Only a couple people saw the flaws of his posts

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Fishball
Canada4788 Posts
May 08 2009 00:35 GMT
#1246
Only a couple people saw the flaws of his posts ![]() | ||
Fishball
Canada4788 Posts
May 08 2009 02:11 GMT
#1298
On May 08 2009 10:23 Incognito wrote: Oh and Fishball why did you prot me? I never even talked to you ![]() and this. Please. Show nested quote + On May 04 2009 17:04 Ace wrote: After the game is over I'll write up a really long post with some basic tips for playing mafia. No more talking from me. I've mentioned in the thread, I speculate on my own and act accordingly. All my instincts have all been right this game whether it be luck or not. I'm not a game changer (write huge articles, clue analysis, lead town etc.) myself for many reasons, but at least I trust my own vision ![]() | ||
Fishball
Canada4788 Posts
May 08 2009 02:44 GMT
#1316
On May 08 2009 11:37 Incognito wrote: Show nested quote + On May 08 2009 11:34 BloodyC0bbler wrote: On May 08 2009 11:33 Incognito wrote: If there are dual mafias they have to kill each other to win please. Otherwise town = confused + screwed. I would have forced them to in the end, but as stated many times earlier by mafia members. Its in their best interest to rape the town first then eachother. They happened to trust eachother fully soon as they found eachother which in this game would have led to a double ko of the mafia. Um sure but the point is that if they don't know they have to kill each other till the end then they won't. Until you tell them. Telling them makes them nervous and makes them want to kill each other. Unless they want to be screwed/killed off first. Absolutely. I've already brought up this argument on page 51 http://www.teamliquid.net/forum/viewmessage.php?topic_id=91680¤tpage=51 I've also discussed this topic on MSN with BC. Bottom line, Mafia parties can work together, but not win together. Who the hell would join a FFA Starcraft match, when you know you opponents would just gang up on you then ally end? | ||
Fishball
Canada4788 Posts
May 08 2009 02:58 GMT
#1331
On May 08 2009 11:49 BloodyC0bbler wrote: Part of the issue is, most vets here are efriends now. No one wants to fuck over their buddies. I have, and would again kill you in a heartbeat ![]() | ||
Fishball
Canada4788 Posts
May 08 2009 03:05 GMT
#1335
On May 08 2009 11:58 Qatol wrote: Show nested quote + On May 08 2009 11:44 Fishball wrote: On May 08 2009 11:37 Incognito wrote: On May 08 2009 11:34 BloodyC0bbler wrote: On May 08 2009 11:33 Incognito wrote: If there are dual mafias they have to kill each other to win please. Otherwise town = confused + screwed. I would have forced them to in the end, but as stated many times earlier by mafia members. Its in their best interest to rape the town first then eachother. They happened to trust eachother fully soon as they found eachother which in this game would have led to a double ko of the mafia. Um sure but the point is that if they don't know they have to kill each other till the end then they won't. Until you tell them. Telling them makes them nervous and makes them want to kill each other. Unless they want to be screwed/killed off first. Absolutely. I've already brought up this argument on page 51 http://www.teamliquid.net/forum/viewmessage.php?topic_id=91680¤tpage=51 I've also discussed this topic on MSN with BC. Bottom line, Mafia parties can work together, but not win together. Who the hell would join a FFA Starcraft match, when you know you opponents would just gang up on you then ally end? If you read the mafia role, you will see that it says nothing about us killing other mafia. Besides, its totally infeasible when you consider our numbers. We HAD to unite. If we hadn't, we would have lost badly. I know, I never mentioned it was an original rule. It just HAS to be done this way, or else, the game itself would be pointless. When BC told me, "One of the Mafia families would just forfeit.", "Town has no chance, etc.", I said it doesn't matter, even if town is totally wiped out. Even if it is just "symbolic" for the two families to kill each other, the game has to be carried out till the end, or else all would deem pointless. This is also why I said on page 51, the town should not be able to throw the game. | ||
Fishball
Canada4788 Posts
May 08 2009 03:11 GMT
#1338
A role that can, and must kill someone every night. If he kills a Mafia, he gets to live on. If he kills a Townie, he dies as well. Awards people with good clue/behavioral analysis. Saves Mafia two kills if they are idiots. This role should be named Jebus. | ||
Fishball
Canada4788 Posts
May 08 2009 03:18 GMT
#1339
On May 08 2009 12:10 Qatol wrote: Show nested quote + On May 08 2009 12:05 Fishball wrote: On May 08 2009 11:58 Qatol wrote: On May 08 2009 11:44 Fishball wrote: On May 08 2009 11:37 Incognito wrote: On May 08 2009 11:34 BloodyC0bbler wrote: On May 08 2009 11:33 Incognito wrote: If there are dual mafias they have to kill each other to win please. Otherwise town = confused + screwed. I would have forced them to in the end, but as stated many times earlier by mafia members. Its in their best interest to rape the town first then eachother. They happened to trust eachother fully soon as they found eachother which in this game would have led to a double ko of the mafia. Um sure but the point is that if they don't know they have to kill each other till the end then they won't. Until you tell them. Telling them makes them nervous and makes them want to kill each other. Unless they want to be screwed/killed off first. Absolutely. I've already brought up this argument on page 51 http://www.teamliquid.net/forum/viewmessage.php?topic_id=91680¤tpage=51 I've also discussed this topic on MSN with BC. Bottom line, Mafia parties can work together, but not win together. Who the hell would join a FFA Starcraft match, when you know you opponents would just gang up on you then ally end? If you read the mafia role, you will see that it says nothing about us killing other mafia. Besides, its totally infeasible when you consider our numbers. We HAD to unite. If we hadn't, we would have lost badly. I know, I never mentioned it was an original rule. It just HAS to be done this way, or else, the game itself would be pointless. When BC told me, "One of the Mafia families would just forfeit.", "Town has no chance, etc.", I said it doesn't matter, even if town is totally wiped out. Even if it is just "symbolic" for the two families to kill each other, the game has to be carried out till the end, or else all would deem pointless. This is also why I said on page 51, the town should not be able to throw the game. I just saw the multiple families as a way to make the mafia weaker early on. Mentioning to the town that we did not have to kill each other would have been nice, but we obviously weren't going to reveal that. You guys were depending on it and it actually turned hitting Bockit into the best hit of the game for us. I can't speak for others, but I definitely was not ![]() After I got back from my business trip, it was already Day 2? I think... Lazy to check. A day or two later when you swayed the votes to avoid lynching, I checked the history of votes, and thought to myself that town would be done for, as a chunk of town was obviously inactive. At that point, when BC brought up the option to throw the game, it wasn't even about the Town winning or not anymore, it is for the game's sake that we actually did something "meaningful". | ||
Fishball
Canada4788 Posts
May 10 2009 03:40 GMT
#1458
On May 10 2009 06:13 Qatol wrote: Fishball was a 50/50 of dying at all. Why would you guys even consider me, a worthless townie as a target at all ![]() ![]() People need to calm down a bit. Everyone wants a good game here. | ||
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