• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:25
CEST 01:25
KST 08:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th22Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2271 users

Death Factory Mafia 2 - Page 5

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 Next All
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 00:05 GMT
#1090
"I am a good toy" is a scum tell?
Mr.Zentor is one of the lurkers we should burn, yes.
Risk.nuke (what little filter we have from him) is acting dumb. That makes me question my assumptions, yes.
I explicitly tell Cephiro not to claim, I just wonder (as several of us have) whether it'd just be easier / more efficient to push scum directly. I'm not the only one who has been uncomfortable supporting a plan that I know no details of. It's too late for that now that he has gotten all the pushes, though - I'm ready to push him further (if necessary) as soon as we get updated.

I stand behind all those quoted bits, and I think they are all obviously towny.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 00:45 GMT
#1102
Cephiro: do you have any evidence for/against the idea that you are currently in the fire zone?
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 00:50 GMT
#1105
On April 05 2012 09:45 MrZentor wrote:
Could we kill Tobon?
Isn't it interesting that MrZentor had plenty of time to write a long ramble-y nothing post (as wbg commented) and also enough time to troll through my filter to find me "feeling guilty" 18 freaking minutes into the start of the game, but didn't have enough time to read through the current thread and find all the instructions NOT to continue pushing Cephiro? Who is now frozen in possible danger?
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 00:52 GMT
#1106
I apologize for the wasted pulling on Bluelightz. I think it's more important at the moment to save Cephiro, and I don't want anyone else to waste PoPs before I do this:

##Revive
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 00:54 GMT
#1107
I am the Deja Vu toy. Once per game I can do _that_, and as long as it is more than 3 hours before the end of day, all toys get reset to their initial positions at the beginning of the day.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 00:56 GMT
#1112
On April 05 2012 09:54 Snarfs wrote:
I was going to ask if toys stay dead if you use that ability, but I guess the answer would be 'no' or we could have killed BL first.


Right. Anyone who was alive at beginning of day comes back to where they started. So we couldn't kill BL first.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 01:00 GMT
#1118
On April 05 2012 09:56 MrZentor wrote:
Show nested quote +
On April 05 2012 09:50 Tobon wrote:
On April 05 2012 09:45 MrZentor wrote:
Could we kill Tobon?
Isn't it interesting that MrZentor had plenty of time to write a long ramble-y nothing post (as wbg commented) and also enough time to troll through my filter to find me "feeling guilty" 18 freaking minutes into the start of the game, but didn't have enough time to read through the current thread and find all the instructions NOT to continue pushing Cephiro? Who is now frozen in possible danger?


My push on him didn't even count, retard.

You can act like scum 18 minutes into the game.


I'd like to nominate MrZentor for lynching, and I'd be happy to use my push on him. I'll wait for discussion, though, and use my push near end of day on whomever town decides.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 01:54 GMT
#1130
I say: Pick 2 scum, 6 pushes each. That doesn't necessarily kill them, but odds are it puts them in the fire and not on the item. All 9 pulls on a third person, which may or may not be enough.

We agree on which scum to push first, make sure we get all 6 done before starting on the second one. We don't want to end up splitting more than that.

Also, from now on, let's not PoP town into fire zones, no matter how good the plan seems. Nullification is very powerful, and we don't know whether it'll run out or not.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 02:01 GMT
#1132
It seems like Syllogism is generally agreed upon as scum. I assume anyone who was having second thoughts will be more convinced by the nullification of Cephiro. He seems like a good first target.

I think we push him 6 times, then agree on a second push target and/or a pull target.

I think Mr.Zentor, cascades, prplhz are scum. I'm willing to go along with wiggles or bluelightz if the rest of town prefers them.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 02:31 GMT
#1137
Ok, I've gone back and done some recalculating of queue positions. If we start with day 1's positions and remove 3 toys on the edges (Palmar at the top, Syllo and Cephiro at the bottom) then we are left with a reasonable random layout of 17 remaining toys. They require 2,3,3,3,3,3,4,4,4,4,4,5,5,5,6,6,6 pushes to get to spot #19, which is the first fire zone today.

That means that 6 pushes (if not counteracted in some way) is almost guaranteed to fry a toy, which means this ought to be easier than I thought. It also means, though, that 6 pushes has a 64% chance (11/17) of letting the target hit the item. Some items aren't useful to scum (like the magnifying glass), but several are.

If we perform:
2 pushes, chance of frying is 6%, item grabbing is 0%
3 pushes, chance of frying is 35%, item grabbing is 0%
4 pushes, chance of frying is 64%, item grabbing is 6%
5 pushes, chance of frying is 82%, item grabbing is 35%
6 pushes, chance of frying is 100%, item grabbing is 64%


Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 02:46 GMT
#1138
I now think we should 5-push Syllo. 5-push Zentor, 9-pull cascades.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 02:47 GMT
#1139
EBWOP: Please check my logic and numbers, though. :-)
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 02:53 GMT
#1141
On April 05 2012 11:49 Mattchew wrote:
Show nested quote +
On April 05 2012 11:01 Tobon wrote:
It seems like Syllogism is generally agreed upon as scum. I assume anyone who was having second thoughts will be more convinced by the nullification of Cephiro. He seems like a good first target.

I think we push him 6 times, then agree on a second push target and/or a pull target.

I think Mr.Zentor, cascades, prplhz are scum. I'm willing to go along with wiggles or bluelightz if the rest of town prefers them.

I am having second thoughts about syllo

Also, you saying " I'm willing to go along with wiggles or bluelightz if the rest of town prefers them." looks like you don't want any of the responsibility for their flips. Why are you so wishy washy?


Because I have reasonable doubt about Wiggles and Bluelightz, so I'd prefer to fry the people I have stronger scum reads on. I still think both of them have a good chance of being scum, though, and I'm happy to PoP them and be held responsible for their flips if the majority prefers them.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 03:38 GMT
#1147
We'll want to save 3 pulls until near end of day, in case we push scum into the item and the item turns out to be the teleporter. 3 pulls can move #21 back down to safety.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 04:42 GMT
#1151
On April 05 2012 12:31 cascades wrote:
Why would Tobon's use of ability make him town to those that suddenly cleared him?


Ceph received 6 pushes (2 cancelled) and then was nullified. 6 pushes would absolutely put him in the fire zone. 4 very likely does, and we have to expect that the scum with the Darkness power has some sort of limited visibility (as in the description from DFM1, although perhaps not identical).

We know with near certainty that the nullification is a scum power, as it was used to attempt to kill Palmar day 1, and Palmar later did die and flipped town.

Therefore, Ceph was dead today if I didn't act, and that attempted murder was instigated by scum.

Therefore, both Ceph and I are confirmed town, as much as "confirmed" can possibly be before death and flip.

On April 05 2012 12:31 cascades wrote:
2) Ceph has some magical power that avoids nullification, which is why he wasn't afraid of mafia using nullification and ruining his plan.

And yet, he is mod-confirmed nullified, as demonstrated by the failure of Snarf's and Zentor's pushes. So you are full of crap here.

As confirmed town, I want to see 2 more Syllo pushes (we have 3 already, counting Nemesis's double-strong one), no more and no less (post and give warning before performing your push). Vote for second scum push target. Anyone who uses a push on anyone else until that target is decided is super scummy.

If anyone has comments or corrections on my push percentages, and therefore on what the plan should be, let's hear 'em.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 04:59 GMT
#1155
On April 05 2012 13:49 Snarfs wrote:
I think our other kill should be Bluelightz.

Bluelightz is a bit of a special case, because he got double-pulled by Nemesis after my reset. Therefore he'd need 7 pushes to get in the optimal zone. I'd be fine with attempting to pull him to death, but I don't think he should be the second push target.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 05:02 GMT
#1156
On April 05 2012 13:59 Ace wrote:
An item has been picked up


Bad luck! But at least we know for sure that he's in the fire zone. No more Syllo pushes, please.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 05:04 GMT
#1157
Would we be visibly informed if a teleport took place? Or any of the other item types were activated? (I assume the gun, at least, would be fairly obvious....)
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 05:15 GMT
#1159
Okay. So if Syllo got a teleporter he can save himself and there isn't any way for us to know until end of day. Nothing to be done about it. The other 5/6ths of the time he dies at end of day, so we're done with him.

My vote for second push target is Mr.Zentor right now. But we have lots and lots of time. I don't want to see any more pushing at all for at least 12 hours or so. We scum hunt, we make cases, hopefully we get one more. If we're lucky we even pull a third to death.
Tobon
Profile Joined March 2011
United States372 Posts
April 05 2012 07:51 GMT
#1180
On April 05 2012 15:22 cascades wrote:
@Tobon,
How do you know for certain 6 pushes would "absolutely" put Ceph in the fire zone. It only "likely" puts him in the fire zone.
Counterexample: One toy on each safe position. For example, by deduction, syllo probably started on position 18.

#17. He got pushed 4 times, item is on #21.

I noticed you tried to use maths from day 1 positions to try and save your ass later. You know, except for the part about toys being distributed randomly.

Rule 5 is:
5. At the start of each day, every Toy will begin on the middle most queue of the non-lethal queues. However since only 2 toys can be in one spot I will randomly sprinkle you around the remaining queues to start off.

It isn't random, it's clustered in the middle. Interestingly, I think rule 5 is actually misstated. If you check day 1, we were centered around #12 which is the middle of the entire queue. Notice how 9 toys are above and 9 below, and 2 directly on. That's what happened in DFM1, as well, centered around the middle of the queue. If rule 5 was entirely accurate, we should've been centered around the non-lethal portion, so we ought to have had our centroid at #10 rather than #12.

My assumption is that we remain centered around #12, 2 toys on, and 7 or 8 above and below. Because of the pushing past already full slots mechanism, the important point for determining number of pushes to reach fire is really how many gaps there are, rather than absolute position. Simulate it and see for yourself.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
SteadfastSC129
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft725
uThermal 188
SteadfastSC 129
JuggernautJason63
SpeCial 57
StarCraft: Brood War
Artosis 582
NaDa 16
Dota 2
capcasts127
Counter-Strike
summit1g14089
tarik_tv3877
Doublelift3205
Fnx 1437
minikerr9
Super Smash Bros
Mew2King137
Other Games
Day[9].tv2528
Liquid`RaSZi1588
C9.Mang0242
ViBE126
JimRising 118
Organizations
Other Games
gamesdonequick606
Counter-Strike
PGL175
Other Games
BasetradeTV173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 105
• RyuSc2 39
• davetesta4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21664
Other Games
• Day9tv2528
Upcoming Events
Replay Cast
35m
Maestros of the Game
13h 35m
Big Brain Bouts
16h 35m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d
RSL Revival
1d 7h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 11h
IPSL
1d 16h
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d 19h
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
Maestros of the Game
2 days
OSC
2 days
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
The PondCast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.