Miscellaneous/Multi-Purpose Mafia I - Page 2
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Chezinu
United States7432 Posts
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DarthThienAn
United States2734 Posts
On July 04 2010 17:23 Chezinu wrote: So, I got a new headset today and I was thinking.. What if we played mafia over vent? Imagine how much fun that will be before people would start spamming. But you can lynch all spammers because that would be scum behavior to prevent people from having a conversation. I would love to play this. Anyone up for it? looooooooooooooooool. how would speaking work? everyone would try to talk at once. It might be a good idea to combine it with YI's Blitz Mafia first if you wanna try it out. | ||
rastaban
United States2294 Posts
Also wanted to post that I am enjoying the Harry Potter game BM is running. I can't wait for it to end and see who is who. | ||
YellowInk
United States578 Posts
On July 05 2010 04:43 DarthThienAn wrote: This would be amusing, but we'd need some way to be able to verify who is speaking at any given time. Otherwise I could just plug noise into the game if I'm mafia and force you to play as random. Does Vent tell you when a certain person is broadcasting or not? If someone were making noise, obviously the town would just all shut up and finger the noisemaker.looooooooooooooooool. how would speaking work? everyone would try to talk at once. It might be a good idea to combine it with YI's Blitz Mafia first if you wanna try it out. | ||
DarthThienAn
United States2734 Posts
On July 06 2010 13:27 YellowInk wrote: This would be amusing, but we'd need some way to be able to verify who is speaking at any given time. Otherwise I could just plug noise into the game if I'm mafia and force you to play as random. Does Vent tell you when a certain person is broadcasting or not? If someone were making noise, obviously the town would just all shut up and finger the noisemaker. It does, if you're actively looking at the vent interface (they will light up when they talk). I think half the game would be spent establishing some sort of speaking order, but over time, people would be able to distinguish. | ||
L
Canada4732 Posts
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DarthThienAn
United States2734 Posts
On July 06 2010 14:09 L wrote: Eateries are incredibly powerful. That is all. Food feeds the body, mafia feeds the mind? | ||
YellowInk
United States578 Posts
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BrownBear
United States6894 Posts
Actually, that would be a fun thing to set up... | ||
YellowInk
United States578 Posts
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BrownBear
United States6894 Posts
My tag on iccup is BrownBear (durr), and once SCII is actually released, I will be able to play. | ||
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flamewheel
FREEAGLELAND26780 Posts
It sucks. bw4lyfe. | ||
rastaban
United States2294 Posts
I wanted to get the opinions of people more experienced than myself (everyone) on the benefits and disadvantageous of PMs. Since I have never played in a game allowing PMs I don't really know how it changes the match up. Does it affect roles, as in are DTs or medics stronger, or just as vulnerable? I saw BM had a vot on which to use in his upcoming game but I didn't see any discussion on the merits of the two methods. Thanks. | ||
Infundibulum
United States2552 Posts
- when used correctly they can form a circle of town communication among blues/greens and can be very powerful - however such circles are prone to infiltration and paranoia - in addition, there is almost always 1-2 people who are stupid and reveal themselves via PM (more often than not these guys are blue) - PMs encourage discussion outside the thread; this makes less to read and less fun to play if you are not in a PM circle | ||
Ace
United States16096 Posts
Also I haven't forgotten about my scum guide. I've just been so busy with work and partying I can't sit down and concentrate. | ||
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Ver
United States2186 Posts
On the other hand they make it harder to follow the games since a lot of the details are left out. They also lead to dumb mass roleclaim situations when confirmed innocents can be easily gotten (hence game design efforts must be made to restrict that possibility). PM's definitely make detectives and medics stronger because they can communicate with the people they inspect or protect and work in unison. At the same time the mafia have a lot more possibilities because they have far more information and people to follow a plan in unison so it never felt like the balance changed and the outcomes reflect that. | ||
Ace
United States16096 Posts
One of the most fundamental ways of "breaking" a mafia setup as town is to try and follow a cop thats invincible which is why moderators do things to stop it from happening. Allowing the town to PM means Godfathers and roleblockers pretty much go to hell. The only thing stopping an all out rape from Night 1 is the sanity check and millers in that case. If ONE role needs all of this to stop them then you see why I don't play PM games among other reasons. It's rarely been done to perfection here because of players getting ridiculous but all it takes is one DT with decent scum hunting abilities with some good forethought and the game is over. I won't even go into the fact that a game with mass PMs leads to a weak game. It's no longer mafia because there is nothing you have to do in public, no need to have discussion and no need to be hyper active. The game just stalls and eventually turns into a guessing game. edit: Mafia no longer have the strict advantage of information in a mass PM game. They start off knowing who is mafia and who isn't while the town is stuck only knowing their own roles. Once the DT gets a clean investigation it's now two people that know who is innocent without the need to be publicly careful. There is now no risk in talking about what you know as town because you can't be exploited. Seriously in a mass PM game unless the mod is giving scum lots of KP or powerful roles the town should mop them up if they get a few good players. Almost impossible for scum to win. | ||
YellowInk
United States578 Posts
Just compare some of the specifics of a non PM game to a PM game. In a non PM game, mafia can PM mafia, no one else can PM each other. In a PM game, town can PM town, town can PM mafia, mafia can PM town, and mafia can PM mafia. The town has gained much more accessibility than the mafia. Then look at the impact it has on specific roles - eg DT and medic. Upon successful covering or inspecting, you gain a 1-way mason bond. That is to say the DT/medic will trust their target, but the target will not necessarily be able to trust the DT/medic. This is an immense power boost to the town since sooner or later say that DT or medic gets hung. Now everyone that DT/medic fed information to knows that all the information was true and can now act on it with certainty. None of this happens in a non PM game. Of course mafia can lie in PMs. However, their information will never be 'confirmed' like it can in town circles. Just like in thread, they'll use their arguments to best sway the in thread game to where they need it to be to accomplish their ends. However this typically doesn't have nearly as much influence as just the raw power of having secret and confirmed information in the late game. I wouldn't go so far as to say they break the game, but they definitely need to be counted in the game balance as a pro-town effect. Good counter measures to the impact of PM games include roles like the godfather and miller to fool DTs, bus driver to influence any targeting, etc. This way no information that anyone gains, even through their roles, is really confirmed. | ||
Ace
United States16096 Posts
Masons = one of the top roles in a Mafia game for a reason. | ||
bumatlarge
United States4567 Posts
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