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Imperial Mafia

Forum Index > TL Mafia
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Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 26 2014 09:57 GMT
#4
/in
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 28 2014 03:44 GMT
#64
Balance is a simple counting game.

For 20 people scum should win after 4 misslynches. If they got 1kp + x shot vigi, it is acceptable they can win after night 3 if they hit with all kp and townvigi shot town.

And if you like to use strong roles, I suggest some outs to prevent blues from winning games alone. Sane cop begs for an unaware miller and gf. Or withour miller/gf for sure a framer. Framer is such a beautiful role.

Doc is fine. Just make sure that scum actually can kill people. Because 1 kp is not a lot. Imo in big games scum should have 2 at least for the first 2 nights.

Doc(notification given on safe)/cop/vigi/veteran(rb + shot = ded) vs 3shot-vigi/framer/rb (notification given on rb)/goon/goon

15 vs 5
14 vs 5
11 vs 5
10 vs 5
8 vs 5
7 vs 5
5 vs 5 ( scum wins end of n3)


This is without modkills. And scum hitting everything.

If town lynches the framer first scum got rb left.
if town lynches the rb first scum got framer left.
no 2 protection roles so double stacking is an option.
if the 3 shot vigi gets lynched first scum is pretty fucked. But they shouldnt let that happen. You could argue that scum can have a 2 shot and a 1 shot vigi. I dont know if I like that.


I have no access to computer till tomorrow. Also it's almost 5 am.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 28 2014 03:47 GMT
#65
You probably want to count what happens when town actually lynches scum. And how 2 vs 1 lylo can happen. I am too tired now.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 28 2014 03:52 GMT
#67
Like count how devestating it is for scum when the cop is some lynchbait mofo and he reveals on d4 his 3 checks. If it is too devestating add a miller.

Ugh need sleep.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 28 2014 03:58 GMT
#68
On December 28 2014 12:52 Vivax wrote:
I'm no big fan of notifications, Palmar game style. It can really make the game harder for scum than it already is. Best to keep options open for fakeclaims and direct the game towards being solved by content analysis rather than setup/roles/notifications etc. and it also ensures that scum can forge creative claims, it's up to town to fall for it or not.

Yeah the doc save notification is a double punishment for scum that can or should be removed. It is a good mechanic in a game that is scum favored.

The rb notification is acceptable in this set-up. Scum got 2 ways to fuck with towns powerroles. The rb is very powerful against all the prs. But the drawback is a notification.
But this way scum can also decide not to rb and claim rb for towncred. Sweet town cred.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 28 2014 04:00 GMT
#69
Giving a free frame and free rb is just silly.
But yeah, try to estimate the cop strenght to see if rb should be silent.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2014-12-29 21:41:02
December 29 2014 21:32 GMT
#144
I think your set-up is too boring. Game is going to go on for a million years like this. You are also lacking a scum.

15 vs 6
14 vs 6
13 vs 6
12 vs 6
11 vs 6
10 vs 6
9 vs 6
8 vs 6
7 vs 6
6 vs 6 (after lynch D5)

Hmm 5 misslynches is not terrible because town needs 6 correct lynches. I have no clue how to speed it up. Vigis don't work because it just makes it harder on town.

Maybe 2 shot town vigi and 1 shot scum vigi?
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 29 2014 21:44 GMT
#145
Cuz no vigi in history of vigis shoots twice scum.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2014-12-29 22:11:45
December 29 2014 22:09 GMT
#150
16 vs 5
15 vs 5 ml
13 vs 5
13 vs 4
11 vs 4
11 vs 3
9 vs 3
8 vs 3 ml
6 vs 3
5 vs 3 ml
3 vs 3 at the end of n5 with 3 ml vs 2 correct lynches.

Not balanced.

Even with a doc save somewhere you have 4 vs 3 going into d6 and the doc needs to save again.

losing after 3 ml when you need 5 correct lynches is imbalanced. That means you need to go 2 ml and 5 correct to win. That is insane.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 29 2014 22:12 GMT
#151
On December 30 2014 06:48 TheChyz wrote:
I like the KP of scum being 2. I think it speeds up the game well enough. Maybe even 1 town vigi along with that since lynching scum perfectly would still take some time.

Town vigis don't shoot scum. Rule nr. 1 when you balance games.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 29 2014 23:01 GMT
#154
Yeah you can have 2 static kp vs 3 save roles. But this game is supposed to be low on blues.

15 vs 6 with a 2 shot town vigi and a 1 shot scum vigi is balanced I think. And the prs currently in the OP.

If the town vigi hits 2 towns scum wins after 3ml when there are no saves. (town needs 6 correct lynches)
If the town vigi hits 1 scum/1town scum wins with 4 ml when there are no saves. (town needs 5 correct lynches)
If the town vigi hits 2 scums the game ends with 5 ml when there are no saves (town needs 4 correct lynches)
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 29 2014 23:11 GMT
#156
Not really. A normal vig mostly shoots people that would be lynched otherwise, or at least are serious lynchbait. And if he doesn't... Bad luck for town if the doc doesn't save.

The town vig can always consider not shooting the second shot.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 29 2014 23:15 GMT
#158
WE ALL CAN'T BE LIKE YOU JAT.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 29 2014 23:17 GMT
#159
I shot Kush that game. And I told you people that HF was scum with him.

And I would have shot Kush n1 if MZ didn't fakeclaim vig n1.

And I am pretty sure I didn't tell people I was vigi n1. Probably n2.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 29 2014 23:20 GMT
#161
oh. In that case. What a scrub telling scum he is vig.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 30 2014 21:38 GMT
#185
ofc you can still in.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 30 2014 23:10 GMT
#189
Remove one of your cohost cuz we need +1. Also pretty nice.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2014-12-31 00:27:30
December 31 2014 00:26 GMT
#201
The game was balanced around 21 people btw.

On December 30 2014 08:01 Koshi wrote:
Yeah you can have 2 static kp vs 3 save roles. But this game is supposed to be low on blues.

15 vs 6 with a 2 shot town vigi and a 1 shot scum vigi is balanced I think. And the prs currently in the OP.

If the town vigi hits 2 towns scum wins after 3ml when there are no saves. (town needs 6 correct lynches)
If the town vigi hits 1 scum/1town scum wins with 4 ml when there are no saves. (town needs 5 correct lynches)
If the town vigi hits 2 scums the game ends with 5 ml when there are no saves (town needs 4 correct lynches)


Now with 14 vs 6 if town hits 1 scum / 1 town, town still loses with 3 ml and they need 5 correct lynches.


So... this game got a lot harder on town.

Unless you make it 15 vs 5 but I dnu how that works. Ugh counting again.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 31 2014 00:29 GMT
#207
Too many powerroles. Then scum needs to work around 5 of their own and 5 powerroles.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
December 31 2014 00:31 GMT
#213
ohyeah 6 scum. I keep saying 5.
I had a good night of sleep.
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