"It's just you and me tonight, I whisper, as I put some sexy music on repeat and settle down onto the bed. The muscles inside the deepest, darkest part of you clench in the most delicious fashion. Your insides practically contort with potent, needy, liquid, desire. We pick up the rhythm...up, down, up, down...over and over...and it feels so...good. Between my panting breaths, the deep down brimming fullness...the vehement sensation pulsing through me that's building quickly, I watch you, our eyes lock, and I realize, finally...I got caught up in the Crossfire."
Personality Mafia 2 - Page 10
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austinmcc
United States6737 Posts
"It's just you and me tonight, I whisper, as I put some sexy music on repeat and settle down onto the bed. The muscles inside the deepest, darkest part of you clench in the most delicious fashion. Your insides practically contort with potent, needy, liquid, desire. We pick up the rhythm...up, down, up, down...over and over...and it feels so...good. Between my panting breaths, the deep down brimming fullness...the vehement sensation pulsing through me that's building quickly, I watch you, our eyes lock, and I realize, finally...I got caught up in the Crossfire." | ||
austinmcc
United States6737 Posts
On March 20 2013 02:20 Crossfire99 wrote: lololol. Is that the music you really think of when you read my posts? That's hilarious. Any time I hear or read the word Crossfire, that song plays. Game looked so awesome to little-kid me. | ||
austinmcc
United States6737 Posts
On March 20 2013 02:24 marvellosity wrote: You might enjoy a little book called "50 Shades of Grey."not gonna lie, i'm kinda turned on | ||
austinmcc
United States6737 Posts
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austinmcc
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On March 20 2013 04:33 BloodyC0bbler wrote: Ah, thanks. Fueling the fire was definitely what I was trying to do, will have to work on hiding it better or just doing more than only that.I forget which post originally tipped me to you but It had a feeling of "off" Then I watched you and acro move through the thread doing near nothing but fueling the fire that vivax/marv had created. Given that You have been playing for awhile I was like "huh, even if austin was having an off game as town, hes not tunneling people and thus has no reason to only be looking into these obvious townies / ignoring the possibility DP/ver was red off of marvs check" From there it was a every post you made the more sure I was as you kept doing the same thing. However its extremely hard to catch what you were doing given near no townie was looking at any reads aside from marv's basically. Everyone sheeped and no one added real new content at any regular interval or attempted to really stop the spam. Gave mafia the perfect way to blend in without ever really being caught unless someone sat back and took a fresh perspective on the thread. This was the first game where I've had a scumteam to interact with and worry about, not yet comfortable with how to play around scumbuddies. Especially the DP/ver bit (I don't think I even MENTIONED DP, and certainly not after a point, because I didn't see any way around calling him scum and it seemed like we could win without having to lynch him). | ||
austinmcc
United States6737 Posts
On March 20 2013 04:48 BloodyC0bbler wrote: You note that I've played for a bit now (and have off games). I know I feel that I have particularly bad reads when looking at new players, or some players that I've been in a few games with but just can't a good feel for. Would this just be less-telling-but-probably-scummy had I been newer?It is a hard thing to realize you could be doing more when the tactic your using is doing so well. Again it was something near no one noticed so you did extremely well at it. I think it was only obvious to me given that I was dead and able to take more time thinking about posts people made compared to the slaving through it that everyone else had to. | ||
austinmcc
United States6737 Posts
On March 20 2013 05:10 BloodyC0bbler wrote: All makes sense.Its something I would have had to analyze more had you been newer. Much like you I find players who have established themselves in a way easier to read as they don't change their style as much. They might get better reads / analytical skills but overall once you have say 10ish games under your belt of mafia or town you tend to have a "style" you gravitate towards. It was overall that your play to my eye felt not at all like the town you I expect to see. Quality of reads doesn't bother me so much as we all have good / bad ones. However seeing someone sheep marv so hard when marv was so obviously on tilt is odd. Thanks for the advice here, and for the posts from both you and foolishness in obs. | ||
austinmcc
United States6737 Posts
On March 20 2013 05:13 BloodyC0bbler wrote: I didn't make the long journey back to the start of scum QT, but I feel like we laid out a couple options and ended up just wanting you dead. Bus driver was not expected, but we wanted to shut down anything your role might have as far as keeping you up. I give you guys insane props though. You guys really did do a good job keeping the few players that could stomp on you preoccupied / shot the ones who could potentially have nailed you. Rb on me was not what I expected in the least. Figured i had goaded a bullet out of you but not the rb ;p On March 20 2013 05:14 BloodyC0bbler wrote: Yeah, some lessons learned. My only scum games before were Aperture 2 with HiroPro, where we lost our third member on the first day with Hiro providing a key vote to lynch him, so I never had to deal with a scummy-looking teammate, and then CT where I replaced in and things were already going way downhill for scum.not a problem. I find playing as scum a very fun change of pace given my style. I know its not the easiest thing for everyone to do but I really enjoy taking control of the town and getting them to move at my pace / will for as long as possible. You guys did this differently then I would have likely but the end result and the willingness to try and improve are what matters in the long run. I know it's a bit different in a themed game than a normal, but nice to get a more full idea of what it's like playing from the start with a full team. | ||
austinmcc
United States6737 Posts
On March 20 2013 05:26 BloodyC0bbler wrote: Your posts all made sense and you looked town. I think it was less identifying you as having dangerous reads and more identifying that it was going to be difficult to keep you from being a consensus town read and being able to organize anything. This game had enough respected town players that N1 shots couldn't be on reputation alone, we had to frickin' leave Foolishness alive N1 just because he'd been so absent and so wasn't as clearly town as you and others, and hope it didn't bite us in the butt.Given how dodgy my town performance is past day 2 I am surprised at how much people fear me now -_- I honestly don't think my town play is very strong but you guys keep shooting me d1 lol On day 1 the only one of your team I had correctly pinned was ver and given that he was not performing or helping you guys in the least letting him die / finding a way to take credit for that death would have made 1-2 of you look amazing (note I have purposely arranged town kp / role use on killing a inactive mafia before as a gf). | ||
austinmcc
United States6737 Posts
On March 20 2013 05:31 Promethelax wrote: Yeah. Combination of being busy at work, being an idiot with ANY power role (not just as blue), and getting overconfident. It worked for us, but I spent all of D3 being paranoid that I was so obviously avoiding the DP issue and the downsides to "policy lynching." Yeah, you guys going for the flawless is what really made it obvious who you all were. I had Hiro/DP/Acro based on thread and Moc based on PMs but Austin really completed the quifecta (what would you call that?) quite obviously in the thread. Now I certainly think I was aided by being dead and not having to interact with everyone but I had austin as town for a while before that so good job to him. Glad that nothing ever came of you/mocsta. There may have been other concerns that just being in mason chat with him, but you were such a smaller presence on D2, which we needed. Having to constrain your posts made you post a lot more simply/clear, and in a game that was so spammy that was something that everyone needed and rallied around, one thing that I think made you such a consensus townread. Getting less of those posts throughout D2 and having your visible activity drop so much was a big help to us, especially when there was no indication that you were masoned with mocsta, found him scummy, were his co-host, etc., helping us cover up the kill flavor announcement. | ||
austinmcc
United States6737 Posts
On March 20 2013 05:36 HiroPro wrote: Not relevant to the N1 choices, but there were a lot of posts I really liked in this game, yet I kept this one open in a special tab for a while:the reason we blocked bc over super was because super was wrong about everything. bc had a clear focus on ver and seemed to have some kind of plan. On March 15 2013 10:08 supersoft wrote: That's what you get when you're killing me and don't make sure I am fucking dead: austinmcc Acrofales yamato77 Dandel Ion marvellosity Ver strongandbig Oatsmaster Promethelax Vivax Mocsta iamperfection Stutters695 HiroPro (if foolish is town. Kill him) slOosh Crossfire99 risk.nuke prplhz Foolishness cDgCorazon + Show Spoiler + boldgreen = damn sure town green = pretty sure town italic green = should be town italic red = could be scum red = should be scum boldred = gotta be scum this list should be damn accurate. Sadly it's only day2 and I am no magician. If my boldreds keep falling, this should be the way to go. I had no time to write up reasons for every position, because I analyzed the game during the last 30 hours, when I had time in between university lectures and other stuff I had to do... and I only wrote most of my notes only on paper. If you need something or have questions... I'll be around for a little bit... | ||
austinmcc
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The Mr. Wiggles role is one of my favorites from the game. I like the idea of a role that can reward or punish the player based MOSTLY on what that player does. I'd be kind of interested in roles like that but where some of the powers aren't one-shot (one-shot vet powers always seem way less useful/more swingy than one-shot medic/investigative/etc.). Maybe something like a cop who gets different sanity checks back based on an input? Just something neat where a role can be more or less powerful than the french vanilla equivalent depending on some other factor. Thanks for the write-up and the thoughts on the roles. | ||
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