• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:19
CET 00:19
KST 08:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1296 users

Ego Mini Mafia - Page 11

Forum Index > TL Mafia
Post a Reply
Prev 1 9 10 11 All
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 15:23 GMT
#1807
Furthermore If they would have contributed far more as town you also lose our contributions as town.

"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 15:32 GMT
#1811
On April 12 2013 00:26 Promethelax wrote:
Show nested quote +
On April 12 2013 00:22 DarthPunk wrote:
On April 12 2013 00:20 wherebugsgo wrote:
On April 12 2013 00:10 DarthPunk wrote:
On April 11 2013 23:55 wherebugsgo wrote:
The only players you can consider for balancing purposes are vets, because they are the only ones with enough games for it to matter.

The problem is that there are only a handful of them every game, so if you know a host balances teams, then simply by lynching into the vets your chances of hitting scum increase drastically.

marv's argument about how the teams could have been balanced by a host even by letting Ace/marv/Palmar be on town is laughable, given that there's almost no way to reliably differentiate the scum play of the remaining 9 players in this game (no offense to you all). Not only that, but the town arguably might benefit anyway from one of the (now scum) players being moved to town instead.


Yeah I don't buy that argument. I am not in favor of 'balanced' set ups but I think that you can have a basic idea of who is more likely to play better as scum.

Town not so much. But some players just don't try as hard as scum I think, and it is really obvious.


so you're saying for sure at least one player outside of those 3 is definitely better than someone who was actually on the scumteam, and thus you could have balanced the team better?

I doubt that, particularly as it would also result in one of those players being shifted over to town (where they almost CERTAINLY would have contributed more)

Yep. Perfection and Myself.


and Sciberbia, even though it totally wasn't balance reasons I caught him on in YAN



Wouldn't know. Never seen him play scum.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 15:34 GMT
#1813
On April 12 2013 00:32 marvellosity wrote:
Show nested quote +
On April 12 2013 00:30 raynpelikoneet wrote:
On April 12 2013 00:27 marvellosity wrote:
On April 12 2013 00:18 DarthPunk wrote:
On April 12 2013 00:10 marvellosity wrote:
On April 12 2013 00:07 DarthPunk wrote:
To be fair. Ace/marv/palmar all being town wasn't even a major reason that town won this game. Vets often play badly just like everyone else. So if we are talking about balancing 'vets' I really don't see the point.



Just as a general point, it's more the idea that ace/marv/palmar can organise/direct a mafia team well, and can exert significant thread influence for the benefit of mafia.


So could a whole bunch of non vets in this game. I still don't see the point.



You're missing the point, because the only point I'm making there is that these players have *proven* their ability to regularly do what I mentioned. Whereas players who aren't them haven't. *shrug*

So isn't the argument null in the first place because you can't know what other townies (this game) could/would have done as mafia? Only conclusion i can reach that this particular mafia team in this game couldn't push their agenda succesfully.


You can make a decent stab at it. If I were told before the game as an observer who the mafia team were, I'd have fairly confidently told you they wouldn't be very successful at pushing their agenda over the course of the game...


You can't deny that Oats rose to the occasion though and played a really solid scum game. I mean. You were dancing to his tune.

"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 15:38 GMT
#1818
On April 12 2013 00:36 marvellosity wrote:
Show nested quote +
On April 12 2013 00:34 DarthPunk wrote:
On April 12 2013 00:32 marvellosity wrote:
On April 12 2013 00:30 raynpelikoneet wrote:
On April 12 2013 00:27 marvellosity wrote:
On April 12 2013 00:18 DarthPunk wrote:
On April 12 2013 00:10 marvellosity wrote:
On April 12 2013 00:07 DarthPunk wrote:
To be fair. Ace/marv/palmar all being town wasn't even a major reason that town won this game. Vets often play badly just like everyone else. So if we are talking about balancing 'vets' I really don't see the point.



Just as a general point, it's more the idea that ace/marv/palmar can organise/direct a mafia team well, and can exert significant thread influence for the benefit of mafia.


So could a whole bunch of non vets in this game. I still don't see the point.



You're missing the point, because the only point I'm making there is that these players have *proven* their ability to regularly do what I mentioned. Whereas players who aren't them haven't. *shrug*

So isn't the argument null in the first place because you can't know what other townies (this game) could/would have done as mafia? Only conclusion i can reach that this particular mafia team in this game couldn't push their agenda succesfully.


You can make a decent stab at it. If I were told before the game as an observer who the mafia team were, I'd have fairly confidently told you they wouldn't be very successful at pushing their agenda over the course of the game...


You can't deny that Oats rose to the occasion though and played a really solid scum game. I mean. You were dancing to his tune.



Me reading him as town in the first cycle isn't dancing to his tune. He never convinced me of anything I wouldn't have believed otherwise in relation to everyone else, which is what that is.


If you hard defend scum and then defend another scum in order to form a wagon on town with the first scum then he is doing a pretty good job IMO.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 15:40 GMT
#1820
On April 12 2013 00:39 marvellosity wrote:
Show nested quote +
On April 12 2013 00:38 DarthPunk wrote:
On April 12 2013 00:36 marvellosity wrote:
On April 12 2013 00:34 DarthPunk wrote:
On April 12 2013 00:32 marvellosity wrote:
On April 12 2013 00:30 raynpelikoneet wrote:
On April 12 2013 00:27 marvellosity wrote:
On April 12 2013 00:18 DarthPunk wrote:
On April 12 2013 00:10 marvellosity wrote:
On April 12 2013 00:07 DarthPunk wrote:
To be fair. Ace/marv/palmar all being town wasn't even a major reason that town won this game. Vets often play badly just like everyone else. So if we are talking about balancing 'vets' I really don't see the point.



Just as a general point, it's more the idea that ace/marv/palmar can organise/direct a mafia team well, and can exert significant thread influence for the benefit of mafia.


So could a whole bunch of non vets in this game. I still don't see the point.



You're missing the point, because the only point I'm making there is that these players have *proven* their ability to regularly do what I mentioned. Whereas players who aren't them haven't. *shrug*

So isn't the argument null in the first place because you can't know what other townies (this game) could/would have done as mafia? Only conclusion i can reach that this particular mafia team in this game couldn't push their agenda succesfully.


You can make a decent stab at it. If I were told before the game as an observer who the mafia team were, I'd have fairly confidently told you they wouldn't be very successful at pushing their agenda over the course of the game...


You can't deny that Oats rose to the occasion though and played a really solid scum game. I mean. You were dancing to his tune.



Me reading him as town in the first cycle isn't dancing to his tune. He never convinced me of anything I wouldn't have believed otherwise in relation to everyone else, which is what that is.


If you hard defend scum and then defend another scum in order to form a wagon on town with the first scum then he is doing a pretty good job IMO.


? what oats did was irrelevant to me pushing Ace. what are you on about?


I'm just teasing.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 15:43 GMT
#1822
On April 12 2013 00:41 marvellosity wrote:
^^

So what's your overall record now, DP?


12-2 or something. Maybe 13-2
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 15:45 GMT
#1824
The heart melts at such lavish compliments.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 15:56 GMT
#1828
On April 12 2013 00:52 raynpelikoneet wrote:
DP have you ever been lynched in a game?


Yeah. Twice. The first time was my first newbie. The second time it was marvs fault but Bugs yelled at him a lot and pm'd me apologising for letting me get lynched. So that made me feel better.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 15:57 GMT
#1829
Incidentally the second time I got lynched it was after pushing scum all day one. LOL.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 16:00 GMT
#1830
On April 12 2013 00:52 raynpelikoneet wrote:
DP have you ever been lynched in a game?


OH and I have never been lynched outside of a game. :D
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 16:02 GMT
#1833
On April 12 2013 01:00 marvellosity wrote:
I just like lynching people, what can I say :<

what game did I lynch you in?


Paranoia.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 16:12 GMT
#1838
On April 12 2013 01:04 marvellosity wrote:
Show nested quote +
On April 12 2013 01:02 DarthPunk wrote:
On April 12 2013 01:00 marvellosity wrote:
I just like lynching people, what can I say :<

what game did I lynch you in?


Paranoia.


Oh, well then. I was under retarded pressure all day, my pushes in those situations are always diabolical. Collateral damage babe <3

P.S your jokes were different


OMG SO MAD RIGHT NOW
+ Show Spoiler +
[image loading]
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 16:14 GMT
#1840
On April 12 2013 01:13 marvellosity wrote:
Bears a remarkable resemblance to you, oddly.


Funny.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 16:52 GMT
#1857
On April 12 2013 01:47 iamperfection wrote:
Show nested quote +
On April 12 2013 01:37 Oatsmaster wrote:
On April 12 2013 01:36 marvellosity wrote:
On April 12 2013 01:29 wherebugsgo wrote:
I disagree still.

There is nothing that indicates a scumteam of sciberbia/DP/whoever would necessarily have been better than what we had.

You know why? Cause people like Axle, who play very differently dependent on alignment, are unlikely to get lynched as town.

It's all just conjecture, saying that you would have been able to balance the game better on that basis without considering those 3 vets. The argument is based on seeing the results, but there is no empirical evidence that it actually holds in practice (also there's no evidence that the reason the scumteam lost was because of player imbalance either!)

And to top it all off there's no measure of skill that says the scumteam you proposed is better than the one that was in this game, or that the change would have kept town level the same.

E: this was @ DP and whomever else was talking about the teams


I'm kinda tempted, in a completely arbitrary manner, to do some kind of ELO rating for players with both a town and a mafia ELO, with results in games averaged across the team's ELO. Just for curiosity of how it looks.

On a speculative note, you could say that you'd expect games with a higher proportion of players with large disparity between town and mafia ELOs to have more positive town results, regardless of 'objective' rating.

For example a game of 12 iamperfections would more often result in a town win than a game of 12 wbgs.

12 Iamps.

Hilarious

I'm 3 and 1 as scum and I blame my teammate for the 1


Blame marv. New rule.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 17:04 GMT
#1865
On April 12 2013 02:01 AxleGreaser wrote:
Show nested quote +
On April 12 2013 01:37 Oatsmaster wrote:
On April 12 2013 01:36 marvellosity wrote:
On April 12 2013 01:29 wherebugsgo wrote:
I disagree still.

There is nothing that indicates a scumteam of sciberbia/DP/whoever would necessarily have been better than what we had.

You know why? Cause people like Axle, who play very differently dependent on alignment, are unlikely to get lynched as town.

It's all just conjecture, saying that you would have been able to balance the game better on that basis without considering those 3 vets. The argument is based on seeing the results, but there is no empirical evidence that it actually holds in practice (also there's no evidence that the reason the scumteam lost was because of player imbalance either!)

And to top it all off there's no measure of skill that says the scumteam you proposed is better than the one that was in this game, or that the change would have kept town level the same.

E: this was @ DP and whomever else was talking about the teams


I'm kinda tempted, in a completely arbitrary manner, to do some kind of ELO rating for players with both a town and a mafia ELO, with results in games averaged across the team's ELO. Just for curiosity of how it looks.

On a speculative note, you could say that you'd expect games with a higher proportion of players with large disparity between town and mafia ELOs to have more positive town results, regardless of 'objective' rating.

For example a game of 12 iamperfections would more often result in a town win than a game of 12 wbgs.

12 Iamps.

Hilarious



I thought it was very bright Idea.


HAHAHAHAHA good one.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 17:05 GMT
#1867
On April 12 2013 02:04 WaveofShadow wrote:
Show nested quote +
On April 12 2013 02:00 marvellosity wrote:
On April 12 2013 01:58 syllogism wrote:
While you are doing arbitrary math, can you factor in the advantage town gets from knowing that teams aren't RNGed


Well the thing is, it becomes much less arbitrary if I go back many games and factor in results of each game, because ELO by its nature is self-correcting.

So if I make a guess that's originally too high, if they lose games then their rating would fall quite quickly.

Yes but the point I'm making is, there is no REAL mathematical way of estimating skill like this. Any numbers you come up with or what a win or loss does to this arbitrary number is still just that, arbitrary.

As a player plays more and more games in a team setting, elo becomes more accurate supposedly, but with a sample size like TL Mafia, there is absolutely no way a skill rating like elo would come close to being an accurate representation. There are WAY too many mitigating factors such as the hosts, style of game (mini/normal/themed/whatever), roles available, who is playing in said game, etc. Theoretically this would matter less if people could play hundreds of games but that doesn't happen here.


Yeah. No one is saying this is correct at all.
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 18:10 GMT
#1887
On April 12 2013 02:59 iamperfection wrote:
its almost like a game is still going on.

"If I wanted your opinion, I'd have told you what it was."
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #58
CranKy Ducklings47
LiquipediaDiscussion
OSC
22:00
Masters Cup 150 Open Qual
davetesta32
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 287
ProTech115
JuggernautJason99
StarCraft: Brood War
Shuttle 480
Artosis 373
NaDa 14
Counter-Strike
Foxcn153
Super Smash Bros
AZ_Axe130
Heroes of the Storm
Liquid`Hasu451
Other Games
tarik_tv15578
shahzam459
FrodaN283
ToD214
Pyrionflax179
C9.Mang0170
Mew2King75
PPMD28
Organizations
Counter-Strike
PGL117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 55
• musti20045 31
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• mYiSmile114
• Azhi_Dahaki9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2761
• Ler83
Other Games
• imaqtpie1417
• Scarra578
• Shiphtur162
Upcoming Events
OSC
12h 41m
LAN Event
15h 41m
Korean StarCraft League
1d 3h
CranKy Ducklings
1d 10h
LAN Event
1d 15h
IPSL
1d 18h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 20h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest: Constellation Cup
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.