![[image loading]](http://dailypicksandflicks.com/wp-content/uploads/2011/11/cute-mini-pig.jpg)
Team Melee Mini Mafia V: Newbies and Vets - Page 6
Forum Index > TL Mafia |
Koshi
Belgium38797 Posts
![]() | ||
Koshi
Belgium38797 Posts
We are really town. | ||
Koshi
Belgium38797 Posts
I GO AFK AS WELL. | ||
Koshi
Belgium38797 Posts
| ||
Koshi
Belgium38797 Posts
brb going to nominate. | ||
Koshi
Belgium38797 Posts
On July 12 2014 08:15 Eden1892 wrote: Can I lunch him This chimichanga is insufficient | ||
Koshi
Belgium38797 Posts
On July 16 2014 23:12 IAmRobik wrote: Hey Koshi, please confirm that slumlord Slendy pushed hard for those night kills ofc not. perfect nightkills. We had this in the bag if rayn had more presence. Which he has in all his games. We didn't NK to find a fucking jailor + parity cop btw. Insane set-up. | ||
Koshi
Belgium38797 Posts
On July 16 2014 23:15 kitaman27 wrote: Well assuming mafia gets a town lynch on day one there is a pool of 6 players where the power roles could live. With the rolecop, that is reduced to a pool of 5 players. If both hits go through, that's a pool of 3 players. Assuming they didn't identify the cop from the 4/7 info on day one, they would have one more shot at it on night two. If the jailer hits the cop on night one or night two, the cop would need to live until day four to produce a check, forcing them to survive another lynch and night hit. Even if a cop produces a check, with a parity check, odds are that it produces the alignment of only 1 player. If the jailer produces a successful save on night one or night two, it earns town an additional lynch, though the mafia essentially was given a night one vigilante in the form of a second kp to compensate. If mafia get lynched on day one, then I admit, they're in a really tough spot, but that's going to happen in any 9 player setup. The setup was originally ran as parity cop//doctor, which could possibly considered quite town-favored. I'd say this one was more slightly town favored, although if I had to run it again, I'd possibly make it so that a jail would roleblock the parity cop for the remainder of the game or possibly add in a miller. There are too many ways that the parity cop just outright wins the game D3. And the fact that he can claim it is the biggest profit. Not the checks. They are a nice bonus. In every world marv/Palmar/Robik/rayn need to get nightkilled N1. As soon as the doc is on anybody but these 4 you got a town favored set-up. On top of that town got a parity cop on lynchbait. Which was very well played by those 2 obviously. But in no world scum kills GB/HaruRh in a game this stacked. The setup wasn't fully town favored. But RNG fucked scumteam over. | ||
Koshi
Belgium38797 Posts
| ||
Koshi
Belgium38797 Posts
| ||
Koshi
Belgium38797 Posts
| ||
Koshi
Belgium38797 Posts
On July 16 2014 23:43 raynpelikoneet wrote: No.. OnceKing. I donät even care what happened since i posted last time in the game but OK was definitely the town MVP. He looked so ridiculously town we could not even TRY to lynch sinani who was scummy as hell. pls gooby. Eden got you lynched. On his own. He is like Koshi jr. But he did it on a scum rayn. I only get town rayn lynched. | ||
Koshi
Belgium38797 Posts
On July 16 2014 23:46 kitaman27 wrote: Also, I did RNG the setup out of the six possible setups. The numbers on the three setups are definitely slightly mafia favored. If I had to guess, the double blue roles are a bit harsher for town, than the single blue are for mafia, but no where near 25 : 75 like you claim. With a random setup like this, you have to average the possibilities for the overall balance, though ideally the parity cop//doctor one should probably be removed, which Palmar ran originally. Even that game came down to a double LYLO, rather than being won by blue actions. If I had to do the numbers, I'd probably say cop/jailer is about 40:60. I think you're over-estimating the success rate of a parity cop pulling off a meaningful d3 check, though I do admit that I would have preferred a single blue setup. If the cop is not shot, role cop'd, jailed, lynched by day three and town believes the check at a likely lylo position, you're still only dealing with 1 alignment check with a different check vs a dead player, or a same/different check from alive players where town still needs to make a decision at lylo. On not sure how the hydra factor comes into play. In the past versions of the game, I've heard town say its easier because they have someone to bounce ideas off of and I've heard mafia say its easier because each mafia player doubles their chances of being seen as the "so active he has to be town" player. It's all about who gets the roles. | ||
Koshi
Belgium38797 Posts
I was scum so we won but that was fucking hard. | ||
Koshi
Belgium38797 Posts
On July 16 2014 23:51 raynpelikoneet wrote: Also minigames are definitely townfavoured. Really really really town favoured, if you need three mislynches. There is just no room to hide for mafia in case at least SOME townies play really well. Also also hydra game makes it town favoured x2. And i always roll fucking mafia in hydra games. Annoying shit, next time there is a hydra game i am confirmed mafia and you can just lynch me. ![]() On June 30 2014 09:23 Artanis[Xp] wrote: 10v3 is standard Koshi, 4 mislynches vs 3 correct lynches is pretty normal in minis. ^ And we lost as scum in a game with this guy. | ||
Koshi
Belgium38797 Posts
| ||
Koshi
Belgium38797 Posts
| ||
Koshi
Belgium38797 Posts
Replacements should be also be done more carefully. But replacing is always better than modkill? | ||
| ||