TL Mafia XXXI - Page 11
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Pandain
United States12984 Posts
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Divinek
Canada4045 Posts
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SiNiquity
United States734 Posts
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SiNiquity
United States734 Posts
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BrownBear
United States6894 Posts
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Divinek
Canada4045 Posts
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BrownBear
United States6894 Posts
That was before the war. Nobody really knows who fired the first shot in the conflict, only that it spread like wildfire – before long, the entire Blue Empire was in a state of total war. Nobody knew who the enemy was, but whispers around the bar at night referred to them only as “the Reds”. Nobody knew who “the Reds” were, or WHAT they were, only that they were an enemy that the Blues had to destroy. And the Greens trusted the Blues. At first, the Greens' lives were not altered by the war much. Then, the Blue regiments marching through Liquidia on their way to the frontier started getting smaller and smaller. Then, one day, one regiment stopped. The leader spoke to the mayor of Liquidia and asked for any Greens who would be interested in volunteering to join the fight against the Reds. Incognito, the strongest man in Liquidia, stepped forward, eager for an adventure away from the small town. The town threw a massive parade for him as he marched out with the blues, promising to return with stories of brave exploits and battles won. He was never heard from again. The regiments kept coming through asking for volunteers, and finally, they stopped asking, and started conscripting. Still, no good news was heard from the front. The war was at a stalemate, neither side able to break the others' lines. There was talk that covert teams of Blues were trying to sabotage the Red lines from within, and that groups of Reds were trying to do the same to the Blue lines. Then, the refugees started coming in. People who had lived close to the front were being removed forcibly by the Blues in an effort to create a massive deadzone behind them, preventing Red covert operatives from blending in with the Green locals. Liquidia swelled in size as more and more refugees streamed in, lured by the promise of relative safety. With the refugees came problems. Namely, Reds. One night, Qatol, the town's jailkeeper and one of the few known Blues remaining, was taking a quick cigarette break. His job had gotten exponentially harder since the town had essentially tripled in size, crime was at an all-time high, and the Blues were having him interrogate every single petty criminal, on the off chance that one of them might be a Red. It was far too taxing for him to deal with, and he was tired. So tired, in fact, that he didn't hear the man sneaking up behind him until the piano wire was already around his throat. The morning after, a duel was fought. One of the refugees, Artanis[xp] had been causing a lot of trouble for the citizens of Liquidia, arguing the citizens should be sharing their houses, their private food stores, and their entire lives with him and his fellow refugees. Things had come to a head at a town meeting the night before, when he had become so incensed, he had challenged the Town's mayor, BrownBear, to a duel. BrownBear was a Blue, and Artanis was an undercover Red. In fact, Artanis had been responsible for infiltrating Liquidia with a network of Reds and Red sympathizers, all planning for this moment. His plan was simple: assassinate the top Blue in town (BrownBear), then immediately following his triumph, his Reds would all reveal themselves and take the town by force, while the townspeople were leaderless and confused. His plan couldn't have been more thorough. To his credit, BrownBear was fully aware of these plans, and had countermeasures in place. His most trusted Blue lieutenants were all scattered throughout the crowd, secretly armed. The instant he won this duel with Artanis, they would spring into action and disarm/arrest anybody carrying a gun in the crowd, while the Reds would still be in shock. The instant he won the duel, BrownBear would make Liquidia safe again. He couldn't be more confident in his plan. Artanis and Brownbear each selected their pistols, and walked 10 paces away from each other. Flamewheel began to count down. “Three... Two... One... DRAW!” BANG The entire population – citizens and refugees, Reds, Blues, and Greens – all watched as two corpses fell to the earth, each with a neat round hole in their foreheads. Both Artanis' and BrownBear's master plans had failed to take into account one thing: What happens if I lose? The silence was absolute. Blues who had been planning to arrest the reds the instant BrownBear won the duel were as lost as Reds who had been planning to take the town the instant Artanis won. In the silence, a bolt of lightning lanced down from the sky, killing Flamewheel instantly. Because these things happen, sometimes. The minute the thunder boomed, a freaked out Red pulled out his pistol and started shooting. Blues pulled out weapons and started shooting back. The courtyard devolved into chaos, with Greens running for cover, Reds shooting down anyone in their way, Blues shooting anyone with a gun, and some random Greens grabbing the guns from dead bodies and just shooting in blind panic. For three days, Liquidia's streets ran red with blood as gunfire, explosions, and screams filled the air. It was only once everyone ran out of ammo that calm once again set in. The survivors all gathered in what used to be the town square, eyes heavy from lack of sleep, hearts still in their throats. They all stared at each other dully for a while until one brave soul ventured to speak: “So, did we get all the Reds?” The answer, sadly, was no. The survivors all began to mutter amongst themselves. How would they remove the rest of the Red Menace from their town, when they had no weapons? The man who had spoken earlier simply pointed across the square, and everyone turned their heads to see the old gallows: miraculously spared from the carnage, it was pretty much the only undamaged thing still in the square. The townspeople all looked at eachother with a growing sense of dread in their stomachs. It looked like, with the mayor dead, the mob was going to be in charge from here on out. Later that evening, a surviving blue tried to raise HQ on his field radio. He quickly conveyed what had happened: “huge battle in Liquidia, stop. BrownBear KIA, stop. No clue how many Blue agents still active in area, stop. Brownbear had that information, stop. Out of ammunition, out of friends, and red presence confirmed to still be in area, stop. Any assistance welcome, stop.” It was a few seconds before he got his reply: “HQ to Agent, stop. Unfortunately, no record of agents currently active in Liquidia area exists, stop. No assistance is available, all resources diverted to actions at the front, stop. You are on your own, stop. Good luck.” The Blue swore as his abused radio's overtaxed battery finally died. He looked out the window at the town, contemplating what his next move would be. In another semi-ruined house, on the other side of town, another group of people was meeting. The last remaining Red agents in the area were trying to request assistance from their command. The only response they got was: “This is an automated message to all agents, stop. The big push is happening, stop. You are ordered to take control of any towns you can to prepare for our breakthrough into Blue territory, stop. No assistance will be available to you, use your skills and wits to wrest control from the Blues, stop. You will be remembered forever for your heroic actions, stop. Good luck.” The reds all looked at each other, and counted out the few bullets they had remaining. They would have to be stealthy and skillful in order to carry out their objective. The next morning would bring the beginning of the end. Incognito the Mighty Townie is now dead. Qatol The Jailkeeper/Blue Operative is now dead. BrownBear The Mayor/Blue Operative is now dead. Artanis[xp] The Red Operative Leader is now dead. Flamewheel The Green Cutie is now dead :3 And so it begins! The Greens will need to rely on the Blue operatives still hidden amongst them, as well as their own analytical abilities, to weed out the remaining Reds and take their town back. The Blues will need to rely on their special abilities to assist the Greens with their objective. The Reds will need to rely on both their skill at avoiding detection, as well as their ability to find and kill the remaining Blue operatives, in order to kill off the remaining resistance and secure the town of Liquidia for their own purposes. Best of luck to everyone invoved! It is now officially Day 1. Day 1 will end at 11:59 PM EDT, Tuesday October 5th. At that point, whoever has the most votes will be lynched. A voting thread will be made shortly, please vote in that thread, not this one! | ||
BrownBear
United States6894 Posts
Also updating the roles in the OP to be more in flavor with this post. | ||
Qatol
United States3165 Posts
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Foolishness
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United States3044 Posts
On October 04 2010 10:26 BrownBear wrote: Incognito the Mighty Townie is now dead. Qatol The Jailkeeper/Blue Operative is now dead. BrownBear The Mayor/Blue Operative is now dead. Artanis[xp] The Red Operative Leader is now dead. Flamewheel The Green Cutie is now dead :3 Haha one person in the game is already dead. | ||
~OpZ~
United States3652 Posts
On October 04 2010 11:23 Foolishness wrote: Haha one person in the game is already dead. Do what? | ||
BrownBear
United States6894 Posts
On October 04 2010 11:23 Foolishness wrote: Haha one person in the game is already dead. Who? | ||
Amber[LighT]
United States5078 Posts
We should work on figuring out how we want to go about voting on Day 1. We can: -Randomly Pick -Pick an Inactive -Pick an Active I think of these three we should just go for a random pick. It seems that every time we choose an inactive the game just gets caught in a battle between 2 town groups, which never have mafia in them anyway! It also might be a good idea to first design a plan (or 2 or 3) for how we want the blues to act over the next few days. We will want to keep our Detectives out of sight until day 2. Sadly I don't think outing them is the best option, so it's going to really be up to them to be really good at concealing themselves tonight. The same thing should apply to our vigilantes. Pretty much our night 1 decisions need to be for the medics only. It's really hard to point out the people who should be saved, or how many people will be saved, so we should really let them use their best judgment while giving them a list of people to protect. I'm going to state this now: I am going to be against role claiming, and I don't want to end up ruining the spirit of the game by doing this (as I feel it does). | ||
Misder
United States1557 Posts
If I tell, will that person get mad? BrownBear, you know who it is ![]() | ||
Incognito
United States2071 Posts
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CynanMachae
Canada1459 Posts
And Misder, there isn't really much red hunting possible on the first day... | ||
Misder
United States1557 Posts
On October 04 2010 15:13 CynanMachae wrote: Well if random pick is chosen, how would you suggest doing it so that it's fair and objective? And Misder, there isn't really much red hunting possible on the first day... I've never seen a random pick do much except lynch a townie. Then again, lynching an inactive also almost always leads to lynching a townie. IMO the only benefit from random is that if somehow, the votes start stacking on a mafia member randomly, but thats very very unlikely. Ehh, I kinda disagree on the no red hunting on the first day. I don't know how good the mafia are, but if they were as noob as me, its possible to tell who is mafia on day 1 (thanks to Ver for that analysis). Right now, we need to get people to post. So, does anyone have a plan? | ||
kingjames01
Canada1603 Posts
On October 04 2010 12:49 Amber[LighT] wrote: We should work on figuring out how we want to go about voting on Day 1. We can: -Randomly Pick -Pick an Inactive -Pick an Active I think of these three we should just go for a random pick. How are we going to randomly pick a person? Even if we find a good way to do it, what stops mafia from pretending to choose randomly and just lynching whoever they want? On October 04 2010 12:49 Amber[LighT] wrote: It seems that every time we choose an inactive the game just gets caught in a battle between 2 town groups, which never have mafia in them anyway! This is my first game so I'll take my lead from the more experienced players, but is this always the case? I guess that if we start by assuming that the mafia try to stay hidden and not arouse suspicions, then they will post just to show they are active. I think we should wait until people start to post and then formulate a plan as the information starts to come in. | ||
Pandain
United States12984 Posts
Medic: Protect people who you think are going to get hit(duh.You would be pretty dumb if you didn't.) This can include active pro town-seeming people, people you think are blue, people you think are going to be hit, or just decide your own path and be a rebel. DT: Protect who you have a suspicion of, including but not limited to 1.People acting out of character 2.Lurking people Veteran or Bulletproof: Try to soak up hits, but don't be too obvious. Under NO even remotely normal circumstances should any of these claim, as then the mafia will just stray away from shooting them. The only time they should claim is if they got hit Then we got the two town KP roles, both very interesting in this game. Let's go over them. Mad Hatter This role is very dangerous. In the hands of a good player, it can win the game, in the hands of a bad(or just bad luck) it can lose the game. For example, in Bill Murray's game Citizen,zeks, and sinquity managed to stall mafia by revealing they had a mad hatter, and had bombs on mafia. However, just as it seemed we were about to win Xelin the suicide bomber came in and killed 5 people, and zeks had a bomb on infun meaning another one died. MH has to be very careful with your bombs, but always place one(as we can get more info/chance) and the fact you can always move it. Vigilante The most interesting role for me. Now it says he CAN use it starting night two, but should we have him? I say starting night two we make a vote/tally of who to kill as an "additional lynch." And if we're really not sure, we don't even have to use him. In fact, he might just ignore us or not even exist. However, I'm hoping the town consensus will convince him unless he has a REALLY good read on someone. But more importantly, he will help us solve the Village Idiot Conundrum. That is, how do we know if a sucipious/scum looking person will not have been the VI the whole time! If we're stuck on that problem , we can use the vigilante to safely remove him. More devilishly, we can not lynch him and say we're going to lynch him next night, so if he's not mafia they will have to make a choice whether to risk having the VI lynched. Then we can even waste a kp, in addition to the possible fact he may have lived because he actually IS mafia. But that's just getting into theory now, let's go back to what we can do now. Basically, we're at the part where Amber}Light says we are, where we can do one of three things. 1. Lynch an inactive 2.Randomly pick someone (PS KingJames you go to a random number generator on a website or w/e) 3.Lynch a suspicious person In two options(#1 and 3), the village idiot plays a large role in our decision. How do we know a sucipsious/inactive person isn't simply playing that role so then they will get lynched? The thing is, we don't. We'll have to use our best logic. I am against #2 on the basis of pure statistics. Assuming we have all blue roles, there is a greater chance of lynching a blue than a mafia. I like lynching inactives for a number of reasons 1.Usually are never blues(almost always townies) 2.Forces people to get talking 3.Provides us with more info(via the result of #2) Now let me say this: I might not lynch an inactive person. But if I don't push it, I will push you getting vigi'd. I want at least 2 good posts from everyone by the end of the day. As of right now I would hope to see your opinion on what to do today at the very least. | ||
Protactinium
Canada550 Posts
1) You cannot assume that there is guaranteed to be a Village Idiot. I think this is self-explanatory. In any given game of TL Mafia, there are bound to be, at least early on, more townies than Mafia members that look 'suspicious' and thus would warrant attention. If there is no Village Idiot, then by mandating a lynch you are giving Mafia free reign to act for a cycle if you follow through with your plan, since they get to shoot who they want and then the Town lynches the "Village Idiot". 2) It is not just Mafia who lose if/when a Village Idiot is lynched. Assuming their is a Village Idiot, which I would say is still pretty probable, it still isn't a credible threat to say "well Mafia, if you don't shoot him we will lynch him, so what now?" Why? Because the Town loses as well. Too bad, so sad, it's a one-person parade at that point. As with point one, by agreeing to lynch on the second day you just give Mafia a VIP seat to the shooting ranges for that night. And don't even get me started on that WiFOM stuff. What if you don't lynch the "Village Idiot" since you are genuinely afraid that it's him? What if it's a Mafia member hiding in disguise? What if? 3) Vigilante Shooting does not guarantee a Village Idiot death. Well, I suppose to be technical I should say "clubbing". The Vigilante gets one chance to kill this 'suspicious' person. In a game with PMs, by some day long down the road people might trust each other, to whatever extent you can trust in this game. However, without PMs blue roles are powered down quite a bit. Medics pretty much play keepaway from the Mafia, protecting at night off hunches. There's no way to contact a medic, and it's ludicrous for a Medic to try to contact. Same thing with Detectives. Forget your "circles", since they have no place in this game. What it boils down to is since less people can be cleared than in conventional PM-laden games, there will be a higher number of suspicious people. While it is an okay idea to shoot somebody on the border between acting like the Village Idiot (but how does one define that?) and Mafia, more times than not the Vigilante will just shoot some random townsperson. And then we are out of a bullet, and the point of the game is to kill Mafia. If the Village Idiot is truly identified to the point where he/she is out in the open, why kill him or her? The Village Idiot's win condition can't be achieved if said person is simply left alive. Use the Vigilante bullet like it was meant to be: to kill Mafia. If there is overlap between "suspiciously Mafia" and "suspiciously Village Idiot" that's fine, but don't just fire away on the first person you see. On that note, double lynches need to be used with extreme caution this game. More on how to deal with this later once I stop being lazy. Oh, and Detectives, you are not sleuths in this game. You are suicide cops. There is no passing your knowledge on. If you strike gold, er, red, shout out. Don't keep it to yourself, since if you die you take your findings to the grave. Shout out the name of the Mafia, then the names of those you have cleared. If everything goes correctly and Mafia are out for revenge, you should die bloodied and lacerated at night. But at least you'll have done your job. Detectives, beware the Godfather. It doesn't deny in the Original Post that he can assume the mantle of the Village Idiot, which would make him close to unkillable, disregarding the Vigilante. More thoughts on this later, but if you are a Private Eye and you find the Town Fool, be wary if/when you choose to spill your secret findings to the world. Oh, and lastly, lynch an inactive. If they are town-aligned, they're not going to be contributing anyway. Might as well get them out of the game to save some trouble later on, since with a lack of Behavior Analysts reds shouldn't be expected to be caught day 1 anyway. Game on. | ||
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