Play Fantasy Proleague! It's fun, easy, and makes watching Proleague much more exciting. You don't need to spend any time on managing your team during the season if you don't want to. If you don't fully understand the rules, don't worry. The basic thing to remember is, pick players for your "Main Team" that you think will do well, and pick players for your "Anti Team" who you think will do poorly.
What is Winners League?
Winners League is a variant form of regular Proleague held once a year during Round 3. The results do not count for ordinary Proleague standings, and there is a separate Winners League playoffs at the end of the round. Instead of a Bo5 match where each team names players on each map, Winners League is Bo7, and only the players for the first map are named. The winning player continues to play. Thus the first player could win the match himself with four straight wins. This is called an "All-Kill." Similarly, if a team is down 0-3, their fourth player could still win the match for them 4-3 with four straight wins. This is called a "Reverse All-Kill."
Winners League is very difficult for the players, as they often do not know which race or opponent they will be facing. Winning players also must play on several different maps. However, it often produces very dramatic matches. In the 2009 Winners League, Jaedong opened with three wins (over Effort, Savior, and Iris) to put Hwaseung Oz ahead 3-0 against CJ Entus, but Skyhigh came back with four straight wins (Jaedong, Young, Spear, Hiya) to complete a Reverse All-Kill and win it for CJ.
Fantasy Winners League Scoring
Player Scoring:
Lineup Appearance: +1 Point*
Game Win: +2 Points
Game Loss: -1 Point
2-Game Streak Break: +1 Point**
3-Game Streak Break: +2 Points**
Your Player's Team Wins: +1 Point***
*Only counts once, i.e. if Flash goes 4-0, he still only gets 1 appearance point
**Streaks do not carry over between matches, all streaks must occur in the same match
***This counts for all players on the team's roster, even if they did not play in the match
Team Scoring:
4-0 Victory: 8 Points
4-1 Victory: 6 Points
4-2 Victory: 4 Points
4-3 Victory: 2 Points
3-4 Defeat: 1 Point
2-4 Defeat: 0 Points
1-4 Defeat: -1 Points
0-4 Defeat: -2 Points
Miscellaneous
Trade Tax: -1
Scoring Example:
+ Show Spoiler [Show Example] +
Hwaseung OZ 3-4 SK Telecom T1
HiyA >
fantasy
HiyA <
BeSt
Young <
BeSt
Lomo <
BeSt
Jaedong >
BeSt
Jaedong >
BoxeR
Jaedong <
Bisu














Hwaseung Oz: 1 Point (+1 for 3-4 Defeat)
SK Telecom T1: 2 Points (+2 for 4-3 Victory)
Hiya: 2 Points (+1 for lineup, +2 for win, -1 for loss)
Fantasy: 1 Point (+1 for lineup, -1 for loss, +1 for team win)
Young: 0 Points (+1 for lineup, -1 for loss)
Best: 7 Points (+1 for lineup, +6 for 3 wins, -1 for loss, +1 for team win)
Lomo: 0 Points (+1 for lineup, -1 for loss)
Jaedong: 6 Points (+1 for lineup, +4 for 2 wins, -1 for loss, +2 for 3-game streak break)
Boxer: 1 Point (+1 for lineup, -1 for loss, +1 for team win)
Bisu: 5 Points (+1 for lineup, +2 for win, +1 for 2-game streak break, +1 for team win)
Anyone on SKT: 1 Point (+1 for team win)
How to Play
- You choose 6 players and 1 Pro Team that score points when they play well.
- You pick 3 players that lose you points when they play well.
- Players and teams can be traded between weeks for those valued less than them.
Team Selection
Main Team
- Pick 6 players for your Main Team, including a captain who will be a tiebreaker
- Pick 1 Proleague team (i.e. STX, CJ, SKT, etc.)
- You cannot trade your captain (more on trading later)
- Your 6 players and 1 Proleague team cannot exceed 30 points in cost
- Your Main Team must contain at least one of each race at all times
Anti Team
- Pick 3 players for your Anti Team
- These players will score points just like Main Team players, but their score counts against you
- Your Anti Team must have a value of at least 13 points (minimum)
Basic Team Selection Strategy
- Pick players for your Main Team who you believe will exceed their point value from last round (underrated or rising players)
- Pick players for your Anti Team who you believe will do worse than they did last round (overrated or slumping players)
- Designate as Captain a player who you believe will be a lock to be good throughout the season, because you can't trade him
Trading
Trading Rules
- Each week you can trade players (swap a player for someone you don't have)
- Every player has a trade value, and you can only trade for players of lower value
- You will be limited to a maximum 2 Main Team and 1 Anti Team trades per week
- Trades do not carry over if unused
- Each time you trade, your team will be assessed a -1 point trade tax
Basic Trading Strategy
- Check lineups each week! Players in the lineup are usually more valuable.
- Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
- The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
- You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.
Groups
You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends.