• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:02
CET 03:02
KST 11:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1711 users

TL Mafia LXII: TL Noir - Page 97

Forum Index > TL Mafia
Post a Reply
Prev 1 95 96 97 98 99 323 Next
Umasi
Profile Joined October 2012
United States1399 Posts
September 23 2013 05:25 GMT
#1921
oh btw
HI BLAZINGHAND
PLEASE DON'T LIE TO ME THIS GAME :<<<<<<< THAT HURT MY FEELINGS
"Sir, we finally have enough corpses to serve as a ramp for your horse." "THEN LET THE REAPING BEGIN!!"
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 23 2013 05:29 GMT
#1922
Sorry for triple post.
I'll restate my original idea---if there are flaws in it please let me know.

Basically we come up with a list of targets that should be shot into tonight. If anyone dies outside of those targets we know they are scum kills. If scum chooses to fuck with us and shoot into our targets then they are doing our job for us.

The above may seem fairly obvious but with protects going out and 'lone gunmen' acting of their own accord it's possible that we may have different than the assumed number of scum NKs so we don't want any shots getting 'lost.'
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Mocsta
Profile Joined December 2012
Australia9388 Posts
September 23 2013 05:30 GMT
#1923
I think Ve should be shot if u want to hit scum.
I don't Like how he interrupts the flow of convo early day1 to stir the pot.


Mocsta
Profile Joined December 2012
Australia9388 Posts
September 23 2013 05:31 GMT
#1924
On September 23 2013 14:29 WaveofShadow wrote:
Sorry for triple post.
I'll restate my original idea---if there are flaws in it please let me know.

Basically we come up with a list of targets that should be shot into tonight. If anyone dies outside of those targets we know they are scum kills. If scum chooses to fuck with us and shoot into our targets then they are doing our job for us.

The above may seem fairly obvious but with protects going out and 'lone gunmen' acting of their own accord it's possible that we may have different than the assumed number of scum NKs so we don't want any shots getting 'lost.'

I actually think this is a pretty fucking pro town post/plan
Umasi
Profile Joined October 2012
United States1399 Posts
September 23 2013 05:32 GMT
#1925
sounds logical.
Add lonemeow to the list
"Sir, we finally have enough corpses to serve as a ramp for your horse." "THEN LET THE REAPING BEGIN!!"
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
September 23 2013 05:32 GMT
#1926
On September 23 2013 14:29 WaveofShadow wrote:
Sorry for triple post.
I'll restate my original idea---if there are flaws in it please let me know.

Basically we come up with a list of targets that should be shot into tonight. If anyone dies outside of those targets we know they are scum kills. If scum chooses to fuck with us and shoot into our targets then they are doing our job for us.

The above may seem fairly obvious but with protects going out and 'lone gunmen' acting of their own accord it's possible that we may have different than the assumed number of scum NKs so we don't want any shots getting 'lost.'


works for me as long as geript is on that list
FirmTofu
Profile Joined March 2011
United States1956 Posts
September 23 2013 05:36 GMT
#1927
On September 23 2013 14:29 WaveofShadow wrote:
Sorry for triple post.
I'll restate my original idea---if there are flaws in it please let me know.

Basically we come up with a list of targets that should be shot into tonight. If anyone dies outside of those targets we know they are scum kills. If scum chooses to fuck with us and shoot into our targets then they are doing our job for us.

The above may seem fairly obvious but with protects going out and 'lone gunmen' acting of their own accord it's possible that we may have different than the assumed number of scum NKs so we don't want any shots getting 'lost.'

You want to create a list of people that scum shouldn't kill? Isn't that just helping scum?
I lie a lot when I'm town. I never lie when I'm scum.
Mocsta
Profile Joined December 2012
Australia9388 Posts
September 23 2013 05:37 GMT
#1928
Geript.

Why did u move ya vote off Dp?
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 23 2013 05:42 GMT
#1929
On September 23 2013 14:36 FirmTofu wrote:
Show nested quote +
On September 23 2013 14:29 WaveofShadow wrote:
Sorry for triple post.
I'll restate my original idea---if there are flaws in it please let me know.

Basically we come up with a list of targets that should be shot into tonight. If anyone dies outside of those targets we know they are scum kills. If scum chooses to fuck with us and shoot into our targets then they are doing our job for us.

The above may seem fairly obvious but with protects going out and 'lone gunmen' acting of their own accord it's possible that we may have different than the assumed number of scum NKs so we don't want any shots getting 'lost.'

You want to create a list of people that scum shouldn't kill? Isn't that just helping scum?

Explain how.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
FirmTofu
Profile Joined March 2011
United States1956 Posts
September 23 2013 05:45 GMT
#1930
On September 23 2013 14:42 WaveofShadow wrote:
Show nested quote +
On September 23 2013 14:36 FirmTofu wrote:
On September 23 2013 14:29 WaveofShadow wrote:
Sorry for triple post.
I'll restate my original idea---if there are flaws in it please let me know.

Basically we come up with a list of targets that should be shot into tonight. If anyone dies outside of those targets we know they are scum kills. If scum chooses to fuck with us and shoot into our targets then they are doing our job for us.

The above may seem fairly obvious but with protects going out and 'lone gunmen' acting of their own accord it's possible that we may have different than the assumed number of scum NKs so we don't want any shots getting 'lost.'

You want to create a list of people that scum shouldn't kill? Isn't that just helping scum?

Explain how.

You create a list of vig targets, right?

Scum now have a list of town players that they shouldn't kill. They will deliberately avoid these players because they do not want to waste a night kill shooting into a possible vig target. It makes their job to decide a NK a lot easier.
I lie a lot when I'm town. I never lie when I'm scum.
FirmTofu
Profile Joined March 2011
United States1956 Posts
September 23 2013 05:45 GMT
#1931
EBWOP: the NKs
I lie a lot when I'm town. I never lie when I'm scum.
FirmTofu
Profile Joined March 2011
United States1956 Posts
September 23 2013 05:46 GMT
#1932
That is of course assuming that a few of the vig targets are town.
I lie a lot when I'm town. I never lie when I'm scum.
Mocsta
Profile Joined December 2012
Australia9388 Posts
September 23 2013 05:48 GMT
#1933
Ft.

Have u read the whole game yet?
FirmTofu
Profile Joined March 2011
United States1956 Posts
September 23 2013 05:49 GMT
#1934
On September 23 2013 14:48 Mocsta wrote:
Ft.

Have u read the whole game yet?

Not yet, I read slowly, forgive me. I am at page 50, though.
I lie a lot when I'm town. I never lie when I'm scum.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 23 2013 05:52 GMT
#1935
On September 23 2013 14:45 FirmTofu wrote:
Show nested quote +
On September 23 2013 14:42 WaveofShadow wrote:
On September 23 2013 14:36 FirmTofu wrote:
On September 23 2013 14:29 WaveofShadow wrote:
Sorry for triple post.
I'll restate my original idea---if there are flaws in it please let me know.

Basically we come up with a list of targets that should be shot into tonight. If anyone dies outside of those targets we know they are scum kills. If scum chooses to fuck with us and shoot into our targets then they are doing our job for us.

The above may seem fairly obvious but with protects going out and 'lone gunmen' acting of their own accord it's possible that we may have different than the assumed number of scum NKs so we don't want any shots getting 'lost.'

You want to create a list of people that scum shouldn't kill? Isn't that just helping scum?

Explain how.

You create a list of vig targets, right?

Scum now have a list of town players that they shouldn't kill. They will deliberately avoid these players because they do not want to waste a night kill shooting into a possible vig target. It makes their job to decide a NK a lot easier.

Have you ever played scum, FT?
Scum always know who they're going to kill. If I were scum this game, I know who I'd kill.
It's not going to be anyone on our list, because we wouldn't be shooting these people if they were useful members of the town. Scum wants to shoot useful members of the town.

EVEN IF we were somehow helping them by leading them towards good targets, we have an unknown number of protects. In fact, one could even argue that narrowing down their 'good shots' can be good for us because it forces them to shoot into a pool of people we will be protecting.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
FirmTofu
Profile Joined March 2011
United States1956 Posts
September 23 2013 05:55 GMT
#1936
On September 23 2013 14:52 WaveofShadow wrote:
Show nested quote +
On September 23 2013 14:45 FirmTofu wrote:
On September 23 2013 14:42 WaveofShadow wrote:
On September 23 2013 14:36 FirmTofu wrote:
On September 23 2013 14:29 WaveofShadow wrote:
Sorry for triple post.
I'll restate my original idea---if there are flaws in it please let me know.

Basically we come up with a list of targets that should be shot into tonight. If anyone dies outside of those targets we know they are scum kills. If scum chooses to fuck with us and shoot into our targets then they are doing our job for us.

The above may seem fairly obvious but with protects going out and 'lone gunmen' acting of their own accord it's possible that we may have different than the assumed number of scum NKs so we don't want any shots getting 'lost.'

You want to create a list of people that scum shouldn't kill? Isn't that just helping scum?

Explain how.

You create a list of vig targets, right?

Scum now have a list of town players that they shouldn't kill. They will deliberately avoid these players because they do not want to waste a night kill shooting into a possible vig target. It makes their job to decide a NK a lot easier.

Have you ever played scum, FT?
Scum always know who they're going to kill. If I were scum this game, I know who I'd kill.
It's not going to be anyone on our list, because we wouldn't be shooting these people if they were useful members of the town. Scum wants to shoot useful members of the town.

EVEN IF we were somehow helping them by leading them towards good targets, we have an unknown number of protects. In fact, one could even argue that narrowing down their 'good shots' can be good for us because it forces them to shoot into a pool of people we will be protecting.

Yes, I have played scum and you make a fair point. Usually I do know exactly who I want to kill and why.


In other news...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=423071&currentpage=40#793
Did no one catch this vig claim from CC or am I missing something?
I lie a lot when I'm town. I never lie when I'm scum.
Mocsta
Profile Joined December 2012
Australia9388 Posts
September 23 2013 05:56 GMT
#1937
On September 23 2013 14:49 FirmTofu wrote:
Show nested quote +
On September 23 2013 14:48 Mocsta wrote:
Ft.

Have u read the whole game yet?

Not yet, I read slowly, forgive me. I am at page 50, though.

Wave idea is born from how the thread and lynched played out.

It's not a policy motive.

I think its best if u catch up on the thread.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 23 2013 06:01 GMT
#1938
On September 23 2013 14:56 Mocsta wrote:
Show nested quote +
On September 23 2013 14:49 FirmTofu wrote:
On September 23 2013 14:48 Mocsta wrote:
Ft.

Have u read the whole game yet?

Not yet, I read slowly, forgive me. I am at page 50, though.

Wave idea is born from how the thread and lynched played out.

It's not a policy motive.

I think its best if u catch up on the thread.

Actually I came up with this way before the lynch. It is policy but obviously can be applied to deal with how the lynch played out.

twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
September 23 2013 06:01 GMT
#1939
Ya actually plz someone shoot me tonight. I may not get a chance to get caught up satisfactorily, and enough of town wants me dead that frankly I don't want to waste a lynch on me. So ya, open season on VE. Tell your friends.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
September 23 2013 06:02 GMT
#1940
On September 23 2013 15:01 VisceraEyes wrote:
Ya actually plz someone shoot me tonight. I may not get a chance to get caught up satisfactorily, and enough of town wants me dead that frankly I don't want to waste a lynch on me. So ya, open season on VE. Tell your friends.

What the shit is this.
VE play the damn game.

Goes for you too, LM, wherever you are.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Prev 1 95 96 97 98 99 323 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
CranKy Ducklings110
LiquipediaDiscussion
Patches Events
23:00
Open cup capped at 5400 MMR
PiGStarcraft422
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft426
PiGStarcraft401
RuFF_SC2 158
ProTech142
SpeCial 77
ROOTCatZ 29
StarCraft: Brood War
Bisu 6213
Sea 5146
Dota 2
monkeys_forever336
Super Smash Bros
hungrybox463
Mew2King60
Heroes of the Storm
Khaldor153
Other Games
summit1g8571
FrodaN3385
JimRising 554
C9.Mang0236
ViBE78
Chillindude10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 200
• davetesta77
• HeavenSC 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5522
Other Games
• Scarra827
Upcoming Events
Sparkling Tuna Cup
7h 58m
RSL Revival
7h 58m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
9h 58m
OSC
10h 28m
BSL
17h 58m
Replay Cast
21h 58m
Replay Cast
1d 6h
Monday Night Weeklies
1d 14h
OSC
1d 21h
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.