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On December 27 2010 13:40 seRapH wrote:Show nested quote +On December 27 2010 13:37 LSB wrote:On December 27 2010 13:31 seRapH wrote: Since we're discussing lynching inactives (which at this point I mostly agree with unless something drastically better pops up) what are we using to define "inactive"? <5 posts? No meaningful posts? And how will we pick the inactive? Or should we all pick our own inactive to lynch? + Show Spoiler +Disclaimer: I don't believe that we'll actually lynch an inactive. How about Zero meaningful posts? If all they have is spam and one vote with an explination of "I agree". That would be an inactive Or if we seriously have no idea what to do, we could lynch someone about to be modkilled, a way to essentially abstain Except they could be replaced, not necessarily modkilled. Hmm... I wonder if the mafia would try to modkill one of their own members in hopes of getting the person replaced by DoctorH
Ace did that back in insane. Well, we forced the mafia to find their own repacements, and Ace choose L.
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FREEAGLELAND26780 Posts
On December 27 2010 13:30 LSB wrote:EBWOP Show nested quote +On December 27 2010 13:24 TheMango wrote:On December 27 2010 11:43 LSB wrote: TheMango, just a question, why is it that when I try stalking you some of you posts don't show up in your post history? Hmm, shows up for me, are you going to my profile page and clicking on my post count, or doing a search? both show up properly for me :o Yep, thats what I'm doing. It looks like there is a little time lag between what you post and what shows up in the search function. Maybe this is normal... Haven't actually tried searching for posts this recent before. Well it is as somebody said--some of TheMango's posts will be in a forum unaccessible to you, so your search will not bring up those posts.
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I had meant to contribute earlier, but I was watching some streamed games of my team's CW.
I'm a new player, so for the most part I've just been reading what everybody has said thus far and trying to come up with any reasonable conclusion, which not surprisingly has been futile. I've gone over previous games and observed common posting habits for many of the more veteran players in this game and I honestly don't notice anything alarming enough to begin to point fingers safely. I'd definitely have to agree with Pandain, Wiggles and others; focus attention on the inactives, but struggle to differentiate between those who just don't care and are probably going to be modkilled and people who are trying to lay low, especially people making pointless posts to avoid the modkill.
But I will speak for other players who are new like I am, it is difficult to post something that contributes in Day 1 - so yet another thing to differentiate: new players who are lost and can only agree with others, and mafia trying to slip under the radar and avoid modkill.
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On December 27 2010 13:45 Soulfire wrote: But I will speak for other players who are new like I am, it is difficult to post something that contributes in Day 1 - so yet another thing to differentiate: new players who are lost and can only agree with others, and mafia trying to slip under the radar and avoid modkill. As for new players, don't worry to much about being inactive. As long as you try to play mafia and spend some time thinking and reading the thread, this won't ever be a problem.
Just post you thoughts on the person currently being accused.
And feel free to ask questions, in thread, PMing the hosts, or any of the Bootcamp helpers, and I'm always willing to help
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On December 27 2010 13:43 LSB wrote:Show nested quote +On December 27 2010 13:40 seRapH wrote:On December 27 2010 13:37 LSB wrote:On December 27 2010 13:31 seRapH wrote: Since we're discussing lynching inactives (which at this point I mostly agree with unless something drastically better pops up) what are we using to define "inactive"? <5 posts? No meaningful posts? And how will we pick the inactive? Or should we all pick our own inactive to lynch? + Show Spoiler +Disclaimer: I don't believe that we'll actually lynch an inactive. How about Zero meaningful posts? If all they have is spam and one vote with an explination of "I agree". That would be an inactive Or if we seriously have no idea what to do, we could lynch someone about to be modkilled, a way to essentially abstain Except they could be replaced, not necessarily modkilled. Hmm... I wonder if the mafia would try to modkill one of their own members in hopes of getting the person replaced by DoctorH Ace did that back in insane. Well, we forced the mafia to find their own repacements, and Ace choose L. Bah DrH is our only replacement right? I kinda wish there were a few more but whatev =\
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On December 27 2010 13:45 Soulfire wrote: I had meant to contribute earlier, but I was watching some streamed games of my team's CW.
I'm a new player, so for the most part I've just been reading what everybody has said thus far and trying to come up with any reasonable conclusion, which not surprisingly has been futile. I've gone over previous games and observed common posting habits for many of the more veteran players in this game and I honestly don't notice anything alarming enough to begin to point fingers safely. I'd definitely have to agree with Pandain, Wiggles and others; focus attention on the inactives, but struggle to differentiate between those who just don't care and are probably going to be modkilled and people who are trying to lay low, especially people making pointless posts to avoid the modkill.
But I will speak for other players who are new like I am, it is difficult to post something that contributes in Day 1 - so yet another thing to differentiate: new players who are lost and can only agree with others, and mafia trying to slip under the radar and avoid modkill.
Don't be at all afraid to post whatever your thoughts are, seriously! Honest discussion cannot be bad for the town. Even if you're outright wrong, it will only help to get other people to correct your thoughts and lead others on the fence to the mafia. For every person that asks a question, five don't raise their hands. Keep in mind that Mafia isn't necessarily a game about being correct all the time -- it's about getting people to agree with you and to think like you do.
Also, keep in mind that if you're unsure about your thoughts and analysis, don't be at all hesitant to PM Ver / Foolishness / BloodyC0bbler. While of course they won't tell you whether or not you were right, I'm sure they'd be willing to help make your ideas more presentable, and to comment on whether or not you're thinking the way you ought to.
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Since there are many new players in the game, they will probably base their night actions, if they have blue roles, on advices of others.
Pandain did give out many good advices but I'll nitpick this one:
Vigi- I still think this should really be a town decision who to shoot. There are so many times when town is going to need that extra certain kp in situations in the future, in addition to the fact that most likely you will shoot a town. Only shoot if we tell you too, or(and I’m being very cautious on this) you just know I like the idea that vig's shot should be decided by town. Unless vigs are veteran, the town are better figuring out who is scum. Also, shots from vigs aren't wasted if more than one shots at the same person are made. I also want to discuss should vigs use their shots early to try to get lucky and kill mafia? Reducing mafia KP is very important and we also have two double lynch to compensate for lack of vig in the later in the game.
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I don't want luck to have any more to do with this than it has to. Early vig hits is much too risky, and has just as much if not more chance of hitting blue than it does of hitting red. Sure reducing KP is important, but keeping our number of blues is even moreso.
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hold off till late game on the vig hits
i dunno how many times i have seen someone who is clearly scum dodge a lynch with the help of counterbandwagon at the last minute
if u see this happen thats a pretty solid target
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Vigs can only hit on night 2. At that time, we will most likely have multiple suspects. These suspects are likely to be our main lynch targets on day3. So if they are not killed, we have to deal with them anyway. The risk is that they are town and can be proven innocence on night 2 by a dt. But the existence of the framer discourage dts to check on suspects. So dt checks on suspected people returning town aren't convincing information.
Also in most of the games I played, vigs are killed before they were able to make shots.
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EDIT on first line: Vigs can only hit on or AFTER night 2
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On December 27 2010 14:35 LunarDestiny wrote: Vigs can only hit on or AFTER night 2 Right, so this isn't something that's exactly urgent, is it? Day 1 lynching, however, is.
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I was trying to give people someone to discuss. There is no better topic that I can find.
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Well given that it's day 1 we're mostly waiting for people to check in. So people should be pitching in about their stances on the following issues: Day 1 lynch- Inactives or suspects, and then who? Role of PMs in this game
Any questions you guys may have should also be asked, an informed town is a good town ^_^
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Also I'm going to bed. Hopefully people start checking in and we get a productive Day 1
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On December 27 2010 15:00 seRapH wrote: Well given that it's day 1 we're mostly waiting for people to check in. So people should be pitching in about their stances on the following issues: Day 1 lynch- Inactives or suspects, and then who? Role of PMs in this game
Any questions you guys may have should also be asked, an informed town is a good town ^_^
Well for the first question, I think the answer is clear, and has already been said. We pressure inactives by moving to lynch on them. Hopefully scum slips up and gives us a lead to lynch a suspect, else we just lynch an inactive and hope. Obviously lynching someone who is acting suspicious is better than lynching a random inactive, but lynching the inactive is a good backup plan to get people posting and create a healthy town.
For the second question, that's much more in-depth, and I imagine that the best way to use PMs will depend on your skill level. As a relatively new player, I'll stick to corresponding only with people I have very good reason to trust.
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Vatican City State1650 Posts
Oh wow. This started fast.
I hardly think the sudden bandwagon against Pandain less than an hour after the game started was appropriate.
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I think it was a bit of a hasty overreaction, I wouldn't be too worried now.
I'm not sure how to use PM's, if I should trust the people who PM me, disregard them completely, just be acquiescent, I'm just not too sure.
Now as for Pandain's plan, should everyone start pressuring, or will that turn into a disorganized mess? Should we coordinate with someone and pressure together, or just let you do it to one person at a time?
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People will ask what your opinion is on something and it is safe to respond on these pm. Just don't tell anyone your role. If you strongly sense that someone is trying to fish out your role, you should tell town since it is good indication that the person is mafia.
After night 1, dts would have checked some townies and pms are encouraged between them. There is a slight chance that a mafia will take the risk to fake the dt role, but it would be hard for them to do since they have to predict but role that person is.
I don't like the idea of pressuring a certain person to speak up one at a time. If the mafia choose to pressure a townie and that townie is afk, then we are falling into mafia's trap. We should consider all inactive. When day1 is half way over, we should come up with a list of people who are inactive/all spam/suspected and discuss who to lynch. Maybe then, those people on list will speak up and defend themselves.
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Hey everyone just read through, nice day post that one was a gem. Anyway while I agree with most of what Pandain has to say I believe LSB said almost the same thing as well... little chummy you two Anyway the votes for pandain are stupid, it's waaaay too early to have a bandwagon people (and c'mon you guys are vets for the most part).
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