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Palmar's Purge: Crisis and Turmoil in Liquidia - Page 166

Forum Index > TL Mafia
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Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 08:03 GMT
#3301
I took some time to skim through the Death Factory Mafia games to get a better sense of the mechanic and to see if there is any possible variable we might be missing.

Not sure if we want to have a backup plan in the event Mafia have nullification powers or there is a trap application in the belt. I'm looking at Kita/MZ to gauge the likeliness of this in the current lynch mechanic and/or do we want to plan for this or around it. I don't think we can predict an RNG trap but the nullification on the other hand...

I thought I'd throw that out there.
The phoenix must burn to emerge. - Janet Fitch
Half the Sky
Profile Joined May 2014
Germany9029 Posts
August 23 2016 08:09 GMT
#3302
On August 23 2016 15:00 disformation wrote:
shape should still be poisoned, so dont wsste stuff on him


Kita argued he can defy KP just like others did.
The phoenix must burn to emerge. - Janet Fitch
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 08:49 GMT
#3303
On August 23 2016 16:41 Rels wrote:
Tbf I don't agree with you Luna a good plan would be to push all the seemingly obvious town (like disfo hts kita arta you) off the belt and let everyone else die


That might be what the mafia wants us to do.
Failure is not an option
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 08:54 GMT
#3304
On August 23 2016 17:49 Lunaticman wrote:
Show nested quote +
On August 23 2016 16:41 Rels wrote:
Tbf I don't agree with you Luna a good plan would be to push all the seemingly obvious town (like disfo hts kita arta you) off the belt and let everyone else die


That might be what the mafia wants us to do.

No. Either the town circle contains mafia, or not.
If the town circle doesn't contain mafia, it is clearly the best plan.
If the town circle contains mafia, they want to keep lynchbait alive for the longest before killing them. Mass killing all the scummy people will make people re evaluate on them.
The only moment where the plan backfire are if a majority of the town circle are scum. But in this case otwn already lost anyway.
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 08:55 GMT
#3305
Do what you want, I'm dead so I kinda don't care. But a mass kill of almost everyone would be awesome + probably the best play for town.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
August 23 2016 09:15 GMT
#3306
On August 23 2016 16:41 Rels wrote:
Tbf I don't agree with you Luna a good plan would be to push all the seemingly obvious town (like disfo hts kita arta you) off the belt and let everyone else die

[image loading]
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 09:17 GMT
#3307
On August 23 2016 17:54 Rels wrote:
Show nested quote +
On August 23 2016 17:49 Lunaticman wrote:
On August 23 2016 16:41 Rels wrote:
Tbf I don't agree with you Luna a good plan would be to push all the seemingly obvious town (like disfo hts kita arta you) off the belt and let everyone else die


That might be what the mafia wants us to do.

No. Either the town circle contains mafia, or not.
If the town circle doesn't contain mafia, it is clearly the best plan.
If the town circle contains mafia, they want to keep lynchbait alive for the longest before killing them. Mass killing all the scummy people will make people re evaluate on them.
The only moment where the plan backfire are if a majority of the town circle are scum. But in this case otwn already lost anyway.


Well my reasoning is that the majority of town is actually town members. If we keep the status quo town will win based on how the game is progressing.

I think until we flip the people town actually wants to kill everything we do is just WIFO, which is why the mafia did this before the night actions. Because they figured they were toast from what would happen unless they interfered.

No this is just bad for town.
Failure is not an option
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 09:18 GMT
#3308
I don't think going to LYLO, is acceptable in this situation.

Failure is not an option
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 09:23 GMT
#3309
On August 23 2016 18:17 Lunaticman wrote:
Show nested quote +
On August 23 2016 17:54 Rels wrote:
On August 23 2016 17:49 Lunaticman wrote:
On August 23 2016 16:41 Rels wrote:
Tbf I don't agree with you Luna a good plan would be to push all the seemingly obvious town (like disfo hts kita arta you) off the belt and let everyone else die


That might be what the mafia wants us to do.

No. Either the town circle contains mafia, or not.
If the town circle doesn't contain mafia, it is clearly the best plan.
If the town circle contains mafia, they want to keep lynchbait alive for the longest before killing them. Mass killing all the scummy people will make people re evaluate on them.
The only moment where the plan backfire are if a majority of the town circle are scum. But in this case otwn already lost anyway.


Well my reasoning is that the majority of town is actually town members. If we keep the status quo town will win based on how the game is progressing.

I think until we flip the people town actually wants to kill everything we do is just WIFO, which is why the mafia did this before the night actions. Because they figured they were toast from what would happen unless they interfered.

No this is just bad for town.

You are wrong. The game is never going to finish without all the questionable people being killed: people like me, GB, iamp, sicklucker, prp etc. etc. If town continues killing one guy of this list per day one obvious town is also going to get killed per day and town is probably gonna lose if there is a scum that is townread by everyone. If you take out the trash in one sweep instead the survivors can concentrate on finding the infiltrated rat among 5/6 people and have like 2 shots at getting it.
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 09:24 GMT
#3310
No the status quo is kinda bad since scum seems to have a load of random BS immunities and we dont seem to reliably be able to get the ability to lynch ppl.
so even if we know/are correct in who we think is scum, we will have trouble getting rid of them.
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 09:25 GMT
#3311
Also, there is the indeniable fact that killing two third of the game in one day is fucking cool
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 09:28 GMT
#3312
K since everyone agrees that disfo should at least get the item, I will push him towards it very soon unless someone is against it. Then when he reaches the item town can chose to push him off the edge or pull him back.
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 09:34 GMT
#3313
disfo this was directed at you actually, speak your mind ppl
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 09:42 GMT
#3314
I'm a bit confused about the two places on the belt. Do I need to be in spot one to get the item? If you push me two times will i be in spot 1 or 2?
Probably 1?
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 09:46 GMT
#3315
You need to be in spot 3 to get the item, if you're pushed 2 times you'll be in spot 3.
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 09:46 GMT
#3316
I am fine with getting pushed two times to get the item.
But I would advise waiting until another probable town is around and agrees to push me, otherwise they could push someone else over me?
Lunaticman
Profile Joined November 2007
Sweden1097 Posts
August 23 2016 09:47 GMT
#3317
On August 23 2016 18:25 Rels wrote:
Also, there is the indeniable fact that killing two third of the game in one day is fucking cool


I wont argue against this one, it is indeed very cool.

The fact that we probably would kill all the people we wanted wasn't an issue since we have roleblockers too and we can switch the KP.

This was the only way for scum to save each other from a collapse.
Failure is not an option
disformation
Profile Joined July 2009
Germany8352 Posts
August 23 2016 09:48 GMT
#3318
On August 23 2016 18:46 Rels wrote:
You need to be in spot 3 to get the item, if you're pushed 2 times you'll be in spot 3.

I was taking about the two spots per spot. Like 2 persons can stand on one spot on the belt.

I am currently in spot 2 of my position. if you push me 1 forward I should be in spot two of my postion -1, no?
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 09:48 GMT
#3319
On August 23 2016 18:48 disformation wrote:
Show nested quote +
On August 23 2016 18:46 Rels wrote:
You need to be in spot 3 to get the item, if you're pushed 2 times you'll be in spot 3.

I was taking about the two spots per spot. Like 2 persons can stand on one spot on the belt.

I am currently in spot 2 of my position. if you push me 1 forward I should be in spot two of my postion -1, no?

I don't think so.
Rels
Profile Joined August 2008
France13467 Posts
August 23 2016 09:49 GMT
#3320
I think you only go forward and backward, no moving sideways.
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