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On April 22 2014 10:24 justanothertownie wrote: I am sorry for shooting Keirathi but it had to be done. If sandro and marv hadn't been that obvious with their qt I would not have known exactly who to shoot.
You are lucky SnB didnt need to have the ring activated on him. If it did then you would not have won, as he would have become insane.
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On April 22 2014 10:32 WaveofShadow wrote:Show nested quote +On April 22 2014 10:30 geript wrote: Also.... Fuck you Wubby for trying to get me dead. :D You were a decent size question mark and that horseshit disucssion didn't help.  Besides by the time Oats killed me I was OK with you. So greymist... From scum QT: Show nested quote + Flips will not contain game breaking info, nor will it contain any reference to another role being present in the game specifically. And yet VE's flip revealed the horsemen being town...?
It didnt say they are town, just a different alignment.
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On April 22 2014 11:52 Killing wrote: So wait, was there any difference between blue and green?
In every themed game I have hosted after my first I always color random tonwies either blue or green to punish people using the wording and style of word PMs as ways to confirm people. I thought it was just common knowledge that I did this all the time, So I was surprised to see a portion of the day devoted to it.
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On April 22 2014 21:32 justanothertownie wrote:Still confused!
Foolishness's protection on sandroba was still active. It gives his target an extra life, but only if he doesnt already have one. You did indeed shoot sandroba, he just lost his extra life given by foolish. Becuase this was not a vet stack he began play with, he was not notified of losing it.
On April 22 2014 22:17 strongandbig wrote: Oh also if foolishness protected sandroba doesn't that mean he should've been janitored for a cycle? Greymist should totally just have noflipped sandroba and made us play out the extra cycle :p I would've been mad but it would've been so funny.
I considered doing something with this.
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On April 22 2014 23:23 strongandbig wrote:Show nested quote +On April 22 2014 10:52 strongandbig wrote:My role was awesome, greymist I wanted something to happen when I used all nine powers but that was asking a bit much :p The lovers should work like I asked though, if someone has an ability that hits multiple targets then all of them should be lovers  What do you think of the combos I used? (I feel like it was pretty good except for the part with sandro being town) @gm, bump I'm interested in what else you thought of that could be done by comboing those powers Also I can't believe no one else pushed the button with me after my inspirational speech
It depends on actions that are being taken, but one of the ones I thought of:
Chariot + Lovers + Magician will make your target target you, make both of you lovers, and then make your target unable to affect you. After that you can use all the good cards on your target and basically have them work on yourself. so you could for example have
Chariot + Lovers + Magician + Death
This will result in your target not actioning and yourself gaining the role of the most recently lynched player.
You could also get creative. This one is more just excessive than anything, But it could work in a scenario when you have a obvious mafia, but no NK power at night. Target the Mafia with
Chariot + Lovers + Magician + Star + Wheel of Fortune.
This will cause your target to target you, both of you to become lovers, both gain protection from 1kp, and have your target not able to affect you. If your target is shooting, he will kill himself and you will survive due to the wheel of fortune making the protection not protect both of you from the shot and the magician making so he can't affect you (The Magician is basically the one thing that overrides the Wheel of Fortune card text).
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On April 23 2014 02:13 kitaman27 wrote: Did you happen to record day/night actions anywhere? I don't see them in the spreadsheet,
They are there, I freeze the columns so its easier to read for me, but that seems to be an issue for some people so i'll fix it.
Also VE I think if you had been more of a presence at all this game your arguments now would hold more weight, but you really were not very active with the town, at least not from my perspective. I would lynch a VE that looks like that 100% of the time, if not right away. Understand that even though you were not lynched instantly, there were far more obvious scum to be taken care of first.
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On April 23 2014 03:42 VisceraEyes wrote:Show nested quote +On April 23 2014 02:49 GreYMisT wrote:On April 23 2014 02:13 kitaman27 wrote: Did you happen to record day/night actions anywhere? I don't see them in the spreadsheet, They are there, I freeze the columns so its easier to read for me, but that seems to be an issue for some people so i'll fix it. Also VE I think if you had been more of a presence at all this game your arguments now would hold more weight, but you really were not very active with the town, at least not from my perspective. I would lynch a VE that looks like that 100% of the time, if not right away. Understand that even though you were not lynched instantly, there were far more obvious scum to be taken care of first. The going sentiment is that I "claimed scum". It doesn't get any more obvious than "claimed scum" man, and that's what is being said I did. I did no such thing, and I don't care if you would meta lynch me based on activity. You weren't in the game either GreY. <3 Frankly I don't care if my arguments "have weight". The fact is that in spite of how "obvious" everyone says I was, I wasn't lynched until D6, being survived only by the town-circle-infiltrator. This is WITHOUT a scumteam voting with me and making moves to keep me alive. The facts have all the weight I could ever require.
Town did no lynch twice trying to kill someone who did "claim" scum, and Iamp/syllo were far better targets than you. So to be honest, surviving until day 6 really doesn't mean as much as it would normally.
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On April 23 2014 03:45 VisceraEyes wrote: I just fail to understand how any of that means my play was any worse.
It doesnt mean you played worse, it just means that you cannot use your survival as an accurate basis of good scum play.
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On April 23 2014 01:19 VisceraEyes wrote: I didn't "basically claim scum" you dicks, it took the guy who was tunneling me all game long to lynch me with a mayor vote. I was town enough to survive a majority lynch if I had to. Anyone saying I "claimed scum" is wrong and should feel bad.
This sentiment is what people are getting on I think.
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On April 23 2014 03:47 VisceraEyes wrote: I'm not saying it was good play GreY, I'm saying it wasn't terribad play in which I claimed scum.
e: Like, I'm only in here defending myself because of the going sentiment that I played awfully. You in here arguing that I played awfully is laughable considering YOU designed my role. Don't even get me STARTED on my role GreY.
You had the power to investigate people to find your mafia teammates, could not be night killed so mafia could not accidentally kill you, and could give your mafia friends your choice of: A roleblock/item block that gave items to its user (potentially), A mechanic to reduce lynch options, and an extra KP (delayed). And you began the game having infiltrated a mason chat.
What would you like to discuss?
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On April 23 2014 03:55 VisceraEyes wrote: Nothing GreY. You're right, I'm wrong.
I don't think you played terribly, perhaps I misunderstood some of the things you were saying. Don't be like this tough.
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Also a minor 2 points that are simply curiosites based on things you are saying, I'm not trying to insinuate anything based on these.
Often in my games I have a anti-town role that is bullet proof. That might be just me though, I almost never have unkillable town. And Death was actually a role I had Acro create. I looked it over and tweaked it but its a role HE designed, not me.
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On April 23 2014 05:49 syllogism wrote:Show nested quote +On April 23 2014 05:46 Acrofales wrote:On April 23 2014 00:33 syllogism wrote: We didn't actually know that. I think hosts shouldn't allow town to make such built-in anti-mafia mechanics into their inventions. Just getting hands on the invention is extremely difficult. Well, it's not as if prince of darkness has any use for town. You got one invention each. Under other circumstances it's quite possible neither of the inventions would've been allowed, but as it is, we allowed them both. Town had 3 potential inventors though and the odds of mafia ever inventing anything in this setup were dismal. I'm not sure if I agree with the notion of allowing or disallowing inventions based on what is going on in the game.
Weirdly enough I think it depends on the invention. The Ankh was allowed because its power exists in other games "Prince of darkness" from PYP fame. While in this game its power was hidden behind a name, I judged that was not enough of a buff to make the invention overpowered. The F.O.A.L, on the other hand was interesting. I almost did not allow it but I considered that its restrictions that made it beneficial were also a double edge sword. Even if I ignore the way the game was going (sandroba was part of the circle creating the invention and likely knew of its restrictions, thus knew he could kill amiko or austin and have them revived) the invention had to take place after all other actions, meaning that its holder could be killed and thus lose the invention as the invention would never have been activated.
I would have to think more on this last point, and have a whole discussion with my cohosts about resolution of actions looking to how I resolved things previously in regards to items. The take away here I think is to really nail down what constitutes a "guaranteed action that will happen even if you die. In this case I would probably (I say probably because I didnt have to do it in the game and thus did not have to put thought into it) rule that the specific description: "When used at night, after all other night actions have been resolved, ..." means that it needs to be activated after all other actions are used. Thus a player who is shot who also tries to activate the F.O.A.L. cannot do so, as dead players cannot activate items.
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On April 23 2014 06:10 syllogism wrote: I wasn't complaining about overpowered roles, just making the point that it seems unfair to say that mafia and town both got to make an invention that was near useless to the other faction. For mafia to make an invention the town had to make pretty crucial mistakes. Furthermore, the mafia inventor has to deal with suspicion arising from the fact town didn't for whatever reason get to benefit from it (it got lost, I swear!), while the town inventor gets town cred.
That's a fair point, and there could probably stand to be a post or some media put out regarding how to handle inventions in game. They are very fun and dynamic, but really hard to identify, in a 24 hour period, all the potential setbacks of an invention. Specifically with regards the the F.O.A.L., in the future I would probably recommend to all hosts that they disallow inventions that utilize player names as criteria.
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On April 23 2014 14:47 Keirathi wrote: So GreY, what would have happened if I recruited JAT? Would he have had to kill himself? :p
He wouldn't be able to be recruited
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On April 24 2014 07:54 Tehpoofter wrote: I'm curious greymist after reading Robik's Role. It seems like whatever happened to the person he was saving would be inverted on him. (I may be misreading) but would it have had a negative effect on Robik of his protection target had gotten medic saved by someone else the same night?
If Robik targeted you and you were also targeted by a protection role, Robik would be dealt 1 KP and die.
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