map here where you can see some of the HotS exclusive Physics stuff.



DMaster
Profile Joined April 2011
Romania61 Posts
January 22 2013 21:56 GMT
#353
On January 22 2013 17:38 Mrvoodoochild1 wrote:
Let's make a trailer for our new game without any of the new units we are introducing to our new game. Dat blizzard logic. In all fairness to them, the trailer was probably in the works before the balance team had any idea what units they were going to keep and such.


That just ain't so dood, u blind ?
Check out the speed on that Hydraliskheeeee...
mTwDimaga - I have zerg in my blood !
R4iD
Profile Joined September 2009
Canada142 Posts
Last Edited: 2013-01-22 22:04:02
January 22 2013 21:59 GMT
#354
i love the trailer i wish they'd make a full like 2 hour movie, but i noticed so many little things wrong ..

no hots units shown (minus drop pods which aren't in multiplayer) ud figure they'd maybe showcase these new units in the expansion right?

there's a billboard with no add on it for some reason? why not plaster that in an igun add thats weathered and starting to ware away or something?

nothing actually knocks the mengsk statue down it falls on its own.
(^^^ my only conclusion is maybe the nydus shifted its foundation making it fall on its own? but i mean come on, just have an ultra crash into it or muta's shoot at it maybe?)

the building in the background when kerrigan stands on the statue doesnt match up, (and no its not the other side of the city look at the position of the sun, assuming there is only 1 for this planet) look at 2:02 and then when shes standing there after the blast, the buildings dont match up and arent even the same one/model.

a bunch of the zerglings run past the siege tanks and appear to be on move command(not rly critical is just something i noticed)

there are no banlings shown in the panned out picture yet u see them in the zoomed up(did someone press X?)

the siege tanks rate of fire is way to low and they wouldn't of gotten over run THAT fast(dont harp on me about this one, i just honestly feel with something close to 28 siege tanks they'd hold out longer than what felt like 10 seconds)

and a battlecruiser that big? i mean wicked , looks amazing but....maybe a tad too large?
your either pro or your noob, and thats life
Acied
Profile Joined May 2012
Germany21 Posts
January 22 2013 22:01 GMT
#355
Skins? Nice. Sounds really awesome
nAgeDitto
Profile Joined April 2011
United States428 Posts
January 22 2013 22:06 GMT
#356
On January 23 2013 06:14 Avalain wrote:
Show nested quote +
On January 23 2013 06:03 Jotoco wrote:

On January 23 2013 05:36 Dantat wrote:
I can't believe people are calling the intro epic or awesome.

I've never been so "meh" at a blizzard trailer before.

We basically just saw:
1. Three fighters attacking some gigantic mother ship (???)
2. Zerg A-moving into a siege line.

Coupled with some lame action beat in the background.



Last time we saw a marine being built and we though it was cool.



I watched that again and still think it's cool!

That being said, I'm not sure why Dantat liked watching a marine built more than this.


That just reminded me of how old that cinematic actually is ( 5+ years old) , when it was first announced at WWI in Korea. (I was there).

It still looks awesome
shindigs
Profile Blog Joined May 2009
United States4795 Posts
January 22 2013 22:15 GMT
#357
On January 23 2013 06:42 Bommes wrote:
Show nested quote +
On January 22 2013 17:08 TeamLiquid ESPORTS wrote:
Physics engine
While the new unit physics were announced at Blizzcon 2011 and are present in the current beta, the demo showcased a few new elements in the engine. The physics can be manipulated in the data editor of the Galaxy Editor, giving map makers control over how units can physically interact with the world. The demo video we were shown had two groups of ghosts shooting at one another, with bodies flying extravagantly across the screen.

Other video demos showcased dead units sliding across the terrain, off cliffs and into lakes. Massive units were shown to be able to kick around dead units and debris.


Any elaborations on that part? I'm very interested in this and I wonder what else they would add, because right now you can already modify and access the physics data of HotS via the editor and it looks pretty finished.

I'll take that opportunity and shamelessly plug my work in progress map here where you can see some of the HotS exclusive Physics stuff.

http://www.youtube.com/watch?v=8U-CxHfi1nc




Wow that UMS looks amazing. Well the demo we saw was nothing that's been released or discussed prior - all these physics changes may already be in the beta but I thought it was worthwhile to point it out as a nice feature. I also highlight the physics for units falling off cliffs and massive units knocking corpses around, which I didn't see in the Blizzcon 2011 demo or YouTube videos.

Being able to edit the physics in data editors was new to us too.

I should have also mentioned that the elaborate deaths only happen in certain circumstances to avoid clutter in large battles. For example, purposes only start flying once their are little to no units left on the field.
Photographer@shindags || twitch.tv/shindigs
Dantat
Profile Joined April 2011
170 Posts
January 22 2013 22:17 GMT
#358
On January 23 2013 06:14 Avalain wrote:
Show nested quote +
On January 23 2013 06:03 Jotoco wrote:

On January 23 2013 05:36 Dantat wrote:
I can't believe people are calling the intro epic or awesome.

I've never been so "meh" at a blizzard trailer before.

We basically just saw:
1. Three fighters attacking some gigantic mother ship (???)
2. Zerg A-moving into a siege line.

Coupled with some lame action beat in the background.



Last time we saw a marine being built and we though it was cool.



I watched that again and still think it's cool!

That being said, I'm not sure why Dantat liked watching a marine built more than this.


True, I did! Watching that marine suit up was deep... There was emotion, anticipation, excitement. Why? It was an announcement trailer for a sequel to the best RTS ever made more than decade later.

But thisss.... well I can tune in to the next episode of GSL (well this trailer was more flashy and sparkly I'll give you that).
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
January 22 2013 22:24 GMT
#359
Woo so sick. Can't wait.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
January 22 2013 22:31 GMT
#360
On January 23 2013 07:17 Dantat wrote:
Show nested quote +
On January 23 2013 06:14 Avalain wrote:
On January 23 2013 06:03 Jotoco wrote:

On January 23 2013 05:36 Dantat wrote:
I can't believe people are calling the intro epic or awesome.

I've never been so "meh" at a blizzard trailer before.

We basically just saw:
1. Three fighters attacking some gigantic mother ship (???)
2. Zerg A-moving into a siege line.

Coupled with some lame action beat in the background.



Last time we saw a marine being built and we though it was cool.



I watched that again and still think it's cool!

That being said, I'm not sure why Dantat liked watching a marine built more than this.


True, I did! Watching that marine suit up was deep... There was emotion, anticipation, excitement. Why? It was an announcement trailer for a sequel to the best RTS ever made more than decade later.

But thisss.... well I can tune in to the next episode of GSL (well this trailer was more flashy and sparkly I'll give you that).


True... zerg is probably equally OP in GSL

(kidding, although I guess you could argue that zerg would be OP if terran sieges late and didn't manage his eco all game long and got out macroed)
Team Liquid, IM, ViOlet!
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