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On April 10 2014 04:32 Tehpoofter wrote:Show nested quote +On April 10 2014 04:03 Hopeless1der wrote:On April 10 2014 04:00 Tehpoofter wrote:On April 10 2014 03:36 Hopeless1der wrote: I leave this game in austin's capable beak. Roleblock thrawn and hope kp is not factional. Good luck, I wont bother doing anything else. I hope this is a mafia surrender you'd like that wouldnt you. If I find out you are scum, "excuses" are my new policy lynch. Of course I'd like it if you surrendered as mafia lol. And I'm really sick but that shouldn't affect your read either way. Yes it should because the assumption is that you got sick and thus your ability to play went to hell. If you were not sick, you'd be held to a much higher standard but now we all feel slightly guilty for calling you scummy for inactivity when you have a pretty good excuse.
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On April 10 2014 05:13 Amiko wrote: Feeling ok about this and unlikely to change. Somewhat reassuring that hopeless trusts austin to win the game after austin votes for him (if hopeless sees austin as mis-reading him, I would think hopeless would have less confidence).
@Hopeless1der: I think only question I have: you feel pretty certain scum is more likely to be thrawn than tehpoofter? I know I asked you to focus on thrawn the other day, I'm just wondering if you feel that way independently.
(If you are scum it's okay if you ignore this; I don't think my vote will move unless someone claims scum, but it's a comment I'd like to have if you flip town and we do end up with another day) You're literally all voting for me. Am I supposed to assume scum will inevitably win because you read me incorrectly? What the hell.
Before your exercise (and my flaring up at thrawn about LXIII) I would have said thrawn is almost confirmed town off activity alone, but hadn't considered content. I feel better about thrawn being scum than poof, especially how poof calls us dicks for considering nuking him feels jovial and not at all scummy.
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I feel like this setup was pretty heavily scum favored, especially since it started with a super-OP initial scum.
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because i was town silly, why would i need a fakeclaim?
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On April 10 2014 07:51 Vivax wrote:Kush plays well when there's nothing to bus D1 ![](/mirror/smilies/puh2.gif) This was a big part of my kush read day1. Turns out there was no one to link to him. So much for that bright idea.
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On April 10 2014 08:47 Vivax wrote: Totally not bragging, but I smelled austin's conversion from miles away in obs qt.
As for hopeless it'd be nice if he could work out a way to make himself readable as town. Idk but his style keeps being unreadable to me. I guess the day I'm a mafia god is the day I can read him. I'm usually the first one to be self-depreciating about my play, but my activity for this game was really shitty even for me. I've been working on getting my mom a new car and selling her old one, which finally got done this weekend but then also catastrophe ![](/mirror/smilies/frown.gif)
as for the conversion mechanics, i feel like it would have been super useful for the OP to have a little bit more in terms of what scum were capable of. Conversion+KP+rolecop+ literally unkillable? thats just a little bit stacked for kush. I know town was also really heavy on power roles, but general suspicion of lies, fake claims, godfather or bus drive mechanics...I think scum's toolbox was stronger than towns.
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the setup looks super snowbally, but scum gets first crack at it imo. And I dont particularly like that the shrink has to sacrifice himself, effectively giving scum +1KP in exchange for a convert.
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On April 10 2014 09:50 kitaman27 wrote:Show nested quote +On April 10 2014 09:33 Hopeless1der wrote: the setup looks super snowbally, but scum gets first crack at it imo. And I dont particularly like that the shrink has to sacrifice himself, effectively giving scum +1KP in exchange for a convert. Well the conversion and shot can't be factional on night two so the mafia team has to deal with up to three offensive roleblocks and 3 protective roles just to get their shot through. On top of that, they need to ensure they don't get caught by the cop, tracker, watcher, inventor, vig, or nuker. It's a minor miracle that I survived until night three by avoiding the jarjar check, d3 nuke, and conversion roleblock. If I were to make a few small tweaks to the setup, I would remove kush's immortality at the beginning of the game. Essentially, that's a waste of time for everyone since it's literally impossible to pull off a scum lynch. Essentially I went after rayn because I had a town read on nearly the entire game so he was one of the few players left. Instead, I think that kush should have had the ability to immediately convert a player in the event that he was lynched. I would also probably replace the role cop with a roleblocker to deal with mass claims a bit better and maybe remove the inventor. I thought hope's role was actually pretty cool and I liked the mechanic dealing with becoming immune to roles after one use. Holding off on amiko's nuke until d3 was a nice touch. Overall, real cool setup considering how difficult it must have been to pull off. I wouldn't necessarily remove kush's immune but I would inform town of the ability, or like you suggest, change it such that conversion executes simultaneously with the lynch, as that is reminicent of "im a cop you idiot" as far as mechanics go. Way more manageable from a setup speculation standpoint and I feel would have given me (personally) a much better grasp on what I needed to consider as reasonable for scum.
@Austin:
#sqwuakt
That is all.
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it doesnt matter that we knew about it, it mattered that you attempted to leverage the opinion of someone outside the game. It's similar (though not as severe) as saying I hacked the mafia QT, here are their names. Its completely against the nature of the game to do that.
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