Battle of the Drams Mafia - Page 12
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Damdred
15669 Posts
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Damdred
15669 Posts
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Damdred
15669 Posts
Out of all of that I prefer 48/24 it gives decent amount of time without totally wearing people out. While still being long enough to have worthwhile discussion. Rs you shouldn't quit tbh you are a good player and you shouldn't let what players say in this case get to you. Take a break but come back. I'm not really going to talk about balance I think it was much to town favored to an extreme but its just my opinion. Besides that gg all and see you all one day. | ||
Damdred
15669 Posts
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Damdred
15669 Posts
Or he catches mafia and we get off on a good start. The multishot dt is the strongest role early as its extremely unlikely that they get the framed target and I was never checking cool n1 so either I found scum or confirmed a town. No gf in this setup was hard. And rb was the strongest town role in the game especially late. Its a mix between medic and cop. Strongarm helps a bit. But town basically has three cops. Mafia has a rb and a framer. Unless they get lucky with a frame or rb one of the roles yeah. If we played optimal could come into d2 with 5 confirmed town with knowing one person at least didn't carry the shot. However say moosey rb SL n1 he carries kp whops we have I check shining (which I almost did to make sure) And Scott tracked rels That's super unlikely obviously but I don't think its fair for all mafia to be outer in one night if unlucky with power roles. While the mafia has little recourse to supreme luck in this setup | ||
Damdred
15669 Posts
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Damdred
15669 Posts
Imo I never cracked this game due to being called mafia, I yelled at Marv for other things he yelled at me for other things. It was unfortunate and mafia unrelated. Anyway yrah | ||
Damdred
15669 Posts
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Damdred
15669 Posts
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Damdred
15669 Posts
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Damdred
15669 Posts
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