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TL voice mafia! - Page 5

Forum Index > TL Mafia
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Prev 1 2 3 4 5 6 7 104 105 106 Next
Hapahauli
Profile Joined May 2009
United States9305 Posts
September 02 2013 00:26 GMT
#81
It's labor day in the US tomorrow, so if anyone wants to play for a couple of hours tomorrow, maybe we can arrange something?
a talking rock that sprouts among the waves woosh
yamato77
Profile Blog Joined October 2010
11589 Posts
September 02 2013 00:41 GMT
#82
I might play tomorrow if it is either early in the morning (after I get off work at 7 edt) or late at night (after I wake up around 5-6 edt)
Writer@WriterYamato
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
September 02 2013 00:46 GMT
#83
Won't be around much at all tomorrow. Late in my evening I guess which is in the middle of the afternoon for you guys.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Lord Velocity
Profile Joined August 2013
84 Posts
September 02 2013 01:27 GMT
#84
Depends who's home for me, don't want my family walking in while I'm like "YAMATO YOU FUCKER YOU'RE SCUM- Oh hi dad"
Bereft
Profile Blog Joined February 2010
United States1007 Posts
September 02 2013 02:37 GMT
#85
this sounds interesting -- may join if i'm around! like clarity i don't get time zones. in fact i barely know what time it is right now.
yamato77
Profile Blog Joined October 2010
11589 Posts
Last Edited: 2013-09-02 12:23:17
September 02 2013 12:19 GMT
#86
hapapa

when we do dis

ALSO, if we get enough people, we could use this setup:

1) 9 player game; 6 Town vs 3 Mafia, all Vanilla
2) Instant Majority Lynch, (10?) minute day cap. if the cap is reached, the person leading in votes (plurality) will be lynched.
3) Everyone is Vengeful; they have 1 KP after they are lynched to shoot anyone in the game.
4) Mafia has no NK, and there are no roles, so there is no night. There is a period after the lynch for the lynched person to decide their shot, and then the next day is started
5) Lynched players do NOT flip alignment, but shot players DO.
6) The game is over when, at the daypost, there are at least as many mafia members alive as town, or all the mafia have been eliminated.
Writer@WriterYamato
Mocsta
Profile Joined December 2012
Australia9388 Posts
September 02 2013 13:25 GMT
#87
Yeah. Need a few more setups in general actually. The cop medic is ok.. but 4 hrs of it gets tedious
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
September 02 2013 16:45 GMT
#88
Indeed. Just had way more people than expected. 8 is an awkward number.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2013-09-02 16:51:07
September 02 2013 16:50 GMT
#89
I have found some setups:

9 man:
The roles included in the setup are 3 Villagers, 1 Mafia, a Cop, a Bulletproof, a Gunsmith, a Hooker, and a Lawyer.
The roles included in this setup are a Villager, a Doctor, a Tracker, two Bulletproofs, a Hunter, a Shrink, and two Yakuza.

Second one might be pretty hard for voice. The first one looks total boss.
I had a good night of sleep.
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
September 02 2013 16:52 GMT
#90
need less roles in the setups. holy shit.
"If I wanted your opinion, I'd have told you what it was."
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
September 02 2013 16:55 GMT
#91
Why D:
I had a good night of sleep.
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
September 02 2013 17:16 GMT
#92
On September 03 2013 01:55 Koshi wrote:
Why D:


The setup should be used to balance and enhance a game. These setups are so stacked with roles that it becomes more about the setup and less about the other stuff.

That is my basic philosophy when it comes to mafia games.
"If I wanted your opinion, I'd have told you what it was."
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
September 02 2013 17:20 GMT
#93
On September 03 2013 02:16 DarthPunk wrote:
Show nested quote +
On September 03 2013 01:55 Koshi wrote:
Why D:


The setup should be used to balance and enhance a game. These setups are so stacked with roles that it becomes more about the setup and less about the other stuff.

That is my basic philosophy when it comes to mafia games.

Yeah that's true. Those sound like (barring yamato's setup) like EM setups where the game is basically won/lost by actions and mass claiming at the right time.
table for two on a tv tray
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
September 02 2013 17:29 GMT
#94
Yeah, probably true. I'll see what I can find.
I had a good night of sleep.
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
September 02 2013 17:45 GMT
#95
in voice games setups should be about maximizing hilarity ie cop idiot mafia, jester setup, lovers mafia and so on
When you stare into the iCCup, the iCCup stares back.
TL+ Member
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
September 02 2013 18:47 GMT
#96
Also in lovers setup, if you think BH's partner is scum, just lynch him because that's far easier. :D
table for two on a tv tray
Hapahauli
Profile Joined May 2009
United States9305 Posts
September 02 2013 20:10 GMT
#97
So anyone interesed in playing one in a couple of hours?

Howabout in from now, at 00:30 GMT (+00:00)
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
September 02 2013 20:13 GMT
#98
On September 02 2013 21:19 yamato77 wrote:
hapapa

when we do dis

ALSO, if we get enough people, we could use this setup:

1) 9 player game; 6 Town vs 3 Mafia, all Vanilla
2) Instant Majority Lynch, (10?) minute day cap. if the cap is reached, the person leading in votes (plurality) will be lynched.
3) Everyone is Vengeful; they have 1 KP after they are lynched to shoot anyone in the game.
4) Mafia has no NK, and there are no roles, so there is no night. There is a period after the lynch for the lynched person to decide their shot, and then the next day is started
5) Lynched players do NOT flip alignment, but shot players DO.
6) The game is over when, at the daypost, there are at least as many mafia members alive as town, or all the mafia have been eliminated.


Also I really really want to use this setup (because I helped make it ^^), and I'll make a 7 player version if we get enough people .
a talking rock that sprouts among the waves woosh
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2013-09-02 20:32:01
September 02 2013 20:30 GMT
#99
On September 03 2013 05:10 Hapahauli wrote:
So anyone interesed in playing one in a couple of hours?

Howabout in from now, at 00:30 GMT (+00:00)


Middle of the night. Hm. Maybe, cause I have no life tomorrow.

On September 03 2013 05:13 Hapahauli wrote:
Show nested quote +
On September 02 2013 21:19 yamato77 wrote:
hapapa

when we do dis

ALSO, if we get enough people, we could use this setup:

1) 9 player game; 6 Town vs 3 Mafia, all Vanilla
2) Instant Majority Lynch, (10?) minute day cap. if the cap is reached, the person leading in votes (plurality) will be lynched.
3) Everyone is Vengeful; they have 1 KP after they are lynched to shoot anyone in the game.
4) Mafia has no NK, and there are no roles, so there is no night. There is a period after the lynch for the lynched person to decide their shot, and then the next day is started
5) Lynched players do NOT flip alignment, but shot players DO.
6) The game is over when, at the daypost, there are at least as many mafia members alive as town, or all the mafia have been eliminated.


Also I really really want to use this setup (because I helped make it ^^), and I'll make a 7 player version if we get enough people .


Yeah yamato showed us the doc last time and told us about it, you two did really well on that.
I dunno if a 7 player version of the setup is that good, doesn't really make use of the noflip mechanic much
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
yamato77
Profile Blog Joined October 2010
11589 Posts
September 02 2013 23:22 GMT
#100
I'll be there
Writer@WriterYamato
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