1. gumshoe as Conquest was lynched day 1 2. raynpelikoneet, the GM 19-13 Chaos Bot Prototype MK1, was Modkilled Day 1 3. Keirathi, The Speaker of the Brown, was killed night 1 4. marvellosity, The Blood Mage, was killed night 1 5. kitaman27, The Ghost, was killed night 1 6. Foolishness, as Dr. Sy. N. Tist, was killed night 1 7. Blazinghand, as The Doctor, was killed Day 2 and Revived Day 4! 8. Syllogism, as Werner von Braun, was lynched Day 2! 9. iamperfection, as Knight Artorias, The Abysswalker, was lynched Day 2! 10. tehpoofter, the Loose Cannon Cop, was Nuked Day 2! 11. yamato77, as Johnathan Osterman, was killed Day 2! 12. Holyflare, The Dimensional Lemming, was killed Night 2! 13. Koshi, The Hand of the Cult of the Atom, was killed Night 2! 14. LSB, The Doppelganger, was killed Night 2! 15. WaveofShadow, as Fladnag the Yerg, was killed Day 4! 16. Hopeless1der, The Merchant, was killed Night 4! 17. IAmRobik, as MIRROR-MAN! CHAMPION OF REFLECTOSITY, MASTER OF THE INVERSE, AND PROTECTOR OF THE SHEENLESS, was killed Night 4! 18. Oatsmaster, as Narumas the Etihw, died Day 5! 19. Palmar, The Merchant, was killed Night 5! 20. austinmcc, The Speaker for the Cult of the Atom, was killed Night 5! 21. Dandel Ion, The Planar Egg, was killed Night 5! 22. VisceraEyes, As Death, was lynched Day 6! 23. Paperscraps, as Anastacia of Astora, was killed Night 6!
7 Players Remain
Rules:
I expect you to know the rules. You are responsible. They can be found HERE
Voting!
Voting will be done in the vote thread. You may not vote for yourself. You must vote each day Vote By typing in the format ##Vote: GreYMisT This Game is Majority lynch. This means that in order for a player to be lynched, a majority of players in the game must be voting for that player. Majority is calculated by # Players alive in the game divided by 2 plus 1. If majority is not reached at the deadline, there will be a no-lynch.
Clues: There are no clues.
PMs PMs are not allowed in this game outside of possible game mechanics.
Deadlines This game will operate on a 48 hour day/23 hour night cycle with a 1 hour resolution period at the end of each night. All votes and actions must be in PRIOR to the deadlines.
Disclaimer
This game is a heavily themed closed setup. Every effort has been made to balance this game. This is not a bastard game, as there are standardized rules and procedures I have written down for each role and its interactions. That being said balance is impossible to assure due to the sheer number and complexity of the roles involved.
This game is open to everyone to play in, with a HEAVY preference to those who have played in a game before. I Will expect you to be a presence in the thread. If you ruin my game for those playing you will be Banned from all games of mine until further notice. If you find you need a replacement due to real life, enter into a dialogue with me and we will work it out.
This will be the last “GreYMisT Game” I host for quite some time. I’d like to thank the following people escecially during my time here: GMarshal, whose flavor inspired me to start hosting. Foolishness, who has been a constant help in almost every area, and to all of my cohosts: Aperture Mafia: iGrok and Jitsu TL Mafia LV: Slo0sh Apertrue Mafia 2: Portal Edition: Hassybaby Chrono Trigger Mafia: Mementoss Doctor Who Mafia: Crossfire99 Themed Game Mafia: Hopeless1der Parallel World Mafia:iGrok and Mr. Wiggles Aperture Mafia 2: Episode 2: Crossfire99 and GMarshal
And to everyone else who I am either forgetting or has simply helped by playing in my games: thanks! This one is for you.
This is a Closed setup. However, it will be the game standard for alignment and role to be revealed on death. There will be no notifications of anything unless it is nessesary.
Kill Flavor
Certain roles and abilities will have a unique kill flavor. Everything else will either say ____ Has been lynched or ______ Has been killed.
Alignments
The following Will exist in the game:
Town: Objective - Kill all mafia, and all third parties that can’t win with town
Mafia: Objective - Outnumber the town and no third parties with competing win conditions remain. KP for Mafia is #Mafia/2 rounded up. The number of Mafia is unknown. The Mafia will require members to carry out KP
3rd parties are possible. Their win conditions are unknown.
Counters There are counters in the game that will be updated with each day and night post.
- Radiation Counters: Purpose - Unknown
-Chaos Counters: Purpose - If, at any phase change, the chaos counter is ever at 3, there will be an event that/the following day. Events will often force the town to make a difficult choice.
The Device Towering in the ruins of the laboratory lies the remains of a hulking metallic capsule. Amidst the warning symbols and signs, A large red button labeled with the words “ACTIVATION RESULTS IN CATASTROPHE” lies just within reach.
Each night, in the place of your normal action, you may choose to do one of three things regarding The Device: Press the button, Guard the device, or Disable the Device. Pressing the button will activate the device, and disabling it will result in it never being able to be activated. In order for one of those two things to happen, you must outnumber the amount of people who chose to guard the device. People guarding the device will receive the names of everyone who visited the device (including people who guarded it). Whichever group has the highest number of people actioning on the device has their action succeed.
Item Mechanics
There might be a few items in the game. It is up to you to search for them! Items can change hands in the following ways: 1. The holder is killed. The killer will then take the item(s) from the previous holder’s dead body. In the event that two people both killed the holder, The item will be randomly assigned to one of the killers. 2. The holder is lynched. The item(s) will pass on to a random player who voted for the bearer. 3. Special abilities. Some players may have the ability to steal items without using lethal force. 4. Holder gives it/them away to a target (May not use an item the night it is given away or received).
Format of Role PMs is as follows:
Welcome to Catastrophe Mafia! You areName/Name/Name/Name/Name. Some or No Flavor Text. Explanation of abilities if applicable.
On March 27 2014 04:58 VisceraEyes wrote: I thought that was free with any purchase. Nevermind, I'll save up for now.
No no, I think you misunderstand, With this scroll you can make ANY situation suck for town, no matter how badly they are currently winning. With a simple command you can eliminate town players until they are reduced to an LYLO situation. Voting patterns will be analyzed in order to best ensure that the mafia are the hardest to find.
I tend to not like hydras anyway in my game, the only reason I would allow them is if an otherwise trusted player would be unable to play otherwise, but even then I have a preference against them
I think the /in goes to Kurumi, but I'm confirming with him.
If that's the case we are indeed full! Thanks to everyone for signing up!
Me and crossfire99 are both out of town until the start of next week, So this game will start around Wednesday or Thursday depending on when we can finalize everything.
What IS relevant is that we will be starting "SOON." I predict Role PMs will go out either Wednesday or Thursday; It depends on how much I can get done tonight and tomorrow and how often my cohosts can divert from their busy lives.
Which means its time for a hype Post!
Day 0.5
Yu: "The power....."
Mysterious figure: "Our power is too great. Look at all of the waste around you. You will be dead and the Town will be none the wiser"
Yu: "You underestimate them, I may have failed this time...but they...together...they are strong!"
Yu vanishes in a flash as daylight rises
Mysterious Figure:"....... Interesting, some power seems to have rescued him, and just in time for daylight no less. But no matter. Every Night we will be back. Every night we will take more of your precioustown. And every night we will come closer
On March 30 2014 00:32 strongandbig wrote: Btw grey why is this your last game? So sad that makes me.
Missed this question. This is the last GreYMisT game I can host for some time. there is a chance I might host a themed mini before the summer is over that will have some pretty cool mechanics. But I cannot do a game like this or the Aperture games for at least a year.
The Game will officially start Wednesday. Deadlines will be a bit unfortunate for Europeans, but I need to guarantee that I will be available for action resolution.
Day 1 will be on Thursday, Apr 03 1:00am GMT (GMT+00:00)
Also, my games signal the return of italics flavor text below each role PM. Some of you will have text that is not attributed to a source, and some of it I did not try very hard on. If you can identify where the quote/flavor is from you will win nothing, but it will be pretty cool.
On April 01 2014 13:04 Tehpoofter wrote: So I'm bad with time... what is UTC? Like what is that in american? central standard time to be more specific.
Also iamperfection I will help you push the button even if it makes me lose.
If you set your TL settings to your timezone, anything in the time tags will appear in your time automatically.
On April 01 2014 12:45 GreYMisT wrote: The Game will officially start Wednesday. Deadlines will be a bit unfortunate for Europeans, but I need to guarantee that I will be available for action resolution.
Day 1 will be on Thursday, Apr 03 1:00am GMT (GMT+00:00)
On April 02 2014 03:27 Promethelax wrote: But I can buy honour and status with them. And when one has honour and status rich women want to support you, right?
Your understanding of GP is impressive for one so poor and hungry. You may have 2 of these dirty GreYMisT points that I wasn't going to use anyway.
On April 02 2014 09:16 GreYMisT wrote: PM me for links to the Obs QT
How replacement heavy are you? Should I be a replacement or obs is what I'm saying. I don't want this game ruined due to lack of replacements but I'm also interested in obs'ing. You tell me.
The OP is now updated to reflect replacement requests
Because I'm the host and get to do what I want, and because I'm impatient, I will be sending out the Role PMs shortly. Please no posting in this thread (Except for the standard ) until the daypost.
Well, what do we have here? You must be a new arrivals. Let me guess. Fate of the Undead, right? Well, you're not the first. But there's no salvation here. You'd have done better to rot in the Undead Asylum… But, too late now. Well, since you're here… Let me help you out. Find those among you with the traitorous blood. End their lives.
Oh the device? I don’t know what it does. Seems like its always been here. Perhaps it will help, or perhaps it will doom us all.
That seems to be the way of things around here now.
It is now day 1! With 30 Alive it takes 16 to lynch! The day will end in
I would like to remind everyone to play nice in my game. Those of you who are new might not know but I hold things to a pretty high standard. Feuds from other games have no place here. Attack the play, not the player.
On April 03 2014 10:01 IAmRobik wrote: I mean...he's prolly town again, but that doesn't mean that he's playing well or that he's right. He was pretty obvious town at some point in foundations too...that didn't mean that all he wanted to do all game was lynch townies
Then maybe you should stop antagonizing him, hm?
He started the game by quoting every one of my posts and saying that I'm scum for them. He's clearly just bitter about the fact that I called him out for being a d-bag last game and he's continuing the fucking feud cause he has nothing better to do with his life.
Or maybe he actualyl thinks that way and sucks at the game.
Consider this a direct warning. Attack the play, not the player. I don't want to see this again from anyone.
On April 03 2014 10:01 IAmRobik wrote: I mean...he's prolly town again, but that doesn't mean that he's playing well or that he's right. He was pretty obvious town at some point in foundations too...that didn't mean that all he wanted to do all game was lynch townies
Then maybe you should stop antagonizing him, hm?
He can't. He's too emo. Tbh, I'm just waiting for him to be modkilled at this point. I trust greymist will actually do it and not pussy out in the face of a bullying attempt like thrawn did.
This is also not appreciated. Remember why we are here guys.
If I read any more personal attacks or mindless blow ups from ANYONE I WILL start forcibly replacing and I WILL make life difficult for you here on TL mafia.
Do not test me. This is the threads final warning.
raynpelikoneet has been modkilled due to inappropriate personal attacks that both go beyond the scope of this game and the scope of what is expected here at TL Mafia. In addition to that he asked to be modkilled in multiple posts, which is against the rules of the game and has some potentially game-breaking complications for any alignment.
Raynpelikoneet's alignment will be revealed at the end of the day, along with the nightpost.
Gumshoe watched as the town gathered around him. He was the first rider, and he would be the first to die. Fitting, in a way. He tried to warn them, tried to use his powers of conquest to lead these people to a better place. He hoped to better prepare them. Now they turn, and drive him off. As the black entered his vision, he pitied them, for he knew the horrors that would come in the night.
Welcome to Catastrophe Mafia! You are Conquest. Conquer or be Conquered, that is the way of things. You have a one shot apocalyptic army you can set on a player any time after Day 1 (they will be notified). That player will die 24 hours later unless you call off the army. You can PM the mod after using your army to remove it from your target. You will be refunded with the use of your army. You win with the town.
" I looked, and there was a white horse! Its rider had a bow; a crown was given to him, and he came out conquering and to conquer"
Welcome to Catastrophe Mafia! You are the GM 19-13 Chaos Bot Prototype MK I!What is your function? Your databanks seem corrupted… You must find your creator, the Illustrious ???, in order to learn your true function and abilities. In the meantime, you may examine a player each night and learn if they are ??? or currently being visited by a robot created by him. You win with the town.
" This robot has no quotes, as it was not outfitted with a vocalization drive. Sucks."
You have found ???, but it turns out he knows nothing about you: you must have invented yourself! With your newfound determination and powers, you may invent an item each night (after clearing it with the mod), and give it to another player. You may not give an item to the same player twice until everyone alive in the game has recieved an item from you. You may not give an item to yourself. The name of this item will be announced in the daypost.
Djodref has been warned for not voting, another slight will result in forced replacement/modkill.
It is now night 1, all night actions should be sent to as many hosts as possible to better your chances. This night will last 23 hours. There will be a 1 hour action resolution period during which no other actions will be accepted, and no posts may be made in the thread. The night will end in
I will not be here for most of the action resolution period, so it is possible that this night will continue on longer than normal. I want to remind everyone that actions need to be in within the next 40 minutes, and there will be no posting in the thread after that time. I will make the daypost when I return.
Welcome to Catastrophe Mafia! You are the Speaker of the Brown! You are the esteemed leader of the brown, and ancient cult that seeks more out of the journey, and not the result. This town needs you, and you need them. The brown have had mighty sway over the noble population in the past years, and your members lay in wait. As the speaker, you direct the brown. They are out there, awaiting your orders. Each day, you may send 2 messages (via the hosts, limited to 20 words) to any two players. You may not send a message to a player twice per game. The player will be notified that they have received a “Message from the Brown”. Players you message will become inspired with the glory of the brown, and will gather together to discuss your teachings. People you message will have an improved ability to communicate with each other. They also might go insane. You are not quite sure what this means, but that might be because you are a bit crazy yourself. You also may also, twice per game at night, PM a host to put a message into the day post. You win with the town.
"Winning is not always easy. Winning with style is harder yet. Before you win a game, you must ask yourself. How do I want to win this? You want to be remembered for the fun you bring to the games and the style in which you win them." -Chezinu
Welcome to Catastrophe Mafia! You are Dr. SY N. Tist!EUREKA! As an illustrious theoretical physicist and Robotics engineer, you approach everything with a skeptical mind. As such, each night you may investigate a player and learn if their role is a “fantastical creature with powers or biology not belonging to this dimension”. If they are not you will be able to track them, as their movements are predictable.
You also have a legion of small robots that will do your bidding. Unfortunately, due to your INCOMPETENT LAB ASSISTANTS, your new bots only are able to complete their functions once, and have significant tradeoffs.
Eraser Bot Mk 0 - Target player may edit one of their posts
Conceal-O-Bot “Janitor” Class - Protect target from 1 kp. The next time that player were to have his role revealed, it is instead revealed at the end of the next phase.
Spybot - Receive targets full role PM including any hidden details regarding their role (gamebreaking information such as teammates, wincons and other things at the mods’ discretion will be redacted). You may target The Device. Frame every other player in the game.
The Exchange-o-tron “Parity” Class - Target two players and learn if they are of same or different alignments. They will be bussed with each other this night.
The Exchange-o-tron “Counter” Class - Any changes that happen from this night until the end of the next day to the radiation counter instead happen to the chaos counter, and vice versa. You will be counted as visiting The Device this night. You win with the town.
"Go my little friends! Go!"
Welcome to Catastrophe Mafia! You are the Ghost! Because your psionic powers are just what this game required. Every night you may use your powers, but beware, they cost energy! You start with 200 energy.
Lockdown: costs 25 energy. Target cannot use any items tonight.
Cloaking: costs 50 energy + 10 for every person detected. Your personal cloaking allows you to sit outside someone’s door undetected. You see anybody who visits that person. However, the longer you are forced to sit there, the more energy is drained from your cloaking device. If you run out of energy while cloaked, everybody can see you and what you’re doing (it will be revealed in the daypost that you were poking around your target’s home).
Snipe: costs 50 energy. You shoot your target with a tracking device. You can now follow his every move!
Target nuke: once per game. We got good news and bad news. The bad news is that we need intel and we didn't build any comsat stations. The good news is we have nuclear silos! You aim your laser pen at the ground and launch a nuke in the air. Because of the jackass on a megaphone that keeps announcing when you fire a nuke, everyone will drop what they are doing and run. Luckily this allows you to count the people running. You will learn the number of KP used this night. Also its a nuke so the radiation level will go up by 2.
You win with the town.
"Somebody call for an exterminator?"
Welcome to Catastrophe Mafia! You are the Blood Mage! You use the power of another’s life force to fuel your primal magics. Each night, you may target a player to drain of blood. A target who has been drained of blood will be immune to the next heal/protection ability used on them (only the heal/protection action will be prevented, not other aspects of the ability). Draining a player’s blood will earn you 1 blood charge. During the first half of the day, you may expend a blood charge to increase your voting power 1 for 1 per blood charge spent (for that day phase). If you have any number of blood charges and a heal/protection ability is prevented due to a blood drain, you will lose a blood charge. Because of antibodies or something you may not drain a player who you have previously targeted until they have had a heal/protection effect blocked due to your ability. You win with the town.
“It's a Keeper's job to remember. Even the dangerous things.”
You find a mysterious message: To my most trusted Brownies:
I am sorry for my absence from your QT, but you cannot know who I am. However, I need you to by my eyes and ears inside The Brown. Our ranks will swell, but I cannot know if everyone is a True Believer or just a pretender. It is up to you guys to wheedle out the non-believers and bring them to justice. I'm counting on you.
-Leader of the Brown
ATTENTION:
Somehow, you find yourselves transported overnight. You are now in TL Mafia LXIV, The Restart for the Day! There are new rules for this day ONLY.
You may PM each other.
It is now day 2. With 24 players alive it takes 13 to lynch. the day ends in
I have not caught up, but after reviewing past PM games on TL mafia a bit I am going to disallow the posting of PM Logs. You may paraphrase what people say to you, but you may not copy and paste sections of a conversation.
Welcome to Catastrophe Mafia! You are The Doctor! Whenever the earth is threatened, You are there to meet the darkness. You are even saving the earth in two different timelines simultaneously! Each night, when the chaos counter is below 2, you may use the power of your sonic screwdriver and TARDIS to analyze a player’s effect on the time stream. You will learn if your target has abilities related to or the power to alter Time, radiation, or chaos.
You also have the one-shot ability Time Can be Rewritten! Once per game at any time before a phase change, (Before the night or daypost), you can target a player, living or dead, and specify a time in the game (phase: day 1, night 1, ect.). You will receive a list of all actions done on that player and by that player at the time specified. You may then choose to nullify 1 of the actions done to or by that player. Action resolution will be recalculated for that time and that time only, and you will alter the timeline at the end of the next phase (For example, if you use your power to target GreYMisT before the end of day 2, the timeline will be repaired at the beginning of day 3). The Chaos counter and radiation counter will both increase by 3. Once you begin to use this ability, you will retreat into the TARDIS, and will be removed from the game. You may not vote, post in the thread, be targeted, action, or count towards the number of players still in the game. You will return to this timeline after it has been altered. You win with the town.
“Everybody knows that everybody dies. But not every day. Not today. Some days are special. Some days are so, so blessed. Some days, nobody dies at all. Now and then, every once in a very long while, every day in a million days, when the wind stands fair and the Doctor comes to call, everybody lives.” — River Song
The town garnered its first victory, at the result of heavy losses. Some think.....some think that we are too late. Let us hope that we still yet have the strength to fight this darkness.
Iamperfection, as Knight Artorias, The Abysswalker, was lynched!
Welcome to Catastrophe Mafia! You are Knight Artorias, The Abysswalker! You once fought bravely against the torrent of the abyss, but since it corrupted you and your sword you have gained its powers. Despite your wishes, all you feel is the urge to consume this world with Dark. Each night, you may use the confusing powers of the dark abyss to replace one player with another, bussdriving them. any action that would target one player will instead target the other, and vice versa. You may not use this power to target yourself.
Once per game, when you have a half majority of the players voting for you (rounded up) OR you are the final mafia remaining, You may PM the host to unleash the Wrath of the Abyss. Once you have done this, It will be announced in the thread that “Knight Artorias has awakened the power of the Abyss!”
If you manage to survive the day, You will gain the ability to immediately leap and kill a player who was voting you when you used Wrath of the Abyss After using this power, You will return as mafia to all checks, no matter what.
You win with the mafia. You may communicate with them here:
"Thou shalt see further on, an Abyss was begat of the ancient beast, and threatens to swallow the whole of Oolacile. Knight Artorias came to stop this, but such a hero has nary a murmur of Dark. Without doubt he will be swallowed by the Abyss, overcome by its utter blackness... Indeed, the Abyss may be unstoppable...
Welcome to Catastrophe Mafia! You are Werner von Braun! You build rockets, ja? You build most excellent rockets. You do notz care vere dese rockets come daun, dat eez not your department. At night you may launch wan of ze following rockets: V1, V2, V3, Titan II, or Atlas V V1: vat a panzy leetle rocket. Not efen a real rocket at all, ja?! Zis rocket vill land on somevan's head and knock him unconscious and incapable off doing ennysing at all zis cycle V2: a masterpiece off modern ingenierung! Vat ein marvel! Zis rocket vill easily flatten all of London, bwahahaha! Traurig, London is not in zis game. It vill fly around aimlessly, picking a new target every cycle. You vill be notified of its location every day. Ven you die, it veel fall out of the sky and kill its current target. V3: Nein nein nein nein nein! DaB ist also not ein rocket!!! It is just ein very big gun. I refuse to shoot guns, zey are for sissies! make somveone else shoots ziz rocket ja? (You may use this rocket at any time before the ½ of the day is done and rig the notification to show that someone else is firing it, it will do no damage) Titan II: kaboom baby! Dis is ein schones ICBM! Nuclear launch detected, jawohl!!! Nukes someone. Increases radiation by 2. Launch using ##nuke: TARGET in the thread (ziz cannot ve used day von ja?) (this cannot be used day 1) Atlas V: ve vill go to Mars, ja? Ve vill make new colony on Mars! Launches Werner von Braun and 2 persons of choice into space. This will open a QT for these 3 people. Because they are in space, their votes take a while to arrive, so they only have time to send in 1 (you and the players you send to mars may not vote switch). The Next night the ship arrives on mars. Whoops, Mars is boring and there is only space for 1 person to return to Earth. Closed voting system at night for who returns to Earth. Other 2 die like Cohaagen in Total Recall. While in route and on mars, the players may not be targeted (they can stil be lynched). You yourself cannot use your abilities while in route and on mars, becuase you need to fly the spaceship. There will be an announcement about the players launched and that they cannot be targeted.
You win with the mafia. You may communicate with them here:
"Gentlemen, you can't fight in here! This is the War Room!"
Welcome to Catastrophe Mafia! You are the Loose Cannon Cop! You will see that you get the information you need no matter what! Each night, you may either Alignment check a player who ended any previous day voting you, or use “Borderline Ethical” methods and alignment check any player, but add 1 point to the chaos and radiation counters. You also know how to juke the system and cut through the red tape. If you were to be roleblocked, the player you are investigating gets roleblocked instead. You win with the town.
"I was kind of looking forward to locking you in a cell and beating the answers out of you. I mean a crooked cop's gotta stay bent, right?"
Welcome to Catastrophe Mafia! You are Jonathan Osterman, Nuclear Scientist extraordinaire! You have two abilities: Repair watch: you have not forgotten the skills your father taught you, and can repair someone’s watch. This takes all night, during which they are stuck in time. Any action that would happen to them tonight will happen to them tomorrow night instead. Activate Intrinsic Field: the intrinsic field acts as a containment of radiation. It reduces the radiation level by 1.
There may be more to you than meets the eye! You win with the town.
"A live body and a dead body contain the same number of particles. Structurally there's no discernible difference."
The Game has returned to "normal." we have left TL Mafia LXIV and therefore out of thread communication has once again become DISALLOWED
It is now Night 2. Please send your night actions into as many hosts as possible. The night will end in . Following the end of the night, there will be a 1 hour resolution period where there will be no posting in the thread.
Welcome to Catastrophe Mafia! You are the Dimensional Lemming! For some reason, when you rip open a hole in the fabric of reality, the opposing world simply spills in. Once per game, at night, You may choose any finished game of mafia. The rules and mechanics specific to that game will also apply to this game for the following day (to the host's discretion). You win with the town.
On December 11 2012 07:13 Coagulation wrote: I kinda want to join but I hate games that have mindfucking mechanics.
Koshi, the Hand of the Cult of the Atom was killed!
Welcome to Catastrophe Mafia! You are the Hand of the Cult of the Atom! You have earned the favor of the cult, and have been given a powerful device that gives the following abilities you may use once per game during the day (only 1 per day). (+3 radiation): You travel back in time and alter events to your liking. by PMing the hosts at least 12 hours before the deadline, You may rig the votes of everyone in the game to be wherever you choose. (+1 radiation): You rewind time, causing the lynch to happen again. A double lynch will be announced in thread. You must use this power 24 hours prior to the day ending. You win with the town.
"Come forth and drink the waters of the Glow, for this ancient weapon of war is our salvation, it is the very symbol of Atom's glory!"
Welcome to Catastrophe Mafia! You are the Doppelganger! You are a master shape shifter and a practiced killer, and have ingratiated yourself with the town. You are hear on orders from the Bed of Chaos to kill and assimilate. Your primary objective is to further the catastrophe in any way possible. You have some powers to help you with your task. You may only use one power per night. 1.) Master shapeshifter, you can choose what role and alignment you return to DT checks, you can change this whenever you wish, just PM me. 2.) Mind probe- Every night you may PM me the name of a player, I will send you their full role PM. 3.) Emulation-you may assume the identity of someone else, PM me a role name or player name at night, for the next day and night you will gain copied versions of their powers, which may work differently (in particular any KP they may have will *not* be usable by you), you will also return that role to any detectives checking you. 4.) Chaotic Favor- you have a single favor from the bed of chaos at your disposal, PM me what you would like for the favor to be, in 20 words or less, it may not be used to find out a player name from a role or to kill another player, if the favor is unreasonable the queen will decline it and you will lose this power, otherwise the favor will be granted, you *may* use this power after death, and at that point all its other restrictions are removed. If by some means you return to life then the restrictions are replaced (Chaos loves misinterpreting favors so be careful of what you ask for) 5.) Master thief- at dawn you may attempt to steal an item from a player, if they have anything there is a 50% chance you steal it from them, if there is more than one item then the item stolen will be rnged.
You win with the mafia. You may communicate with them here:
" This grayish humanoid creature seems almost unfinished, with a narrow head, gaunt limbs, and a sinister, noseless face." -The Pathfinder Bestiary
The Fountain of Order And Life (F. O. A. L.) has been invented!
The Ankh of Reincarnation has been invented!
It is now Day 3! with 16 alive it takes 9 to lynch! the day will end in
The first person lynched becomes the spectre. The spectre may not post in the thread or communicate with any player. Each night the spectre can track 1 person and see the exact action taken by that player. The Spectre has exactly one vote and may not unvote. Once he has placed his vote (or at the end of the 3rd day), the Spectre dissipates and travels to the great beyond.
It is now Night 3! Be sure to send in all night actions to as many hosts as possible. Night will end in . There will be a 1 hour resolution period after the deadline where there will be no posting or changing night actions.
I'm sure people saw when I wrote this, but I just want to make sure and remind everyone that the PM game left on Night 2. This game has returned to its normal rule set disallowing PM's.
It is now Day 4, with 16 people alive it takes 9 to lynch. The day will end in
ATTENTION!
I (GreYMisT) Will have limited access to my computer for the next handful of days due to laser eye surgery stuff. All questions should be directed to Acrofales and Crossfire99. You should not expect an answer from me, though it may happen. Who knows.
Hey everyone, I'm feeling well enough to start looking at my computer again. When I get a chance the OP will be updated. My thanks to everyone for their patience and cooperation, and thanks to my cohosts for their tremendous help.
As the hordes of cat beasts swarmed across liquidia and marched to the device, one man stood in their path. Strongandbig, screamed, "FOR THE NATIONS" as his hand slammed down towards the button, however his hand was stayed by Killing. "Not now, not even such measures can save us from that..." They both looked up to see the leader of the beasts, Sandroba riding his Catastrophic Cats. His deep lungs bellowed a laugh: "You fools, don't you see!? Your blindness has lead to your doom!"
Just as he was about to use his Dragon-bane Blade to strike them both down, a lone figure approched. Nay! It was two! Geript and VayneAuthority came galloping down the road on hellish steeds. "NOW" they shouted as JustanotherTownie jumped out from between them, propelled by apocalyptic horseman magic, and delivered the killing shot to the skull of the demon. Powerful relics fell to the ground and Amiko, in raggy clothing, ran out from a box and grabbed them all laughing gleefully.
All was once again normal in the town of Liquidia. Except for the cats. And you know, the destruction...Yea.
Sandroba, The Dragon-Slaying Powerdemon, Was killed!
Town Is Victorious!
Hopeless1der, The Merchant, has achieved a special Capitalist Victory!
Geript, as Famine, survived until the endgame!
VayneAuthority, as War, survived until the endgame!
Strongandbig, as Yu Narukami, survived until the endgame!
Killing, The Paranormal Investigator, survived until the endgame!
Amiko, the Hoarder, has achieved his wincondition and is victorious!
JustanotherTownie, The Ironically Sociopathic Psychiatrist, has achieved his wincondition and is victorious!
Welcome to Catastrophe Mafia! You are The Dragon-Slaying Powerdemon! Ahhh, the sweet smell of dragon dung. Your prey is close! Somewhere in this game there is the egg stink of a nearly hatched dragon, sowing chaos with its great psychic energies! Of course, that’s the part of dragons you love most. Chaos. It’s almost a pity when you kill them. You have the following abilities you may use at night (unless otherwise specified):
Consume chaos: you power up. This reduces the chaos counter by 1. If the chaos counter is 0, you cannot consume chaos.
Powering up gives you more abilities.
Track the tracker: as a master dragonstalker you are capable of setting traps for inquisitive people poking their nose into your business. However, it gets a bit out of hand sometimes. If you are investigated they will be given a rather horrendous horror story of what you did to them (most of it true). This won’t tell them anything useful about you, but they may be scared into thinking you had something to do with all the evil in the universe (which, lets face it, isn’t too far from the truth either).
You win with the mafia. You may communicate with them here:
"When there are no more dragons to slay, how will you make a living, knight?"
Welcome to Catastrophe Mafia! You are Yu Narukami! As one of the weilder’s of the wildcard, you have acess to many of the major arcana. You use these arcana to fuse and summon Personas to aid you. You lost your friends as you fell into the TV world, and have stumbled upon a land in strife. You see an army of shadows, and know that you must stand in your way. Your friends, even though they are not physically here, will help you with their social links and arcana. You have access to 9 major arcana tarot cards, each has an ability/effect. Each night you may target one player. You may use any number of cards on that target. You only have 1 copy of each card.
The Wheel of Fortune - Abilities used on your target cannot be prevented (KP cannot be blocked by medic protect, powers used on them cannot be roleblocked, busdrives will fail, ect.) The Priestess - Reduce your voting power to 0 for the next day (you must still vote) Learn the current number of items and total number of 1 shot abilities that the target player has. The Emperor - Your Target is roleblocked The Magician - You are unaffected by your target this night The Lovers - Your target and whoever he targeted become lovers this night The Chariot - Your targets abilities are all redirected towards you The Star - Your target is protected from 1 kp Death - Your target will gain, for the next day and night only, the role of the most recently lynched player. The Fool - You and your target begin the day with ½ of majority of votes (rounded up).
You win with the town.
"Anyone can do it. As long as they open their eyes and look around, they'll see it. They'll see the truth!" —Yu Narukami
Welcome to Catastrophe Mafia! You are the Paranormal Investigator! You use your knowledge of grainy photographic technology to correctly identify the paranomal elements that beset the world. You may visit a player every night. You will learn if this player’s role is not of this world, and you will learn what type (eg: wizard, demon, dragon, fairy, pokemon, digimon, alien, zombie, vampire, witch, angel, etc.) if you are ever visited by or visit a ghost, you will learn who it was and you will learn their role name. You have seen evidence that a spectre might be arriving soon. If the spectre visits you, it will instantly dissapate.
Once per game, you may use your paranormal equipment to seal the fate of target player by typing into the thread ##But the Future Refused to change: Player Name (not usable on day 1). The chaos counter will be reset to 0, and it will not increase until the next day. The player you declared will have the results of all of his actions delayed until the chaos counter reaches 3. You win with the town.
"You're one of those skeptics, aren't you? Always questioning, always picking away at my theories! One day you'll see that–"
Welcome to Catastrophe Mafia! You are War As war, you know how to orchestrate glorious combat. Once per game (in the first half of the day), you may select a number of players equal to the chaos counter at the start of the day. These players, in addition to yourself, are the only players eligible to be lynched that day. You win with the town.
" Out came another horse, bright red; its rider was permitted to take peace from the earth, so that people would slaughter one another; and was given a great sword."
Welcome to Catastrophe Mafia! You are Famine! Each night, you may target a player and roleblock them, preventing them from using all abilities or items. That player will have his items randomly distributed amongst the players targeting him, and the player he targeted. You win with the town.
I looked, and there was a black horse! Its rider held a pair of scales in his hand, and I heard what seemed to be a voice in the midst of the four living creatures saying, "A quart of wheat for a day's pay, and three quarts of barley for a day's pay"
Welcome to Catastrophe Mafia! You are the Ironically Sociopathic Psychiatrist! At the start of each night, you are told who in the game is insane/capable of causing insanity (you will know what number of people in the list can cause insanity, but you will not know who). You have 1 kp a night and are victorious and removed from the thread when there are no insane people at any point.
"Tonights the night”
Welcome to Catastrophe Mafia! You are The Hoarder You have found 1 bullet Proof vest, which you may use at night to medic protect yourself. Gaining an item has made you feel very important, so you have forgone everything and have made that your mission! You Win the game if you survives with 5 or more items in your possession. Each night, you may stalk someone to see if they hold an item. you will learn the item’s name. If it is possible, through the item transfer mechanics, for you to obtain an item, you is guaranteed to get that item. you also have a one shot ability to disable all item usage for 1 night, and swap them amongst all people currently holding an item, 1 for 1.
"When the world ended, so much was lost among the blood and shit and debris of a dying world in its last spasms of life. Some say it was a tragedy; some say it made us stronger. Fuck them. You know what I say? Finders keepers." -"The Hoarder" class playbook from Apocaylpse World
I would like to thank my tremendous cohosts, who not only had a valuable part in creating this game, but who really stepped up and helped out when I was unable to even answer their own questions due to my eye surgery. I would recommend any of these as valued hosts and cohosts for any game.
Also a big THANK YOU to everyone who has made my games as popular as they are. In a time where large games are suffering you all filled my game quickly. I'm very grateful that you all have this expectation of the content I produce.
Even though this game did not have a flashy, nail biter, of an ending, I am content with it. There are things that I would do better if I can do role creation over again, but there is never a game where I don't say that. I am happy to end on this note, at least for now.
Thanks again for playing! Until I return with another one of these games,
A lot of roles in this game, and its initial design philosophy, was to have extremely specific roles that work well against certain types of play. Killing's role is a good example. While at face value it seems fluff and useless, it almost shuts down scum fake claims completely, and allows him to tell if people are at least lying about their role name without making him a rolecop, which I felt to be too powerful. He and foolishness, if he had lived, could use their combined investigation powers to determine a lot about a player. If killing learns a player is normal, he could communicate that to foolishness, who could track him due to being logical.
In addition, targeting LSB when he did almost averted disater. Had he survived that day, he was going to copy Oatsmaster's role and use the Voice of Curinir ability.
And now more stuff: that is somewhere in the document but im just going to put it here.
The Secret role of Dandel Ion, accessible when all the items he gave away were used (he was one item away for a lot of the game):
The Planar Dragon, Manipulator of Chaos and Herald of the Catastrophe: There will be an announcement when this occurs “A New Power has Risen, True Chaos Comes, A Dragon is Born.”
Every other night he may predict the number the chaos counter will be at in the following day (0-3) whatever number he predicts, the chaos counter will be at the next following day. If he is wrong twice, his role name will be publicly outted in the thread, he will lose his powers, and the town will be notified that events can no longer occur. If this occurs his new win condition will be to survive 2 days. he will be removed from the game after the lynch of the second day. If he guesses correctly, He will gain one of the 5 powers he had as an egg as a one shot ability.
He has the power to gain the role of a previously dead player for use that night. Once he has targeted a dead player, he cannot target him again. This will raise chaos by 1.
The Planar Dragon wins and is removed from the game when there have been 5 events (this counts retroactively). This is a special “Master of Ceremonies” Victory. The Planar Dragon also wins if he survives until the end game
And the secret role of Yamato77:
[mod note: when radiation is 5 or higher, Jonathan Osterman is killed. If he is killed in this manner, he is resurrected 12 hours later as: Dr. Manhattan It took you a while to recreate yourself, but now that you have, you have SUPERPOWERS! Beware, though. Each use of your powers will increase radiation levels. Also, you have a fortress of solitude on Mars that you visit quite often. If there happens to be anybody else on Mars, you can talk with them. In addition, you are Immortal, or at least, somewhat: it takes two shots to kill you. However, you have lost your humanity and are apathetic to all their petty causes. You have no vote. Instead, you choose someone at night and the next day your vote follows his.
Teleport: now you’re here, now you’re not. Nobody can get a close look at you: you are immune to any investigative roles tonight.
Death ray: you shoot death rays out of your EYES at everybody in your vicinity! This just happens to be the guy you were following all day. The person whose vote you followed will be atomized (aka killed).
As long as the Planar Dragon existed in the game, events could still occur.
As long as the Device remained active, the chaos counter went up by 1 at the start of each day.
BTW here is what the device did:
If the device is disabled the radiation will drop to 0 and the chaos counter will decrease by 1
ITEM GET! If the device is activated, the Memory Foam will be released and randomly given to a person who pressed the button. The Memory Foam records the DNA of everyone who pressed the button throughout the game. If a player pressed the button, his/her basic ability (not restricted by shot #) will be recorded and able to be used ONCE by the wielder of the Memory Foam. The Memory Foam will only record names of abilities and their targeting requirements. The user will know what ability was used after it has been done.
Yu Narukami and The Doctor are my two favorite roles from this game I think. There are always a few that my cohosts just leave me to and don't even bother messing with, and that was both of these. The possible combinations of the different cards that Yu could bust out (If i run it again I would remove some restrictions from them) and the badassary of The Doctor are just too good to pass up
An additional thing even LSB didnt know. Now I have talked about doing this before, and it has undergone extensive testing. His Chaotic favor ability allows him to ask for any 1 favor. What I would do is input his exact wording into cleverbot, and then simply input "Why?" until it gave me either a yes, no, or something that is obviously a power that could be used in mafia. This was the conversation generated about stopping Blazinghand from being resurrected.
User: I ask the timeline to change so that WaveofShadow does not use the invention on N3.
On April 22 2014 10:16 GreYMisT wrote: Yu Narukami and The Doctor are my two favorite roles from this game I think. There are always a few that my cohosts just leave me to and don't even bother messing with, and that was both of these. The possible combinations of the different cards that Yu could bust out (If i run it again I would remove some restrictions from them) and the badassary of The Doctor are just too good to pass up
Could you explain what exactly you had in mind for the "war" role as a town sided figure? It just seems like a completely narcissistic ability that is anti-town and doesn't do anything. Now if it excluded myself from the lynch, then that would be a totally different story.
I have used a role like yours before as both town and scum (Cyrus). You are essentially a Safety net and I'm surprised that your ability did not need to get used. basically you operate as a day vigilante on a day where you believe that the town is unfocused and will misslynch. Your role in that way rewards the town for keeping chaos low, which it should try to do anyway. Including you in the lynch options makes the role better, because it would seem like a more mafia favored role if you were preventing yourself from being lynched. By including yourself, I allow you an argument for your towniness.
On April 22 2014 10:24 justanothertownie wrote: I am sorry for shooting Keirathi but it had to be done. If sandro and marv hadn't been that obvious with their qt I would not have known exactly who to shoot.
You are lucky SnB didnt need to have the ring activated on him. If it did then you would not have won, as he would have become insane.
On April 22 2014 11:52 Killing wrote: So wait, was there any difference between blue and green?
In every themed game I have hosted after my first I always color random tonwies either blue or green to punish people using the wording and style of word PMs as ways to confirm people. I thought it was just common knowledge that I did this all the time, So I was surprised to see a portion of the day devoted to it.
On April 22 2014 11:07 justanothertownie wrote: Wtf happened with the ruby?
Still confused!
Foolishness's protection on sandroba was still active. It gives his target an extra life, but only if he doesnt already have one. You did indeed shoot sandroba, he just lost his extra life given by foolish. Becuase this was not a vet stack he began play with, he was not notified of losing it.
On April 22 2014 22:17 strongandbig wrote: Oh also if foolishness protected sandroba doesn't that mean he should've been janitored for a cycle? Greymist should totally just have noflipped sandroba and made us play out the extra cycle :p I would've been mad but it would've been so funny.
On April 22 2014 10:52 strongandbig wrote: My role was awesome, greymist I wanted something to happen when I used all nine powers but that was asking a bit much :p
The lovers should work like I asked though, if someone has an ability that hits multiple targets then all of them should be lovers
What do you think of the combos I used? (I feel like it was pretty good except for the part with sandro being town)
@gm, bump
I'm interested in what else you thought of that could be done by comboing those powers
Also I can't believe no one else pushed the button with me after my inspirational speech
It depends on actions that are being taken, but one of the ones I thought of:
Chariot + Lovers + Magician will make your target target you, make both of you lovers, and then make your target unable to affect you. After that you can use all the good cards on your target and basically have them work on yourself. so you could for example have
Chariot + Lovers + Magician + Death
This will result in your target not actioning and yourself gaining the role of the most recently lynched player.
You could also get creative. This one is more just excessive than anything, But it could work in a scenario when you have a obvious mafia, but no NK power at night. Target the Mafia with
Chariot + Lovers + Magician + Star + Wheel of Fortune.
This will cause your target to target you, both of you to become lovers, both gain protection from 1kp, and have your target not able to affect you. If your target is shooting, he will kill himself and you will survive due to the wheel of fortune making the protection not protect both of you from the shot and the magician making so he can't affect you (The Magician is basically the one thing that overrides the Wheel of Fortune card text).
On April 23 2014 02:13 kitaman27 wrote: Did you happen to record day/night actions anywhere? I don't see them in the spreadsheet,
They are there, I freeze the columns so its easier to read for me, but that seems to be an issue for some people so i'll fix it.
Also VE I think if you had been more of a presence at all this game your arguments now would hold more weight, but you really were not very active with the town, at least not from my perspective. I would lynch a VE that looks like that 100% of the time, if not right away. Understand that even though you were not lynched instantly, there were far more obvious scum to be taken care of first.
On April 23 2014 02:13 kitaman27 wrote: Did you happen to record day/night actions anywhere? I don't see them in the spreadsheet,
They are there, I freeze the columns so its easier to read for me, but that seems to be an issue for some people so i'll fix it.
Also VE I think if you had been more of a presence at all this game your arguments now would hold more weight, but you really were not very active with the town, at least not from my perspective. I would lynch a VE that looks like that 100% of the time, if not right away. Understand that even though you were not lynched instantly, there were far more obvious scum to be taken care of first.
The going sentiment is that I "claimed scum". It doesn't get any more obvious than "claimed scum" man, and that's what is being said I did. I did no such thing, and I don't care if you would meta lynch me based on activity. You weren't in the game either GreY. <3
Frankly I don't care if my arguments "have weight". The fact is that in spite of how "obvious" everyone says I was, I wasn't lynched until D6, being survived only by the town-circle-infiltrator. This is WITHOUT a scumteam voting with me and making moves to keep me alive. The facts have all the weight I could ever require.
Town did no lynch twice trying to kill someone who did "claim" scum, and Iamp/syllo were far better targets than you. So to be honest, surviving until day 6 really doesn't mean as much as it would normally.
On April 23 2014 01:19 VisceraEyes wrote: I didn't "basically claim scum" you dicks, it took the guy who was tunneling me all game long to lynch me with a mayor vote. I was town enough to survive a majority lynch if I had to. Anyone saying I "claimed scum" is wrong and should feel bad.
This sentiment is what people are getting on I think.
On April 23 2014 03:47 VisceraEyes wrote: I'm not saying it was good play GreY, I'm saying it wasn't terribad play in which I claimed scum.
e: Like, I'm only in here defending myself because of the going sentiment that I played awfully. You in here arguing that I played awfully is laughable considering YOU designed my role. Don't even get me STARTED on my role GreY.
You had the power to investigate people to find your mafia teammates, could not be night killed so mafia could not accidentally kill you, and could give your mafia friends your choice of: A roleblock/item block that gave items to its user (potentially), A mechanic to reduce lynch options, and an extra KP (delayed). And you began the game having infiltrated a mason chat.
Also a minor 2 points that are simply curiosites based on things you are saying, I'm not trying to insinuate anything based on these.
Often in my games I have a anti-town role that is bullet proof. That might be just me though, I almost never have unkillable town. And Death was actually a role I had Acro create. I looked it over and tweaked it but its a role HE designed, not me.
On April 23 2014 00:33 syllogism wrote: We didn't actually know that. I think hosts shouldn't allow town to make such built-in anti-mafia mechanics into their inventions. Just getting hands on the invention is extremely difficult.
Well, it's not as if prince of darkness has any use for town. You got one invention each. Under other circumstances it's quite possible neither of the inventions would've been allowed, but as it is, we allowed them both.
Town had 3 potential inventors though and the odds of mafia ever inventing anything in this setup were dismal. I'm not sure if I agree with the notion of allowing or disallowing inventions based on what is going on in the game.
Weirdly enough I think it depends on the invention. The Ankh was allowed because its power exists in other games "Prince of darkness" from PYP fame. While in this game its power was hidden behind a name, I judged that was not enough of a buff to make the invention overpowered. The F.O.A.L, on the other hand was interesting. I almost did not allow it but I considered that its restrictions that made it beneficial were also a double edge sword. Even if I ignore the way the game was going (sandroba was part of the circle creating the invention and likely knew of its restrictions, thus knew he could kill amiko or austin and have them revived) the invention had to take place after all other actions, meaning that its holder could be killed and thus lose the invention as the invention would never have been activated.
I would have to think more on this last point, and have a whole discussion with my cohosts about resolution of actions looking to how I resolved things previously in regards to items. The take away here I think is to really nail down what constitutes a "guaranteed action that will happen even if you die. In this case I would probably (I say probably because I didnt have to do it in the game and thus did not have to put thought into it) rule that the specific description: "When used at night, after all other night actions have been resolved, ..." means that it needs to be activated after all other actions are used. Thus a player who is shot who also tries to activate the F.O.A.L. cannot do so, as dead players cannot activate items.
On April 23 2014 06:10 syllogism wrote: I wasn't complaining about overpowered roles, just making the point that it seems unfair to say that mafia and town both got to make an invention that was near useless to the other faction. For mafia to make an invention the town had to make pretty crucial mistakes. Furthermore, the mafia inventor has to deal with suspicion arising from the fact town didn't for whatever reason get to benefit from it (it got lost, I swear!), while the town inventor gets town cred.
That's a fair point, and there could probably stand to be a post or some media put out regarding how to handle inventions in game. They are very fun and dynamic, but really hard to identify, in a 24 hour period, all the potential setbacks of an invention. Specifically with regards the the F.O.A.L., in the future I would probably recommend to all hosts that they disallow inventions that utilize player names as criteria.
On April 24 2014 07:54 Tehpoofter wrote: I'm curious greymist after reading Robik's Role. It seems like whatever happened to the person he was saving would be inverted on him. (I may be misreading) but would it have had a negative effect on Robik of his protection target had gotten medic saved by someone else the same night?
If Robik targeted you and you were also targeted by a protection role, Robik would be dealt 1 KP and die.