Imperial Mafia
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Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
For 20 people scum should win after 4 misslynches. If they got 1kp + x shot vigi, it is acceptable they can win after night 3 if they hit with all kp and townvigi shot town. And if you like to use strong roles, I suggest some outs to prevent blues from winning games alone. Sane cop begs for an unaware miller and gf. Or withour miller/gf for sure a framer. Framer is such a beautiful role. Doc is fine. Just make sure that scum actually can kill people. Because 1 kp is not a lot. Imo in big games scum should have 2 at least for the first 2 nights. Doc(notification given on safe)/cop/vigi/veteran(rb + shot = ded) vs 3shot-vigi/framer/rb (notification given on rb)/goon/goon 15 vs 5 14 vs 5 11 vs 5 10 vs 5 8 vs 5 7 vs 5 5 vs 5 ( scum wins end of n3) This is without modkills. And scum hitting everything. If town lynches the framer first scum got rb left. if town lynches the rb first scum got framer left. no 2 protection roles so double stacking is an option. if the 3 shot vigi gets lynched first scum is pretty fucked. But they shouldnt let that happen. You could argue that scum can have a 2 shot and a 1 shot vigi. I dont know if I like that. I have no access to computer till tomorrow. Also it's almost 5 am. | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
Ugh need sleep. | ||
Koshi
Belgium38797 Posts
On December 28 2014 12:52 Vivax wrote: I'm no big fan of notifications, Palmar game style. It can really make the game harder for scum than it already is. Best to keep options open for fakeclaims and direct the game towards being solved by content analysis rather than setup/roles/notifications etc. and it also ensures that scum can forge creative claims, it's up to town to fall for it or not. Yeah the doc save notification is a double punishment for scum that can or should be removed. It is a good mechanic in a game that is scum favored. The rb notification is acceptable in this set-up. Scum got 2 ways to fuck with towns powerroles. The rb is very powerful against all the prs. But the drawback is a notification. But this way scum can also decide not to rb and claim rb for towncred. Sweet town cred. | ||
Koshi
Belgium38797 Posts
But yeah, try to estimate the cop strenght to see if rb should be silent. | ||
Koshi
Belgium38797 Posts
15 vs 6 14 vs 6 13 vs 6 12 vs 6 11 vs 6 10 vs 6 9 vs 6 8 vs 6 7 vs 6 6 vs 6 (after lynch D5) Hmm 5 misslynches is not terrible because town needs 6 correct lynches. I have no clue how to speed it up. Vigis don't work because it just makes it harder on town. Maybe 2 shot town vigi and 1 shot scum vigi? | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
15 vs 5 ml 13 vs 5 13 vs 4 11 vs 4 11 vs 3 9 vs 3 8 vs 3 ml 6 vs 3 5 vs 3 ml 3 vs 3 at the end of n5 with 3 ml vs 2 correct lynches. Not balanced. Even with a doc save somewhere you have 4 vs 3 going into d6 and the doc needs to save again. losing after 3 ml when you need 5 correct lynches is imbalanced. That means you need to go 2 ml and 5 correct to win. That is insane. | ||
Koshi
Belgium38797 Posts
On December 30 2014 06:48 TheChyz wrote: I like the KP of scum being 2. I think it speeds up the game well enough. Maybe even 1 town vigi along with that since lynching scum perfectly would still take some time. Town vigis don't shoot scum. Rule nr. 1 when you balance games. | ||
Koshi
Belgium38797 Posts
15 vs 6 with a 2 shot town vigi and a 1 shot scum vigi is balanced I think. And the prs currently in the OP. If the town vigi hits 2 towns scum wins after 3ml when there are no saves. (town needs 6 correct lynches) If the town vigi hits 1 scum/1town scum wins with 4 ml when there are no saves. (town needs 5 correct lynches) If the town vigi hits 2 scums the game ends with 5 ml when there are no saves (town needs 4 correct lynches) | ||
Koshi
Belgium38797 Posts
The town vig can always consider not shooting the second shot. | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
And I would have shot Kush n1 if MZ didn't fakeclaim vig n1. And I am pretty sure I didn't tell people I was vigi n1. Probably n2. | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
On December 30 2014 08:01 Koshi wrote: Yeah you can have 2 static kp vs 3 save roles. But this game is supposed to be low on blues. 15 vs 6 with a 2 shot town vigi and a 1 shot scum vigi is balanced I think. And the prs currently in the OP. If the town vigi hits 2 towns scum wins after 3ml when there are no saves. (town needs 6 correct lynches) If the town vigi hits 1 scum/1town scum wins with 4 ml when there are no saves. (town needs 5 correct lynches) If the town vigi hits 2 scums the game ends with 5 ml when there are no saves (town needs 4 correct lynches) Now with 14 vs 6 if town hits 1 scum / 1 town, town still loses with 3 ml and they need 5 correct lynches. So... this game got a lot harder on town. Unless you make it 15 vs 5 but I dnu how that works. Ugh counting again. | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
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