OUTLAW MINI MAFIA
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Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
On December 25 2015 05:56 Fecalfeast wrote: So we have 22 signups. I have decided to wait until boxing day at 3PM PST (Saturday, Dec 26 11:00pm GMT (GMT+00:00)) as my xmas schedule just got real. I have 20 players in the OP and I don't know what player numbers are balanced. If we get 25 or whatever a normal game is by saturday I'll do that. Currently the setup is looking like : The official start time for this game will be Saturday, Dec 26 11:00pm GMT (GMT+00:00) in . I will be accepting signups until then or until the optimal number for a large normal is reached. The complaint period is still active. Please also note that the FAQ and rules are subject to change prior to game start. Balance looks fine. I believe the RC is a rolechecker right? Because the 10 vanillas - 5 blues seems strong but ok with rc and rb. Just a couple thingies, I half-ly read the setup so maybe the thingies are already in place: 1) Unaware Millers obviously 2) mafia kp should be RBable 3) Don't make the game too long. Nobody can/wants to play for 10 cycles. Add a scum vigi and a town N2 vigi or something if it gets too big. 4) RB notified? I think that is not really good in this set-up. You are just going to confirm more townies or you want mafia to start metagaming RBs which they kinda need against this blue army. 5) Confirmed Masons are Innocent Childs. (This means you need to accept and acknowledge that they will be needed to be shot by mafia pretty early, so you limit the mafia shooting freedom, especially with 5 blues.) 6-10000) Please do not modkill people for inactivity if you run a tight normal setup. Replace people who are inactive and have >1 page filter after D2, but do not modkill people instantly for failing to vote after that. Let town solve it. | ||
Koshi
Belgium38797 Posts
with 5 mafia, town can NEVER lose after 3 ml. In theory, town should always have 4 ml, but a 5th is possible with a bunch of saves in late game. But the 5th ml should be gained by the combination of good town play and bad scumplay. If too many people join (which is not a bad thing), add more randomness that speeds the game up, like a gunsmith. You can always balance the roles out by making them even or odd nights only. gunsmith promotes good mafia play as well, as a gun can never be given to the smith himself. Or add delayed vigis. Mafia can also gain delayed roles or even a gunsmith. Powerful roles mostly add information when they die anyway. I don't want to have a gunsmith in the game, I just want to point out you might want to speed it up a bit. | ||
Koshi
Belgium38797 Posts
Town can NEVER EVER FUCKING EVER WITH ALL THE BAD LUCK IN THE FUCKING WORLD lose after 3 ml. Town should even not lose after a 4th ml, only when mafia hits all nk and vigi shots, and town uses 2 vigis wrong themselves. Then 4 ml + 1 missed vigi shots + 0 saves makes it ok/ Town can gain a 5th ml with even a missed vigi shot in the lategame if town played well and mafia fucked up. ↑For big games only Please do not be a Blazinghand and create a 25 people game in which town loses if they ml 3 times, even if they ml 3 times and then lynch 4 times correctly after that. It's like D8 daypost is "Congratz town, you just lynched 4 mafia in a row but you just lost because mafia got too much kp in the start" and that is why (mafia members alive)/2 is a shitty snowbally way to count kp and should never be used unless you are a brilliant mind.+ Show Spoiler + <insert easy joke> | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
On December 26 2015 13:14 N e s s wrote: Balanced? What the heck is balenced? Lol if only the mafia games i host would get this many players, you guys should play mafia on The Bell Tree forums or you should host here. | ||
Koshi
Belgium38797 Posts
On December 27 2015 00:45 GlowingBear wrote: ARGH. Public display of affection | ||
Koshi
Belgium38797 Posts
But town get rewarded pretty hard for a couple lynches/saves/correct shots. Might actually be balanced if there aren't +2 modkills. | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
How I will play this game: 1) If people call me mafia I will not rage at them. I will simply explain I am not. 2) I will keep my filter really low. Basically I will play how I would play scum. But then as town. Why? Because I need to learn to play under suspicion and be fine with it. | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
On December 27 2015 08:33 ritoky wrote: will it last more than 12 hours this time? Probably till D4. I am just really happy this game is balanced. No pressure. Just find 1 mafia in 5 tries. Should be doable. | ||
Koshi
Belgium38797 Posts
On December 27 2015 08:38 ritoky wrote: yo koshi, if vivax doesn't have more than 7 posts in the first 30 hours you wanna lynch him with me? Dumb question. | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
On December 27 2015 09:27 GlowingBear wrote: The questions aren't dumb. They just lead nowhere. Which means he is asking just to have something to post. Trying to be contributive without being contributive. Which is a Mafia trait. It is a mafia trait if you are a couple days into the game. Asking people their scumreads after 1 page into the game is just dumb. | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
Alliens have conquered the earth and decided to eat the dumb people first and finish with the smartest people. To decide the order in how they eat people they invented a couple of test. If a group succeeds to solve the riddle within 3 minutes they are spared, otherwise they get eaten. Let's assume the group gets told the rules of the riddle before and then can come up with a plan together. So that they only need 1 smart person in each group to survive another day. 1) First riddle setup: - People can only look forward. - People cannot move/speak/signal each other in a "cheaty" way. (your guts should tell you what is allowed) - People got told there are 2 black hats and 1 white hat OR there are 2 white hats and 1 black hat. goal: - A person needs to correctly yell out the color of his hat. If he can do that all 3 are spared. (so black or white is the first word anybody can say) ![]() question: - How will they solve it? (Let's assume the picture has the randomized set-up which the players didn't know beforehand obviously) 2) second riddle setup: - People can only look forward. - People cannot move/speak/signal each other in a "cheaty" way. (your guts should tell you what is allowed) - People get told they have either a black hat or a white hat on their head. goal: - Yell out the color of your hat. Out of the 9 people max 1 person can be wrong. In this riddle person 1 starts, then 2, 3, 4, etc till 9. ![]() question: - How will they solve it? (Let's assume the picture has the randomized set-up which the players didn't know beforehand obviously) | ||
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