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Interviews: eSports Vision Event

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Interviews: eSports Vision Event

Text byTL.net ESPORTS
Graphics byHawaiianPig
May 3rd, 2012 07:30 GMT

Table of Contents




Paul Sams
Chief Operating Officer, Blizzard



Won Jong Wook
Chairman, SC II Team Federation
& Startale Head Coach




Interview: Paul Sams

by TeamLiquid



After the announcement of Blizzard, GomTV, KeSPA, and OnGameNet's cooperation on Tuesday, TeamLiquid had a chance to sit down and talk with Blizzard COO Paul Sams. Along the way, a few other Blizzard representatives joined in, turning it into an interesting, multi-faceted conversation about Blizzard and eSports.


TeamLiquid: Alright, so you’re a long way from home and this is kind of a small country. What’s a big company like Blizzard’s interest in a small, kind of niche market like Korean esports?

Paul Sams (COO, Blizzard): You know, we have never viewed it as a niche type of market. It’s such an influential market to the overall esports environment globally. It really started here, from our perspective, and it has created a life of its own. And so some of the best players historically and I think currently have come out of Korea. It’s such a gaming culture here, and it’s such a big part of everyday life – gaming – and so we feel like being here is critical for us to be able to ensure that we’re building games and doing things in such a way to where we’re supporting esports in general. If we can get it right in Korea, we believe that it will really take off elsewhere for that community. 

What’s the value of esports from a business perspective? Because it’s something that’s kind of been just a big Korean thing for a while now. Only in the late 2000s or early 2010s have we seen Western companies really try to get into it. What do you think these companies have realized – Blizzard, or other similar companies?

PS: Well, for us, I mean I can’t speak for other companies. I don’t know what their thought process is. But for us, we feel like it’s a big part, it’s important for us to be able to create this kind of spectacular environment. We want our games to be seen and viewed more broadly. We see some of these esports folks as athletes, and we want to build up this type of gaming sport type of environment. In the US at least, and I think many other countries, professional sports are a big deal. We love to have heroes that we can look up to and that we can get excited about. We love to watch television and watch some of those people in an admiration type of way. You know, maybe even think about like, “what if I could be that guy? Can I be the guy in the NBA, or can I be the guy in the NFL, or can I be the guy in Champions League, or can I be the guy that’s the GSL champion?” I think we have had the opportunity to observe these type of tournaments and esports events all over the world at this point, and they’re growing in excitement and popularity, and we feel like we are in the infancy of something that’s going to be very big, where we think that esports is gonna compete for eyeballs on television and otherwise.

Because certain games, and I think StarCraft II is the best of breed in this regard, I think that it’s really incredible to watch. And you get to see these people play these games, and there’s as much intrigue and excitement and enthusiasm around it as any other sports that you might see. People that follow it love it, and it’s interesting – you bring people along that maybe are like, “ehh, I dunno, I don’t want to watch a video game competition, are you kidding me?” And then you bring them, and they see it, and they’re hooked. They love it. Especially the addition of really high-end shoutcasters has really helped connect the dots as well, because maybe if you’re not a player of that game, but you had the opportunity to watch it with a shoutcaster, it’s pretty compelling. Anyway, we’re very excited about it. We actually think ultimately, building this enthusiasm around esports is ultimately also gonna help us sell more product.


Along those lines, this is business and all, and at the end of the day, it is about making money. So what’s the monetary benefit of esports, in the short and long term? Is it like, getting more people interested in buying copies of the game, or is it in the licensing fees for broadcasts or stuff of that sort?

PS: You know today, and historically, it’s all been trying to build a brand and broaden the brand and make people more aware that would ultimately cause people to come back and play the game. We not only want to have this be a spectator sport, but we want it to be a participatory sport. And so Ilja’s team, as an example, is not only building up this Battle.net World Championship concept, and the World Championship Series concept, but also our plan is to build more of a participatory grass-roots type of environment, to build up more people that are interesting in playing this game and competing. So, certainly, having as a business more people that want to purchase your product is a good thing. And that’s what it has historically been driven by.

As it relates to the future, I don’t know. We’ll see. I think it’s possible that could be a very interesting business through broadcasting rights, or sponsorships, or what have you. It isn’t necessarily going to be Blizzard’s primary business, but I think it can be a complimentary business that goes really well hand in hand with what we’re doing elsewhere, and can really enhance the experience with the players. Because we’re all about finding ways to create great player experiences, and I think this is yet another way to help do that.


So StarCraft II, it’s kind of an interesting game in this day and age where it’s actually an old-school kind of game where you pay once, you play it forever, and a lot of esports games are coming out now like LoL or DotA2 that are free to play and try to sustain themselves on people buying micro-payments. What do you think of StarCraft II’s position as an esport given that some people may say that free to play has an inherent advantage in being a participatory esport?

PS: Well, I mean, it’s one argument. I don’t know if it’s necessarily the final, winning argument, I don’t know. I think the business model that those organizations that you mentioned have chosen are really interesting for those gameplay experiences. I think a lot of times, business models really needs to be driven by the game. And if you’re making a game where that makes sense, then awesome. I’m not sure StarCraft II would have made sense trying to make it a microtransaction type of product. What we do at Blizzard, is we first focus on what’s most important. And what’s most important is the game. We want to make the best games in the world, and we don’t allow business models to drive our thinking about that. It’s really secondary to the true proposition that we have, which is making the best games. And so I think for certain of those games that you were referring to, when they built those, they had in mind microtransactions. And I think that that’s right for those games, based on what I know about them.

I think for us, which might be a logical next question to you, was that something that Blizzard plans to do in the future? And I would tell you that we absolutely would be open to it, if we had the right game. And so we have other products that are coming out in the future, some that have been announced and some that have not, and I think that with each of those products, we’ll make sure the business model matches appropriately, but the bottom line is that the game will be the focus first and foremost.


Let’s go back a bit. For World of Warcraft Arena, Blizzard kind of dabbled in having esports at BlizzCon, some events like that. Would you consider that as testing the waters for esports, and what have you learned from that experience?

PS: I think on that one I might have Ilja talk a bit more about it, I think he is probably a bit better suited to get into the details on that.

Ilja Rotelli (Global Community & eSports Director, Blizzard): Obviously the audience for World of Warcraft is huge. And the viewership we have seen with the little experiments we have run with the invitational has been really irrelevant, so we’re looking forward to explore more this year. So we will see more World of Warcraft happening. Right now we’re shooting for having World of Warcraft at the continental level and at the final, and if the timing works out right. But certainly in the final for sure. There’s a percentage of the audience that really loves the PvP, and the arena. And the arena, we just launched it again, and it’s been as successful as we were expecting. So I guess the short version is, for World of Warcraft, obviously the core of the experience is not arena, but we do have an audience that we care about, and we want to keep on experimenting with. The focus for this year might have been StarCraft for a series of hopefully obvious reasons, but we’ll keep on looking at how the arena players are reacting and see whether we have additional offerings, especially more of a grassroots level for years to come


So you’re working with KeSPA and OnGameNet, two organizations that stuck with the same game for about 10 years. And a lot of people would say ten years is abnormally long for an esport, whereas for any regular sport that would be abnormally short. So what do you think the natural state of esports is? It's a question one of our writers posed recently. Do you focus on a genre, whether it's RTS or MOBA, and then switch to new games in that genre, or do you try to stay with one game as long as you can and try to like, keep building on that?

IR: That’s a good question.

PS: It is a good question.

IR: Gotta believe the player experience comes first. 

PS: Yeah.

IR: So whatever is best for the player experience, if technology, if new game design, if the evolution of the platform so to speak – I’d rather think about it in terms of platform than just individual games – if the evolution of the platform provides a player experience, I think it’s our duty to upgrade and improve the player experience. Also because, even from a viewership perspective, the technology has grown so fast in terms of just graphics for example, you owe it to the players and to the audience to deliver a superior experience.
 
PS: Yeah, I think that’s probably pretty true. And you know, there’s certain games that maybe will last the test of time more than others. I think a lot of it’s gonna depend on what content and what games come. If there’s nothing that comes that’s better, well maybe longer life will make sense, but if there’s new games that come out that really capture the hearts and minds of the players, and they really feel like that’s the place they wanna compete, that’s what’s gonna motivate them to put in the hours to be great, then that’s what would drive it.


Well, you talk about player experience, and as you say, you’re foremost a company that makes games for players. But at some point, do you think there’s a big enough difference between esports that you play in, and esports as a pure specatator sport, which is kind of how Brood War ended up in Korea, that you’d have to make a distinction and make decisions from a purely spectator standpoint, cause it may well be that the way for esports to grow is as a more spectator-oriented sport?

IR: that was an incredibly relevant conversation that we’ve had, especially in recent times at Blizzard. Where do we stand? When we prioritize features, do we look at the viewership? Do we look at the participation? We agree at this point that we need to work on both fronts. We agree that we need to be able to provide esports organizations with a superior product for the viewership, but at the same time obviously in terms of our strategy you’re seeing developed with the World Championship Series and hopefully next year with a more grassroots approach, is to build a true participatory sport. On one end we have the business case, that supports that, but on the other hand it’s also that right now we feel a little bit, StarCraft might be seen a little bit as elitist and we want to dispel that notion. We want to certainly make sure that people feel and breathe and play StarCraft as a participatory, for all type of game. So you’ll see us in a balancing act in terms of looking at the features and making sure that we provide both to the viewership and the participatory side of the equation.

Ok, so I guess coming back to one of the original points. The amount of effort being put into Korea seems a bit disproportionate, considering StarCraft II has come along very very well in the United States and in Europe. And coming back to Korea seems a little weird, or maybe like a disproportionate amount of focus. Can you kind of explain why Korea is so important?

PS: I think I might have mentioned, Korea is where it started and we feel like it’s where it has the most roots and the biggest following. I think obviously we’ve seen a lot of improvements in the viewership in the west, but Korea continues to be a major player in this space. And if you capture the hearts and minds of the Korean players, and the spectators, you really then have something super special. We think we’ve got something special, but if we can also be successful in esports here, with StarCraft II, as well as in China, which is another area of big focus for us, we feel like it can be viewed as the preeminent esports product and I think that we’re making really good progress on that. Today is an example of that. It’s been a hard-fought battle to get where we are today because obviously, there’s four different organizations. They all have their own motivations, their own hopes, prayers, and dreams, and to be able to find that shared vision – which I think we have done – and I think is something that is gonna be really positive for this space.

IR: I would like to add that I hope the facts prove that, despite the fact that we obviously have a lot of focus in Korea, the World Championships is a tangible example of how we really care about growing the local markets. We are putting it together to create those local heroes. We want a French champion, a Brazilian champion, a Russian champion, a US champion, to provide the inspirational drive to the local markets, unlike 90% of other tournaments where the champion is Korean. So I am hoping that the specific structure we have in place is evidence that we really care about the global market, not just Korea.


Let me ask some questions specific to this Korean agreement. I’ve had a hard time getting the story in terms of exactly what the original disagreement was about, whether it was about derivative rights, or what. What was the original disagreement, and how did you guys end up figuring it out?

PS: Well, first, we didn’t feel like our IP ownership was being acknowledged. That was really, for us, the big piece of the puzzle. There were tournaments being had, our IP wasn’t being properly represented. You wouldn’t see the StarCraft logo or the Blizzard logo on anything, yet this was a game that we created, that we had paid for. And we worked, we were trying very hard to make sure that all of our IP rights were protected, and there was challenges there in how people viewed it, and whether it was something that we did indeed own, or if it was public domain. And also tied into the pieces of the puzzle were related to broadcast rights, and who owned the broadcast rights, or the derivatives of the original IP.

And so there was a lot of disagreement around that, and confusion around that. And I think the fact is, there’s multiple parties, and every company has their own intentions and their own plans and their own desires, and for a while, there wasn’t a real shared vision. And we were, through a lot of time and energy, able to find that shared vision, that is that we want to grow esports not only in Korea but on a global basis. Each of these organizations want to expand outside of Korea, in some way shape or form, and to make esports really relevant globally. You’ve seen it with the GSL. They’ve really worked hard to try to make their streams available across the globe, as a matter of fact in 190 countries. It also has helped to popularize the barcraft concept because the GSL events are being broadcasted to the barcrafts. And so we know the type of viewership that’s occurring there, that this is something that’s big and special on a global basis. Getting back to your question, there were those challenges, but everybody finally realized that we weren’t gonna be able to do it without each other, and we wanted to make sure that Korea was a key foundation of that overall global plan, so we had to get this done, and I think the other parties came to that realization too, and thankfully we were able to do it.


Could I ask, would it be correct to say that a lot of the original disagreement in the late 2000s was around the derivative rights, like who owned the broadcast rights? And that this current agreement, Blizzard recognizes that the broadcast rights belong to the broadcasting companies?

PS: Honestly, the biggest issue for us was about our IP rights, as it relates to our game. That was our big issue, and it was not acknowledged for years and years. The broadcast piece was a secondary piece, and we were discussing it, and we did not originally agree with each other on how that should work. But that wasn’t the primary issue by any stretch of the imagination.

Paik Young Jay (Managing Director, Blizzard Korea): To give it another context: when there was a discussion about the IP rights, when you look at soccer, nobody knows who developed soccer. It’s in the public domain, nobody has a right for the soccer game itself. The league has the rights. But because StarCraft 1 was so popular in Korea, people tried to consider it as the public domain, like soccer. But we clearly developed it, we have the IP, and it was really difficult for Koreans to accept the concept, because it was so predominantly played by everyone, so that they had a very strong sense of, this is owned by everybody, not Blizzard. That was the primary concept that we had to relate.

Christy Um (Communications & Public Affairs Director, Blizzard Korea): Then there was the selling of the license to a third party.


Oh yeah, the IEG thing.

PS: So selling something that you don’t own is a problem. So that’s really where it all stemmed. And then what you brought up is really a secondary or tertiary idea, that was kind of built up as another element which wasn’t really the primary issue.

I want to ask you a little about your cooperation with GOM, the StarCraft II cooperation started in 2010. So what do you think about your relationship with GomTV, and do you think they did a good job up to now in realizing your vision of StarCraft II as a global esport?

PS: I think they’ve done a tremendous job. The fact that they’ve been able to get their broadcast out to 190 countries and help to popularize esports, StarCraft II esports around the world, is a big deal. And Mr. Bae and his team invested large amounts of money and large amounts of energy and effort to make sure that those broadcasts were AAA quality. They’ve done tremendous, tremendous work, and we’re very thankful for the efforts that they’ve made and we’re excited that we get to continue with them. They’re gonna continue to do great things, and I think as was discussed in the press conference today, by adding another broadcaster like OGN, what it’s gonna do is I think foster an amount of friendly competition between the two which only, in my mind, will benefit the viewers and the players. Because for many years, MBC as an example, and OGN, were the competitive broadcasters here for StarCraft 1. And I think that they both pushed each other in a positive way to really evolve that experience, and I think that GSL has done a tremendous job pushing forward esports broadcasting, so I think it will only drive OGN to do the same. So we see this as a really positive situation, but definitely GOM has done a great job and we’re excited to continue with them.

Do you believe that if StarCraft 1’s declining popularity in Korea, and the rising popularity of StarCraft II internationally, do you think if that didn’t happen, KeSPA and OnGameNet wouldn’t have necessarily come to this agreement as fast?

PS: I don’t know. There were certain things that were stumbling blocks, that each party was really struggling with. And so, could it have sped it up or slowed it down, I don’t know. But I do think that from the beginning, all the parties wanted to get together, it’s just we were having a hard time finding the right shared wins to get to the finish line, and we’ve finally been able to do that.

Does it concern Blizzard at all in terms of like, the growth of esports, that skill is disproportionately skewed toward Korea?

*chuckles*

It’s a legitimate concern, at least among players in the West and some organizers in the West.

PS: I think it’s a legitimate concern.

IR: It is. And honestly, if I can, again go back to the World Championship Series. The idea of tackling esports from a participatory perspective to grow elsewhere is a big challenge. It’s gonna be hard to raise the rest of the world to the level that Korea is at right now. That being said, if anybody has some duty to try to achieve it, that’s Blizzard. The World Championship Series, and that level of grassroots competition, wants to be the first attempt to moving in that direction. Not that I expect that the finals won’t have a strong Korean component, but at the same time, it would be very thrilling to see other heroes raised to the challenge, and inspire entire countries and groups of players to the notion that you can. That if you train hard, if you believe it, you can raise to a level of competition, probably step by step, find the space in the pyramid that you belong to, but then progressively grow into where Korea is.

I come from, for example, the Magic: The Gathering experience. I’m sure you’re familiar with the product. It’s a product that initially evolved in the US, and originally the US competitors were just impossible to defeat from an Asian or European players. And then things changed, and in that case, again it took a lot of effort to create a global playing field, but I do firmly believe it’s possible.

PS: And Ilja helped make that happen at Wizards of the Coast, quite frankly. He helped build that whole system, and to help popularize it on a global basis, and really helped to build up players from other countries outside of the US to where it was a competitive playing field. Clearly Korea has a lead, there’s no doubt. When you think about the top competitions and the top players, you can’t do that without seeing Korean players there. They’re just incredible. But I also think to add to what Ilja was saying, is this concept of building national champions and trying to create almost an Olympic-esque type of feeling where that nationalism can come into play and you can feel like you have a national hero, a national champion that you can get behind, I think those types of things can really inspire people to go to a different level. I would not bet against the idea that there’ll be a Korean in the final, but I actually think that it’s possible, and I believe that there’s a handful of folks that have a shot to get to the final, and I’m not saying they’ll win, but I think that the playing field can quickly balance if that happens. Because people believe that they can. You’re right that it’s a daunting challenge.

Gerald Villoria (Associate Editor, Blizzard): If you look at the analogy of American basketball, the Dream Team, they ended up losing one.

PYJ: One thing that I want to add there is that it’s not about individual skill only, because of course Koreans are doing well. But you need to also look at the Korean system: how they train their teams, how they practice, and the discipline they put into that. And I think those are the things non-Korean teams can learn from, and when they learn those systems – as an example, basketball, it’s not only about the individual player, but also the team and how it’s trained and how it’s run. And those systems, I think Korean teams are leading. And when those systems are spread around the globe, I think it will play a role in terms of balancing everything out.

IR: It’s not just us. I think that MLG, ESL, Dreamhack, IGN – they’ve all done a phenomenal job in the last couple of years at expanding this global esports outside of Korea. I gotta believe it’s just a matter of time that the amount of professionalism in the systems that Jay is describing is going to be the norm. And once that happens, then why not? There could be more heroes than just the Koreans.


This agreement is to work together for a common goal. What kind of vision does Blizzard have in terms of leading these organizations in one direction or another? You probably don’t want to be like the NFL in terms of strong-arming people, so how far do you see your role or your intervention in this going?

IR: We think that the esport industry has grown spontaneously in a variety of formats, leagues, and offerings for players globally, which is amazing. It’s a testament to how strong our community is. But at the same time, occasionally we find that there is a lack of transparency for the new player, for example. It’s easy to get lost across a variety of different leagues and formats, and players for the neophyte. So we feel that certainly Blizzard can have a role in being encouraging to somebody that has played a little StarCraft, maybe seen a barcraft once, and is curious about the space. Blizzard certainly can build systems such as the World Championship Series that are as simple and as clear as they can possibly be to provide entryways, both on the viewership and the participatory side of the equation. So that’s a space that we are really interested in, and we want to be welcoming.

We think that esports organizations are doing a fabulous job, but occasionally it’s a little bit hardcore. Occasionally it’s a little bit of an intense experience for somebody who knows very little about the space. Beyond that, I think that we will put more and more of an effort in supporting esports organizations. We feel that they’ve already developed the entire industry, and it would be silly of us to either take over or grow a second branch of Blizzard whose job it is to organize events. We feel that everybody is just much better off if we play a good partner role, and support them in growing the space that they have built so far.


So now you have OnGameNet coming into the StarCraft II fold, and one of the reasons it was successful in the early 2000s is because they were on television. Blizzard has some experience with television I think, with BlizzCon being shown on DirecTV. So obviously television is a somewhat different sphere from gaming, what do you guys think about the value of having games or progaming on television?

PS: I think it’s a big piece of the puzzle and I think it’s what helped StarCraft. You know when you look at the original StarCraft, the first year in Korea, if you use this as kind of a case study. It did about 20% of the unit sales that it did the second year. What was the difference? Well, it was the tournaments, the esports, and ultimately starting to see it broadcast. And seeing it in a way that was very ubiquitous around the country. And so with StarCraft II, being able to make it available more broadly as a spectator sport and adding in the tremendous immersive aspect of the shoutcasters, some of which are just incredible, I think it plays a big role in the success of the game, being on TV. So we obviously wanted to make that happen, and we’re working hard to try to find ways to have it broadcast in other locales, and then also through streaming. All of the various pieces of the World Championship Series as well as the Battle.net World Championship, we intend to have them streamed around the world so people can watch them everywhere – so that in barcraft events, or otherwise, that those would be viewable by everybody.

So everybody's seen those MLG tweets about “do you want MLG on ESPN?” and all that hype, do you think that’s a feasible long-term goal?

PS: Yes. And we are certainly hoping to make that happen.

Let’s talk a little bit about old stuff. In the old days, the PCBang was instrumental in making StarCraft 1 a participatory esport. Now, Korea has kind of changed its environment – there are still PCBangs, but computers are cheaper and people have computers at home. How does that change the way you look at participatory esports in Korea?

PS: Well you know what? That’s interesting. Because every time we come, we go to the game rooms, and our team here is very focused on keeping their finger on the pulse of the game rooms and what part they play. And you’re right, the number of people playing at home is greater today than it was in the past. PCBangs were much more dominant. But I think for competitive game playing, and especially if you’re gonna play with your friends, there’s something that’s really special about sitting next to each other and being able to play and coordinate. So if you’re playing StarCraft II, or you’re playing an arena environment within World of Warcraft or what have you, being able to have your buddy sitting right next to you, hanging out, having a little bite to eat, and being able to coordinate your efforts and your actions, there’s something that – I think it’s a fun multiplier. It’s already a lot of fun to play these games, but whenever I can do it with my friends, that takes it to a different level. And so even if I’m not in a PCBang – let’s say I’m in Irvine, and I’m at work. If we’re playing together, we’ve opened up a conference bridge and we’re all on the phone together on our speaker phones, playing together to kind of simulate being next to each other in a game room. And so I still think that there’s a really big place for that, and I think it’s, like I said before, it’s a fun multiplier. 

On that topic, can you say anything about Blizzard DotA?

PS: Yes. It’s gonna be frigging awesome. That’s what I can tell you. Obviously we don’t have a lot to share, and a lot to talk about right now. What I can tell you is, we’re spending a lot of time playtesting it internally, and before I left I had the opportunity to do that, and I can tell you it is really, really coming together. We’re excited about it, and I feel like it’s gonna be a real meaningful player in the space.

Are you at a point in development where you think about esports when making games? Or, is it just 'we want to make it the best we can then see if it becomes an esport?' Even if it’s not for dota, is esports something you think about when making games?

PS: We definitely keep it in mind. First and foremost, we want to make a great game, and a great player experience. Not everybody is going to be playing esports. At least, maybe not today. So we want to make a great game. But we have esports as part of our thought process, for sure. If we can do things in such a way to make it more esports friendly, more broadcast friendly, and we’re not making major compromises on the gameplay experience, then we certainly want to do it. Do we design a game from the getgo as being an esports game where we say “OK, we’re going to make an esports game. What kind of game do we… what franchise do we want to make an esports game in, and what features do we want to make that esport game?” Well, that doesn’t really happen. It’s really, game first and making sure that it fits and works, if that type of gameplay experience is appropriate for an esports environment. 

IR: Me and my team are talking to the dev team (Blizzard DotA) on a quasi-daily basis on esports.

PS: Without question, that is definitely happening. And our hope is , that product will also fit nicely into our overall esports plans, and well into our World Championship Series and Battle.net World Championships. So that is absolutely an intention, we think that that product, that game, makes sense in that space also. So I would guess that you will see that happening in the future. 


Speaking of StarCraft 2, how has your opinion and thoughts on how you design expansions and the single player experience changed with how esports has come along in North America and the World? Has it changed any? The three-part series, with the massive singleplayer experience has been planned for a long time obviously, so has the success of western esports changed that at all?

PS: you mean, how much energy and focus do we put on single player vs multiplayer?

Yeah, or even if it affects the release schedule.

PS: Well, we have a general framework of what we’re trying to achieve with each of those products from the get go. We kind of design the overall story, and what the arc was gonna look like from the get go. So I would guess that from the single player perspective, you’re gonna see happen much what we planned. I don’t think there’s major departures like we’re saying, “oh, esports is becoming big globally and so let’s not do as much on single player.” I don’t think you’ll see us take our foot off the gas in that regard. We want to make sure that each race within the StarCraft universe gets its fair due. This time around, it’s gonna be the zerg, and then with Legacy of the Void, it’ll be the protoss. And so you’re gonna see that focus and that polish, that Blizzard level of polish, on single player that you’ve always come to expect. As it relates to multiplayer, we’re gonna continue to try to evolve it. The experience, the broadcast friendliness of it, and so you will see I believe more and more features and things within the multiplayer side that will support the esports effort that Ilja and his team are leading.

That’s a good segue into a last, very obligatory question. 

(audible groans)

Is there any support coming soon, maybe not LAN per se, but anything that will help people pick up from disconnects at least, or something like that, along those lines, to help relieve some of the technical bumps in esports?

PS: I would say we are clearly aware of the challenges that are going on in that regard, and we are trying to find solutions that will alleviate or significantly reduce it. Whether we would do LAN or not, I don’t think that’s something that’s on the table, but we are trying to find other solutions that will address this as much as we can, because we do understand it’s a challenge.

IR: What I can add is, the issue has been brought up, and it has been heard super loud, super clear by the dev team. It’s in the top of their mind at all times. 

PS: There’s a handful of people that bring it up far more frequently than anyone wants to hear it.


At IPL4, that scene was a bit amusing, I have to say.

GV: It wasn’t amusing for us, haha.

Interview: Won Jong Wook

by TeamLiquid


Later, Team Liquid chased down Startale head coach and e-Sports federation chairman Won Jong Wook at the GSL studio, and asked him about his thoughts on the big announcement, foreigners, and of course, the GSTL finals decision.


There was a big announcement from Blizzard, KeSPA, GomTV, and OnGameNet on Starcraft II cooperation today. How does the team federation feel about this?

We think that it's good, it's a good thing it happened. It's because we've been running leagues around GomTV, the GSL and GSTL, but with OnGameNet coming in, the breadth of tournaments players can compete in has gotten wider. OnGameNet has said they want to hold an open individual league – though it's not 100% confirmed how it will work out in the end – but my understanding now is that we could compete in it, and in that case, the current Starcraft II team players will all participate.

For Proleague, we haven't started discussing it yet, so we'll have to begin that and try to achieve some kind of result. Personally, I think it was very meaningful, and it was a very good thing for the growth of esports and Starcraft II.


What do you think will happen when Proleague changes completely to Starcraft II? Do you think you'll be able to compete with the KeSPA teams? Do you want to compete in Proleague?

At a base level, we do want to participate in Proleague. But the way the system is, there's some imbalances between the two sides. We would have to balance those through talks and negotiations, and both sides would have to compromise for the greater good. If all that goes well, participation should be possible, but it's easier said than done. So on that topic, I can't really give you a clear answer, but I can say we would like to go forth together with Proleague.

There are some Starcraft II teams that don't have strong financial backing. Is there a chance of mergers or acquisitions with KeSPA teams?

Personally, I don't think there's any immediate possibility. In that realm, I think there's some basic ethics both sides need to keep. Whether the teams are sponsored or not – most teams are not sponsored – the existing Starcraft II teams have worked hard up to now bring the industry where it is, and they've developed some excellent players. I think those teams can keep accumulating results, become more appealing to larger companies – international or Korean – and can come to a position where they can acquire sponsorships.

We need time for that, while the existing Starcraft 1 teams need time to practice Starcraft II, and I think if there's a sufficient transition period for both parties, everyone could end up in a better place.


Starcraft 1 started off being very individual league centric and moved on to be focused around the Proleague. When you started doing Starcraft II, did you think that it would inevitably end up that way as well? Which system is ideal?

I don't think that there is such a thing as an ideal system. Systems will just adapt to specific market situations.

Present Starcraft 1 teams were founded with large corporations at the head, as mother companies that gives them a huge amount of support. So Proleague became longer, and certain team vs team matches became big draws.

For Starcraft II, we're creating a lot of stars from individual leagues, and GSTL is coming along pretty well as well. If we can combine those systems, and adjust it as necessary, it could be good situation.

But right now, we're happy with the current system.


There have been problems with foreign teams poaching skilled players from Korean Starcraft II teams. Are you worried that KeSPA teams might do the same?

Those things could happen, player transfers and such. I wouldn't call it poaching – we've all been in this industry for a long time, and I don't think anyone would really 'poach' a player. I do think that talk of transfers is possible, and ideally that kind of thing would happen after the Starcraft II team federation and KeSPA have talked, worked it out, and put in some regulations.

Do you think that in the beginning of the full Starcraft II proleague, the GomTV teams and KeSPA teams will stay separate for a while?

We've played this game for 2 years now, and we've all brought our skill up to a certain level. KeSPA teams have just started playing, and no matter how many ace-class players there are on those teams, they still need some minimum amount of time to practice and understand this game.

From our side, we should understand this transition period too, and find a way to compete together after enough time.


How do you think Starcraft 1 and Starcraft II differ so that players who didn't do quite well at Starcraft 1 were able to be champions in Starcraft II?

I think there's some differences in unit-counter relationships, the interface is different, and I think the game as a whole has a lot of new units, so the ability to understand games was very important. There are players who were 'right' for Starcraft 1 and adapted to it, and I think maybe some of the players who switched to Starcraft II have just found a game that fit them better. Just like in Starcraft 1, players can play for the same amount of time, and there will be good players and bad players. Even if Starcraft 1 gamers come over, depending on how well they understand and how much they practice, their ability to adapt can vary a lot.

How long do you think it will take for some Starcraft 1 pros to reach Code S finals level skill?

I think at fastest, 3 months, though that might be a stretch. 3 – 4 months? But safely, it would be 6 months or so.

The reason I project such a fast transition is because our players have played so many games, and there's so many VODs and strategies available for anyone to see – you don't even need separate replays. Also, playing on the ladder against existing Starcraft II players, they'll see their strategies and tactics. That kind of thing is very exposed, and they can catch up in those aspects in a matter of months, not years.


NaNiwa and Sase have been playing at the Startale house for a while – what's your opinion on the foreigner-Korea skill gap?

I think if foreigners play in the organized, systematic practice environment of Korean team houses, playing against skilled Korean players and having coaching staff to help them along, then there are a lot of foreign players with potential.

But so far, foreign teams don't have a strong concept of living together in a team house and practicing, so they make partnerships with Korean teams.

Looking at just NaNiwa and SaSe, I think there's plenty of possibility for foreign players to practice at a Korean team house, and become semi-finalists, championship level players.


The GSTL is still working in the all-kill format. What do you think of that format vs the Proleague format?

I think every viewer has their own opinion on that.

As someone who started as a coach for a Starcraft 1 team in 2003, I don't really think there's one format that's better than the other.

The current GSTL format is pretty fun, and it creates fun storylines like all-kills, multi-kills, and coaches can deploy players on appropriate maps or to cut off an opponent's win streak. I think that in that respect, the GSTL format can be a bit more exciting.


What did you think about the GSTL finals decision?

Personally, I do think that bad decisions are part of the game.

Of course, from our perspective, we would be dissatisfied, because we think our player had the advantage. But also, the opponent would obviously think it was a re-game situation. So everyone is bound to have their own opinion in that respect.

The problem was that the entire process wasn't as smooth as it could have been, the way the judges went around it, it was a bit unprofessional.

The way they handled the matter wasn't ideal – we didn't have the situation explained to us well enough, and what happened was that while we were still talking to the officials, the foreign announcers just announced a re-game out of nowhere.


Thanks. Anything you'd like to say as a closing remark?

The Korean Starcraft II teams and players have worked hard, and I think we've pulled eSports along well in some tough circumstances, and we've grown a lot in the process. Please keep supporting Korean players, and also support the teams and coaching staff behind those players! It's something that can be our strength, strength we can use to play even better games in the future.




Writers: Waxangel
Interview transcription: Antoine
Graphics: HawaiianPig
Editors: Antoine, Waxangel
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TL+ Member
Adellund
Profile Blog Joined June 2011
Denmark92 Posts
May 03 2012 07:33 GMT
#2
I am so worried about KEspa sharing rights with Blizzard... wont this relationship go sour if one of the parts are not 100% satisfied with the deal?
If you put RoRo on your anti-team you should be ashamed!
TigerKarl
Profile Joined November 2010
1757 Posts
May 03 2012 07:39 GMT
#3
Quality!
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
May 03 2012 07:55 GMT
#4
What a beast you are. Gj wax.
Butcherski
Profile Joined April 2010
Poland446 Posts
Last Edited: 2012-05-03 07:58:04
May 03 2012 07:57 GMT
#5
Great interviews. You can tell its embarassing and irritating for the SC2 dev team to even think about the LAN situation

GOOD
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
May 03 2012 08:00 GMT
#6
Interesting interview. As much as I'm sure Browder and crew like the Starcraft scene, I reserve judgement until I actually see Blizzard deliver.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
lowreezy08
Profile Joined June 2011
United States143 Posts
May 03 2012 08:01 GMT
#7
good shit
sup
Bear4188
Profile Joined March 2010
United States1797 Posts
May 03 2012 08:10 GMT
#8
Awesome work, Wax!
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
SCST
Profile Joined November 2011
Mexico1609 Posts
May 03 2012 08:12 GMT
#9
Amazing job with the interview - very deep questions and answers. Looks hopeful for some kind of disconnect support as well.
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Bartiemus
Profile Joined June 2010
New Zealand84 Posts
May 03 2012 08:15 GMT
#10
Everyone seems so worried about Kespa I personally think Kespa will just stick to TV in Korea and Gom will focus on the international audience
Id rather just kill you and call it a day.
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 03 2012 08:25 GMT
#11
On May 03 2012 17:15 Bartiemus wrote:
Everyone seems so worried about Kespa I personally think Kespa will just stick to TV in Korea and Gom will focus on the international audience


You must not know what kespa did in broodwar
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 03 2012 08:30 GMT
#12
Snorlax gets it done!
Cackle™
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 03 2012 08:34 GMT
#13
You the best, Wax

Antoine too.

BUT NOT HP.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
May 03 2012 08:38 GMT
#14
On May 03 2012 17:00 Chiharu Harukaze wrote:
Interesting interview. As much as I'm sure Browder and crew like the Starcraft scene, I reserve judgement until I actually see Blizzard deliver.

yep. they sound too much like politicians for my taste.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
Last Edited: 2012-05-03 08:42:00
May 03 2012 08:40 GMT
#15
very interesting interviews, good job.

on blizzard dota, although i doubt i will play it (not liking these kind of games) i'm interested in how much community it gathers compared against dota2 and LoL. if it requires a full version of starcraft2 to play, i doubt it's a success – would it make sense for blizzard to make it's flavor of dota playable with the free starter edition of sc2?
o_O
ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
May 03 2012 08:40 GMT
#16
Amazing interviews. Every interview Wax does is gold, I strive to be half as good as this guy every time I interview someone.
Dame da na, zenzen dame da ze!
Ldawg
Profile Joined December 2011
United States328 Posts
May 03 2012 08:41 GMT
#17
Hahaha I loved the comments on LAN (or a similar) implementation. I doubt I'm the only one with these feelings, but I have a love/hate relationship with Blizzard. I love them for the fact that they (mostly) produce great games, and will take the time necessary (often a LONG time) to make a good product. However, the hate side of the relationship seems that they often also take their sweet time implementing solutions to terrible problems that could be resolved somewhat easily, in the case of LAN by offering it in the first place or the option to pick up at the point of disconnect.
"Terran so...ice cream!" MKP/MC at HSC IV
Ruscour
Profile Blog Joined April 2011
5233 Posts
May 03 2012 09:05 GMT
#18
Great interviews, response to LAN was hilarious. Gogo JulyZerg interview!
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
May 03 2012 09:12 GMT
#19
Great interviews!

I lol'ed at LAN part, at least now we know that they are no longer ignoring the issue. Gogo resume game from replays -function!
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
May 03 2012 09:30 GMT
#20
lol waxangel how are you still alive? you must be a god O.O
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
May 03 2012 09:43 GMT
#21
Great Interviews! I like looking inside the heads of people behind SC2!
Nice touch with the question about LAN also interesting answer. Maybe we will see something for HOTS?
There can only be one Geisterkarle
bbm
Profile Joined April 2011
United Kingdom1320 Posts
May 03 2012 09:43 GMT
#22

PS: There’s a handful of people that bring it up far more frequently than anyone wants to hear it.


Hah. That's not gonna change any time soon.
By.Sun or By.Rain, he always delivers
Aetherial
Profile Joined August 2010
Australia917 Posts
May 03 2012 09:48 GMT
#23
Awesome interviews, thanks for those!

GSTL all-kill format ftw!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
May 03 2012 09:57 GMT
#24
No interview with flash? T_T
Good job nevertheless!
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 03 2012 10:02 GMT
#25
wow these interviews are super detailed. awesome. nice to see them still dodging lan/reconnect D:
Writer
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
May 03 2012 10:45 GMT
#26
On May 03 2012 18:57 firehand101 wrote:
No interview with flash? T_T
Good job nevertheless!


specifically requested and declined D:
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Baptista
Profile Blog Joined June 2011
Poland141 Posts
May 03 2012 10:58 GMT
#27
i'd like to see some recap this interviews are so looong :D
Marou
Profile Blog Joined April 2010
Germany1371 Posts
Last Edited: 2012-05-03 11:20:51
May 03 2012 11:18 GMT
#28
Amasing interviews Such an outstanding job by the TL Staff, props


On May 03 2012 18:43 Geisterkarle wrote:
Great Interviews! I like looking inside the heads of people behind SC2!
Nice touch with the question about LAN also interesting answer. Maybe we will see something for HOTS?


I doubt it. There will be no LAN. Ever. They just dodged the question in a more friendly manner than usual that's all. Most likely we'll have some kind of autosave system like there was in Warcraft3.
twitter@RickyMarou
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
May 03 2012 11:19 GMT
#29
This is seriously amazing work, so much detail

Thanks Waxangel
AdministratorLaws change depending on who's making them, but justice is justice
Kiwiandapple
Profile Joined March 2011
Belgium240 Posts
May 03 2012 11:39 GMT
#30
On May 03 2012 16:55 Kennigit wrote:
What a beast you are. Gj wax.


This and your a beast too Kennigit!
Don't worry, that's halo!
Polygamy
Profile Joined January 2010
Austria1114 Posts
Last Edited: 2012-05-03 11:51:28
May 03 2012 11:46 GMT
#31
Great read, Thanks Wax!
Really sad how stubborn Blizzard is with lan, they can spend a whole interview talking about how much they care about esports but then when asked about lan it's out of the question...
Blizzard say they want to have SC2 on TV, but saying that and then not supporting lan is a horrible show of dedication to the idea. Would ESPN ever show SC2 if players had the chance of lagging out of an exciting match? We would be laughed off the network in a heart beat.
bugsybins
Profile Joined December 2009
Brazil29 Posts
May 03 2012 11:52 GMT
#32
There is already a Brazilian champion, his name is Mordekaiser.
Ahem...
pseudocalm
Profile Joined October 2010
Canada98 Posts
May 03 2012 12:40 GMT
#33
Great questions to blizzard. As always liquid interviews are engrossing.
I'd put my sensor tower in her minimap
DayWalk3r
Profile Joined March 2012
Canada192 Posts
May 03 2012 12:48 GMT
#34
"that skill is disproportionately skewed toward Korea" lol lol

great job waxangel, loved some of the questions here
Protoss not imba ... KiwiKaki MC Polt Bomber Hwaiting!
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
May 03 2012 13:09 GMT
#35
Really nice interviews
When can we expect the interview with july?
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
May 03 2012 13:34 GMT
#36
On May 03 2012 22:09 GoSuChicken wrote:
Really nice interviews
When can we expect the interview with july?


not sure, he had to back out suddenly
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
May 03 2012 14:14 GMT
#37
Thanks for that waxangel you made some really awesome questions to the blizz guys. I don't think any other interviewer would have the guts to make some of the questions you made. And it was AWESOME.
Grubby and Ret fan, but a TERRAN player :D
Bastosai
Profile Joined December 2011
France23 Posts
Last Edited: 2012-05-03 14:51:53
May 03 2012 14:51 GMT
#38
Thank you guy. Very interesting.
Xatalos
Profile Joined January 2011
Finland9675 Posts
May 03 2012 14:53 GMT
#39
Loved the interviews, thanks a ton for doing them!

Some interesting points:
- Blizzard DotA will be an eSports title much like SC2 and unlike D3 (and it will also be included in the Starter Edition of SC2 to truly compete with LoL and Dota2 - it won't rely on microtransactions but rather on acting as an incentive for buying SC2)
- Resume after disconnect is on the to-do list
- Blizzard will be a partner for 3rd parties in eSports rather than taking the business over or ignoring them
- They expect SC2 to gather a larger following in Korea once it begins to be broadcasted on television (much like happened with SC1)
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-05-03 16:14:54
May 03 2012 16:13 GMT
#40
Interesting read!

Man E-sports is looking good

Kinda funny they have so little to say about the ''lan or something'' stuff
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
izzak
Profile Joined July 2011
Canada41 Posts
May 03 2012 17:21 GMT
#41
That's a beast of an interview ! WoW !
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 03 2012 17:32 GMT
#42
No audio? All handwritten, nice!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
May 03 2012 17:46 GMT
#43
Was there an interview with Julyzerg? I would like to hear the opinion of an SC1 legend who transitioned to SC2 quite early.
You don't choose to play zerg. The zerg choose you.
amazingoopah
Profile Joined January 2010
United States1925 Posts
May 03 2012 18:29 GMT
#44
On May 04 2012 02:46 [F_]aths wrote:
Was there an interview with Julyzerg? I would like to hear the opinion of an SC1 legend who transitioned to SC2 quite early.


aparently july backed out according to wax.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
May 03 2012 20:15 GMT
#45
Well, I finally had time to read the whole interview and damn Wax, that was excellent.
Administrator
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 03 2012 21:50 GMT
#46
Wow, so much to read and ingest. Awesome job.
BlizzardBobC
Profile Joined May 2012
United States1 Post
May 03 2012 21:58 GMT
#47
That wasn't mentioned in the interview, unless I missed that. But I can tell you that your summary is not true. We are viewing this currently as a F2P/Microtransaction game.

On May 03 2012 23:53 Xatalos wrote:
Loved the interviews, thanks a ton for doing them!

Some interesting points:
- Blizzard DotA ( it won't rely on microtransactions but rather on acting as an incentive for buying SC2)

Xatalos
Profile Joined January 2011
Finland9675 Posts
May 03 2012 22:05 GMT
#48
On May 04 2012 06:58 BlizzardBobC wrote:
That wasn't mentioned in the interview, unless I missed that. But I can tell you that your summary is not true. We are viewing this currently as a F2P/Microtransaction game.

Show nested quote +
On May 03 2012 23:53 Xatalos wrote:
Loved the interviews, thanks a ton for doing them!

Some interesting points:
- Blizzard DotA ( it won't rely on microtransactions but rather on acting as an incentive for buying SC2)



Oh, I never heard about that. Where was that said? :O
"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu
hanlonbro
Profile Joined May 2012
108 Posts
May 03 2012 22:17 GMT
#49
i am going to assume paul sam is the only white guy there
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2012-05-03 23:15:38
May 03 2012 23:14 GMT
#50
On May 04 2012 07:17 hanlonbro wrote:
i am going to assume paul sam is the only white guy there


Not really. Check spoiler.

+ Show Spoiler +

[image loading]
Paul Sams, Blizzard COO

[image loading]
Ilja Rotelli, Blizzard Global Community & eSports Director

[image loading]
Young-Jay Paik, Blizzard Korea Managing Director

[image loading]
Christy Um, Blizzard Korea Communications & Public Affairs Director

[image loading]

Gerald Villoria, Blizzard Associate Editor


Nice interviews, although I thought some of those questions could have been better formulated. Also, some of the things asked should have been followed up on more deeply, such as Broodwar's success in PC bangs because it is more easily to play without the need to have a bnet account for the region you're in (which may be hard to come by).

Would also have liked interviews with the SC1 players how they feel about the imminent switch and playing in the GOM leagues. Or you could have grilled KeSPA on progamer licenses in light of the switch in regards to GOM league players. Oh well. Good work nonetheless.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
ArchDC
Profile Joined May 2011
Malaysia1996 Posts
May 04 2012 00:15 GMT
#51
Excellent interview, questions were really spot-on!
phanto
Profile Joined October 2010
Sweden708 Posts
May 04 2012 00:28 GMT
#52
Phew, that was quite a read. Thanks for the writeup wax, much appreciated.
Thewildfish
Profile Joined September 2010
United States113 Posts
May 04 2012 00:41 GMT
#53
awesome stuff. Thanks wax/TL <3 <3
SCM.geauxsu
Profile Joined September 2011
United States56 Posts
May 04 2012 00:42 GMT
#54
On May 03 2012 17:25 DYEAlabaster wrote:
Show nested quote +
On May 03 2012 17:15 Bartiemus wrote:
Everyone seems so worried about Kespa I personally think Kespa will just stick to TV in Korea and Gom will focus on the international audience


You must not know what kespa did in broodwar


What did Kespa do in BW, exactly?
wat
Copymizer
Profile Joined November 2010
Denmark2084 Posts
May 04 2012 01:20 GMT
#55
Nice questions answers and almost everything but goddamn Blizzard just pull yourself together do a favor and ADD LAN --_--
~~Yo man ! MBCGame HERO Fighting !! Holy check !
Dumboprime
Profile Joined March 2011
985 Posts
May 04 2012 04:35 GMT
#56
wow this is a meaty interview
shadowy
Profile Blog Joined August 2010
Bulgaria305 Posts
May 04 2012 05:06 GMT
#57
Thanks, Wax. Great interviews.
[Fear the leather Gracket!] // ¯\_(ツ)_/¯ // Liquid'Hero hwaiting!
zajeBEASTY
Profile Joined March 2011
Poland40 Posts
May 04 2012 14:12 GMT
#58
Nice read.
http://www.duchprawdy.com/poemat.htm / http://www.valtorta.org/the_poem__freeonlinereadingoffer.asp - Poemat Boga-Człowieka / Poem of the Man-God
Caladbolg
Profile Joined March 2011
2855 Posts
May 04 2012 16:17 GMT
#59
On May 04 2012 09:42 SCM.geauxsu wrote:
Show nested quote +
On May 03 2012 17:25 DYEAlabaster wrote:
On May 03 2012 17:15 Bartiemus wrote:
Everyone seems so worried about Kespa I personally think Kespa will just stick to TV in Korea and Gom will focus on the international audience


You must not know what kespa did in broodwar


What did Kespa do in BW, exactly?


Acted as a governing entity. Administrated everything, from studio staff to refereeing. Their most controversial decisions were referee-related, such as 1.) giving a loss to a player who typed something other than "gg", 2.) giving a loss to a player who typed "ppp" instead of "pp", 3.) making a controversial decision during game 3 of a 2009 MSL finals between Flash and Jaedong which resulted in Flash getting a loss and tilting later on, 4.) disallowing KesPA players from participating in other leagues (GOM in particular - and its league, the original GSL - was hard hit and eventually stopped broadcasting Broodwar).

Couple of other decisions alienated fans or made them angry, going so far as calling KesPA "DogSPA". The organization did retain a bit of its credibility during the Blizzard Lawsuit fiasco though. I think.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
vommy
Profile Joined April 2011
Germany532 Posts
May 04 2012 16:18 GMT
#60
Really good read, thank you Waxangel
Oh, I'm chasing this guy. [Dodd shoots at Leonard] No... he's chasing me.
Raidern
Profile Joined February 2005
Brazil3811 Posts
May 04 2012 16:19 GMT
#61
Congrats for the interviews, they're incredibly good
For the Swarm!
Destroyr
Profile Joined November 2011
Germany299 Posts
May 04 2012 16:44 GMT
#62
Great great interviews!
mizU
Profile Blog Joined April 2010
United States12125 Posts
May 04 2012 16:47 GMT
#63
Awesome interbiews :D
if happy ever afters did exist <3 @watamizu_
SKiller
Profile Joined November 2011
Poland39 Posts
May 04 2012 16:48 GMT
#64
Fantastic interviews GJ
"More GG, more skill" White Ra
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
May 04 2012 16:49 GMT
#65
I'd be a lot happier if the Blizzard guys would be more straight forward about their real goal - making money. Of course it's their one goal and there's nothing wrong with that. Everything else is a means to an end. That way they could explain to us how them making money is a good thing for us, how them making money from us will give us awesome services in return!
I
Nerski
Profile Blog Joined November 2010
United States1095 Posts
May 04 2012 17:10 GMT
#66
great interview great read.

hopefully after the past messes everyone has learned from those, and moving forward all parties can continue to improve the competitive gaming scene in a positive light.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Meigas
Profile Joined March 2011
12 Posts
Last Edited: 2012-05-04 17:23:12
May 04 2012 17:22 GMT
#67
On May 03 2012 16:57 Butcherski wrote:
Great interviews. You can tell its embarassing and irritating for the SC2 dev team to even think about the LAN situation

GOOD


This. They should be embarassed. Leaving out LAN was a bone-headed move.

As for the interview, great stuff very good information. So excited about the future of eSports. This is a good time to be a fan!
Niten
Profile Blog Joined October 2009
United States598 Posts
May 04 2012 17:22 GMT
#68
GJ Wax! Thank for the interviews.

And to the rest of TL staff who helped, thanks!

When my esports bar gets started, I will gladly gift you beer.

Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
CaptainApe
Profile Joined April 2011
Germany100 Posts
May 04 2012 17:23 GMT
#69
awesome interviews, thank you!
"These marines must be Americans...there's no health insurance for them,." dApollo
papaz
Profile Joined December 2009
Sweden4149 Posts
May 04 2012 17:29 GMT
#70
I can't wait to get my hands on Blizzard dota.

Please let Tyrael be part of the game!
cmen15
Profile Blog Joined December 2010
United States1519 Posts
May 04 2012 17:30 GMT
#71
Thank you for the interview!!
Greed leads to just about all losses.
dsousa
Profile Joined October 2011
United States1363 Posts
May 04 2012 17:39 GMT
#72
Great interview... who conducted it for TL? Very well done, very pro!
maybenexttime
Profile Blog Joined November 2006
Poland5536 Posts
May 04 2012 17:46 GMT
#73
I don't wanna get unnecessarily angry so I'm gonna ask: is this their usual PR bullshit aka "we love esports (but we're gonna kill it)" or is the interview actually insightful?
TheBamf
Profile Joined June 2011
Denmark366 Posts
May 04 2012 17:49 GMT
#74
Excellent interview!

It is quite long, but it is very rich. So thank you very much WaxAngel!
IM.Nestea | IM.MvP | MvP.DongRaeGu. | Genius | ST.Parting I SlayerS.MMA
TheDougler
Profile Joined April 2010
Canada8304 Posts
May 04 2012 17:59 GMT
#75
This is one of the best and most informative interviews I've ever read. Really well done.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
robopork
Profile Blog Joined May 2009
United States511 Posts
May 04 2012 18:00 GMT
#76
Pumped! Interviews are outstanding. Thanks wax.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
itkovian
Profile Blog Joined March 2011
United States1763 Posts
May 04 2012 18:02 GMT
#77
The blizzard interview was a good read. I like their continued emphasis on making a great product above all else.

Strangely, it sounds like they have more in mind for Blizz Dota than I originally imagined. I thought it would just be a fun little mod, but the e-sports director mentioned how he is in contact with the dev team on almost a daily bases. How big do they intend it to be? The market for dota games is already pretty saturated...
=)=
hatespam
Profile Blog Joined August 2010
Romania161 Posts
May 04 2012 18:18 GMT
#78
the content is nice and all, but it wouldn't hurt adding a picture now and then to rest your eye from time to time
ask, and you shall have asked
Endymion
Profile Blog Joined November 2009
United States3701 Posts
May 04 2012 18:59 GMT
#79
thanks for these great interviews, blizzard's COO is a bit eccentric but it's interesting that he recognizes the importance of PC bangs for SC2's growth in korea. I wouldn't be surprised to see a move to a more pc bang friendly model for the KR server atleast..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
grush57
Profile Joined March 2011
Korea (South)2582 Posts
May 04 2012 19:15 GMT
#80
Awesome questions and answers :D
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-05-04 19:20:14
May 04 2012 19:18 GMT
#81
I like how the Blizzard COO interview brings in like...4-5 other people from blizzard to answer the questions too.

There have been problems with foreign teams poaching skilled players from Korean Starcraft II teams. Are you worried that KeSPA teams might do the same?

Those things could happen, player transfers and such. I wouldn't call it poaching – we've all been in this industry for a long time, and I don't think anyone would really 'poach' a player. I do think that talk of transfers is possible, and ideally that kind of thing would happen after the Starcraft II team federation and KeSPA have talked, worked it out, and put in some regulations.


Hi TSL

What did you think about the GSTL finals decision?

Personally, I do think that bad decisions are part of the game.

Of course, from our perspective, we would be dissatisfied, because we think our player had the advantage. But also, the opponent would obviously think it was a re-game situation. So everyone is bound to have their own opinion in that respect.

The problem was that the entire process wasn't as smooth as it could have been, the way the judges went around it, it was a bit unprofessional.

The way they handled the matter wasn't ideal – we didn't have the situation explained to us well enough, and what happened was that while we were still talking to the officials, the foreign announcers just announced a re-game out of nowhere.

@Casters: Next time, try to verify, and if they are still talking about it.......... don't announce it? >_________>

On May 05 2012 03:02 itkovian wrote:
The blizzard interview was a good read. I like their continued emphasis on making a great product above all else.

Strangely, it sounds like they have more in mind for Blizz Dota than I originally imagined. I thought it would just be a fun little mod, but the e-sports director mentioned how he is in contact with the dev team on almost a daily bases. How big do they intend it to be? The market for dota games is already pretty saturated...

if they don't plan to do micro transactions+make the client free or so, then they'll fail

All 3 of the big players are all F2P now (from what I get dota2 is f2p with micro transactions too, so lol, hon, and dota2 are all f2p+microtransaction based.....)
Twitter: @zhurai | Site: http://zhurai.com
Doomtrain2
Profile Joined February 2012
Germany45 Posts
May 04 2012 20:16 GMT
#82
Long interviews, great ones. ALthough some of the answers were realy diplomatically appeasing, like politicians do it, to not lose their popularity... Sometimes as a reader I would like to know the real facts. Maybe as an interviewer you can ask some tricky questions to find out more facts, and make italic comments on what you are trying to achieve with that. It's pretty hard of course. I'm rarely seeing this or rather perhaps I just don't notice it.
Try DarkGrid: http://www.teamliquid.net/forum/viewmessage.php?topic_id=257590 | Naniwa WIN: http://1.bp.blogspot.com/-xWdDvWVtlj4/T_RvMeWkFgI/AAAAAAAAAGU/pKMQ6x_R60A/s1600/khaldor-celebrating-naniwa.gif
Corinthos *
Profile Blog Joined February 2006
Canada1842 Posts
May 04 2012 20:21 GMT
#83
Great job Wax
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 04 2012 20:43 GMT
#84
I really like the ST coach a lot
Flying, sOs, free, Light, Soulkey & ZerO
RusHXceL
Profile Joined August 2010
United States1004 Posts
May 04 2012 20:59 GMT
#85
how long was it?
shabby
Profile Joined March 2010
Norway6402 Posts
May 04 2012 21:11 GMT
#86
On May 05 2012 05:43 Gladiator333 wrote:
I really like the ST coach a lot


Same here. He seems very intelligent.
Jaedong, Gumibear, Leenock, Byun
enigamI
Profile Joined May 2010
Canada385 Posts
May 04 2012 21:46 GMT
#87
God, these interviews get me fired up. Particularly loved the Blizzard interview! Thanks a lot for this...
Brett
Profile Blog Joined October 2002
Australia3820 Posts
May 04 2012 21:55 GMT
#88
Outstanding!

Thanks, TL news team!
sc14s
Profile Joined March 2011
United States5052 Posts
May 04 2012 22:09 GMT
#89
HOLY wall of text batmang!

my hats off to how much work that took sir.

Hmm well it was a fairly interesting read but not that much new info was hoping for more specific details on leagues (i.e bw players in gsl and ogn with current gsl players ect ect.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
May 04 2012 22:15 GMT
#90
Really good interview, very informative!
Audio
Profile Joined March 2010
United States60 Posts
May 05 2012 00:34 GMT
#91
You know I have been playing a lot of dota2 lately, and i can only imagine what starcraft 2 would be like if valve remade it on the source engine and hired david kim haha ^.^ <3 valve. I actually think some of these responses seem awkwardly professional because valve has had such a big voice in the eSports scene lately. Gabe is a real person, I actually don't remember any of the names from the interview i just read.

It actually seems like the management over at blizzard is holding back the employees from creating the resume from replay option. I could be wrong though who knows.

The people at team liquid are so passionate. Really juicy interview good job ^.^
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 05 2012 01:16 GMT
#92
On May 03 2012 20:18 Marou wrote:
Amasing interviews Such an outstanding job by the TL Staff, props


Show nested quote +
On May 03 2012 18:43 Geisterkarle wrote:
Great Interviews! I like looking inside the heads of people behind SC2!
Nice touch with the question about LAN also interesting answer. Maybe we will see something for HOTS?


I doubt it. There will be no LAN. Ever. They just dodged the question in a more friendly manner than usual that's all. Most likely we'll have some kind of autosave system like there was in Warcraft3.


Dunno about that. Wasn´t the KESPA feud one of the major reasons they didn´t want to include LAN?

Well.... hopefully at least tourneys get LAN mode...
"Its easy, just trust your CPU".-Boxer on being good at games
CinnaBuns
Profile Joined August 2011
United States34 Posts
May 05 2012 02:47 GMT
#93
Thanks for the interview and the insightful questions. Keep them coming!
DanceSC
Profile Blog Joined March 2008
United States751 Posts
May 05 2012 04:47 GMT
#94
That took a while to read @_@.
But from my understanding, are they trying to combine the Proleague and GSL?
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Sleed
Profile Joined June 2011
Canada181 Posts
May 05 2012 05:05 GMT
#95
Excellent Interviews. Very insightful.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
May 05 2012 05:22 GMT
#96
NIce interviews, good content and layout Well done waxangel!!!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Justikhar
Profile Joined May 2011
United States56 Posts
May 05 2012 05:27 GMT
#97
Very solid interview w/ good follow up questions. Bravo!
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 05 2012 05:34 GMT
#98
On May 05 2012 03:59 Endymion wrote:
thanks for these great interviews, blizzard's COO is a bit eccentric but it's interesting that he recognizes the importance of PC bangs for SC2's growth in korea. I wouldn't be surprised to see a move to a more pc bang friendly model for the KR server atleast..

all the more reason for lan, i go to internet cafes cause of lan in games i mean its so awesome to play with friends, talk aloud casue they're right next to you, and play with no delay/lag <3 internet cafes
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 05 2012 06:30 GMT
#99
That was a really good interview.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 05 2012 06:47 GMT
#100
Finally had a chance to sit down and read this through. Amazing material. Thank you TL!!!
Comprehensive strategic intention: DNE
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
Last Edited: 2012-05-05 07:00:39
May 05 2012 06:59 GMT
#101
So sad July wasn't willing to be interviewed too.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Robinsa
Profile Joined May 2009
Japan1333 Posts
May 05 2012 12:00 GMT
#102
Good interview, a bit on the long end maybe! xD

The best Blizzard can do for SC2 and its community is to impliment LAN and gtfo. I dont want them to be in charge of who can broadcast the game and not etc. Its bullshit and if they truly care about their "brand name" as they claim to do they should let the community take care of itself.
4649!!
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
May 05 2012 12:18 GMT
#103
Pretty funny how they were dancing around the fact that they care about Korea because of BW legacy, but obviously didn't want to talk about BW.
Arvediu
Profile Joined December 2011
Spain69 Posts
May 05 2012 13:34 GMT
#104
i miss the JulyZerg interview, which was also announced.
edtechy
Profile Joined March 2010
Philippines30 Posts
May 05 2012 14:43 GMT
#105
Excellent questions, nice interviews. Keep it up!
Jusciax
Profile Joined August 2007
Lithuania588 Posts
May 05 2012 22:17 GMT
#106
Great interviews, thank you!
SEA KarMa
Profile Joined October 2010
Australia452 Posts
May 06 2012 04:10 GMT
#107
great interview, good job waxangel!
"terrible, terrible damage". terrible, terrible design.
Gamma4
Profile Joined March 2011
Australia75 Posts
May 06 2012 12:24 GMT
#108
why not both??

..
Just Huking around ;)
Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 06 2012 12:52 GMT
#109
Excellent interviews. Thank you for posting.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
May 06 2012 14:29 GMT
#110
Whoever did these interviews is amazing at their job, keep it up.
Nuclease
Profile Joined August 2011
United States1049 Posts
May 06 2012 17:20 GMT
#111
I wonder why Blizz is so opposed to LAN.

I it's interesting to me that they never offer an explanation.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2012-05-06 20:40:00
May 06 2012 20:38 GMT
#112
A great read, though getting these kinds of interviews is so rare that I would have appreciated some more "hard" questions. Questions such as why they have not implemented a system to broadcast or link to current tournaments in-game for everyone to see it, to really promote esports.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Bijan
Profile Joined October 2010
United States286 Posts
May 06 2012 21:59 GMT
#113
Great interview. I am quite happy with Blizzard's approach to the the game for the most part. I would have liked to have heard some questions regarding some of the fundamental differences in BW and SC2 and their plans regarding the need for more micro in SC2. I don't think the new units fix the problem on it's own, it's a design issue.

On May 03 2012 20:18 Marou wrote:
Amasing interviews Such an outstanding job by the TL Staff, props


Show nested quote +
On May 03 2012 18:43 Geisterkarle wrote:
Great Interviews! I like looking inside the heads of people behind SC2!
Nice touch with the question about LAN also interesting answer. Maybe we will see something for HOTS?


I doubt it. There will be no LAN. Ever. They just dodged the question in a more friendly manner than usual that's all. Most likely we'll have some kind of autosave system like there was in Warcraft3.


I don't think they dodged the question at all. They said that LAN isn't happening. What they didn't say was how they were planning on alleviating the issue. The only thing that I could infer about that from the interview was that they realize how important the problem is but they still haven't prioritized the solution. I expect something to be implemented in HOTS.
Gruntt
Profile Joined August 2010
United States175 Posts
May 07 2012 01:57 GMT
#114
Really, all that needs to happen is for an esports channel to start up. Once that happens I'll just watch TV all day long.. lol
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
Last Edited: 2012-05-07 12:30:04
May 07 2012 12:28 GMT
#115
Great interview, was a joy to read!

Unfortunately there are already the usual "Blizz sucks and I probably barely read and/or understood anything" - comments but oh well.

How are they dodging the LAN question when, on mutliple occasions, they made clear that LAN is not going to happen. At the same time they implicitely say that they ARE strongly discussing and probably even working on some feature to help with these issues.

As far as why no LAN, is that still not clear to anyone?
With implemented LAN piracy will spike to the sky and Blizzard doesn't have any control about the tournament scene at all. Who knows, maybe KeSPA would've picked up Starcraft 2 and do their shit disregarding Blizzard whatsoever? Stuff like that was a valid, concern for Blizzard.
And while people will argue that piracy doesn't matter at all, well I don't. But arguing about that is a whole other topic so yeh.

Blizzard does have high interest of protecting the competitive spirit of their game by implementing a reconnection feature or somthing similar, so we will see this with HotS most likely. If not the outcry is going to be huge and they keep getting hit on their reputation, something they wouldn't want.

I wonder how Blizzard DotA is going to turn out. I can't imagine it being something current DotA / HoN players want to play, not the ones that love the gameplay and game mechanics of those very games. But perhaps, if it's really well excetuted, which I imagine is the case for a Blizzard game, it creates a little space of its own, outside the big guys' competition.

Either way I personally love the idea of playing with all those great Blizzard characters, so that'll be enough of a reason for me to play it some for fun at least
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
heatherjoseph
Profile Joined May 2012
United States1 Post
May 08 2012 19:31 GMT
#116
--- Nuked ---
Destroyr
Profile Joined November 2011
Germany299 Posts
Last Edited: 2012-05-08 20:09:24
May 08 2012 20:06 GMT
#117
Excellent work. I was sitting here watching the news pop up at 4-5 o'clock CET thank you Wax. Exciting to see the things from the BW forum explained again lol. And BTW funny comments on live ticker.
I really hope for the best... hopefully jaedong recovers from his strugles (if he really has some) and kicks some ass... Or maybe Flash and bisu do some ugly things to the former B teamers that are now A teamers in SC 2. I hope that not anything falls apart into little pieces and we see how not important their whole experience is. Poor BW... I love watching osl
Lu_e
Profile Joined December 2011
United States95 Posts
May 09 2012 04:25 GMT
#118
ew GOMtv. Their philosophy, how to raise awareness & gather fans; cancel all free streams. Can't even watch code a without throwing money around.
broz0rs
Profile Joined July 2008
United States2294 Posts
May 13 2012 08:52 GMT
#119
Would it be possible to have these interviews in video format in the future? It's an incredibly insightful interview, but because of its depth, it would have been awesome if I could just listen to it instead.
Normal
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