Only point of contention is that FBH screwed up a push into Jaehoon's natural. That really screwed him as he didn't have much of an army to defend or counter into Jaehoon.
Backseat Broodwar - Vol. 3 - Page 4
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Sabu113
United States11044 Posts
Only point of contention is that FBH screwed up a push into Jaehoon's natural. That really screwed him as he didn't have much of an army to defend or counter into Jaehoon. | ||
ShaperofDreams
Canada2492 Posts
Whatever I'll find the time. I regret now ripping my PC out of the wall... | ||
d_so
Korea (South)3262 Posts
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evanthebouncy!
United States12796 Posts
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ProoM
Lithuania1741 Posts
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Kaniol
Poland5551 Posts
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GHOSTCLAW
United States17042 Posts
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oN_Silva
197 Posts
i dont make any hype around hyuk, as it happens zvz is my fav mu and hyuk is gg no boring shine sh1t, gg | ||
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]343[
United States10328 Posts
in other news hwaseung house not by atrioc = blasphemy | ||
Mobius
Canada1268 Posts
On October 31 2009 22:35 konadora wrote: Great read (before anyone says it, I just finished reading this when this was published :p) Could have talked more about sAviOr though, especially winning ZvZs o.o ya for sure. | ||
Foucault
Sweden2826 Posts
The solution you offer that is terran pushing into the protoss main is so-so imo, because it relies on many assumptions: That terrans army actually is that concentrated and that he protoss won't be able to stop him with arbiters/stasis and a decent amout of units. Terran basically will need to roll protoss remaining troops hard which is not something you can expect to happen. Also protoss might build or already have many gateways in other places of the map and also have a couple of other bases up and running which makes him still have a decent economy, while terrans economy might be devastated after the recall (if he didn't send any units to take care of it). Protoss can wear down a terran army quite well with the use of DT:s and running lines of zealots into his units and with comsats possibly being destroyed due to the protoss recall, detection might be a huge issue. Also the fact that many of the new maps are big makes possibly protoss have bases in other places on the map that are quite far away from terrans main army that is engaging his main. So protoss can easily recover due to the large distances between bases. But this is of course if it's late game and not just mid game where protoss might not have that many bases. I definately agree that countering the protoss is a possible solution but it's a very risky one and it's not safe at all. So basically there's not really a good way to react to recalls for Terrans atm without building huge defense in your base in the form of a million turrets and lay mines all over. Also the fact that terran units need to be microed and that small mistakes in unit composition and position can make protoss win against his concentrated force makes it also quite risky. I think the bottomline is that the recall thing is so good because of the current big maps. It's too easy to pull off and like you said, totally turns the game around in situations where protoss shouldn't be able to come back that easily. | ||
thopol
Japan4560 Posts
EDIT: Were there just several of the new designs made to check em out? Looks good. | ||
Lumi
United States1612 Posts
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pindleskin
New Zealand199 Posts
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Igakusei
United States610 Posts
You mentioned Byzantium having terrible Z>P imbalance. It piqued my curiosity and I ran a little statistical analysis on the 25-14 figure since it's a relatively small sample size. Turns out that just based on the numbers alone it's quite unlikely (less than 3-4% chance) to have just been due to chance. So just on those numbers alone (and ignoring the details of who actually played those 39 games and what THEIR matchup statistics are) it probably ranges somewhere from slightly imbalanced to horribly imbalanced. Anyway it got me thinking, it would be an awesome thing if someone more experienced than myself could add specific imbalances to the liquipedia pages of these maps. I mean sure, okay, Byzantium is imbalanced. What does that mean to a zerg or protoss player looking to maximize his advantages on that map? It would be awesome if I could look up a map and find a somewhat detailed analysis that allows me to understand how better players exploit the uniqueness of the map. As it is now, most of the map pages look pretty barren aside from a picture and some very vague information. | ||
omninmo
2349 Posts
that guy is just as good as leta or any other B+ class progammer. The top tier chinese don't have a proscene on TV etc..but they have been train just as long and hard as the koreans. | ||
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