• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:28
CEST 02:28
KST 09:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Semifinals A [ASL21] Semifinals B [ASL21] Ro8 Day 4
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1285 users

TL Mafia XXXV - Page 12

Forum Index > TL Mafia
Post a Reply
Prev 1 10 11 12 13 14 81 Next
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 27 2010 04:43 GMT
#221
On December 27 2010 13:40 seRapH wrote:
Show nested quote +
On December 27 2010 13:37 LSB wrote:
On December 27 2010 13:31 seRapH wrote:
Since we're discussing lynching inactives (which at this point I mostly agree with unless something drastically better pops up) what are we using to define "inactive"? <5 posts? No meaningful posts? And how will we pick the inactive? Or should we all pick our own inactive to lynch?

+ Show Spoiler +
Disclaimer: I don't believe that we'll actually lynch an inactive.


How about Zero meaningful posts? If all they have is spam and one vote with an explination of "I agree". That would be an inactive

Or if we seriously have no idea what to do, we could lynch someone about to be modkilled, a way to essentially abstain

Except they could be replaced, not necessarily modkilled.

Hmm... I wonder if the mafia would try to modkill one of their own members in hopes of getting the person replaced by DoctorH

Ace did that back in insane. Well, we forced the mafia to find their own repacements, and Ace choose L.
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
December 27 2010 04:44 GMT
#222
On December 27 2010 13:30 LSB wrote:
EBWOP
Show nested quote +
On December 27 2010 13:24 TheMango wrote:
On December 27 2010 11:43 LSB wrote:
TheMango, just a question, why is it that when I try stalking you some of you posts don't show up in your post history?


Hmm, shows up for me, are you going to my profile page and clicking on my post count, or doing a search? both show up properly for me :o

Yep, thats what I'm doing.
It looks like there is a little time lag between what you post and what shows up in the search function.

Maybe this is normal... Haven't actually tried searching for posts this recent before.

Well it is as somebody said--some of TheMango's posts will be in a forum unaccessible to you, so your search will not bring up those posts.
Writerdamn, i was two days from retirement
Soulfire
Profile Joined September 2010
United States237 Posts
December 27 2010 04:45 GMT
#223
I had meant to contribute earlier, but I was watching some streamed games of my team's CW.

I'm a new player, so for the most part I've just been reading what everybody has said thus far and trying to come up with any reasonable conclusion, which not surprisingly has been futile. I've gone over previous games and observed common posting habits for many of the more veteran players in this game and I honestly don't notice anything alarming enough to begin to point fingers safely. I'd definitely have to agree with Pandain, Wiggles and others; focus attention on the inactives, but struggle to differentiate between those who just don't care and are probably going to be modkilled and people who are trying to lay low, especially people making pointless posts to avoid the modkill.

But I will speak for other players who are new like I am, it is difficult to post something that contributes in Day 1 - so yet another thing to differentiate: new players who are lost and can only agree with others, and mafia trying to slip under the radar and avoid modkill.
◕ http://kiwiclonearmy.sadlife.net/ ◕
LSB
Profile Blog Joined April 2010
United States5171 Posts
December 27 2010 04:57 GMT
#224
On December 27 2010 13:45 Soulfire wrote:
But I will speak for other players who are new like I am, it is difficult to post something that contributes in Day 1 - so yet another thing to differentiate: new players who are lost and can only agree with others, and mafia trying to slip under the radar and avoid modkill.

As for new players, don't worry to much about being inactive. As long as you try to play mafia and spend some time thinking and reading the thread, this won't ever be a problem.

Just post you thoughts on the person currently being accused.

And feel free to ask questions, in thread, PMing the hosts, or any of the Bootcamp helpers, and I'm always willing to help
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 27 2010 05:04 GMT
#225
On December 27 2010 13:43 LSB wrote:
Show nested quote +
On December 27 2010 13:40 seRapH wrote:
On December 27 2010 13:37 LSB wrote:
On December 27 2010 13:31 seRapH wrote:
Since we're discussing lynching inactives (which at this point I mostly agree with unless something drastically better pops up) what are we using to define "inactive"? <5 posts? No meaningful posts? And how will we pick the inactive? Or should we all pick our own inactive to lynch?

+ Show Spoiler +
Disclaimer: I don't believe that we'll actually lynch an inactive.


How about Zero meaningful posts? If all they have is spam and one vote with an explination of "I agree". That would be an inactive

Or if we seriously have no idea what to do, we could lynch someone about to be modkilled, a way to essentially abstain

Except they could be replaced, not necessarily modkilled.

Hmm... I wonder if the mafia would try to modkill one of their own members in hopes of getting the person replaced by DoctorH

Ace did that back in insane. Well, we forced the mafia to find their own repacements, and Ace choose L.

Bah DrH is our only replacement right? I kinda wish there were a few more but whatev =\
boomer hands
Node
Profile Blog Joined October 2009
United States2159 Posts
December 27 2010 05:15 GMT
#226
On December 27 2010 13:45 Soulfire wrote:
I had meant to contribute earlier, but I was watching some streamed games of my team's CW.

I'm a new player, so for the most part I've just been reading what everybody has said thus far and trying to come up with any reasonable conclusion, which not surprisingly has been futile. I've gone over previous games and observed common posting habits for many of the more veteran players in this game and I honestly don't notice anything alarming enough to begin to point fingers safely. I'd definitely have to agree with Pandain, Wiggles and others; focus attention on the inactives, but struggle to differentiate between those who just don't care and are probably going to be modkilled and people who are trying to lay low, especially people making pointless posts to avoid the modkill.

But I will speak for other players who are new like I am, it is difficult to post something that contributes in Day 1 - so yet another thing to differentiate: new players who are lost and can only agree with others, and mafia trying to slip under the radar and avoid modkill.


Don't be at all afraid to post whatever your thoughts are, seriously! Honest discussion cannot be bad for the town. Even if you're outright wrong, it will only help to get other people to correct your thoughts and lead others on the fence to the mafia. For every person that asks a question, five don't raise their hands. Keep in mind that Mafia isn't necessarily a game about being correct all the time -- it's about getting people to agree with you and to think like you do.

Also, keep in mind that if you're unsure about your thoughts and analysis, don't be at all hesitant to PM Ver / Foolishness / BloodyC0bbler. While of course they won't tell you whether or not you were right, I'm sure they'd be willing to help make your ideas more presentable, and to comment on whether or not you're thinking the way you ought to.
whole lies with a half smile
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 05:17 GMT
#227
Since there are many new players in the game, they will probably base their night actions, if they have blue roles, on advices of others.

Pandain did give out many good advices but I'll nitpick this one:
Vigi- I still think this should really be a town decision who to shoot. There are so many times when town is going to need that extra certain kp in situations in the future, in addition to the fact that most likely you will shoot a town. Only shoot if we tell you too, or(and I’m being very cautious on this) you just know

I like the idea that vig's shot should be decided by town. Unless vigs are veteran, the town are better figuring out who is scum. Also, shots from vigs aren't wasted if more than one shots at the same person are made.
I also want to discuss should vigs use their shots early to try to get lucky and kill mafia? Reducing mafia KP is very important and we also have two double lynch to compensate for lack of vig in the later in the game.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 27 2010 05:22 GMT
#228
I don't want luck to have any more to do with this than it has to. Early vig hits is much too risky, and has just as much if not more chance of hitting blue than it does of hitting red. Sure reducing KP is important, but keeping our number of blues is even moreso.
boomer hands
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
December 27 2010 05:25 GMT
#229
hold off till late game on the vig hits

i dunno how many times i have seen someone who is clearly scum dodge a lynch with the help of counterbandwagon at the last minute

if u see this happen thats a pretty solid target
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 05:33 GMT
#230
Vigs can only hit on night 2. At that time, we will most likely have multiple suspects. These suspects are likely to be our main lynch targets on day3. So if they are not killed, we have to deal with them anyway. The risk is that they are town and can be proven innocence on night 2 by a dt. But the existence of the framer discourage dts to check on suspects. So dt checks on suspected people returning town aren't convincing information.

Also in most of the games I played, vigs are killed before they were able to make shots.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 05:35 GMT
#231
EDIT on first line:
Vigs can only hit on or AFTER night 2
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 27 2010 05:53 GMT
#232
On December 27 2010 14:35 LunarDestiny wrote:
Vigs can only hit on or AFTER night 2

Right, so this isn't something that's exactly urgent, is it?
Day 1 lynching, however, is.
boomer hands
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 05:55 GMT
#233
I was trying to give people someone to discuss. There is no better topic that I can find.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 27 2010 06:00 GMT
#234
Well given that it's day 1 we're mostly waiting for people to check in. So people should be pitching in about their stances on the following issues:
Day 1 lynch- Inactives or suspects, and then who?
Role of PMs in this game

Any questions you guys may have should also be asked, an informed town is a good town ^_^
boomer hands
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 27 2010 06:03 GMT
#235
Also I'm going to bed. Hopefully people start checking in and we get a productive Day 1
boomer hands
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
December 27 2010 06:11 GMT
#236
On December 27 2010 15:00 seRapH wrote:
Well given that it's day 1 we're mostly waiting for people to check in. So people should be pitching in about their stances on the following issues:
Day 1 lynch- Inactives or suspects, and then who?
Role of PMs in this game

Any questions you guys may have should also be asked, an informed town is a good town ^_^


Well for the first question, I think the answer is clear, and has already been said. We pressure inactives by moving to lynch on them. Hopefully scum slips up and gives us a lead to lynch a suspect, else we just lynch an inactive and hope. Obviously lynching someone who is acting suspicious is better than lynching a random inactive, but lynching the inactive is a good backup plan to get people posting and create a healthy town.

For the second question, that's much more in-depth, and I imagine that the best way to use PMs will depend on your skill level. As a relatively new player, I'll stick to corresponding only with people I have very good reason to trust.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
December 27 2010 07:02 GMT
#237
Oh wow. This started fast.

I hardly think the sudden bandwagon against Pandain less than an hour after the game started was appropriate.
초대 갓, 이영호 | First God, Lee Young Ho
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
December 27 2010 07:44 GMT
#238
I think it was a bit of a hasty overreaction, I wouldn't be too worried now.

I'm not sure how to use PM's, if I should trust the people who PM me, disregard them completely, just be acquiescent, I'm just not too sure.

Now as for Pandain's plan, should everyone start pressuring, or will that turn into a disorganized mess? Should we coordinate with someone and pressure together, or just let you do it to one person at a time?
you gotta dance
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 08:00 GMT
#239
People will ask what your opinion is on something and it is safe to respond on these pm. Just don't tell anyone your role. If you strongly sense that someone is trying to fish out your role, you should tell town since it is good indication that the person is mafia.

After night 1, dts would have checked some townies and pms are encouraged between them. There is a slight chance that a mafia will take the risk to fake the dt role, but it would be hard for them to do since they have to predict but role that person is.

I don't like the idea of pressuring a certain person to speak up one at a time. If the mafia choose to pressure a townie and that townie is afk, then we are falling into mafia's trap. We should consider all inactive. When day1 is half way over, we should come up with a list of people who are inactive/all spam/suspected and discuss who to lynch. Maybe then, those people on list will speak up and defend themselves.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
December 27 2010 08:06 GMT
#240
Hey everyone just read through, nice day post that one was a gem. Anyway while I agree with most of what Pandain has to say I believe LSB said almost the same thing as well... little chummy you two Anyway the votes for pandain are stupid, it's waaaay too early to have a bandwagon people (and c'mon you guys are vets for the most part).
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Prev 1 10 11 12 13 14 81 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL Season 2: Qualifiers
CranKy Ducklings72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 196
Nina 80
CosmosSc2 42
StarCraft: Brood War
GuemChi 5652
Artosis 598
NaDa 11
Dota 2
monkeys_forever723
NeuroSwarm151
League of Legends
Doublelift3314
Counter-Strike
fl0m4447
Super Smash Bros
hungrybox1134
Other Games
summit1g11117
tarik_tv3459
Day[9].tv742
shahzam689
C9.Mang0460
WinterStarcraft343
JimRising 294
Maynarde154
ViBE59
Mew2King32
Organizations
Other Games
gamesdonequick764
BasetradeTV604
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 199
• davetesta24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra859
• Day9tv742
Upcoming Events
The PondCast
9h 32m
OSC
9h 32m
Replay Cast
23h 32m
RSL Revival
1d 9h
OSC
1d 12h
Korean StarCraft League
2 days
RSL Revival
2 days
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
3 days
Cure vs herO
SHIN vs Maru
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-12
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.