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[T][M]Experimental Haunted Mafia - Page 2

Forum Index > TL Mafia
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Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
August 07 2011 06:20 GMT
#381
On August 07 2011 14:29 Curu wrote:
Eh I'm not sold on them being scum. I was being pretty useless but they would've probably hitched onto a Coagulation wagon or someone else with more votes instead of targeting me.

Curu, for the good of the town please either drop the coagulation bandwagon or come up with some actual reasons to kill him.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
August 08 2011 04:59 GMT
#482
Bum there's something off about your posts. I hesitate to do a PBPA because people never seem to read them (and I don't know if I could explain what I'm talking about) but I encourage everyone to reread the whole thread then filter Bum's posts.

SERIOUSLY PEOPLE, REREAD THE THREAD

If no one else has a bad feeling about his posts I'll drop it but I just have a really bad gut feeling.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
August 08 2011 07:07 GMT
#483
No second opinions on Bum? Why is the thread so quiet -_-
I'm going to sleep.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
August 08 2011 18:57 GMT
#503
I haven't submitted a solution and I suck at puzzles so instead I'll let the town decide what I send in. (let's not kid ourselves, it'll be syllo who finds the answer lol).

Oh and I'll save us some time: ##Shoot: Bumatlarge
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
August 08 2011 22:05 GMT
#536
I'm good. I knew mig was next btw.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
August 08 2011 23:21 GMT
#556
lol it's a good thing the qt people werent in the game . So drh do I get MVP? I lynched amber, killed bum and I knew mig was the last one (if you don't believe me I'll post the analysis I did).
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Meapak_Ziphh
Profile Blog Joined June 2010
United States6788 Posts
August 09 2011 01:45 GMT
#569
On August 09 2011 07:59 DoctorHelvetica wrote:
Survey


What did you like most about the game?
Lynching scum and shooting scum all through analysis ^^ (everyone please note, this is the first time in the almost year I've been playing mafia that I significantly contributed to town victory, I'm gonna ride this for a bit )

But on a more serious note, flavor was AMAZING, easily the best I've ever seen, I'm eagerly anticipating the real haunted.

What did you like least about the game?
I felt the puzzles detracted a bit from scum hunting. I understand that the goal is to incorporate puzzles but I feel as if they overwhelmed the scum hunting to a certain extent. Perhaps in a bigger game where there are more people the puzzles will share with scum hunting a bit... I just feel the balance between puzzles and scum hunting needs to be shifted a bit... not sure how you'd do that though. Keep in mind though, this is coming from someone with no aptitude for puzzles at all so that may make my opinion a bit biased.

If you could remove something from the real haunted game, what would it be?
I'd make it more apparent how the scum are chosen, how the recruiter works. I joined this game not expecting it to be balanced because it was strictly experimental so the ambiguity with the recruiter didn't bother me too much. However in a bigger game that is supposed to be balanced I would like clarity regarding the recruiter... so I guess rather than remove the recruiter just explain the mechanics a bit more.

If you could add something to the real haunted game, what would it be?
PMs! If you decide to keep the recruiter in it's current form the town would desperately need something to counter act that as over the course of a longer game people's alignments would become murkier and murkier. PMs would give the town something to blunt the edge of the recruiter and not make it so overpowered. Also PMs would make it much cleaner to discuss clues leaving the thread clear for analysis and scumhunting.

Do you think this game was imbalanced in favor of town or mafia?
Underneath all the glam and the glitz, the setup really was pretty basic. Maybe there was one too many power roles but I think the onesidedness came from lynching the gf day one and day viging the strongest scum player day two. That's not due to the setup just good town play (:D told you I'd run with this for a while)

Were the puzzles too easy or too difficult?
For me yes, but remember I'm not much of a puzzle person. I think if the town has people like syllo the puzzles were just right.

Additional Comments:
I thoroughly enjoyed myself and I can't wait for the real haunted. Thanks for hosting DrH, it was a blast :D




Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
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