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Newbie Mini Mafia XXXV - Page 11

Forum Index > TL Mafia
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zarepath
Profile Blog Joined April 2010
United States1626 Posts
January 12 2013 16:22 GMT
#201
On January 13 2013 00:55 Oatsmaster wrote:
Show nested quote +
On January 12 2013 13:09 Mocsta wrote:
Hi All.

From other games, it seems the best 3 questions to ask are:

1) Stance on Lurkers: i.e. Do you policy lynch?

2) How do you think scum would try to get influence with us?

3) [fluff] DONT BUY A POOL. I wasted all my time today with pools and hate it !



I won't be around for the next 6 to 8 hrs (DAMN POOL!)


Question 1.
How does a yes/no question start discussion? Thats right, it doesnt.
Question 2.
How is that relevant in a game of Newbies where everyone is just trying to provide an answer that may not be accurate.
Question 3.
Please dont mention pool. Again.


1. Policy lynching is a fine thing to ask about beginning of Day 1.
2. I don't understand what you're saying.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Oatsmaster
Profile Joined October 2012
United States16628 Posts
January 12 2013 16:28 GMT
#202
1.
Its not that he asked about policy lynching, its that the question is phrased in a such a way that someone can get away with a yes/no answer that doesnt generate discussion.
2.
How confident are you in your answer to question 2?
My point was that the question is not a good question because what do we know about optimum scum behaviour?
No gg, No skill.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
January 12 2013 16:32 GMT
#203
EBWOP: Oats, I'm curious as to what you think about the actual answers to those two questions. Would you lynch someone who has only 2 posts or fewer on Day 1, even if you have a scum read?
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
zarepath
Profile Blog Joined April 2010
United States1626 Posts
January 12 2013 16:34 GMT
#204
I don't think someone would really get away with just typing "yes" or "no." That's overtly trying to get out of contributing, which looks pretty scummy.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Oatsmaster
Profile Joined October 2012
United States16628 Posts
January 12 2013 16:42 GMT
#205
Fuck no.
Lynching a scum read is good because it provides discussion around the lynchee which is helpful in locating scum.
For example, a day 1 scum lynch will almost surely not have any scum, depending on the situation so then just lynch everyone who wasnt on the wagon.
Really optimistic example.
However lynching a lurker is bad because it doesnt generate meaningful discussion because its a yes/no question.
Lynch this lurker or not. And its really difficult to actually justify a lurker lynch in another way other than, he has not contributed, he is harmful to town, he should die.


2. I really dont want to answer that. Because I dont think my answer will help town in any way.

No gg, No skill.
bringaniga
Profile Joined January 2013
18 Posts
January 12 2013 18:15 GMT
#206
Still awaiting input from
Mandalor
Shz
Laguerta
OmniEulogy
Acid~
glurio

I require approximately 20 more words from OmniEulogy and Laguerta.
I require approximately 25 words more words from the other players.
After these conditions are met the reliability of my predictions will grow by a factor of ten.
zebezt
Profile Joined August 2011
185 Posts
January 12 2013 18:36 GMT
#207
With some luck there is a vigilante or SK that can kill of the lurkers for us :D
However we probably have to do it ourselves though, but I suppose if people really don't say anything they get modkilled. So I think we should be able to get at least a little bit of info to see who is the scummiest.
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
January 12 2013 18:55 GMT
#208
@Bringaniga you are going to make this game enjoyable I can tell. I already enjoy your posts and I look forward to more. lol

Anyway just to touch on what has happened so far, I agree with Oats opinion on the lurkers, not on how Mocsta asked the question. If anybody really said yes/no to that question they would be pressured for it, possibly used as a reason to be voted on later in D1. It would be a silly thing for town to do, almost as silly as not answering the questions.

I think having people explain the reasoning behind their votes is fantastic but I don't think it goes far enough, I believe we should go through each others cases and not only agree/disagree but see if we can prove the case right or wrong ourselves while waiting for the defense of the person being accused. (it is important to wait for them to defend themselves first, otherwise we give them an escape with no effort on their part) I know this is done to some degree each time a case is made but in both of my last games we've made the mistake of lynching townies due to their arguments not standing up to one persons case. I'm hoping we can avoid that if everybody weighs in with not only their own case but their thoughts on the other cases as well.

It's a lot of extra effort but I believe it's a good way to discuss scum reads with each other and keep conversation strongly focused on scum hunting. I've got an event going on in roughly 4~ hours and I'll be busy for most of the night (cleaning up the house for it right now) so I'll periodically check in and hopefully be able to make some cases by the end of the night.

Also if we could have Mandalor, Shz, Acid, Glurio, and Bringaniga answer at least one of the questions asked it would be nice. Let us know you are alive guys

LiquidDota Staff
zarepath
Profile Blog Joined April 2010
United States1626 Posts
January 12 2013 19:32 GMT
#209
On January 13 2013 03:55 OmniEulogy wrote:
I think having people explain the reasoning behind their votes is fantastic but I don't think it goes far enough, I believe we should go through each others cases and not only agree/disagree but see if we can prove the case right or wrong ourselves while waiting for the defense of the person being accused. (it is important to wait for them to defend themselves first, otherwise we give them an escape with no effort on their part) I know this is done to some degree each time a case is made but in both of my last games we've made the mistake of lynching townies due to their arguments not standing up to one persons case. I'm hoping we can avoid that if everybody weighs in with not only their own case but their thoughts on the other cases as well.

It's a lot of extra effort but I believe it's a good way to discuss scum reads with each other and keep conversation strongly focused on scum hunting.


I like this a lot. It puts more work on townies, but it will become very difficult for scum to keep up appearances this way.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Mandalor
Profile Blog Joined February 2003
Germany2362 Posts
January 12 2013 19:38 GMT
#210
I was at a friend's birthday party yesterday and I'm still very much hung over.
I'll just answer the questions briefly and promise I'll be more active tomorrow.

1) No, not a fan of policy lynching. It doesn't give us any information whatsoever. Even if we lynch a townie D1, we have a list of people who voted for him and we have people defending or accusing the guy. Looking for scum should be our top priority, always.
I would only favor a lurker lynch if we can not come up with a good case.

2) That said, after observing the past two newbie games, I feel that the quiet guys are more likely to be scum. We'll have to pressure them to help us. I am yet to see a very outspoken scum player orchestrating town play in a newbie game. We should keep an eye open for players with low post count and most importantly a low amount of quality posts, wishy-washy reads ("maybe, perhaps, in theory he could maybe be scum") and zero own cases.
bringaniga
Profile Joined January 2013
18 Posts
January 12 2013 20:30 GMT
#211
On January 13 2013 04:38 Mandalor wrote:
I was at a friend's birthday party yesterday and I'm still very much hung over.
I'll just answer the questions briefly and promise I'll be more active tomorrow.

1) No, not a fan of policy lynching. It doesn't give us any information whatsoever. Even if we lynch a townie D1, we have a list of people who voted for him and we have people defending or accusing the guy. Looking for scum should be our top priority, always.
I would only favor a lurker lynch if we can not come up with a good case.

2) That said, after observing the past two newbie games, I feel that the quiet guys are more likely to be scum. We'll have to pressure them to help us. I am yet to see a very outspoken scum player orchestrating town play in a newbie game. We should keep an eye open for players with low post count and most importantly a low amount of quality posts, wishy-washy reads ("maybe, perhaps, in theory he could maybe be scum") and zero own cases.

This contribution is insufficient. I still require 20 words from you on any topic other than questionaire answers.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
January 12 2013 21:40 GMT
#212
Perhaps you can ask him something specific to talk about? Otherwise all he can do is sit there and talk about Mocsta's pool
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
Trotske
Profile Joined August 2010
410 Posts
January 12 2013 22:05 GMT
#213
On January 13 2013 05:30 bringaniga wrote:
Show nested quote +
On January 13 2013 04:38 Mandalor wrote:
I was at a friend's birthday party yesterday and I'm still very much hung over.
I'll just answer the questions briefly and promise I'll be more active tomorrow.

1) No, not a fan of policy lynching. It doesn't give us any information whatsoever. Even if we lynch a townie D1, we have a list of people who voted for him and we have people defending or accusing the guy. Looking for scum should be our top priority, always.
I would only favor a lurker lynch if we can not come up with a good case.

2) That said, after observing the past two newbie games, I feel that the quiet guys are more likely to be scum. We'll have to pressure them to help us. I am yet to see a very outspoken scum player orchestrating town play in a newbie game. We should keep an eye open for players with low post count and most importantly a low amount of quality posts, wishy-washy reads ("maybe, perhaps, in theory he could maybe be scum") and zero own cases.

This contribution is insufficient. I still require 20 words from you on any topic other than questionaire answers.


Can you please explain what all your posts are about? your new scum hunting techniques have made it so I have not seen a single post from you that was useful at all.
Mocsta
Profile Joined December 2012
Australia9388 Posts
January 12 2013 22:14 GMT
#214
Wow. Thats it over the night shift.

Oats u sound like sno_man.

perhaps the aggresion u 2 have shown is why there is a lack of discussion.

I think u should read what i posted to him.

My questions are ice breakers and i have not a genuine comment from to stimulate town conversation. In fact. You are deterring conversation.

@oatsmaster
Why should i NOT treat is the outcome of your agressive posts [stopping fluid and positive town conversation] as scummy motivations
Mocsta
Profile Joined December 2012
Australia9388 Posts
January 12 2013 22:18 GMT
#215
EBWOP

On January 13 2013 07:14 Mocsta wrote:
Wow. Thats it over the night shift.

Oats u sound like sno_man.

perhaps the aggresion u 2 have shown is why there is a lack of discussion.

I think u should read what i posted to him.

My questions are ice breakers and i have not a genuine comment from
*YOU*
to stimulate town conversation. In fact. You are deterring conversation.

@oatsmaster
Why should i NOT treat is the outcome of your agressive posts [stopping fluid and positive town conversation] as scummy motivations

Mocsta
Profile Joined December 2012
Australia9388 Posts
January 12 2013 22:23 GMT
#216
On January 13 2013 07:05 Trotske wrote:
Show nested quote +
On January 13 2013 05:30 bringaniga wrote:
On January 13 2013 04:38 Mandalor wrote:
I was at a friend's birthday party yesterday and I'm still very much hung over.
I'll just answer the questions briefly and promise I'll be more active tomorrow.

1) No, not a fan of policy lynching. It doesn't give us any information whatsoever. Even if we lynch a townie D1, we have a list of people who voted for him and we have people defending or accusing the guy. Looking for scum should be our top priority, always.
I would only favor a lurker lynch if we can not come up with a good case.

2) That said, after observing the past two newbie games, I feel that the quiet guys are more likely to be scum. We'll have to pressure them to help us. I am yet to see a very outspoken scum player orchestrating town play in a newbie game. We should keep an eye open for players with low post count and most importantly a low amount of quality posts, wishy-washy reads ("maybe, perhaps, in theory he could maybe be scum") and zero own cases.

This contribution is insufficient. I still require 20 words from you on any topic other than questionaire answers.


Can you please explain what all your posts are about? your new scum hunting techniques have made it so I have not seen a single post from you that was useful at all.

Trotske,

I agree his posts are ermm.. "diffferent?"..
however, there are still to my knowledge 3 participants who have not contributed at all.



Acid, Shz, Glurio



@Trotske
Since you are here, I may as well try to generate some meaningful discussion.

(1)
Do you think it was reasonable to mention to Sn0_Man and Oatsmaster that their over-agressive/paranoid type early-game playstyle might actually be preventing people from talking (including the 3 I listed above)?

(2)
Do you think that behaviour is a normal town approach to the game?
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
January 12 2013 22:24 GMT
#217
pm me if you are for or against moving the deadline back a few hours. it won't affect the upcoming deadline.... I'll just start D2 a little earlier
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Mocsta
Profile Joined December 2012
Australia9388 Posts
January 12 2013 22:29 GMT
#218
On January 13 2013 04:32 zarepath wrote:
Show nested quote +
On January 13 2013 03:55 OmniEulogy wrote:
I think having people explain the reasoning behind their votes is fantastic but I don't think it goes far enough, I believe we should go through each others cases and not only agree/disagree but see if we can prove the case right or wrong ourselves while waiting for the defense of the person being accused. (it is important to wait for them to defend themselves first, otherwise we give them an escape with no effort on their part) I know this is done to some degree each time a case is made but in both of my last games we've made the mistake of lynching townies due to their arguments not standing up to one persons case. I'm hoping we can avoid that if everybody weighs in with not only their own case but their thoughts on the other cases as well.

It's a lot of extra effort but I believe it's a good way to discuss scum reads with each other and keep conversation strongly focused on scum hunting.


I like this a lot. It puts more work on townies, but it will become very difficult for scum to keep up appearances this way.


zarepath/Omni, I completely agree. I hope town takes this on.


Just remember, last game -Night1; I asked everyone to critically read my case on OmniEulogy.. only cDgCorazon reciprocated. (ending with:even though he initially thought it was flawed, after pondering, he was convinced OmniEulogy was high chance for scum @ his death).


So.. I say to you, that * I * will make the effort to provide rational, constructive feedback to your cases.
With the current town atmosphere, I wouldn't bank on some of the others to help out.
zebezt
Profile Joined August 2011
185 Posts
January 12 2013 22:39 GMT
#219
Bringaniga
It's nice that you try a different/funny approach here, however don't wait too long with some serious contributions. It's otherwise easy to hide as scum behind your act.
Mocsta
Profile Joined December 2012
Australia9388 Posts
January 12 2013 22:40 GMT
#220
On January 13 2013 01:42 Oatsmaster wrote:

Lynching a scum read is good because it provides discussion around the lynchee which is helpful in locating scum.

For example, a day 1 scum lynch will almost surely not have any scum, depending on the situation so then just lynch everyone who wasnt on the wagon.
Really optimistic example.


This is funny coming from you. *ALMOST SURELY NOT*

Didnt you play in Newbie 32...werent you lynched Day1 as scum?


I think its unlikely to lynch scum Day1, and in my 2 games we haven't achieved that.
But obviously something went right in your game to lynch you.

So far, there havevn't been too many contributions; but a few of us have indicated wanting a combined scum hunt and bouncing ideas against each other. I 100% advocate this as well.


Perhaps this will be the key to lynching scum Day1 (after all I dont want you to feel alone )


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