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On June 08 2015 08:03 Half the Sky wrote:Show nested quote +On June 08 2015 08:01 rsoultin wrote:@hts if you modkilled me for that post after not modkilling others that would just be host bias ![](/mirror/smilies/wink.gif) The fact we did jack all to Slam pretty much sets precedence we do jack all to you. This is what I told LS
lol yeah i'm usually really careful about those things cause i don't want to let down the team xP but i knew you couldn't fairly kill me this time lol
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On June 08 2015 08:03 rsoultin wrote: he thought he was the lynch, and what he said almost never would have been said by a lynched scum?
actually, hts did the same thing in my first newbie game and she wasn't modkilled, but she was treated as practically confirmed town throughout the rest of the game for it until like lylo
Oh yeah....I remember that. The vets tried to shenannie onto me and I just freaked out and was pretty upset. Honestly that was in Student IV, that was the only reason with some people that they thought I was town because I really had trouble making reads that first game. And Oats really hated me after Bats got mislynched.
A more active scumteam would have taken advantage of me.
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On June 08 2015 08:04 Fecalfeast wrote: I guess but did he keep posting knowing it was after deadline? Scum could fake that sort of thing I think
could?
the average scum player wouldn't think to though cause as i said, he thought he was the lynch
most scum players won't put in the effort for further deception when they're "sure" they're flipping
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7v1v3 because of some one liners just does more harm than good. a "clean" modkill isn't a lesser host interference than just ignoring some dumb post that was accidentally a couple minutes late.
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i agree, personally
besides which, the only time i've actually seen host modkills for that is when people keep posting after being warned OR they manage to spew themselves confirmed town as with damdred
lots of people accidentally hit after deadline and it's usually ignored? cause it doesn't effect the game
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i'm a big spirit of the rules person though lol >< like me doing \o/ after deadline last day to claim scum obviously isn't game-breaking xP
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On June 08 2015 08:09 rsoultin wrote: i agree, personally
besides which, the only time i've actually seen host modkills for that is when people keep posting after being warned OR they manage to spew themselves confirmed town as with damdred
lots of people accidentally hit after deadline and it's usually ignored? cause it doesn't effect the game
This might be the way to go then. If people don't actually do shit that confirms themselves or ignore multiple warnings, this might be the least disruptive way to go. I'm just glad I more opinions on this.
Again this is why I wanted to bring it up and I really do appreciate the feedback.
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On June 08 2015 07:33 Half the Sky wrote: 2 Do not start games on holiday weekends (major holiday in many countries which I was unaware of) This was also a problem for the recently ended NSM10. I should have waited until Sunday or even after the so-called Memorial Day. Day 1 was a lot more dead than it ever should have been.
I mentioned this in my NSM10 afterword, but the other solution would be to be cognizant of it in advance and extend that particular phase accordingly. It's been done before, I recall it from when I played a game that spanned Xmas I think it was.
On June 08 2015 07:33 Half the Sky wrote: 4 Modkills To improve this and make more consistent - modkill after deadline rule will be consistent with the timestamp of xx:01. Therefore there is no debate regardless when a host says stop posting could be variable.
TBH the only thing this would change is to make the rule look nicer because XX:00 and XX:01
The thing is that TL timestamps truncate the seconds portion of the time, so XX:YY:00 up thru XX:YY:59 all round down as XX:YY. So, the technically correct thing is what we do now: XX:59 is okay, and XX:00 is not.
Delaying the deadline by one minute doesn't actually solve anything, because now hosts would just be standing by to issue the "stop" order at XX:01 and players would simply test the limits of the later deadline anyway.
Now, if TL timestamps rounded up instead of down, then XX:00 / XX:01 would make complete sense.
On June 08 2015 07:33 Half the Sky wrote: 2 Time cycle: Oats asked me if a day could be shortened for a single day. I know you can never shorten days mid-day but could this be done the night before? I was told that changing day cycles are usually permanent.
This requires hosts to have the agreement of everyone via PM. It is permanent.
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i shouldn't be modkilled for not posting twice during d4/n4 either huehue
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I did not know extending phases was possible. I know shortening them was never permitted.
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Oatsmaster did contest that it was possible to shorten the day for one day if everyone agreed, but if that is never allowed, that's what I thought so I had disallowed it. Awesome.
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United Kingdom30774 Posts
On June 08 2015 07:33 Half the Sky wrote: Now onto the hosting/post-game comments. Several issues arose that I think feedback might be helpful for.
General acknowledgements (mea culpa/stuff that I'll change for next time) 1 Replacements do not reset votes - modkills do. This was in reference to Damdred's replacement, Oats should have started with 4 votes. It was not alignment indicative but it was pointed in Obs QT that Sandroba's thinking was clouded because of it.
2 Do not start games on holiday weekends (major holiday in many countries which I was unaware of) This was also a problem for the recently ended NSM10. I should have waited until Sunday or even after the so-called Memorial Day. Day 1 was a lot more dead than it ever should have been.
3 Setup issues - this is a tossup First, no more third parties for minis. The survivor role was universally panned, maybe for larger games it makes sense but never again for 13 players. This is not a reflection on how VA played the role, but I can understand the arguments against it regardless who drew it. Second was whether mafia should have had an untrackable GF with a wanderer already in the game. It didn't matter in this game, but could have mattered in different situations. If I had to do it again though I'd have given mafia the RB and two vanilla scum.
4 Modkills Slam and prplhz posting after the deadline - prplhz was during the night and Slam was seconds after my own prompt, not to mention Rasputin posting at 00:01 just before we declare mafia victory. LS queried on her, but I said not to modkill especially since it was before our prompt. To improve this and make more consistent - modkill after deadline rule will be consistent with the timestamp of xx:01. Therefore there is no debate regardless when a host says stop posting could be variable.
Questions for everyone
1 Vote counts - were they done often enough?
2 Time cycle: Oats asked me if a day could be shortened for a single day. I know you can never shorten days mid-day but could this be done the night before? I was told that changing day cycles are usually permanent.
3 Future games - Night 0 never flies in a mini, right? (I've never played video mafia so IDK)
4 Activity dips in the summer from what I hear - should posting requirements be raised? What has been done in the past?
5 Should I consider a closed setup or does this not matter?
There were no behaviour issues this game. Replacements - thank you for volunteering.
Anything I missed give me a shout! Anything you want to add, chime on in.
1. wasn't paying attention
2. Shortening a day results in all the following days being shortened historically, however, you are the host so whatever you decide is fine? You can always just ask the players in the game what they would prefer. You actually can shorten days mid day if everyone is agreement, I don't see the problem with that if absolutely everyone is unanimous in their decision.
3. Never night 0, it's a useless mechanic unless it's integral to your game setup but even then it just basically excludes a player from the game prematurely.
4. Nothing has been done in the past, it seems like this summer isn't too bad anyway, things are picking up. Not sure posting raised would work. I always just host my games with a 1 page minimum requirement anyway.
5. up to you, makes no difference other than adding another level of speculation to the game
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United Kingdom30774 Posts
On June 08 2015 08:25 Half the Sky wrote: I did not know extending phases was possible. I know shortening them was never permitted.
I don't think extending the phase is a good thing though, that's historically very town favoured as more discussion is always better. I personally wouldn't do it.
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On June 08 2015 08:37 Holyflare wrote:Show nested quote +On June 08 2015 08:25 Half the Sky wrote: I did not know extending phases was possible. I know shortening them was never permitted. I don't think extending the phase is a good thing though, that's historically very town favoured as more discussion is always better. I personally wouldn't do it. Maybe pause all play and resume after the holiday? not sure that's been done before though
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yeah it's been done before if everyone agrees, hts
well lol >> now i see what you mean be "poe'd herself" hts
xP i don't have as accurate a read on slam as prp thinks i do. he just remembers down under
at the same time i was townreading a scum slam in joat and i also townread 3p slam in aperture so...:/
according to his understanding he should have lynched me. he definitely should have lynched me over slam/yam who was not tracked to anyone n1 (i actually had that in my back pocket in case i had to quickly switch to prp xP)
it's kinda funny though that people in obs thought that meant slam should have lynched me over prp? i should be lynched on principle in 3-man lylo probably (first time i've made it that far as any alignment @.@)
my d3 play was flat-out bad...i didn't straight-up buss the shit out of bunnies (though i made it clear i was very suspicious of her on purpose) when i should have, and that sudden wagon switch onto ff really caught us all flat-footed. i think we woulda been okayish had bunnies not posted right after the flip or at least voted ff, but some of that i think was failed communication on my part (i wanted to switch to her before she voted ff so he didn't flip)
in all honesty, if you read the scum qt, i was playing with the pre-supposition that ff would have to be our carry. i fully expect to not make it to lylo as scum @.@ for exactly the reason hts mentioned in obs...i'm usually a n1/n2 nk barring extraneous circumstances...maybe n3. it was never my intention to be around if we started losing teammates fast like we did...so i was actively pushing scum agenda lol ><
i didn't really shift into a survival playstyle until after bunnies and ff were pinned, and even then i was trying to push ff to try to make a comeback, but i don't think he had it in him, and i don't really blame him for that. getting sandy to go for a va scum was a huge bonus i'm not gonna lie lol >< sandy had tons of cred at that time
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