Sleeper Cell Mafia II - Page 7
Forum Index > TL Mafia |
Blazinghand
![]()
United States25550 Posts
| ||
Blazinghand
![]()
United States25550 Posts
| ||
GreYMisT
United States6736 Posts
| ||
vaderseven
United States2556 Posts
I was taking a nap and woke up to the my phone's email alert of a TL message. Seems appropriate given the game name. ![]() | ||
bumatlarge
United States4567 Posts
| ||
iGrok
United States5142 Posts
On January 26 2012 10:32 Blazinghand wrote: Is this majority lynch or extended majority lynch or what? I seem to be unable to find out what our voting system is. I don't know what extended majority is, but - At the end of the day, whoever has the most dies. If there's a tie, whoever had the most first dies. I'll try to provide a votecount a few hours before lynch, but don't count on it - that's your job. | ||
vaderseven
United States2556 Posts
<3 | ||
GreYMisT
United States6736 Posts
| ||
Radfield
![]()
Canada2720 Posts
On January 26 2012 10:40 bumatlarge wrote: Depending on power roles, I'd say there are about 4-5 mafia? Leaning 5 and town having some blues. First things first, please do not do this. Consider: Mafia do not know who their partners are. Therefore, high up on the priority list of the mafia is figuring out who the other members are. We need to not let this happen easily. The mafia have access to several pieces of information we do not, most specifically the number of mafia in the game. Players popping out and saying they think there are X amount of mafia are immediately getting a note in my scum book. Why? It's one way for a mafia player to indicate he is mafia to the rest of the crew, without raising suspicion. Makes sense? So no speculation on mafia numbers please, at least not right now. Second, mafia have very limited forms of communication this game, and from the looks of the Inception agent role, we can assume that town has some way to view their messages. This means mafia have to be extremely careful with what they write, so blatant things like lets kill X tomorrow are probably out. So mafia need a means to try to indicate to their brethren who should be getting hit. Imagine I am scum, I want to make sure that my buddies don't accidently send in hits on players I think are scummy, I want them to send in the hits on people I think seem like sure town. So what am I going to do? I'm going to repeatedly hammer it home in thread that I think Player Z is sure town. If there is general consensus among the group that player Z is town, he is a great target for mafia to lump in on. We need to ensure this does not happen. Therefore I propose that NO ONE call anyone else town. Players are either scummy, very scummy, definitely scum, OR not scum. That is all. If you think someone is almost for sure town, you still just have to call them 'not scum'. Benefits: Stops mafia from finding clear night-kill targets, and increases the chance of them shooting themselves. Cons: Possibly leaves us low on town leaders. Certain players may spend too much time going after obvious townies. Likewise, we should not be making medic lists. If you think a particular player should receive protection, that's probably cool, but no listing 3 or 4 people. In this game, that's just giving mafia a clear list of targets to shoot at, which is exactly what they need(a list). Medics in this scenario should be protecting whomever is most likely to die anyways, as there is no WIFOMing your medic protect around. Third, and this is straight out of resistance mafia, no talking about mafia strats. We simply do not talk about optimal mafia moves, or likely moves, as that is simply a way for mafia to galvanize their actions together. In a game with minimal mafia interaction, we need to ensure that they cannot use the thread to disseminate information So this game we talk about townie strats and townie moves, not mafia ones. On the flip side we do not call people likely town or town, we call them not scum or varying degrees of scum. Thoughts? Agreement or Disagreement? | ||
redFF
United States3910 Posts
![]() confirm | ||
Radfield
![]()
Canada2720 Posts
On January 26 2012 11:03 iGrok wrote: I don't know what extended majority is, but - At the end of the day, whoever has the most dies. If there's a tie, whoever had the most first dies. I'll try to provide a votecount a few hours before lynch, but don't count on it - that's your job. It's called plurality lynch i believe, and it is most certainly not extended majority. In plurality lynch whomever has the most votes at the end of the day dies. So in a 10 player game if 8 people have 1 vote and 1 guy has 2 votes, the guy with 2 votes gets lynched. | ||
Meapak_Ziphh
United States6784 Posts
| ||
Jackal58
United States4264 Posts
On January 26 2012 12:22 Radfield wrote: /confirm First things first, please do not do this. Consider: Mafia do not know who their partners are. Therefore, high up on the priority list of the mafia is figuring out who the other members are. We need to not let this happen easily. The mafia have access to several pieces of information we do not, most specifically the number of mafia in the game. Players popping out and saying they think there are X amount of mafia are immediately getting a note in my scum book. Why? It's one way for a mafia player to indicate he is mafia to the rest of the crew, without raising suspicion. Makes sense? So no speculation on mafia numbers please, at least not right now. Second, mafia have very limited forms of communication this game, and from the looks of the Inception agent role, we can assume that town has some way to view their messages. This means mafia have to be extremely careful with what they write, so blatant things like lets kill X tomorrow are probably out. So mafia need a means to try to indicate to their brethren who should be getting hit. Imagine I am scum, I want to make sure that my buddies don't accidently send in hits on players I think are scummy, I want them to send in the hits on people I think seem like sure town. So what am I going to do? I'm going to repeatedly hammer it home in thread that I think Player Z is sure town. If there is general consensus among the group that player Z is town, he is a great target for mafia to lump in on. We need to ensure this does not happen. Therefore I propose that NO ONE call anyone else town. Players are either scummy, very scummy, definitely scum, OR not scum. That is all. If you think someone is almost for sure town, you still just have to call them 'not scum'. Benefits: Stops mafia from finding clear night-kill targets, and increases the chance of them shooting themselves. Cons: Possibly leaves us low on town leaders. Certain players may spend too much time going after obvious townies. Likewise, we should not be making medic lists. If you think a particular player should receive protection, that's probably cool, but no listing 3 or 4 people. In this game, that's just giving mafia a clear list of targets to shoot at, which is exactly what they need(a list). Medics in this scenario should be protecting whomever is most likely to die anyways, as there is no WIFOMing your medic protect around. Third, and this is straight out of resistance mafia, no talking about mafia strats. We simply do not talk about optimal mafia moves, or likely moves, as that is simply a way for mafia to galvanize their actions together. In a game with minimal mafia interaction, we need to ensure that they cannot use the thread to disseminate information So this game we talk about townie strats and townie moves, not mafia ones. On the flip side we do not call people likely town or town, we call them not scum or varying degrees of scum. Thoughts? Agreement or Disagreement? Nice post. Wtf is that booger doing in the middle of it? | ||
Navillus
United States1188 Posts
| ||
iGrok
United States5142 Posts
| ||
Jackal58
United States4264 Posts
On January 26 2012 12:46 Navillus wrote: I agree with Radfield though I wish you hadn't mentioned the possibility of the inception agent seeing their messages, I agree that they probably would realize that but now they know for sure, and usually I say assume mafia is playing optimally but this is different because any noob scums aren't in communication to vet scums and so might have slipped up. Obviously we can't not talk about what mafia is likely to do at all though so basically I'm saying just be very careful with what you post about what we might have/do and they might have/do, and people who post a lot about that are very suspicious as that would be an easy way to transfer info. We can not by whatever we heard them do. Having played in the first one all the scum will have a pretty good grasp as to who their teammates are by day 3. This is simply another game of mafia. We have a slight advantage over scum on day 1 and 2. Then it's about the same as any other game. Bear in mind scum won the first one. But Ace isn't in this game so I don't really see the same results occurring again. If anybody claims super spy lynch them. | ||
Radfield
![]()
Canada2720 Posts
On January 26 2012 12:35 Jackal58 wrote: Nice post. Wtf is that booger doing in the middle of it? Not sure I follow. The idea is that you shouldn't be calling anyone town or probably town. You should either call them scummy(or some degree of scummy) or 'Not Scum'. ie: Don't reveal the degree to which you think someone is town, as that is a way for mafia to communicate, and a way for mafia to galvanize their hits onto townies. Or were you asking something else? | ||
Jackal58
United States4264 Posts
On January 26 2012 12:57 Radfield wrote: Not sure I follow. The idea is that you shouldn't be calling anyone town or probably town. You should either call them scummy(or some degree of scummy) or 'Not Scum'. ie: Don't reveal the degree to which you think someone is town, as that is a way for mafia to communicate, and a way for mafia to galvanize their hits onto townies. Or were you asking something else? Alright let's do it this way. I'm not going to say this is stupid. I'm going to say it's very smart, kinda smart, smart, or not smart at all. Dude this is fucking stupid. | ||
Blazinghand
![]()
United States25550 Posts
On January 26 2012 12:46 Navillus wrote: I agree with Radfield though I wish you hadn't mentioned the possibility of the inception agent seeing their messages, I agree that they probably would realize that but now they know for sure, and usually I say assume mafia is playing optimally but this is different because any noob scums aren't in communication to vet scums and so might have slipped up. Obviously we can't not talk about what mafia is likely to do at all though so basically I'm saying just be very careful with what you post about what we might have/do and they might have/do, and people who post a lot about that are very suspicious as that would be an easy way to transfer info. What are you kidding me? This game is somewhat similar to Resistance I insofar as that the mafia have limited/no way of communicating with each other, and as town we have to take great care when discussing what the mafia may do lest we accidentally inform them of some sort of strat they haven't though of. Obviously there's a possibility of inception agent seeing their messages. If some scum player is somehow so unimaginably bad that he didn't realize this, I'd be honestly shocked and appalled at his inordinately poor observation skills. | ||
redFF
United States3910 Posts
| ||
| ||