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[T][M] Resistance V - Section 31

Forum Index > TL Mafia
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
Last Edited: 2015-10-27 22:45:59
October 27 2015 22:43 GMT
#3
Fidei, all voting is secret until deadline in Resistance.
table for two on a tv tray
raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
Last Edited: 2015-10-28 15:21:13
October 28 2015 15:20 GMT
#31
On October 29 2015 00:14 Xatalos wrote:
1) Will players know the order of team leaders beforehand?
2) Are all voters revealed after deadline or only the votes themselves?

1) yes
2) all

normal resistance.

well idk for sure but i assume so...
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 28 2015 15:28 GMT
#37
I will never have effort to cohost a game.
I might join though.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 28 2015 22:53 GMT
#50
/in
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 29 2015 00:54 GMT
#57
On October 29 2015 09:22 Tictock wrote:
Show nested quote +
On October 29 2015 08:48 Xatalos wrote:
What I meant is that if two spies both sabotage it, then the whole spy team is mostly revealed... Especially if that happens early on.


Why is this?

Like how would town know that there was more than one attempt to sabotoge? Obviusly if the 4th mission fails then that is the case.

Because after every mission everyone is told EXACTLY how many sabotages there were.
table for two on a tv tray
raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 29 2015 01:48 GMT
#59
On October 29 2015 10:45 ShoCkeyy wrote:
Not having a mafia QT also throws in a wrench for the mafia team.

Well Resistance, especially the 6v3 setup is pretty balanced as it is.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
Last Edited: 2015-10-29 02:33:32
October 29 2015 02:32 GMT
#61
It basically has to do with mission 4.

Like i think good resistance players know that in the first place (the "who will sabotage and who will not").
But if the scumteam happens to be "not-so-experienced players", they can basically fuck up the game on D1 for their team, and that's not fun, for anyone, even for townies.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
Last Edited: 2015-10-29 02:51:14
October 29 2015 02:40 GMT
#63
It is basically to prevent a situation where the first mission gets two sabotages.
Then everyone who is town knows the rest of the 6 players hold at most 1 scum, and it becomes extremely easy for the town to win the game.

Okay let me explain further:
+ Show Spoiler +
Players 1-9.

Mission 1; the team 1,2,3 gets picked.
2 sabotages.

We know there is 5/6 town in 4-9.

Mission 2; pick 4 ppl from 4-9. If scum do not get their last guy on to the mission they auto-lose (since they can't win mission 4 anyways and if the mission succeeds, the same team will be autopicked to mission 3 for obvious reasons).

So mission 3 the last scum sabotages, if they were on team on mission 2, obviously, otherwise they lose. It's better to sabo on mission 3 than on 2.

Mission 4 is auto-aid 100%.

For mission 5 you have 2 confirmed town. Townies need to figure out 2 town in 4 people, which at this point should be really easy, since all the people SHOULD be posting and playing anyways.

Basically the game is just boring if there is 2 sabotages on mission 1.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 29 2015 09:00 GMT
#65
rofl why would you not agree to that because it is the optimal strategy if you are scum?
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
Last Edited: 2015-10-29 09:11:22
October 29 2015 09:08 GMT
#67
Yes that is true aswell, while it goes "against the original rules of the game". That rule is actually quite stupid.

Like, i want to have a good game. But i also want to win. If we did not talk about this before, and i was town and the first leader, i would pick let's say Xatalos/Artanis/Tictock, just for the fact that i know there are players who know about this beforehand (who have played resistance before -- like artanis/xatalos and i'd also assume kitaman).

If there was two sabotages i could easily figure out TT has to be scum with either of those guys, since i'd know FOR SURE Xatalos and Artanis know how to sabotage.

I just want to make sure the game is equal to everyone regardless of who has / hasn't played resistance before, and not be "solved" purely based on pre-game knowledge.

EDIT: I mean like, i don't think it's fair that some players, depending on who ends up being mafia might need to somehow try to message to their scumbuddies how to sabotage, and some other people do not.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 29 2015 09:31 GMT
#70
Or just run the game as it is.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 29 2015 10:41 GMT
#72
So hey James, it goes like this;
1) 24h nomination phase (1-5times) ?
2) 24h voting phase -> if rejected go back to (1)?
3) how much time for sending in actions ?
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 29 2015 10:46 GMT
#75
I want to know how much time there is for scum to send in their aid/sabotage.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 29 2015 10:48 GMT
#78
Also do you not allow re-submiting team/votes?
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 29 2015 10:57 GMT
#81
I think you should allow re-submiting and revoting, and the last submited team / vote counts for the person in question.
Otherwise this is what happens;
Everyone will wait until last second to submit team / vote, obviously, because you have the most amount of information at that point. You may end up not being able to be online while you thought you could earlier, which results in no voting / not submitting a team at all.

It's basically better that you can "pre-emptively" submit something at the start of the phase in case something happens and you cannot be online at the end of the phase.
table for two on a tv tray
raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
October 29 2015 11:14 GMT
#84
On October 29 2015 20:04 Fidei86 wrote:
Hmmmm. I see what you are saying. In that case, I think that the original plan of not starting voting until 2300 the next day makes more sense. Otherwise it's a ton of work for everyone re-checking which team is most current. This way, leaders can submit and re-submit as much as they want, but their choice is 'locked' when the window closes.

I am fine with people re-submitting votes, but I would ask that people not get too frisky with this, as otherwise my inbox will explode and there is the risk I'll miss something.

Yeah that's probably the best solution.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
November 01 2015 18:16 GMT
#125
/confirm
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
November 01 2015 20:03 GMT
#129
On November 02 2015 04:29 Artanis[Xp] wrote:
Show nested quote +
On November 02 2015 03:18 Fidei86 wrote:
okay, rayn confirmed

confirming that you confirmed that rayn confirmed.

yeah i don't really understand why i have to be here before the game start when i know when the game starts..
but whatever.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
November 02 2015 06:35 GMT
#182
morning.

Superbia is town.
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raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
November 02 2015 06:45 GMT
#183
kitaman: Do you argee or disgree with the statement that if i am town the best play would be to reject the first three teams regardless of the first three player's alignments?
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