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Active List of Mafia Games - Page 76

Forum Index > TL Mafia
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Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2012-02-23 10:41:37
February 23 2012 10:35 GMT
#1501
On February 23 2012 18:07 Forumite wrote:
Show nested quote +
On February 23 2012 17:52 Cyber_Cheese wrote:
Now that BC's Arkham City finished, sign me up for [T] Pokemafia Gen 1

Need a co-host?

Well, I need someone who's hosted before to co-host. I think I was too slow anyway though.

On February 23 2012 18:49 Forumite wrote:
Show nested quote +
On February 23 2012 13:41 kitaman27 wrote:
On February 23 2012 13:22 Foolishness wrote:
If we're going to be running more Mini's, I would think we should only do normal Mini's. As I said above we need more normal games. I would like a system where there's always a Roman Numeral game up and a normal Mini up, and then we put up themed games more slowly. I'm not quite sure if our player base is big enough for this. And I'd rather have Roman Numeral games constantly running than Mini's.


I did a quick tally of Meapak's census regarding which types of setups players would like to see more of it it was pretty much split equally:

More Normal: 21
More Themed: 19
More Minis: 17

I'm not sure cutting the number of themed games in favor of always hosting a normal game would be better than keeping an equal distribution like we have now

Weighting the 2nd and 3rd picks into it gives basically the same numbers, more or less even between normal, themed and minis, with Large games WAY behind. Foolishness has a point that Normal games should be Normal, not stealth-Themed, but the census is quite clear that there is no preference of normal over themed ones.

I think we should have it that Normal games can have a theme in role names, but have to use standard roles and have a roman numeral.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Forumite
Profile Joined February 2011
Sweden3280 Posts
Last Edited: 2012-02-23 15:10:54
February 23 2012 12:00 GMT
#1502
On February 23 2012 19:35 Cyber_Cheese wrote:
Show nested quote +
On February 23 2012 18:07 Forumite wrote:
On February 23 2012 17:52 Cyber_Cheese wrote:
Now that BC's Arkham City finished, sign me up for [T] Pokemafia Gen 1

Need a co-host?

Well, I need someone who's hosted before to co-host. I think I was too slow anyway though.

I´ve hosted two games, co-hosted two others.

Also: Cubone!
[image loading]

On February 23 2012 19:35 Cyber_Cheese wrote:
Show nested quote +
On February 23 2012 18:49 Forumite wrote:
On February 23 2012 13:41 kitaman27 wrote:
On February 23 2012 13:22 Foolishness wrote:
If we're going to be running more Mini's, I would think we should only do normal Mini's. As I said above we need more normal games. I would like a system where there's always a Roman Numeral game up and a normal Mini up, and then we put up themed games more slowly. I'm not quite sure if our player base is big enough for this. And I'd rather have Roman Numeral games constantly running than Mini's.


I did a quick tally of Meapak's census regarding which types of setups players would like to see more of it it was pretty much split equally:

More Normal: 21
More Themed: 19
More Minis: 17

I'm not sure cutting the number of themed games in favor of always hosting a normal game would be better than keeping an equal distribution like we have now

Weighting the 2nd and 3rd picks into it gives basically the same numbers, more or less even between normal, themed and minis, with Large games WAY behind. Foolishness has a point that Normal games should be Normal, not stealth-Themed, but the census is quite clear that there is no preference of normal over themed ones.

I think we should have it that Normal games can have a theme in role names, but have to use standard roles and have a roman numeral.

Well, yeah, normal roles and setup, but names and flavor up to the host.
:3
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
February 23 2012 19:31 GMT
#1503
Also if a third person wants to jump on Space Station mafia and help write posts/pms, hit me up. You can look at "experimental haunted mafia" for an example of the level of flavor I'm going for.
RIP Aaliyah
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
February 23 2012 20:40 GMT
#1504
On February 23 2012 17:52 Cyber_Cheese wrote:
Now that BC's Arkham City finished, sign me up for [T] Pokemafia Gen 1

Too late! And his game was listed under [N] anyways. DrH took the themed slot already.
On February 23 2012 19:35 Cyber_Cheese wrote:
Show nested quote +
On February 23 2012 18:07 Forumite wrote:
On February 23 2012 17:52 Cyber_Cheese wrote:
Now that BC's Arkham City finished, sign me up for [T] Pokemafia Gen 1

Need a co-host?

Well, I need someone who's hosted before to co-host. I think I was too slow anyway though.

Show nested quote +
On February 23 2012 18:49 Forumite wrote:
On February 23 2012 13:41 kitaman27 wrote:
On February 23 2012 13:22 Foolishness wrote:
If we're going to be running more Mini's, I would think we should only do normal Mini's. As I said above we need more normal games. I would like a system where there's always a Roman Numeral game up and a normal Mini up, and then we put up themed games more slowly. I'm not quite sure if our player base is big enough for this. And I'd rather have Roman Numeral games constantly running than Mini's.


I did a quick tally of Meapak's census regarding which types of setups players would like to see more of it it was pretty much split equally:

More Normal: 21
More Themed: 19
More Minis: 17

I'm not sure cutting the number of themed games in favor of always hosting a normal game would be better than keeping an equal distribution like we have now

Weighting the 2nd and 3rd picks into it gives basically the same numbers, more or less even between normal, themed and minis, with Large games WAY behind. Foolishness has a point that Normal games should be Normal, not stealth-Themed, but the census is quite clear that there is no preference of normal over themed ones.

I think we should have it that Normal games can have a theme in role names, but have to use standard roles and have a roman numeral.

Yes, which is why I have the disclaimer in the OP. I know that some people (DrH, GM) love writing flavor for roles and such. As long as the role acts the same as the usual, there's no reason why hosts shouldn't have fun writing flavor.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
February 23 2012 21:14 GMT
#1505
hey foolish you said somewhere the last page that you want normal games to be called TL MAFIA + Number.
What about calling them "GAMENAME (TL MAFIA + Number)". That way hosts can call their game whatever they want to, everyone knows what the flavor, if any, is about and what to expect of the game while still having the TL mafia + number in brackets behind that. That should make everyone happy shouldn't it?

Hosts get to name their games however they want to and people can easily see if TOTALLY-FANCY-GAME-NAME is something normal or not after all.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 23 2012 21:18 GMT
#1506
Agree with Toad
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2012-02-23 21:28:18
February 23 2012 21:25 GMT
#1507
I disagree with Toad. The problem is that when people start adding flavor, the setup turns into a themed game way too easily. These are supposed to be normal games. I think they should have normal names to remind the hosts about that. I don't mind the game having a little flavor but still being a normal game, but I think keeping the titles standardized is a good reminder to the hosts about how far they should be taking things with their flavor.

I also disagree that people can see if a totally fancy name is actually normal for a few reasons:
1. The setups are quite frequently closed. You can't see anything if you don't even know which roles are in the game.
2. (Hopefully increasingly) we will have newbies joining these games who have a certain expectation about our games. I don't think it will be easy for them to tell what is normal and what is not.
Uff Da
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
February 23 2012 21:48 GMT
#1508
Well I was merly talking about flavor that is not affecting the game and giving the game a name to get some variety.

So yeah my idea obviously only works if you do some basic rules about what a normal game is supposed to be and what it's not and stick to them.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Forumite
Profile Joined February 2011
Sweden3280 Posts
February 23 2012 22:23 GMT
#1509
I think Steamship, Student and Hammer Mafia sound better and are more memorable than XXIX and IXV.
:3
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
February 23 2012 22:33 GMT
#1510
On February 23 2012 21:00 Forumite wrote:
Show nested quote +
On February 23 2012 19:35 Cyber_Cheese wrote:
On February 23 2012 18:07 Forumite wrote:
On February 23 2012 17:52 Cyber_Cheese wrote:
Now that BC's Arkham City finished, sign me up for [T] Pokemafia Gen 1

Need a co-host?

Well, I need someone who's hosted before to co-host. I think I was too slow anyway though.

I´ve hosted two games, co-hosted two others.

Also: Cubone!
[image loading]

Oh well in that case, hell yeah~!
We need to snipe the next themed spot that shows up then.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
February 23 2012 22:43 GMT
#1511
I'll need a little help balancing the numbers out for my game if someone will volunteer to help with that. I'm considering some alternative role choices as well, I'll consult with Kitaman27 depending on your feedback.

Qatol/Foolishness?
RIP Aaliyah
Forumite
Profile Joined February 2011
Sweden3280 Posts
February 23 2012 22:54 GMT
#1512
On February 24 2012 07:33 Cyber_Cheese wrote:
Show nested quote +
On February 23 2012 21:00 Forumite wrote:
On February 23 2012 19:35 Cyber_Cheese wrote:
On February 23 2012 18:07 Forumite wrote:
On February 23 2012 17:52 Cyber_Cheese wrote:
Now that BC's Arkham City finished, sign me up for [T] Pokemafia Gen 1

Need a co-host?

Well, I need someone who's hosted before to co-host. I think I was too slow anyway though.

I´ve hosted two games, co-hosted two others.

Also: Cubone!
[image loading]

Oh well in that case, hell yeah~!
We need to snipe the next themed spot that shows up then.

We must, We Must, WE MUST!



Bloody ironic, I was thinking of hogging the Theme game spot myself for Pime Taradox Mafia, but decided against it in the end.
:3
Ver
Profile Joined October 2008
United States2186 Posts
February 24 2012 03:24 GMT
#1513
On February 23 2012 13:41 kitaman27 wrote:
Show nested quote +
On February 23 2012 13:22 Foolishness wrote:
If we're going to be running more Mini's, I would think we should only do normal Mini's. As I said above we need more normal games. I would like a system where there's always a Roman Numeral game up and a normal Mini up, and then we put up themed games more slowly. I'm not quite sure if our player base is big enough for this. And I'd rather have Roman Numeral games constantly running than Mini's.


I did a quick tally of Meapak's census regarding which types of setups players would like to see more of it it was pretty much split equally:

More Normal: 21
More Themed: 19
More Minis: 17

I'm not sure cutting the number of themed games in favor of always hosting a normal game would be better than keeping an equal distribution like we have now


The problem is that "theme games" is very broad. A normal 20-30 person game has a very narrow window of what you expect.

A theme setup on the other hand has so many different types that saying you want a theme is very ambiguous. I prioritized theme setups in my form i think but it's 100% due to pick your power. That would be my favorite setup of all while I would have zero interest in most other theme games. I imagine others have similar feelings towards certain theme games while not caring about other theme games.

Any suggestions to improving the queue would be good though cause it really needs an overhaul.
Liquipedia
Curu
Profile Joined March 2010
Canada2817 Posts
February 24 2012 03:27 GMT
#1514
On February 24 2012 06:25 Qatol wrote:
I disagree with Toad. The problem is that when people start adding flavor, the setup turns into a themed game way too easily. These are supposed to be normal games. I think they should have normal names to remind the hosts about that. I don't mind the game having a little flavor but still being a normal game, but I think keeping the titles standardized is a good reminder to the hosts about how far they should be taking things with their flavor.

I also disagree that people can see if a totally fancy name is actually normal for a few reasons:
1. The setups are quite frequently closed. You can't see anything if you don't even know which roles are in the game.
2. (Hopefully increasingly) we will have newbies joining these games who have a certain expectation about our games. I don't think it will be easy for them to tell what is normal and what is not.


It's entirely possible for flavour to just stay flavour. For my Game of Thrones I've made it into a semi-open setup where all possible roles are guaranteed to come from a set list (and they are all standard, vanilla roles). The only constraint is uniquely named characters, but you can just supply Mafia with fakeclaims that are guaranteed to not be in the game to circumvent that.
wat
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 24 2012 03:30 GMT
#1515
I think there should be a requirement that the thread's for new games should be up and ready a couple of days before the previous game ends. They obviously don't start before the previous game ends but they must be ready to go. There is a lot of focus on players being active in their games but hosts should be held to a similar standard. If you say your game will be ready after a certain game finishes, it should be. Easy way to ensure this is that if an OP is not ready in time then that game should be skipped. Otherwise the whole queue gets held up.

Is this reasonable?
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
February 24 2012 03:49 GMT
#1516
On February 24 2012 12:30 Probulous wrote:
I think there should be a requirement that the thread's for new games should be up and ready a couple of days before the previous game ends. They obviously don't start before the previous game ends but they must be ready to go. There is a lot of focus on players being active in their games but hosts should be held to a similar standard. If you say your game will be ready after a certain game finishes, it should be. Easy way to ensure this is that if an OP is not ready in time then that game should be skipped. Otherwise the whole queue gets held up.

Is this reasonable?

I think the fact things like LYLO can be unpredictable makes it slightly harder than it sounds.
Town could at any point lynch all the scum in a row and maximize game length, or it could be over nearly immediately.
That said, I find it reasonable enough.

We might want to set a standard amount of time into the game, eg. 3 days. This would avoid players accidentally finding out the game is nearly over. (ex. responsibility mafia had all vigs if memory serves, game could practically end at any point in time)
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Curu
Profile Joined March 2010
Canada2817 Posts
Last Edited: 2012-02-24 04:34:54
February 24 2012 04:01 GMT
#1517
On February 24 2012 12:49 Cyber_Cheese wrote:
Show nested quote +
On February 24 2012 12:30 Probulous wrote:
I think there should be a requirement that the thread's for new games should be up and ready a couple of days before the previous game ends. They obviously don't start before the previous game ends but they must be ready to go. There is a lot of focus on players being active in their games but hosts should be held to a similar standard. If you say your game will be ready after a certain game finishes, it should be. Easy way to ensure this is that if an OP is not ready in time then that game should be skipped. Otherwise the whole queue gets held up.

Is this reasonable?

I think the fact things like LYLO can be unpredictable makes it slightly harder than it sounds.
Town could at any point lynch all the scum in a row and maximize game length, or it could be over nearly immediately.
That said, I find it reasonable enough.

We might want to set a standard amount of time into the game, eg. 3 days. This would avoid players accidentally finding out the game is nearly over. (ex. responsibility mafia had all vigs if memory serves, game could practically end at any point in time)


Why? You can easily say there are x number of Mafia, in fact most themed games do this already as well.

EDIT: Oh nevermind I see what you mean. Well Responsibility was a full Themed game; Normal is not just vanilla roles but standard game mechanics as well (proportion of VTs/blues/Mafia, etc).
wat
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 24 2012 04:06 GMT
#1518
On February 24 2012 12:49 Cyber_Cheese wrote:
Show nested quote +
On February 24 2012 12:30 Probulous wrote:
I think there should be a requirement that the thread's for new games should be up and ready a couple of days before the previous game ends. They obviously don't start before the previous game ends but they must be ready to go. There is a lot of focus on players being active in their games but hosts should be held to a similar standard. If you say your game will be ready after a certain game finishes, it should be. Easy way to ensure this is that if an OP is not ready in time then that game should be skipped. Otherwise the whole queue gets held up.

Is this reasonable?

I think the fact things like LYLO can be unpredictable makes it slightly harder than it sounds.
Town could at any point lynch all the scum in a row and maximize game length, or it could be over nearly immediately.
That said, I find it reasonable enough.

We might want to set a standard amount of time into the game, eg. 3 days. This would avoid players accidentally finding out the game is nearly over. (ex. responsibility mafia had all vigs if memory serves, game could practically end at any point in time)


Clearly there are circumstances where it isn't feasible but I don't see the harm in having one game taking sign ups whilst the other is running. The biggest issue is when a game gets placed in the queue and then the host is AFK when the previous game finishes. I would suggest that since it takes a while for your game to reach the front of the queue, there really is no excuse for not being ready when it arrives. Sure it could be full and you aren't available at that point to actually start but having no signups or anything?
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 24 2012 04:52 GMT
#1519
SOMEONE said all setups should be ready before they are added to queue. Perhaps a compromise would be have the setup ready 1 week after the game ahead of you starts?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 24 2012 05:09 GMT
#1520
On February 24 2012 13:52 iGrok wrote:
SOMEONE said all setups should be ready before they are added to queue. Perhaps a compromise would be have the setup ready 1 week after the game ahead of you starts?


iGrok claiming psychic here. Lynch him.

To me the easiest solution would be to have the OP and setup posted when the previous game starts. That means for the entire length of the previous game the next game can gather signups. It also means the hosts have minimal amount of work to do when the game actually starts. Plus it is a gentle reminder that their game is coming up soon. That would be my solution.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
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