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[Champion] Xerath

Forum Index > LoL Strategy
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-02-15 18:53:45
February 15 2012 05:01 GMT
#1
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Abilities:

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Passive: Ascended Form: Xerath receives 15% of his ability power as bonus armor.

Its a pretty boring passive, its not bad, free stats are nice, but its not enough armor that you will ever really notice. Xerath is always going to be squishy, and its his positioning and range that is going to keep you safe, not this passive.

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Q - Arcanopulse: Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit.

CD: 7s--->5
Range: 900/1300
Cost: 65--->85

Xerath's bread and butter skill, this spell has an tiny CD, especially at later levels, but watch out early game as spamming it too much will run you OOM in no time at all. Especially use sparingly at level 1, as its mana cost only goes up by 5 per level, but its damage by 40+. I only harass when at 100% at level one, then turn on the heat level 2+. Always pay attention to lining up the spell to both last hit creeps and hit the enemy mid, much more efficient this way. Note that this spell even without siege mode outranges pretty much everything in the game, but its tricky to hit without retaliation from some opponents due to the difficulty in hitting with only the tip as well as its small cast time allowing them to walk into range. The delay before damage is pretty short, if you use it when they go in to last hit its extremely hard to dodge. In teamfights REALLY try to use this on every cooldown, its easy to forget to use, but the DPS is very high if you are splashing multiple champs consistantly.

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W - Locus of Power: Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.

CD: 20--->4
No cost

Signature Skill, gives you crazy range and magic pen. The primary use for this is hitting your E from safe range to start a combo, as well as reaching out obscene distances to pick someone or put out huge damage in a teamfight. In lane other than starting a kill-combo, this is a great harass tool. Just pop it and hit them with a few Q's. Remember it lasts for 8 seconds, you dont have to end it after one Q....just sit there and get off as many shots as you can safely. The cooldown starts off very high, but rapidly becomes basically nothing. By level 4 you can be in siege mode indefinitely. In lategame you should be sieging up basically every time you use multiple skills, as the range and bonus penetration will increase damage hugely. In lane even if you dont need the extra range, use the skill just for the penetration if you can. In standoffs just siege in the back and constantly throw out Q's.

[image loading]
E - Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds.

CD: 12--->8
Range: 600/1000
Cost: 70--->90

Your only utility spell. This is used primarily to start your combo and to get people off your back. Without using siege the range is a paltry 600, which is not a safe distance for xerath in many cases. Use a WE combo to get it off from a comfortable range, if you hit the keys fast the spells will que up and you can fire this baby off from surprising distances. This spell is really not worth harasssing with unless you have way too much mana, as Q will always be available with more range and for cheaper damage until lategame when chains will do significantly more single target damage. Be wary of wasting this spell, it has a long cooldown and if you dont have it available when you are jumped or need to start a combo you will be a sad rabbit.

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R - Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.

CD: 80--->60
Range: 900/1300
Cost 150--->210

Shit son, this ult is where its at. RIDICULOUS. Its got everything, fat AOE, unchallenged range, nuts ratios, tiny CD. If you hit all 3 procs it is sitting at a 1.8 AP ratio. Use this ult ALL THE TIME. The biggest thing I have noticed that separates bad from good xerath players is how often they ult. If ever in doubt, do it, it will lead to many many kills and assists. Later the cooldown will be 24 seconds. SPAM IT. In teamfights do not save your ult until you can pick off some hapless fleeing soraka, if the opportunity presents itself and you can hit 3-5 bunched enemies DO IT, even if you wont kill anyone. Its almost always better to go for this maximum damage approach unless you have very specific targets that you need to snipe to ensure success. You will win tons of teamfight you never expected to win. Its like starting a fight with two karthus ults if you do it right.

SKILL ORDER
The usual is R>Q>E>W. Get a point in W asap without hurting Q, then leave it until last to finish, as the range is the same for all levels and it works. You CAN put more points into W and skimp on E, this will turn Xerath into a poke machine but you will have a significant drop in overall damage unless you are really splashing all over the place and they have lots of MR. I usually stick with one point in W and most pro's do as well.
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[image loading]


BASIC COMBOS

Your main alpha strike is going to be WERQRRQ, get used to using it. Basically siege for range, hit chains, proc stun from chains with ult (much easier to hit), hit them with Q while they cant dodge, then the last few ults are easy to hit as they run.

If you arent sure you can get the stun off due to a dash or something and dont want to potentially waste ult, feel free to try to proc the stun with Q and then pile on the ult if you do hit it: WEQRRR

EVEN IF THEY ARE CLOSE TO YOU ITS BEST TO SIEGE UP IN MOST CASES. It gives more damage and if they happen to flash/dash very far away you wont have to siege up during the combo and potentially lose them.

ITEMIZATION

Starting items:
+ Show Spoiler +
[image loading]
[image loading]

Boots/3pot is your goto safe opening, especially vs skillshot champs, helps you dodge and gives you more effective HP inlane. You will be going boots3 90% of the time.

[image loading]
Dorans ring isn't as terrible a start as it is on most mids, only pick this if you are playing against someone you outrange so easily that you will be able to avoid all or nearly all damage (Annie/Ryze/Swain/Sion).The ring will give you much higher clearing and harassing power with its mana regen and AP. If you choose this start you are consigning yourself to a VERY careful and defensive early laning. DO NOT GET AGGRESSIVE AND TRADE DAMAGE, sit back and CS/harass from absolute max range while watching CD's carefully and only move in if they get very low.


FIRST BACKS
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[image loading][image loading]
Double dorans will give you the regen to actually start using your spells to full effect, all around great. Get these babies as soon as possible, any respite whatsoever and you back and pick them up. They will hugely impact your usefullness and ability to CS well. Don't be a moron and end up sitting in lane with only boots out of mana and losing half of the creeps to tower because you "don't have to back" while your opponent has 3rings and is just farming away happily.
[image loading]
Mobility is great and magic pen is too. Standard caster stuff.

ITEM BUILD
+ Show Spoiler +
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Dcap is your first major item, pure damage is what you need with your ratios and range.
[image loading]
CDR is the other biggie needed on xerath. You are half a man with your ult down and helpless with no stun. Morellos is the only thing to fix this problem plus some nice AP and mana. You wont build deathfires because you shouldn't be close enough to your target to use it. Even if you manage to get off the occasional safe usage, the damage you get from Morellos every time you use anything will be much greater in the long run. If you have a non-blue dependant jungle and a team where you can secure blue buff consistently, you can skip this and go right into other AP items. You may have to get another Dring to have enough mana if you avoid Morellos.


LATE GAME
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These are all situational picks, use your judgement.
[image loading]
If they are getting some MR, pick up the Void Staff. Simple.

[image loading] A good defensive and offensive item, this is something I get if I'm having issues with assassins. Even with Xerath's range you can have issues if you have a fed Akali blitzing onto you ever teamfight and your team cant seem to stop them. Zhonya's leaves them helpless in the middle of your team and you live to fight another day. Remember to use this.

[image loading]
If their AP is big, and you keep eating random spells, buy this. A great all around defensive item.

WTF WHY IS THIS NOT OVER

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[image loading]
Sometimes you keep winning teamfights and it just seems like you never have enough health to get anything important done. WOTA will give you basically unlimited sustain, a few Q's in the general direction of a creep wave will heal you to full.

Other than that just buy more shit that gives you AP, whatever, Rylais, ROA, maybe GA if you do plenty of damage.

SUMMONERS

Other than Flash, which is just too good to ever not get, summoners are a bit of a tossup on Xerath, there are many viable choices for second summoner. The goto offensive summoner: Ignite, is pretty bad on Xerath due to the range problem. You can still run it and maybe eke out another early kill, but its usefullness will drop rapidly to near zero past 7 minutes in. Teleport can be good for getting around the map, you can use this to easily pick up free kills on people backing and other such stuff, or people who think they are safe sitting under tower with low health. Heal is actually pretty strong, many people dont expect it on mids and you can bait kills and survive trades when you otherwise wouldn't. I also like heal because its great for topping off your team during standoffs and poke wars where xerath excels. Ghost/exhaust are ok from a purely defensive standpoint of getting away when kids jump on your face, but I'm not fond of this choice because better positioning will solve most of these issues. Surge is also ok, but the damage it adds is insignificant and you obviously cant take advantage of the 40% attack speed buff.

I would choose between either:
[image loading]
If you are predicting a more easygoing mid matchup and want to help your other lanes. OR:
[image loading]
If its gonna be a battle mid and you need every edge you can get.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
Last Edited: 2012-02-15 05:48:59
February 15 2012 05:05 GMT
#2
On February 15 2012 14:01 sob3k wrote:
[center][image loading][/center/

NOT DONE ACCIDENTLY HIT POST GIVE ME A SECOND

Reserved for future insight...I play Xerath a whole bunch and am interested to see how this turns out.

EDIT: I know you're not supposed but I figured the promise of future insight would stave off the almighty Neo. SO I will add something.

Levelling R>Q>E>W seems to be the way t go, but I seem to remember one of the pros saying you want to max W or at least put a couple points in early to lower CD to make for easier farming/poking....I've never had a problem with maxing W last though. What do you guys think?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-02-15 05:13:33
February 15 2012 05:12 GMT
#3
On February 15 2012 14:05 WaveofShadow wrote:
Show nested quote +
On February 15 2012 14:01 sob3k wrote:
[center][image loading][/center/

NOT DONE ACCIDENTLY HIT POST GIVE ME A SECOND

First?
Reserved for future insight...I play Xerath a whole bunch and am interested to see how this turns out.

you're not allowed to do "first" and also not allowed to reserve posts (unless you're a red or admin) on TL :\ quick! edit your post with something insightful before someone reports you! :O

moving my post from GD here to start things off while sob3k works on his OP
+ Show Spoiler +
Generally, boots3 or dring -> 2~3 drings. Then WotA/Dcap/Rylais in no particular order. Void staff is a must for longer games. Boots generally sorc boots, but cdr can be okay. Mercs/Tabis are super situational but I can see you buying them. R>Q>E/W, tho E should usually take priority over W, but getting a few early levels of W can be helpful in solo q since it drastically lowers the cd and in solo q you'll probably find yourself needing to reposition often.

One of my friends has a 70% winrate with Xerath as his top 3 most played champ (currently 1500-1600). He says in lane you want to shove the lane as much as you can to hit 6 asap. Don't overextend too much tho and be mindful of ganks. If you can land some E+Q or just Q harass that's good too. Once you hit 6, you have the ability to 100-0 most squishies and to bring basically any non-bruiser really low. Your ulti's super low cooldown lets you spam it at will. Generally, what you want to do is once you tag the other guy with E then follow up with RQRR. Smartcasting helps. Don't change into siege mode in the middle of a combo. The animation is long enough that they can sometimes move out of range or let them react.
Nehsb
Profile Joined May 2009
United States380 Posts
February 15 2012 05:23 GMT
#4
@Ryuu What's the point of WotA? I can only understand it if you have a team comp that benefits a ton from wota, because your damage is from 1200 range, unlike kennen, vlad, or rumble where at least one of your main sources of damage has low range.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 15 2012 05:24 GMT
#5
I personally dont think wota is a good rush on him because you arent looking to trade.

rings-cap-void imo.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-02-15 05:31:38
February 15 2012 05:29 GMT
#6
Imo, you don't want to rush wota like you would on Kennen, Vlad, Cassio. Like T_D said, Dcap is almost undeniably the best first big item (Rylais is situationally better). However, WotA is still quite good on Xerath since he gets a good amount of sustain out of it in drawn out fights or poke standoffs considering the extremely low cd on his Q. It's also really nice if you're running double AP/double WotA comps. I'd say Wota would make a nice 2nd or 3rd big item.

I know Dan dinh used to grab a fast dfg to help his insta-gib ability in lane. I don't think it's all that optimal tho since out of lane it's more or less useless.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
February 15 2012 05:30 GMT
#7
I disagree with the void pickup on him. At least that early. He already has so much magic pen from his seige mode I would rather go drings -> cap -> some CDR. Personal preference though. Void isn't even that good of an item to rush because most teams don't build MR that early (or it is only a little MR).
"I am a leaf on the wind."
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
February 15 2012 05:33 GMT
#8
What I love most about Xerath is that everyone playing Starcraft calls his w siege mode.

Nehsb
Profile Joined May 2009
United States380 Posts
Last Edited: 2012-02-15 05:37:44
February 15 2012 05:35 GMT
#9
On February 15 2012 14:29 Ryuu314 wrote:
Imo, you don't want to rush wota like you would on Kennen, Vlad, Cassio. Like T_D said, Dcap is almost undeniably the best first big item (Rylais is situationally better). However, WotA is still quite good on Xerath since he gets a good amount of sustain out of it in drawn out fights or poke standoffs considering the extremely low cd on his Q. It's also really nice if you're running double AP/double WotA comps.


If you're playing a poke team comp vs. a team with abilities that can hit you, then maybe wota's a good idea.

But even for drawn out fights, lvl 5 q does less damage than lvl 3 r (and probalby won't have the %mpen if you turn off w after your initial combo) so if you're safely hitting the enemy at the start of a fight, you have much more burst damage than sustained.

@Hoban: If you can get blue, then blue + blue pot gets you to 35% (or higher if you have cdr from masteries/runes), so I don't see the point of buying cdr if you can secure blue.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 15 2012 06:06 GMT
#10
Best champion guide ever made. This man is truly an artistic genius.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 15 2012 06:59 GMT
#11
Alright, there you go, OP is finished and ready for business!

If you've got something good to add just tell me and i'll stick it in there.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-02-15 08:00:11
February 15 2012 07:59 GMT
#12
On February 15 2012 14:35 Nehsb wrote:
Show nested quote +
On February 15 2012 14:29 Ryuu314 wrote:
Imo, you don't want to rush wota like you would on Kennen, Vlad, Cassio. Like T_D said, Dcap is almost undeniably the best first big item (Rylais is situationally better). However, WotA is still quite good on Xerath since he gets a good amount of sustain out of it in drawn out fights or poke standoffs considering the extremely low cd on his Q. It's also really nice if you're running double AP/double WotA comps.


@Hoban: If you can get blue, then blue + blue pot gets you to 35% (or higher if you have cdr from masteries/runes), so I don't see the point of buying cdr if you can secure blue.


Arguing that you can get 40% CDR with bluepot and buff so you dont build CDR is just a terrible argument. You arent going to have blue buff all the time, and you certainly aren't going to have bluepot active. Its like kids arguing against getting Good Hands because you shouldn't be dying in old masteries.

You are going to go for long periods without Blue in most games, and definitely without bluepot, you will get killed and lose them or be engaged on the other side of the map, or have buffs stolen etc. Pro's build CDR all the time because its really good. I've seen pros build Morellos or other CDR ever time i've seen him played on stream.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Wetty
Profile Joined November 2010
Australia419 Posts
February 15 2012 08:02 GMT
#13
I'd love to see some discussion about runes and masteries added - I know most people play with the "typical" caster runes and masteries, but sometimes these can vary, especially the runes. What do you use, and do you have different runes for different situations? Have you considered defensive or utility masteries at all?
yamato77
Profile Blog Joined October 2010
11589 Posts
Last Edited: 2012-02-15 08:12:58
February 15 2012 08:12 GMT
#14
I'd say CDR boots are better than Sorcs on Xerath because of his built in Mpen, but it would be a situational thing. In mid lane, if you're really trying to destroy your opposing laner, sorcs would arguably be the better choice because even 30% Mpen (max rank W) isn't as good as 20 flat from sorcs. However, you did acknowledge that CDR is HUGE on Xerath, so it would at least be a viable option, if not the preferred one.

With a build like 2 doran's -> boots2 -> dcap -> VS (completely viable on Xerath), I would say CDR boots are better. But if you want more survivability or whatever before you buy VS, then Sorcs are a valid option.

I've also seen Xerath builds go like 2 doran's -> boots2 -> DFG -> Dcap -> VS, and in that case you could say sorcs are better. But I don't like that build in general because DFG is much shorter range than R/Q, and you don't need to 100-0 people like LB/Veigar do to be useful in a teamfight situation.
Writer@WriterYamato
Navi
Profile Joined November 2009
5286 Posts
February 15 2012 08:18 GMT
#15
its not the fact that u can get 40% cdr with blue and blue pot, its more like the fact that if u have morellos and then get blue and blue pot you are essentially wasting that additional CDR - in other words not using stats that you are paying for / overspending on stats that you don't need for half the game.

i would take it out of the core for sure. its probably the most situational item out of all the items you have listed in your list, lol

don't get w at 2 (that's what you make it sound like?) as while the additional range is ok you probably won't be able to / need to utilize it at levels 2-3 anyhow. E->Q is actually better for escaping ganks at that level as well, if that's why you get it then. QEQW then R>Q>E>W

only ever open boots if you are expecting any competitive laning, as they are too good for dodging skillshots and avoiding lead up cc for ganks, as well as giving you some buffer hp via pots

ignite is good for winning lane, lategame its ok just a short range nuke which is always relevant and with healing debuff - certainly not necessarily any worse on xerath due to his range, as when shit hits the fan people will be close to you if they have any brains at all

in solo queue winning lane tends to equate to winning game more than in arranged play, but i can see teleport being a strong option in 5s

i dont like heal personally as i find that xerath often isn't in a position to use it properly in teamfights (too far back) and in lane he is almost always the aggressor due to his steady harass and easy kill combo
Hey! Listen!
yamato77
Profile Blog Joined October 2010
11589 Posts
February 15 2012 08:18 GMT
#16
On February 15 2012 17:02 Wetty wrote:
I'd love to see some discussion about runes and masteries added - I know most people play with the "typical" caster runes and masteries, but sometimes these can vary, especially the runes. What do you use, and do you have different runes for different situations? Have you considered defensive or utility masteries at all?

Becuase of Xerath's unrivaled range/poke/harass kit, you're going to want to go almost always for full offensive runes/masteries. Mpen reds, Mp5 yellows, AP/lvl blues, Flat AP Quints are standard caster runes and work great for Xerath's early game burst and late game scaling. 21/0/9 for full caster offensive masteries and the mana masteries/buff duration in utility is pretty standard stuff, too. If you feel like your early lane levels could be a problem, you could change to 9 Defense for the MR and health and/or your blues for flat MR, but that's only against mids like LB who can consistently 100-0 you.
Writer@WriterYamato
Nehsb
Profile Joined May 2009
United States380 Posts
Last Edited: 2012-02-15 16:02:29
February 15 2012 15:54 GMT
#17
On February 15 2012 16:59 sob3k wrote:
Show nested quote +
On February 15 2012 14:35 Nehsb wrote:
On February 15 2012 14:29 Ryuu314 wrote:
Imo, you don't want to rush wota like you would on Kennen, Vlad, Cassio. Like T_D said, Dcap is almost undeniably the best first big item (Rylais is situationally better). However, WotA is still quite good on Xerath since he gets a good amount of sustain out of it in drawn out fights or poke standoffs considering the extremely low cd on his Q. It's also really nice if you're running double AP/double WotA comps.


@Hoban: If you can get blue, then blue + blue pot gets you to 35% (or higher if you have cdr from masteries/runes), so I don't see the point of buying cdr if you can secure blue.


Arguing that you can get 40% CDR with bluepot and buff so you dont build CDR is just a terrible argument. You arent going to have blue buff all the time, and you certainly aren't going to have bluepot active. Its like kids arguing against getting Good Hands because you shouldn't be dying in old masteries.

You are going to go for long periods without Blue in most games, and definitely without bluepot, you will get killed and lose them or be engaged on the other side of the map, or have buffs stolen etc. Pro's build CDR all the time because its really good. I've seen pros build Morellos or other CDR ever time i've seen him played on stream.


Good hands is different because the old alternative (Perseverance) literally gave you < 1 HP5.

Morello's is going to be good during the time when blue is down, but it's going to have wasted stats a lot of the time (especially because CDR on xerath is most important when poking, and when you decide to poke you should have blue.) If you want CDR, get cdr boots, not morellos imo, since sorc boots works badly with his w anyways. If you still need cdr (in games where you're really behind and couldn't secure any blues), then get morello's, but that's definitely situational and shouldn't be listed as core in every game.

As your comment about pros building Morellos, every single pro who plays him builds him a different way. (And a lot of them can't land more than half of their ults...) There are almost no NA pros who are actually good at xerath.

EDIT: Also, IMO you should mention that you can ward some areas (particularly the three-entrance area near wraiths) and then siege in nearby brush when enemy comes near and snipe them with your combo.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 15 2012 18:49 GMT
#18
On February 15 2012 17:18 Navi wrote:

don't get w at 2 (that's what you make it sound like?) as while the additional range is ok you probably won't be able to / need to utilize it at levels 2-3 anyhow. E->Q is actually better for escaping ganks at that level as well, if that's why you get it then. QEQW then R>Q>E>W

in solo queue winning lane tends to equate to winning game more than in arranged play, but i can see teleport being a strong option in 5s


Thats what I meant by in the skill order, I posted up a pic so people can see.

I would say Tele is stronger in soloque, winning lanes is nearly always equal to a win, and I win mid with Xerath already 90% of the time. Its those games where top and bot lose that we have issues, tele allows you to win all the lanes at the same time...or at least keep them under control.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-02-15 20:02:42
February 15 2012 19:56 GMT
#19
i wouldn't get tele if top takes it tho. 2 teles on 1 team is a bit excessive

edit: i confess i have little to no experience with AP mid matchup, but I read your reasoning behind dring opening and disagree. In top and bot lane, when you open dblade, it's because you want to trade early and trade hard, not for sitting back and passively farming.

edit2: also can you flash while anchored? and if you can does it break it? might be worth mentioning in the skill description.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 15 2012 20:04 GMT
#20
On February 16 2012 04:56 barbsq wrote:
i wouldn't get tele if top takes it tho. 2 teles on 1 team is a bit excessive

edit: i confess i have little to no experience with AP mid matchup, but I read your reasoning behind dring opening and disagree. In top and bot lane, when you open dblade, it's because you want to trade early and trade hard, not for sitting back and passively farming.

edit2: also can you flash while anchored? and if you can does it break it? might be worth mentioning in the skill description.

I'm pretty sure you can't flash while seiged.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-02-15 21:54:21
February 15 2012 21:53 GMT
#21
On February 16 2012 04:56 barbsq wrote:
i wouldn't get tele if top takes it tho. 2 teles on 1 team is a bit excessive

edit: i confess i have little to no experience with AP mid matchup, but I read your reasoning behind dring opening and disagree. In top and bot lane, when you open dblade, it's because you want to trade early and trade hard, not for sitting back and passively farming.



I don't really see how more than one tele makes it any worse, the CD is very long so its not like you both will be teleing in on fights unnecessarily. Mapwide mobility is never going to lose value.

The huge difference between Top and mid with Dring/blade is that tops do sustained damage and mids concentrate in bursts. The reason you can go dblade top and just get in their face is that you can get into 1v1's and just sit there outdamaging them with Dblade and coming out more and more ahead as long as you are engaged.Any time they get close to you to last hit you can jump them and do more damage than they can. With mids trading is not continuous, one persons skills will be up and they will fire them off, then have basically no damage output for another 6-20 seconds, you have to disengage or take disproportionate creep damage. This gives the opposing player time to back off and pot up in between engages, so the potion start will actually come out ahead if you are just trying to force a trade every CD. The advantage of Dring for mids is not as much its damage or health, but its MP5, which allows you to harass much more than the boots start.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Craton
Profile Blog Joined December 2009
United States17250 Posts
February 16 2012 09:17 GMT
#22
Multiple teleports results in weaker team fighting because you have fewer combat summoners. Moreover, Xerath is a champ who can't split push without a high risk of dying and will usually be in mid. This means that you can TP to gank a lane, but will already be in range to contest a dragon. In the late game you have to stay by your team anyway (or risk being gibbed), so you can't go push a side lane and force them to defend or go baron.

People tend to get TP on Xerath because he has absurd range and therefore often can't get close enough to ignite or exhaust, but in the later game when bruisers and tanks dive to the back line, you will be able to. Even if you get minimal value in lane and in the midgame, it will serve you better than TP come late.

Finally, Xerath will usually be much of a team's wave-clearing ability. If you're going to send someone with TP to split push, you need to be able to hold off their team with less people, which requires you to have your wave-clearers present.

Ultimately, getting TP on Xerath is debatable at best and just bad as a second TP.
twitch.tv/cratonz
haflo
Profile Blog Joined September 2010
140 Posts
February 16 2012 13:52 GMT
#23
loved the guide , i might give Xerath a shot if he ain't too expensive.
i can't stress how much easier for me to understand with the pictures and the clear indenting, so thank you very much !

if i can make a request though i seen mentions it would be great to have an explanations on the runes / masteries in the same way (i dont have a clue what is flat AP or 21/0/9 )

thanks in advance!

the newbie
NpG)Explosive
Profile Joined January 2003
France994 Posts
February 16 2012 16:34 GMT
#24
On February 16 2012 22:52 haflo wrote:
if i can make a request though i seen mentions it would be great to have an explanations on the runes / masteries in the same way (i dont have a clue what is flat AP or 21/0/9 )


Some runes are of 2 kinds: flat or per level. Flat means you get the same amount at every level. Per level means you get more as your champion levels up. AP runes for seals/glyphs/quints are available as flat or per level.

21/0/9 means you put 21 points in the offense masteries, no point in the defense pasteries and 9 points in the utility masteries.
Nehsb
Profile Joined May 2009
United States380 Posts
Last Edited: 2012-02-16 19:00:55
February 16 2012 18:14 GMT
#25
Sidenote to the TP discussion: Cleanse is situationally good on xerath if they have a decent number of zerg heroes with cc, because the speed boost lets you run away and use your ult.

Edit: Also, has anyone tried out soraka/xerath bot lane? EG used it a few times pre-patch, and with the soraka to ally mana increase, it might have gotten stronger.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 18 2012 22:32 GMT
#26
On February 17 2012 03:14 Nehsb wrote:
Sidenote to the TP discussion: Cleanse is situationally good on xerath if they have a decent number of zerg heroes with cc, because the speed boost lets you run away and use your ult.

Edit: Also, has anyone tried out soraka/xerath bot lane? EG used it a few times pre-patch, and with the soraka to ally mana increase, it might have gotten stronger.


haven't tried it, though I bet its quite strong, especially with a Jungle coming in every once in a while.

honestly though I would rather run Ziggs as a bot AP, as he's even more mana hungry and spammy, and he has far better utility spells to avoid ganks and save the support + ult covering mid/blue/and their red. Its seems too easy for a duo lane to just jump on Xerath Soraka.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Jooms
Profile Joined August 2010
18 Posts
Last Edited: 2012-02-21 23:21:26
February 21 2012 23:06 GMT
#27
I play a lot of xerath and play him pretty well. I take tele and flash with all AP runes. Ill usually start doran ring if I'm not having to dodge too much poke at mid early. I rarely have mana issues and have the ability to poke and farm with your Q. This build is designed to push the opposing mid out of lane, deny farm, and usually pick up some kills. This build is obviously better with a jungler that can throw you early blue buff but isn't required.

I typically like to rush a RoA with boots and a tome along the way which can be made into a pick if you have trouble farming. Next is deathcap into whatever seems applicable ito the situation. I usually don't like to get CDR outside of an Evil Tome, CDR in exchange for AP stacking never seems worth it as you should be calling for bluebuff on the regular.

As far as gameplay goes; BE AGREESIVE EARLY. Everytime that W is off cd try and land an E to Q combo, make them
feel that pressure. Between levels 6-14 while still in lane phase, if you receive bluebuff don't be afraid to to drop your ult on
them because your cd will be up fast and you don't always need it to deal significant damage with your already strong combos.

Xerath has some pretty obvious AP carry teamfighting tactics. Never be in the forefront of an engage and wait till enemy's are stacked to drop that big ult. Try and blow all three ult shots on the stacked team immediately. There is no sense in saving it to try and snipe fleeing champs as the range on you Q is longer and on a shorter cooldown. Use you E for stunning carries, hard CCing champs and keeping that Corki off of that Soraka.

I advise CDR only if your team is in dire need of CC.

There are many great ways to build this big blue nuker.

This is how I like to play him.

BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2012-04-10 18:48:32
March 16 2012 05:31 GMT
#28
He's free this week so I've been learning him.

Sick range, I love dominating mid. You have to be very careful though, it's extremely easy to push your lane with arcanopulse, and people just love to gank xerath, since his stun is extremely difficult to pull off when he's getting ganked. Definitely keep both sides of mid constantly warded.

As for items, I definitely think Sorc Boots/DCap/Morello's is his core. All of the stats on Morello's are excellent for Xerath, especially considering Tome + blue buff = 40% CDR.

For late game I like to get Zhonya's + WotA, then usually Void Staff for 6th item.

edit: I've since converted over to using DFG over Morello's in almost every case. They're both really good; however, for Xerath, since he is such a long-range champ, I think Morello's is better; he should never be getting within range of DFG.
next week on Everybody Loves HypnoToad:
nosliw
Profile Blog Joined December 2008
United States2716 Posts
May 07 2012 22:47 GMT
#29
has anyone tried the new Morellos? I feel like I use rylai or wota more than Morellos
Lmui
Profile Joined November 2010
Canada6213 Posts
Last Edited: 2012-05-08 01:55:57
May 08 2012 01:53 GMT
#30
On May 08 2012 07:47 nosliw wrote:
has anyone tried the new Morellos? I feel like I use rylai or wota more than Morellos


+ Show Spoiler +
I feel it's extremely situational. Statswise it's nothing special, the cdr is amazing but it doesn't give enough damage really to be considered as a first item. Even against swain/vladimir, it's difficult to justify spending 2330 on that over getting a needlessly large + almost a blasting wand for a deathcap. It can be a very good situational item on twisted fate (the only character I've built it on) since it allows for ganks without blue that are still extremely deadly due to how fast you can pull gold cards out. It's lower damage in exchange for higher utility, especially if you're ganking a soraka lane relative to going needlessly large + blasting wand.


edit:: wrong thread thought it was GD.
Shredder05
Profile Joined March 2012
Canada9 Posts
May 13 2012 05:34 GMT
#31
What about masteries on this guy?

I go 21 0 9
thinking 21 3 6 for a tiny bit of magic resist isn't worth it.
Any point in going 9 0 21?
"Never argue with an idiot. He will bring you down to his level and beat you with experience"
nosliw
Profile Blog Joined December 2008
United States2716 Posts
May 13 2012 06:03 GMT
#32
i run 21/0/9
dno't think there is a point in going 9 0 21
Wetty
Profile Joined November 2010
Australia419 Posts
May 13 2012 08:28 GMT
#33
21/0/9 is definitely the way to go for Xerath. Standard AP masteries, being a long range nuker in teamfights means you need defensive stats less than normal AP's anyway (imo) and his passive gives him free armour anyway, so yeah, maximise that damage!
ryndaris
Profile Blog Joined October 2010
263 Posts
October 13 2012 08:17 GMT
#34
So I've just purchased Xerath last week and I have to say, I'm absolutely loving the play style. I run the standard 21/0/9 with mpen/flatmp5/aplvl and flatap quints, mostly with ignite until now (I play pubs, so dominating my own lane is a lot easier than going for global presence with tp). I've been wondering though, are there any vods of pros playing Xerath? I had no problem finding all kinds of material on Kassadin/Cassiopeia, but I can't seem to find anything solid on Xerath.
Navi
Profile Joined November 2009
5286 Posts
October 13 2012 09:16 GMT
#35
chauster is probably the most notable xerath. i dont know if he has any VODs, but i would bet there are some on own3d
Hey! Listen!
Tooplark
Profile Joined October 2008
United States3977 Posts
October 13 2012 12:54 GMT
#36
I like Rylai's as a defensive pick on Xerath (if the enemy team has, like, Talon or something). Fat health, guaranteed stun, and you can sit on a blasting wand before deciding. It's generally a good pick if you can't rely on team protection.
Also, I often take 2-3 points of W before maxing E. 20 sec cooldown for siege mode too long.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 28 2013 23:06 GMT
#37
So Xerath made a couple of opinions yesterday during LCS, and a couple things struck me about his performance.

Missing Xerath's ultimate is still as punishing as always. Every time Reginald didn't land all three charges on multiple targets TSM suffered for it in the TSM vs MRN game. Especially with AP Nidalee and Alistar for sustain, Xerath couldn't afford to miss anything.

More importantly, I question the value of rushing Morellonomicon. Reginald simply didn't look like he did any meaningful damage whenever he assailed ecco with his ultimate. Part of that is the fact that ecco had 110-130+ MR, but a lot of it is that Xerath had no flat penetration and little AP. Combined with Nidalee's sustain, ecco basically walked all over Reginald for the whole laning phase. While Xerath definitely needs CDR, it's not all that valuable early on.

Any other Xerath players have any thoughts?
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 01 2013 00:20 GMT
#38
I spammed a shitton of Xerath games when he was released and S2, but I've yet to play him in S3.

I felt that Regi probably should've built a bit more AP early on. Xerath's ability to 100-0 someone is just absurd, but honestly, Regi's Morellonomicon rush made it so he barely did any damage. With the S3 penetration changes, optimal Xerath build for damage should probably be Guise/Sorc into CDR.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
March 01 2013 00:30 GMT
#39
On March 01 2013 08:06 Seuss wrote:
So Xerath made a couple of opinions yesterday during LCS, and a couple things struck me about his performance.

Missing Xerath's ultimate is still as punishing as always. Every time Reginald didn't land all three charges on multiple targets TSM suffered for it in the TSM vs MRN game. Especially with AP Nidalee and Alistar for sustain, Xerath couldn't afford to miss anything.

More importantly, I question the value of rushing Morellonomicon. Reginald simply didn't look like he did any meaningful damage whenever he assailed ecco with his ultimate. Part of that is the fact that ecco had 110-130+ MR, but a lot of it is that Xerath had no flat penetration and little AP. Combined with Nidalee's sustain, ecco basically walked all over Reginald for the whole laning phase. While Xerath definitely needs CDR, it's not all that valuable early on.

Any other Xerath players have any thoughts?


I definitely don't agree with rushing Morellonomicon either. Xerath's cooldowns are already pretty short to start off, and you want to get more damage before you get more spamability. The cd doesn't do much early on, you can farm just fine building ap via dcap and two shotting creeps, as opposed to building cd and having to three shot them using way more mana. A little bit of cd after that can help bully your lane once you have the damage, but fiendish codex or cd boots or a blue pot, or a blue buff if you can grab it fast, are more than enough to last until you do build morello's. I get it as 3rd or 4th item depending on the game (if I'm getting blue consistently it's easily delayed until after rylais and void). Late game cd lets you poke more often and always have your ult up, but for laning one second faster q doesn't make nearly as much difference as more damage does for your long-range presence. I still want to experiment more with getting athene's unholy grail instead of morellonomicon after the buff this patch though, I may go from dcap/codex/rylai core to just dcap/athene's.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 01 2013 02:05 GMT
#40
After watching the TSM v. Vulcan game, I feel like Zhonyas should be pretty core on Xerath too since he's so vulnerable in seige mode. If Regi had Zhonyas during that game he would've been sniped off a lot less. While some of it was poor positioning, a lot of times a Xerath snipe can be simply due to him not being able to dodge skillshots while he's in seige.
Gahlo
Profile Joined February 2010
United States35142 Posts
Last Edited: 2013-03-01 04:36:48
March 01 2013 04:36 GMT
#41
On March 01 2013 11:05 Ryuu314 wrote:
After watching the TSM v. Vulcan game, I feel like Zhonyas should be pretty core on Xerath too since he's so vulnerable in seige mode. If Regi had Zhonyas during that game he would've been sniped off a lot less. While some of it was poor positioning, a lot of times a Xerath snipe can be simply due to him not being able to dodge skillshots while he's in seige.

+ Show Spoiler +
TSM had a real issue with not getting caught because of all the vision Vulcan had. Nid was acting like shuttle/reaver.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-01 13:54:09
March 01 2013 13:53 GMT
#42
On March 01 2013 09:20 Ryuu314 wrote:
I spammed a shitton of Xerath games when he was released and S2, but I've yet to play him in S3.

I felt that Regi probably should've built a bit more AP early on. Xerath's ability to 100-0 someone is just absurd, but honestly, Regi's Morellonomicon rush made it so he barely did any damage. With the S3 penetration changes, optimal Xerath build for damage should probably be Guise/Sorc into CDR.

More than 1 game, Regi did exactly that: Guise/Sorc -> Morellonomicon. You're SO reliant on having your ultimate up, and having your Q be more spammable is important too.

Also, cancelling siege mode is instant and gives you a rather large speedboost - but dodging spears without vision on nidalee is still super hard no matter what.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 01 2013 16:09 GMT
#43
The cooldown on Xerath's ultimate is low enough that CDR needn't be that much of a priority early on. What's important is making it threatening, otherwise you end up in Reginald's situation where his lower ultimate cooldown allowed him to tickle ecco more often.

This is actually one of the reasons why I run Teleport on Xerath. Even if your lane opponent is intractable, you can always make a sudden appearance elsewhere. Xerath's range makes his teleport ganks very strong, as he needn't be anywhere near his targets to contribute to the action.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
nosliw
Profile Blog Joined December 2008
United States2716 Posts
March 02 2013 07:00 GMT
#44
wow xerath now drawing bans in LCS. But the games in which he was played, he wasn't too godlike or annoying though. I don't understand the bans.
coopes
Profile Blog Joined November 2010
United States144 Posts
March 02 2013 18:41 GMT
#45
Was looking at Batjewman's lolking and he runs 13.9 magic pen, 28 AP at max level , 6.7 mr runes. Anyone else fool around with flat magic pen instead of the 3 AP quints?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 02 2013 21:06 GMT
#46
My rune page for Xerath is all MPen and Mp5, giving roughly 20 of the former. It's a little overkill, but it's fun.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2013-03-03 02:24:18
March 03 2013 02:21 GMT
#47
On March 03 2013 03:41 coopes wrote:
Was looking at Batjewman's lolking and he runs 13.9 magic pen, 28 AP at max level , 6.7 mr runes. Anyone else fool around with flat magic pen instead of the 3 AP quints?


The flat magic pen will benefit you more mid-late game. The 15 AP is better for trades early on. However, due to xerath's long ass range you can invest more into the late game with runes since you won't be trading but getting free pokes in every now n then. My personal preference page for xerath is flat magic pen quints/reds and AP/LVL yellows/blues. I like to build him glass cannon.
TL+ Member
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-03-03 03:51:00
March 03 2013 03:03 GMT
#48
I go ap for better farming, it def helps get that extra bit to kill more creeps so I can get an early nlr/dcap and farm even harder, and stronger poke to push opponent to back faster/burst him down if he stays. The extra mpen doesn't really do enough for me, even late game, if I feel I need more mpen I just build an earlier void staff and laugh at their useless mr. With sorc shoes+void staff it takes 150+ mr just to have 30 after the pen, and even 300 mr gets taken down to ~85. Stacking more mpen runes for late game is just overkill compared to ensuring that I get easy great farm and that my lane opponent is overwhelmed and underfarmed. Xerath already has the best mpen, he doesn't need more mpen, he needs "Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!", which means ap to farm hard and hit harder.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Sermokala
Profile Blog Joined November 2010
United States13910 Posts
March 03 2013 03:14 GMT
#49
Suess you speak good words. Running teleport on xerath solves a great many problems I have with xerath. I don't really know what else to say but I will try it out next time I have a chance to play mid in ranked.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2013-03-03 06:19:44
March 03 2013 05:33 GMT
#50
On March 03 2013 12:03 Fyrewolf wrote:
I go ap for better farming, it def helps get that extra bit to kill more creeps so I can get an early nlr/dcap and farm even harder, and stronger poke to push opponent to back faster/burst him down if he stays. The extra mpen doesn't really do enough for me, even late game, if I feel I need more mpen I just build an earlier void staff and laugh at their useless mr. With sorc shoes+void staff it takes 150+ mr just to have 30 after the pen, and even 300 mr gets taken down to ~85. Stacking more mpen runes for late game is just overkill compared to ensuring that I get easy great farm and that my lane opponent is overwhelmed and underfarmed. Xerath already has the best mpen, he doesn't need more mpen, he needs "Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!", which means ap to farm hard and hit harder.


Void staff is -35%, not reduce to 35%. So if a person had 200 mres, voidstaff + boots would reduce it to 115, and 106 with mpen reds.

edit: nvm forgot his w
im deaf
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-03-03 08:56:50
March 03 2013 08:47 GMT
#51
On March 03 2013 14:33 imBLIND wrote:
Show nested quote +
On March 03 2013 12:03 Fyrewolf wrote:
I go ap for better farming, it def helps get that extra bit to kill more creeps so I can get an early nlr/dcap and farm even harder, and stronger poke to push opponent to back faster/burst him down if he stays. The extra mpen doesn't really do enough for me, even late game, if I feel I need more mpen I just build an earlier void staff and laugh at their useless mr. With sorc shoes+void staff it takes 150+ mr just to have 30 after the pen, and even 300 mr gets taken down to ~85. Stacking more mpen runes for late game is just overkill compared to ensuring that I get easy great farm and that my lane opponent is overwhelmed and underfarmed. Xerath already has the best mpen, he doesn't need more mpen, he needs "Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!", which means ap to farm hard and hit harder.


Void staff is -35%, not reduce to 35%. So if a person had 200 mres, voidstaff + boots would reduce it to 115, and 106 with mpen reds.

edit: nvm forgot his w


Ah, if only he could still get 70% pen... + Show Spoiler +
old 15% mastery and old void staff with W gave 69.4, dominion aura made it over 70


Though even with only 64.12% and slightly weaker marks and boots now, with the order change he actually has better pen under 270 mr (which is not so easy with all the mr nerfs). Xerath just laughs at your useless mr and destroys you anyway.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
ReachTheSky
Profile Joined April 2010
United States3294 Posts
March 04 2013 01:26 GMT
#52
Just switched up my Xerath page to benefit more early game giving greater kill potential at lvl 6 while still having the flat mpen to synergize with his W. I now run Flat AP quints, Scaling AP/LVL seals and Flat Mpen Reds/Blues. This still gives a starting 14 flat mpen.
TL+ Member
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
April 23 2013 21:15 GMT
#53
Bumping this in the hopes someone sees it and answers.
What's the starter in lane for Xerath now, and what are people's thoughts on Athene's v Morello for CDR? I've seen both used and since I haven't played him in ages I'm not sure if the mp5 on Morello's is enough to not buy Athene's (unless you need more mres or something).
Obviously Voidstaff and Dcap are still core otherwise.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ReachTheSky
Profile Joined April 2010
United States3294 Posts
April 23 2013 21:24 GMT
#54
On April 24 2013 06:15 WaveofShadow wrote:
Bumping this in the hopes someone sees it and answers.
What's the starter in lane for Xerath now, and what are people's thoughts on Athene's v Morello for CDR? I've seen both used and since I haven't played him in ages I'm not sure if the mp5 on Morello's is enough to not buy Athene's (unless you need more mres or something).
Obviously Voidstaff and Dcap are still core otherwise.


I've seen most players go morello's since its cheaper. I'd go athene's if i need the MR but I rarely do since i'm poking from a distance anyway.
TL+ Member
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 23 2013 22:32 GMT
#55
Its better to go morello's if you are sure you'll be getting blues all game.

If you aren't then its not enough MP5, and you have to go Athenes or you're just gimping yourself all game. If you are facing someone who is actually harassing you too with long range or like kassadin/lb then Athenes is also better for the MR.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
April 24 2013 00:20 GMT
#56
On April 24 2013 06:15 WaveofShadow wrote:
Bumping this in the hopes someone sees it and answers.
What's the starter in lane for Xerath now, and what are people's thoughts on Athene's v Morello for CDR? I've seen both used and since I haven't played him in ages I'm not sure if the mp5 on Morello's is enough to not buy Athene's (unless you need more mres or something).
Obviously Voidstaff and Dcap are still core otherwise.


I used to go Morello's, but I switched to Athene's now. Morello's regen doesn't last for extended poking wars, Xerath's specialty. It's not really that much more expensive at 400 more, and infinite poke and magic resist are more useful than the small ap difference. I don't finish it until 4th item or later though, usually need the utility of other items more. I probably won't get morrello's anymore except very situationally.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
nosliw
Profile Blog Joined December 2008
United States2716 Posts
April 24 2013 01:55 GMT
#57
Really? What do you get first then? DC?
Fyrewolf
Profile Joined January 2010
United States1533 Posts
April 24 2013 03:22 GMT
#58
On April 24 2013 10:55 nosliw wrote:
Really? What do you get first then? DC?


Of course, Xerath just needs to build damage first since he already has the range and the % pen. I don't need Athene's in lane for anything. I get ionian boots after DC so I don't need more cdr immediately, if I need mana I just get blue buff for max cdr and more than enough mp5 to recharge, and I run teleport so I can jump in and out of lane easily early on too. I usually find myself wanting the utility from liandry's, void staff, and sometimes even rylais too, to make my poke better before I feel the need to have infinite sustain for my poke(if I don't need long range slow or more % pen right away I get it earlier). Mana regen is nice if you have to poke a lot in the late game when everyone is fat, but Xerath doesn't really have huge mana problems earlier, managing spells well, a doran's, and occaisonal blue are good enough. I suppose a chalice might be ok against some aggresive ap assassin mid matchups, but I generally want to build my pokes to hit hard before I build to spam them, especially since W has such a long cd at low lvls anyway that you can't poke all that fast.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 24 2013 18:55 GMT
#59
Ionian boots on Xerath is a huge waste of potential. The 15 penetration from Sorc's effectively doubles between his W and the 8% mastery, and nearly triples once you add a Void Staff. You're basically missing out on 42 penetration by building CDR boots.

In addition, early on it's more important to hit hard than to hit fast. You yourself noted this. Because Xerath ult can only be used once per fight regardless of CDR, you're still going to gain more damage from Sorc's over Ionian. If you really need the CDR you can always grab a Codex for cheap.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-04-24 20:21:59
April 24 2013 20:16 GMT
#60
On April 25 2013 03:55 Seuss wrote:
Ionian boots on Xerath is a huge waste of potential. The 15 penetration from Sorc's effectively doubles between his W and the 8% mastery, and nearly triples once you add a Void Staff. You're basically missing out on 42 penetration by building CDR boots.

In addition, early on it's more important to hit hard than to hit fast. You yourself noted this. Because Xerath ult can only be used once per fight regardless of CDR, you're still going to gain more damage from Sorc's over Ionian. If you really need the CDR you can always grab a Codex for cheap.


I generally sell the ionian boots for sorcs later, it's just to supplement cdr for the midgame, he does want to have some cdr then (not just for ult, q still has 5 sec cd, slightly longer than most other ap's q) and boots is one of the easiest and cheapest ways to get it. I used to grab codex after dc, but now I just go for the boots, it's more cd for easier cheaper and faster than buying a side item for the cdr(since I don't get a morrello's after dc now). I also usually go into liandrys before void staff, which also has the 15 flat pen from haunting guise to make up for skipping sorcs during that time. Void staff isn't necessary immediately before anyone builds significant mr(need at least 80+ before getting void staff is better than switching cd boots out for sorc).

After I do switch to sorcs I get blue buff and a blue elixir or two for the cd. Xerath mostly only uses his q (e is utility and ult is for when the enemy is grouped up), so having that cd is useful. Selling the boots isn't a big deal when at the time I get them it provides just the right amount of cdr and lets me get to building items faster with a slightly delayed flat pen (from guise) that I can deal with since I already have more pen than other aps, I just prefer it now to buying sorcs+codex like I used to since I'm not building codex into anything for a while, and the 10% cdr from it is just not ideal enough.

Also, your math is off, having % pen doesn't make flat pen stronger with the new order, the new order just doesn't make having % pen make flat pen weaker. Now, missing out on 15 mpen is exactly equal to missing out on 15 mpen regardless of how much %mpen you have, not 42. Percent pen is calculated first, then flat pen is subtracted after. E.g.+ Show Spoiler +

64.12% pen (8%+void+W) vs 100 mr reduces it to 35.88, then flat pen is subtracted after.
35.88 mr -7.83 runes is 28.05.
35.88 mr - 22.83 runes+sorc is 13.05.
28.05-13.05 is 15 mpen that is being missed out on.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-04-24 21:50:21
April 24 2013 20:44 GMT
#61
On April 25 2013 05:16 Fyrewolf wrote:
Show nested quote +
On April 25 2013 03:55 Seuss wrote:
Ionian boots on Xerath is a huge waste of potential. The 15 penetration from Sorc's effectively doubles between his W and the 8% mastery, and nearly triples once you add a Void Staff. You're basically missing out on 42 penetration by building CDR boots.

In addition, early on it's more important to hit hard than to hit fast. You yourself noted this. Because Xerath ult can only be used once per fight regardless of CDR, you're still going to gain more damage from Sorc's over Ionian. If you really need the CDR you can always grab a Codex for cheap.


I generally sell the ionian boots for sorcs later, it's just to supplement cdr for the midgame, he does want to have some cdr then (not just for ult, q still has 5 sec cd, slightly longer than most other ap's q) and boots is one of the easiest and cheapest ways to get it. I used to grab codex after dc, but now I just go for the boots, it's more cd for easier cheaper and faster than buying a side item for the cdr(since I don't get a morrello's after dc now). I also usually go into liandrys before void staff, which also has the 15 flat pen from haunting guise to make up for skipping sorcs during that time. Void staff isn't necessary immediately before anyone builds significant mr(need at least 80+ before getting void staff is better than switching cd boots out for sorc).

After I do switch to sorcs I get blue buff and a blue elixir or two for the cd. Xerath mostly only uses his q (e is utility and ult is for when the enemy is grouped up), so having that cd is useful. Selling the boots isn't a big deal when at the time I get them it provides just the right amount of cdr and lets me get to building items faster with a slightly delayed flat pen (from guise) that I can deal with since I already have more pen than other aps, I just prefer it now to buying sorcs+codex like I used to since I'm not building codex into anything for a while, and the 10% cdr from it is just not ideal enough.

Also, your math is off, having % pen doesn't make flat pen stronger with the new order, the new order just doesn't make having % pen make flat pen weaker. Now, missing out on 15 mpen is exactly equal to missing out on 15 mpen regardless of how much %mpen you have, not 42. Percent pen is calculated first, then flat pen is subtracted after. E.g.+ Show Spoiler +

64.12% pen (8%+void+W) vs 100 mr reduces it to 35.88, then flat pen is subtracted after.
35.88 mr -7.83 runes is 28.05.
35.88 mr - 22.83 runes+sorc is 13.05.
28.05-13.05 is 15 mpen that is being missed out on.


The way the new pen works is that if you have %pen, it makes and flat pen much stronger, and vice - versa.

Say your attacking a target with 50 mr.

You have 7.83 flat pen from runes, 8% from masteries.

This takes your target to 38 mr, or 27% damage reduction, or you are doing 72.3% damage to him.

Now say you add just level 1 xerath w (16% pen). 77.5% damage to him.

Now say you add just sorcs. 81.2% damage to them.

With sorcs + W. 87.6% damage to them.

So sorcs is a 12.3% damage increase without w, 13% with w. so getting more % pen does make the flat pen better.


Um.. looking at the math, if your attacking targets that have >50 MR lucidity is actually a better choice, though less ult burst/burst in general.
Comes down to lucidity being more sustain damage/mobility/stuns, and sorcs being more burst. Wow, actually alot closer then I thought....

WARNING BIG SPOILER
Same math done for all MR's from 31 to 149, and all levels of Xerath W.
+ Show Spoiler +
MR =31
W LEVEL =1
BASE DMG% =82.85
BASE DMG% WITH W =86.4
BASE DMG INC % =14.19
W DMG INC % =14.89

MR =32
W LEVEL =1
BASE DMG% =82.23
BASE DMG% WITH W =85.84
BASE DMG INC % =14.06
W DMG INC % =14.77

MR =33
W LEVEL =1
BASE DMG% =81.61
BASE DMG% WITH W =85.28
BASE DMG INC % =13.94
W DMG INC % =14.66

MR =34
W LEVEL =1
BASE DMG% =81.0
BASE DMG% WITH W =84.73
BASE DMG INC % =13.83
W DMG INC % =14.56

MR =35
W LEVEL =1
BASE DMG% =80.4
BASE DMG% WITH W =84.19
BASE DMG INC % =13.71
W DMG INC % =14.45

MR =36
W LEVEL =1
BASE DMG% =79.81
BASE DMG% WITH W =83.66
BASE DMG INC % =13.6
W DMG INC % =14.34

MR =37
W LEVEL =1
BASE DMG% =79.23
BASE DMG% WITH W =83.13
BASE DMG INC % =13.48
W DMG INC % =14.24

MR =38
W LEVEL =1
BASE DMG% =78.65
BASE DMG% WITH W =82.61
BASE DMG INC % =13.37
W DMG INC % =14.14

MR =39
W LEVEL =1
BASE DMG% =78.09
BASE DMG% WITH W =82.09
BASE DMG INC % =13.26
W DMG INC % =14.04

MR =40
W LEVEL =1
BASE DMG% =77.53
BASE DMG% WITH W =81.58
BASE DMG INC % =13.16
W DMG INC % =13.94

MR =41
W LEVEL =1
BASE DMG% =76.98
BASE DMG% WITH W =81.08
BASE DMG INC % =13.05
W DMG INC % =13.84

MR =42
W LEVEL =1
BASE DMG% =76.44
BASE DMG% WITH W =80.58
BASE DMG INC % =12.95
W DMG INC % =13.75

MR =43
W LEVEL =1
BASE DMG% =75.91
BASE DMG% WITH W =80.09
BASE DMG INC % =12.85
W DMG INC % =13.65

MR =44
W LEVEL =1
BASE DMG% =75.38
BASE DMG% WITH W =79.61
BASE DMG INC % =12.74
W DMG INC % =13.56

MR =45
W LEVEL =1
BASE DMG% =74.86
BASE DMG% WITH W =79.13
BASE DMG INC % =12.65
W DMG INC % =13.46

MR =46
W LEVEL =1
BASE DMG% =74.35
BASE DMG% WITH W =78.65
BASE DMG INC % =12.55
W DMG INC % =13.37

MR =47
W LEVEL =1
BASE DMG% =73.84
BASE DMG% WITH W =78.19
BASE DMG INC % =12.45
W DMG INC % =13.28

MR =48
W LEVEL =1
BASE DMG% =73.35
BASE DMG% WITH W =77.73
BASE DMG INC % =12.36
W DMG INC % =13.19

MR =49
W LEVEL =1
BASE DMG% =72.85
BASE DMG% WITH W =77.27
BASE DMG INC % =12.26
W DMG INC % =13.11

MR =50
W LEVEL =1
BASE DMG% =72.37
BASE DMG% WITH W =76.82
BASE DMG INC % =12.17
W DMG INC % =13.02

MR =51
W LEVEL =1
BASE DMG% =71.89
BASE DMG% WITH W =76.37
BASE DMG INC % =12.08
W DMG INC % =12.93

MR =52
W LEVEL =1
BASE DMG% =71.42
BASE DMG% WITH W =75.93
BASE DMG INC % =11.99
W DMG INC % =12.85

MR =53
W LEVEL =1
BASE DMG% =70.95
BASE DMG% WITH W =75.5
BASE DMG INC % =11.91
W DMG INC % =12.77

MR =54
W LEVEL =1
BASE DMG% =70.49
BASE DMG% WITH W =75.06
BASE DMG INC % =11.82
W DMG INC % =12.68

MR =55
W LEVEL =1
BASE DMG% =70.04
BASE DMG% WITH W =74.64
BASE DMG INC % =11.73
W DMG INC % =12.6

MR =56
W LEVEL =1
BASE DMG% =69.59
BASE DMG% WITH W =74.22
BASE DMG INC % =11.65
W DMG INC % =12.52

MR =57
W LEVEL =1
BASE DMG% =69.15
BASE DMG% WITH W =73.8
BASE DMG INC % =11.57
W DMG INC % =12.44

MR =58
W LEVEL =1
BASE DMG% =68.71
BASE DMG% WITH W =73.39
BASE DMG INC % =11.49
W DMG INC % =12.37

MR =59
W LEVEL =1
BASE DMG% =68.28
BASE DMG% WITH W =72.98
BASE DMG INC % =11.41
W DMG INC % =12.29

MR =60
W LEVEL =1
BASE DMG% =67.85
BASE DMG% WITH W =72.58
BASE DMG INC % =11.33
W DMG INC % =12.21

MR =61
W LEVEL =1
BASE DMG% =67.43
BASE DMG% WITH W =72.18
BASE DMG INC % =11.25
W DMG INC % =12.14

MR =62
W LEVEL =1
BASE DMG% =67.01
BASE DMG% WITH W =71.79
BASE DMG INC % =11.17
W DMG INC % =12.06

MR =63
W LEVEL =1
BASE DMG% =66.6
BASE DMG% WITH W =71.4
BASE DMG INC % =11.1
W DMG INC % =11.99

MR =64
W LEVEL =1
BASE DMG% =66.2
BASE DMG% WITH W =71.01
BASE DMG INC % =11.02
W DMG INC % =11.92

MR =65
W LEVEL =1
BASE DMG% =65.8
BASE DMG% WITH W =70.63
BASE DMG INC % =10.95
W DMG INC % =11.85

MR =66
W LEVEL =1
BASE DMG% =65.4
BASE DMG% WITH W =70.25
BASE DMG INC % =10.87
W DMG INC % =11.78

MR =67
W LEVEL =1
BASE DMG% =65.01
BASE DMG% WITH W =69.88
BASE DMG INC % =10.8
W DMG INC % =11.71

MR =68
W LEVEL =1
BASE DMG% =64.62
BASE DMG% WITH W =69.51
BASE DMG INC % =10.73
W DMG INC % =11.64

MR =69
W LEVEL =1
BASE DMG% =64.24
BASE DMG% WITH W =69.15
BASE DMG INC % =10.66
W DMG INC % =11.57

MR =70
W LEVEL =1
BASE DMG% =63.86
BASE DMG% WITH W =68.78
BASE DMG INC % =10.59
W DMG INC % =11.5

MR =71
W LEVEL =1
BASE DMG% =63.49
BASE DMG% WITH W =68.43
BASE DMG INC % =10.52
W DMG INC % =11.43

MR =72
W LEVEL =1
BASE DMG% =63.12
BASE DMG% WITH W =68.07
BASE DMG INC % =10.45
W DMG INC % =11.37

MR =73
W LEVEL =1
BASE DMG% =62.76
BASE DMG% WITH W =67.72
BASE DMG INC % =10.39
W DMG INC % =11.3

MR =74
W LEVEL =1
BASE DMG% =62.4
BASE DMG% WITH W =67.38
BASE DMG INC % =10.32
W DMG INC % =11.24

MR =75
W LEVEL =1
BASE DMG% =62.04
BASE DMG% WITH W =67.03
BASE DMG INC % =10.26
W DMG INC % =11.17

MR =76
W LEVEL =1
BASE DMG% =61.69
BASE DMG% WITH W =66.69
BASE DMG INC % =10.19
W DMG INC % =11.11

MR =77
W LEVEL =1
BASE DMG% =61.34
BASE DMG% WITH W =66.36
BASE DMG INC % =10.13
W DMG INC % =11.05

MR =78
W LEVEL =1
BASE DMG% =61.0
BASE DMG% WITH W =66.02
BASE DMG INC % =10.07
W DMG INC % =10.99

MR =79
W LEVEL =1
BASE DMG% =60.66
BASE DMG% WITH W =65.69
BASE DMG INC % =10.01
W DMG INC % =10.93

MR =80
W LEVEL =1
BASE DMG% =60.32
BASE DMG% WITH W =65.37
BASE DMG INC % =9.94
W DMG INC % =10.87

MR =81
W LEVEL =1
BASE DMG% =59.99
BASE DMG% WITH W =65.04
BASE DMG INC % =9.88
W DMG INC % =10.81

MR =82
W LEVEL =1
BASE DMG% =59.66
BASE DMG% WITH W =64.72
BASE DMG INC % =9.82
W DMG INC % =10.75

MR =83
W LEVEL =1
BASE DMG% =59.33
BASE DMG% WITH W =64.41
BASE DMG INC % =9.77
W DMG INC % =10.69

MR =84
W LEVEL =1
BASE DMG% =59.01
BASE DMG% WITH W =64.09
BASE DMG INC % =9.71
W DMG INC % =10.63

MR =85
W LEVEL =1
BASE DMG% =58.69
BASE DMG% WITH W =63.78
BASE DMG INC % =9.65
W DMG INC % =10.58

MR =86
W LEVEL =1
BASE DMG% =58.38
BASE DMG% WITH W =63.47
BASE DMG INC % =9.59
W DMG INC % =10.52

MR =87
W LEVEL =1
BASE DMG% =58.06
BASE DMG% WITH W =63.17
BASE DMG INC % =9.54
W DMG INC % =10.46

MR =88
W LEVEL =1
BASE DMG% =57.76
BASE DMG% WITH W =62.87
BASE DMG INC % =9.48
W DMG INC % =10.41

MR =89
W LEVEL =1
BASE DMG% =57.45
BASE DMG% WITH W =62.57
BASE DMG INC % =9.43
W DMG INC % =10.35

MR =90
W LEVEL =1
BASE DMG% =57.15
BASE DMG% WITH W =62.27
BASE DMG INC % =9.37
W DMG INC % =10.3

MR =91
W LEVEL =1
BASE DMG% =56.85
BASE DMG% WITH W =61.98
BASE DMG INC % =9.32
W DMG INC % =10.25

MR =92
W LEVEL =1
BASE DMG% =56.55
BASE DMG% WITH W =61.69
BASE DMG INC % =9.27
W DMG INC % =10.19

MR =93
W LEVEL =1
BASE DMG% =56.26
BASE DMG% WITH W =61.4
BASE DMG INC % =9.21
W DMG INC % =10.14

MR =94
W LEVEL =1
BASE DMG% =55.97
BASE DMG% WITH W =61.12
BASE DMG INC % =9.16
W DMG INC % =10.09

MR =95
W LEVEL =1
BASE DMG% =55.68
BASE DMG% WITH W =60.83
BASE DMG INC % =9.11
W DMG INC % =10.04

MR =96
W LEVEL =1
BASE DMG% =55.4
BASE DMG% WITH W =60.55
BASE DMG INC % =9.06
W DMG INC % =9.99

MR =97
W LEVEL =1
BASE DMG% =55.12
BASE DMG% WITH W =60.28
BASE DMG INC % =9.01
W DMG INC % =9.94

MR =98
W LEVEL =1
BASE DMG% =54.84
BASE DMG% WITH W =60.0
BASE DMG INC % =8.96
W DMG INC % =9.89

MR =99
W LEVEL =1
BASE DMG% =54.57
BASE DMG% WITH W =59.73
BASE DMG INC % =8.91
W DMG INC % =9.84

MR =100
W LEVEL =1
BASE DMG% =54.29
BASE DMG% WITH W =59.46
BASE DMG INC % =8.86
W DMG INC % =9.79

MR =101
W LEVEL =1
BASE DMG% =54.02
BASE DMG% WITH W =59.19
BASE DMG INC % =8.81
W DMG INC % =9.74

MR =102
W LEVEL =1
BASE DMG% =53.76
BASE DMG% WITH W =58.93
BASE DMG INC % =8.77
W DMG INC % =9.69

MR =103
W LEVEL =1
BASE DMG% =53.49
BASE DMG% WITH W =58.66
BASE DMG INC % =8.72
W DMG INC % =9.64

MR =104
W LEVEL =1
BASE DMG% =53.23
BASE DMG% WITH W =58.4
BASE DMG INC % =8.67
W DMG INC % =9.6

MR =105
W LEVEL =1
BASE DMG% =52.97
BASE DMG% WITH W =58.14
BASE DMG INC % =8.63
W DMG INC % =9.55

MR =106
W LEVEL =1
BASE DMG% =52.71
BASE DMG% WITH W =57.89
BASE DMG INC % =8.58
W DMG INC % =9.5

MR =107
W LEVEL =1
BASE DMG% =52.46
BASE DMG% WITH W =57.64
BASE DMG INC % =8.54
W DMG INC % =9.46

MR =108
W LEVEL =1
BASE DMG% =52.21
BASE DMG% WITH W =57.38
BASE DMG INC % =8.49
W DMG INC % =9.41

MR =109
W LEVEL =1
BASE DMG% =51.96
BASE DMG% WITH W =57.13
BASE DMG INC % =8.45
W DMG INC % =9.37

MR =110
W LEVEL =1
BASE DMG% =51.71
BASE DMG% WITH W =56.89
BASE DMG INC % =8.4
W DMG INC % =9.33

MR =111
W LEVEL =1
BASE DMG% =51.46
BASE DMG% WITH W =56.64
BASE DMG INC % =8.36
W DMG INC % =9.28

MR =112
W LEVEL =1
BASE DMG% =51.22
BASE DMG% WITH W =56.4
BASE DMG INC % =8.32
W DMG INC % =9.24

MR =113
W LEVEL =1
BASE DMG% =50.98
BASE DMG% WITH W =56.16
BASE DMG INC % =8.28
W DMG INC % =9.19

MR =114
W LEVEL =1
BASE DMG% =50.74
BASE DMG% WITH W =55.92
BASE DMG INC % =8.23
W DMG INC % =9.15

MR =115
W LEVEL =1
BASE DMG% =50.51
BASE DMG% WITH W =55.68
BASE DMG INC % =8.19
W DMG INC % =9.11

MR =116
W LEVEL =1
BASE DMG% =50.27
BASE DMG% WITH W =55.45
BASE DMG INC % =8.15
W DMG INC % =9.07

MR =117
W LEVEL =1
BASE DMG% =50.04
BASE DMG% WITH W =55.22
BASE DMG INC % =8.11
W DMG INC % =9.03

MR =118
W LEVEL =1
BASE DMG% =49.81
BASE DMG% WITH W =54.99
BASE DMG INC % =8.07
W DMG INC % =8.99

MR =119
W LEVEL =1
BASE DMG% =49.59
BASE DMG% WITH W =54.76
BASE DMG INC % =8.03
W DMG INC % =8.94

MR =120
W LEVEL =1
BASE DMG% =49.36
BASE DMG% WITH W =54.53
BASE DMG INC % =7.99
W DMG INC % =8.9

MR =121
W LEVEL =1
BASE DMG% =49.14
BASE DMG% WITH W =54.3
BASE DMG INC % =7.95
W DMG INC % =8.86

MR =122
W LEVEL =1
BASE DMG% =48.92
BASE DMG% WITH W =54.08
BASE DMG INC % =7.91
W DMG INC % =8.82

MR =123
W LEVEL =1
BASE DMG% =48.7
BASE DMG% WITH W =53.86
BASE DMG INC % =7.88
W DMG INC % =8.78

MR =124
W LEVEL =1
BASE DMG% =48.48
BASE DMG% WITH W =53.64
BASE DMG INC % =7.84
W DMG INC % =8.75

MR =125
W LEVEL =1
BASE DMG% =48.26
BASE DMG% WITH W =53.42
BASE DMG INC % =7.8
W DMG INC % =8.71

MR =126
W LEVEL =1
BASE DMG% =48.05
BASE DMG% WITH W =53.21
BASE DMG INC % =7.76
W DMG INC % =8.67

MR =127
W LEVEL =1
BASE DMG% =47.84
BASE DMG% WITH W =52.99
BASE DMG INC % =7.73
W DMG INC % =8.63

MR =128
W LEVEL =1
BASE DMG% =47.63
BASE DMG% WITH W =52.78
BASE DMG INC % =7.69
W DMG INC % =8.59

MR =129
W LEVEL =1
BASE DMG% =47.42
BASE DMG% WITH W =52.57
BASE DMG INC % =7.65
W DMG INC % =8.56

MR =130
W LEVEL =1
BASE DMG% =47.22
BASE DMG% WITH W =52.36
BASE DMG INC % =7.62
W DMG INC % =8.52

MR =131
W LEVEL =1
BASE DMG% =47.01
BASE DMG% WITH W =52.15
BASE DMG INC % =7.58
W DMG INC % =8.48

MR =132
W LEVEL =1
BASE DMG% =46.81
BASE DMG% WITH W =51.95
BASE DMG INC % =7.55
W DMG INC % =8.45

MR =133
W LEVEL =1
BASE DMG% =46.61
BASE DMG% WITH W =51.74
BASE DMG INC % =7.51
W DMG INC % =8.41

MR =134
W LEVEL =1
BASE DMG% =46.41
BASE DMG% WITH W =51.54
BASE DMG INC % =7.48
W DMG INC % =8.37

MR =135
W LEVEL =1
BASE DMG% =46.21
BASE DMG% WITH W =51.34
BASE DMG INC % =7.44
W DMG INC % =8.34

MR =136
W LEVEL =1
BASE DMG% =46.02
BASE DMG% WITH W =51.14
BASE DMG INC % =7.41
W DMG INC % =8.3

MR =137
W LEVEL =1
BASE DMG% =45.82
BASE DMG% WITH W =50.94
BASE DMG INC % =7.38
W DMG INC % =8.27

MR =138
W LEVEL =1
BASE DMG% =45.63
BASE DMG% WITH W =50.74
BASE DMG INC % =7.34
W DMG INC % =8.23

MR =139
W LEVEL =1
BASE DMG% =45.44
BASE DMG% WITH W =50.55
BASE DMG INC % =7.31
W DMG INC % =8.2

MR =140
W LEVEL =1
BASE DMG% =45.25
BASE DMG% WITH W =50.36
BASE DMG INC % =7.28
W DMG INC % =8.17

MR =141
W LEVEL =1
BASE DMG% =45.06
BASE DMG% WITH W =50.16
BASE DMG INC % =7.25
W DMG INC % =8.13

MR =142
W LEVEL =1
BASE DMG% =44.88
BASE DMG% WITH W =49.97
BASE DMG INC % =7.21
W DMG INC % =8.1

MR =143
W LEVEL =1
BASE DMG% =44.69
BASE DMG% WITH W =49.78
BASE DMG INC % =7.18
W DMG INC % =8.07

MR =144
W LEVEL =1
BASE DMG% =44.51
BASE DMG% WITH W =49.6
BASE DMG INC % =7.15
W DMG INC % =8.03

MR =145
W LEVEL =1
BASE DMG% =44.33
BASE DMG% WITH W =49.41
BASE DMG INC % =7.12
W DMG INC % =8.0

MR =146
W LEVEL =1
BASE DMG% =44.15
BASE DMG% WITH W =49.22
BASE DMG INC % =7.09
W DMG INC % =7.97

MR =147
W LEVEL =1
BASE DMG% =43.97
BASE DMG% WITH W =49.04
BASE DMG INC % =7.06
W DMG INC % =7.94

MR =148
W LEVEL =1
BASE DMG% =43.79
BASE DMG% WITH W =48.86
BASE DMG INC % =7.03
W DMG INC % =7.9

MR =149
W LEVEL =1
BASE DMG% =43.62
BASE DMG% WITH W =48.68
BASE DMG INC % =7.0
W DMG INC % =7.87

MR =31
W LEVEL =2
BASE DMG% =82.85
BASE DMG% WITH W =87.81
BASE DMG INC % =14.19
W DMG INC % =15.17

MR =32
W LEVEL =2
BASE DMG% =82.23
BASE DMG% WITH W =87.28
BASE DMG INC % =14.06
W DMG INC % =15.06

MR =33
W LEVEL =2
BASE DMG% =81.61
BASE DMG% WITH W =86.75
BASE DMG INC % =13.94
W DMG INC % =14.95

MR =34
W LEVEL =2
BASE DMG% =81.0
BASE DMG% WITH W =86.22
BASE DMG INC % =13.83
W DMG INC % =14.85

MR =35
W LEVEL =2
BASE DMG% =80.4
BASE DMG% WITH W =85.71
BASE DMG INC % =13.71
W DMG INC % =14.75

MR =36
W LEVEL =2
BASE DMG% =79.81
BASE DMG% WITH W =85.2
BASE DMG INC % =13.6
W DMG INC % =14.65

MR =37
W LEVEL =2
BASE DMG% =79.23
BASE DMG% WITH W =84.69
BASE DMG INC % =13.48
W DMG INC % =14.55

MR =38
W LEVEL =2
BASE DMG% =78.65
BASE DMG% WITH W =84.19
BASE DMG INC % =13.37
W DMG INC % =14.45

MR =39
W LEVEL =2
BASE DMG% =78.09
BASE DMG% WITH W =83.7
BASE DMG INC % =13.26
W DMG INC % =14.35

MR =40
W LEVEL =2
BASE DMG% =77.53
BASE DMG% WITH W =83.21
BASE DMG INC % =13.16
W DMG INC % =14.26

MR =41
W LEVEL =2
BASE DMG% =76.98
BASE DMG% WITH W =82.73
BASE DMG INC % =13.05
W DMG INC % =14.16

MR =42
W LEVEL =2
BASE DMG% =76.44
BASE DMG% WITH W =82.25
BASE DMG INC % =12.95
W DMG INC % =14.07

MR =43
W LEVEL =2
BASE DMG% =75.91
BASE DMG% WITH W =81.78
BASE DMG INC % =12.85
W DMG INC % =13.98

MR =44
W LEVEL =2
BASE DMG% =75.38
BASE DMG% WITH W =81.32
BASE DMG INC % =12.74
W DMG INC % =13.89

MR =45
W LEVEL =2
BASE DMG% =74.86
BASE DMG% WITH W =80.86
BASE DMG INC % =12.65
W DMG INC % =13.8

MR =46
W LEVEL =2
BASE DMG% =74.35
BASE DMG% WITH W =80.4
BASE DMG INC % =12.55
W DMG INC % =13.71

MR =47
W LEVEL =2
BASE DMG% =73.84
BASE DMG% WITH W =79.95
BASE DMG INC % =12.45
W DMG INC % =13.62

MR =48
W LEVEL =2
BASE DMG% =73.35
BASE DMG% WITH W =79.51
BASE DMG INC % =12.36
W DMG INC % =13.54

MR =49
W LEVEL =2
BASE DMG% =72.85
BASE DMG% WITH W =79.07
BASE DMG INC % =12.26
W DMG INC % =13.45

MR =50
W LEVEL =2
BASE DMG% =72.37
BASE DMG% WITH W =78.63
BASE DMG INC % =12.17
W DMG INC % =13.37

MR =51
W LEVEL =2
BASE DMG% =71.89
BASE DMG% WITH W =78.2
BASE DMG INC % =12.08
W DMG INC % =13.28

MR =52
W LEVEL =2
BASE DMG% =71.42
BASE DMG% WITH W =77.77
BASE DMG INC % =11.99
W DMG INC % =13.2

MR =53
W LEVEL =2
BASE DMG% =70.95
BASE DMG% WITH W =77.35
BASE DMG INC % =11.91
W DMG INC % =13.12

MR =54
W LEVEL =2
BASE DMG% =70.49
BASE DMG% WITH W =76.94
BASE DMG INC % =11.82
W DMG INC % =13.04

MR =55
W LEVEL =2
BASE DMG% =70.04
BASE DMG% WITH W =76.52
BASE DMG INC % =11.73
W DMG INC % =12.96

MR =56
W LEVEL =2
BASE DMG% =69.59
BASE DMG% WITH W =76.12
BASE DMG INC % =11.65
W DMG INC % =12.88

MR =57
W LEVEL =2
BASE DMG% =69.15
BASE DMG% WITH W =75.71
BASE DMG INC % =11.57
W DMG INC % =12.81

MR =58
W LEVEL =2
BASE DMG% =68.71
BASE DMG% WITH W =75.31
BASE DMG INC % =11.49
W DMG INC % =12.73

MR =59
W LEVEL =2
BASE DMG% =68.28
BASE DMG% WITH W =74.92
BASE DMG INC % =11.41
W DMG INC % =12.66

MR =60
W LEVEL =2
BASE DMG% =67.85
BASE DMG% WITH W =74.53
BASE DMG INC % =11.33
W DMG INC % =12.58

MR =61
W LEVEL =2
BASE DMG% =67.43
BASE DMG% WITH W =74.14
BASE DMG INC % =11.25
W DMG INC % =12.51

MR =62
W LEVEL =2
BASE DMG% =67.01
BASE DMG% WITH W =73.76
BASE DMG INC % =11.17
W DMG INC % =12.44

MR =63
W LEVEL =2
BASE DMG% =66.6
BASE DMG% WITH W =73.38
BASE DMG INC % =11.1
W DMG INC % =12.36

MR =64
W LEVEL =2
BASE DMG% =66.2
BASE DMG% WITH W =73.0
BASE DMG INC % =11.02
W DMG INC % =12.29

MR =65
W LEVEL =2
BASE DMG% =65.8
BASE DMG% WITH W =72.63
BASE DMG INC % =10.95
W DMG INC % =12.22

MR =66
W LEVEL =2
BASE DMG% =65.4
BASE DMG% WITH W =72.27
BASE DMG INC % =10.87
W DMG INC % =12.15

MR =67
W LEVEL =2
BASE DMG% =65.01
BASE DMG% WITH W =71.9
BASE DMG INC % =10.8
W DMG INC % =12.08

MR =68
W LEVEL =2
BASE DMG% =64.62
BASE DMG% WITH W =71.54
BASE DMG INC % =10.73
W DMG INC % =12.02

MR =69
W LEVEL =2
BASE DMG% =64.24
BASE DMG% WITH W =71.18
BASE DMG INC % =10.66
W DMG INC % =11.95

MR =70
W LEVEL =2
BASE DMG% =63.86
BASE DMG% WITH W =70.83
BASE DMG INC % =10.59
W DMG INC % =11.88

MR =71
W LEVEL =2
BASE DMG% =63.49
BASE DMG% WITH W =70.48
BASE DMG INC % =10.52
W DMG INC % =11.82

MR =72
W LEVEL =2
BASE DMG% =63.12
BASE DMG% WITH W =70.14
BASE DMG INC % =10.45
W DMG INC % =11.75

MR =73
W LEVEL =2
BASE DMG% =62.76
BASE DMG% WITH W =69.79
BASE DMG INC % =10.39
W DMG INC % =11.69

MR =74
W LEVEL =2
BASE DMG% =62.4
BASE DMG% WITH W =69.45
BASE DMG INC % =10.32
W DMG INC % =11.63

MR =75
W LEVEL =2
BASE DMG% =62.04
BASE DMG% WITH W =69.12
BASE DMG INC % =10.26
W DMG INC % =11.56

MR =76
W LEVEL =2
BASE DMG% =61.69
BASE DMG% WITH W =68.78
BASE DMG INC % =10.19
W DMG INC % =11.5

MR =77
W LEVEL =2
BASE DMG% =61.34
BASE DMG% WITH W =68.46
BASE DMG INC % =10.13
W DMG INC % =11.44

MR =78
W LEVEL =2
BASE DMG% =61.0
BASE DMG% WITH W =68.13
BASE DMG INC % =10.07
W DMG INC % =11.38

MR =79
W LEVEL =2
BASE DMG% =60.66
BASE DMG% WITH W =67.81
BASE DMG INC % =10.01
W DMG INC % =11.32

MR =80
W LEVEL =2
BASE DMG% =60.32
BASE DMG% WITH W =67.49
BASE DMG INC % =9.94
W DMG INC % =11.26

MR =81
W LEVEL =2
BASE DMG% =59.99
BASE DMG% WITH W =67.17
BASE DMG INC % =9.88
W DMG INC % =11.2

MR =82
W LEVEL =2
BASE DMG% =59.66
BASE DMG% WITH W =66.85
BASE DMG INC % =9.82
W DMG INC % =11.14

MR =83
W LEVEL =2
BASE DMG% =59.33
BASE DMG% WITH W =66.54
BASE DMG INC % =9.77
W DMG INC % =11.08

MR =84
W LEVEL =2
BASE DMG% =59.01
BASE DMG% WITH W =66.23
BASE DMG INC % =9.71
W DMG INC % =11.03

MR =85
W LEVEL =2
BASE DMG% =58.69
BASE DMG% WITH W =65.93
BASE DMG INC % =9.65
W DMG INC % =10.97

MR =86
W LEVEL =2
BASE DMG% =58.38
BASE DMG% WITH W =65.62
BASE DMG INC % =9.59
W DMG INC % =10.91

MR =87
W LEVEL =2
BASE DMG% =58.06
BASE DMG% WITH W =65.32
BASE DMG INC % =9.54
W DMG INC % =10.86

MR =88
W LEVEL =2
BASE DMG% =57.76
BASE DMG% WITH W =65.03
BASE DMG INC % =9.48
W DMG INC % =10.8

MR =89
W LEVEL =2
BASE DMG% =57.45
BASE DMG% WITH W =64.73
BASE DMG INC % =9.43
W DMG INC % =10.75

MR =90
W LEVEL =2
BASE DMG% =57.15
BASE DMG% WITH W =64.44
BASE DMG INC % =9.37
W DMG INC % =10.7

MR =91
W LEVEL =2
BASE DMG% =56.85
BASE DMG% WITH W =64.15
BASE DMG INC % =9.32
W DMG INC % =10.64

MR =92
W LEVEL =2
BASE DMG% =56.55
BASE DMG% WITH W =63.86
BASE DMG INC % =9.27
W DMG INC % =10.59

MR =93
W LEVEL =2
BASE DMG% =56.26
BASE DMG% WITH W =63.58
BASE DMG INC % =9.21
W DMG INC % =10.54

MR =94
W LEVEL =2
BASE DMG% =55.97
BASE DMG% WITH W =63.3
BASE DMG INC % =9.16
W DMG INC % =10.49

MR =95
W LEVEL =2
BASE DMG% =55.68
BASE DMG% WITH W =63.02
BASE DMG INC % =9.11
W DMG INC % =10.44

MR =96
W LEVEL =2
BASE DMG% =55.4
BASE DMG% WITH W =62.74
BASE DMG INC % =9.06
W DMG INC % =10.38

MR =97
W LEVEL =2
BASE DMG% =55.12
BASE DMG% WITH W =62.47
BASE DMG INC % =9.01
W DMG INC % =10.33

MR =98
W LEVEL =2
BASE DMG% =54.84
BASE DMG% WITH W =62.2
BASE DMG INC % =8.96
W DMG INC % =10.29

MR =99
W LEVEL =2
BASE DMG% =54.57
BASE DMG% WITH W =61.93
BASE DMG INC % =8.91
W DMG INC % =10.24

MR =100
W LEVEL =2
BASE DMG% =54.29
BASE DMG% WITH W =61.66
BASE DMG INC % =8.86
W DMG INC % =10.19

MR =101
W LEVEL =2
BASE DMG% =54.02
BASE DMG% WITH W =61.39
BASE DMG INC % =8.81
W DMG INC % =10.14

MR =102
W LEVEL =2
BASE DMG% =53.76
BASE DMG% WITH W =61.13
BASE DMG INC % =8.77
W DMG INC % =10.09

MR =103
W LEVEL =2
BASE DMG% =53.49
BASE DMG% WITH W =60.87
BASE DMG INC % =8.72
W DMG INC % =10.04

MR =104
W LEVEL =2
BASE DMG% =53.23
BASE DMG% WITH W =60.61
BASE DMG INC % =8.67
W DMG INC % =10.0

MR =105
W LEVEL =2
BASE DMG% =52.97
BASE DMG% WITH W =60.36
BASE DMG INC % =8.63
W DMG INC % =9.95

MR =106
W LEVEL =2
BASE DMG% =52.71
BASE DMG% WITH W =60.1
BASE DMG INC % =8.58
W DMG INC % =9.9

MR =107
W LEVEL =2
BASE DMG% =52.46
BASE DMG% WITH W =59.85
BASE DMG INC % =8.54
W DMG INC % =9.86

MR =108
W LEVEL =2
BASE DMG% =52.21
BASE DMG% WITH W =59.6
BASE DMG INC % =8.49
W DMG INC % =9.81

MR =109
W LEVEL =2
BASE DMG% =51.96
BASE DMG% WITH W =59.35
BASE DMG INC % =8.45
W DMG INC % =9.77

MR =110
W LEVEL =2
BASE DMG% =51.71
BASE DMG% WITH W =59.11
BASE DMG INC % =8.4
W DMG INC % =9.72

MR =111
W LEVEL =2
BASE DMG% =51.46
BASE DMG% WITH W =58.86
BASE DMG INC % =8.36
W DMG INC % =9.68

MR =112
W LEVEL =2
BASE DMG% =51.22
BASE DMG% WITH W =58.62
BASE DMG INC % =8.32
W DMG INC % =9.64

MR =113
W LEVEL =2
BASE DMG% =50.98
BASE DMG% WITH W =58.38
BASE DMG INC % =8.28
W DMG INC % =9.59

MR =114
W LEVEL =2
BASE DMG% =50.74
BASE DMG% WITH W =58.14
BASE DMG INC % =8.23
W DMG INC % =9.55

MR =115
W LEVEL =2
BASE DMG% =50.51
BASE DMG% WITH W =57.91
BASE DMG INC % =8.19
W DMG INC % =9.51

MR =116
W LEVEL =2
BASE DMG% =50.27
BASE DMG% WITH W =57.68
BASE DMG INC % =8.15
W DMG INC % =9.47

MR =117
W LEVEL =2
BASE DMG% =50.04
BASE DMG% WITH W =57.44
BASE DMG INC % =8.11
W DMG INC % =9.42

MR =118
W LEVEL =2
BASE DMG% =49.81
BASE DMG% WITH W =57.21
BASE DMG INC % =8.07
W DMG INC % =9.38

MR =119
W LEVEL =2
BASE DMG% =49.59
BASE DMG% WITH W =56.98
BASE DMG INC % =8.03
W DMG INC % =9.34

MR =120
W LEVEL =2
BASE DMG% =49.36
BASE DMG% WITH W =56.76
BASE DMG INC % =7.99
W DMG INC % =9.3

MR =121
W LEVEL =2
BASE DMG% =49.14
BASE DMG% WITH W =56.53
BASE DMG INC % =7.95
W DMG INC % =9.26

MR =122
W LEVEL =2
BASE DMG% =48.92
BASE DMG% WITH W =56.31
BASE DMG INC % =7.91
W DMG INC % =9.22

MR =123
W LEVEL =2
BASE DMG% =48.7
BASE DMG% WITH W =56.09
BASE DMG INC % =7.88
W DMG INC % =9.18

MR =124
W LEVEL =2
BASE DMG% =48.48
BASE DMG% WITH W =55.87
BASE DMG INC % =7.84
W DMG INC % =9.14

MR =125
W LEVEL =2
BASE DMG% =48.26
BASE DMG% WITH W =55.65
BASE DMG INC % =7.8
W DMG INC % =9.1

MR =126
W LEVEL =2
BASE DMG% =48.05
BASE DMG% WITH W =55.44
BASE DMG INC % =7.76
W DMG INC % =9.07

MR =127
W LEVEL =2
BASE DMG% =47.84
BASE DMG% WITH W =55.22
BASE DMG INC % =7.73
W DMG INC % =9.03

MR =128
W LEVEL =2
BASE DMG% =47.63
BASE DMG% WITH W =55.01
BASE DMG INC % =7.69
W DMG INC % =8.99

MR =129
W LEVEL =2
BASE DMG% =47.42
BASE DMG% WITH W =54.8
BASE DMG INC % =7.65
W DMG INC % =8.95

MR =130
W LEVEL =2
BASE DMG% =47.22
BASE DMG% WITH W =54.59
BASE DMG INC % =7.62
W DMG INC % =8.91

MR =131
W LEVEL =2
BASE DMG% =47.01
BASE DMG% WITH W =54.38
BASE DMG INC % =7.58
W DMG INC % =8.88

MR =132
W LEVEL =2
BASE DMG% =46.81
BASE DMG% WITH W =54.17
BASE DMG INC % =7.55
W DMG INC % =8.84

MR =133
W LEVEL =2
BASE DMG% =46.61
BASE DMG% WITH W =53.97
BASE DMG INC % =7.51
W DMG INC % =8.8

MR =134
W LEVEL =2
BASE DMG% =46.41
BASE DMG% WITH W =53.77
BASE DMG INC % =7.48
W DMG INC % =8.77

MR =135
W LEVEL =2
BASE DMG% =46.21
BASE DMG% WITH W =53.57
BASE DMG INC % =7.44
W DMG INC % =8.73

MR =136
W LEVEL =2
BASE DMG% =46.02
BASE DMG% WITH W =53.37
BASE DMG INC % =7.41
W DMG INC % =8.7

MR =137
W LEVEL =2
BASE DMG% =45.82
BASE DMG% WITH W =53.17
BASE DMG INC % =7.38
W DMG INC % =8.66

MR =138
W LEVEL =2
BASE DMG% =45.63
BASE DMG% WITH W =52.97
BASE DMG INC % =7.34
W DMG INC % =8.63

MR =139
W LEVEL =2
BASE DMG% =45.44
BASE DMG% WITH W =52.77
BASE DMG INC % =7.31
W DMG INC % =8.59

MR =140
W LEVEL =2
BASE DMG% =45.25
BASE DMG% WITH W =52.58
BASE DMG INC % =7.28
W DMG INC % =8.56

MR =141
W LEVEL =2
BASE DMG% =45.06
BASE DMG% WITH W =52.39
BASE DMG INC % =7.25
W DMG INC % =8.52

MR =142
W LEVEL =2
BASE DMG% =44.88
BASE DMG% WITH W =52.2
BASE DMG INC % =7.21
W DMG INC % =8.49

MR =143
W LEVEL =2
BASE DMG% =44.69
BASE DMG% WITH W =52.01
BASE DMG INC % =7.18
W DMG INC % =8.46

MR =144
W LEVEL =2
BASE DMG% =44.51
BASE DMG% WITH W =51.82
BASE DMG INC % =7.15
W DMG INC % =8.42

MR =145
W LEVEL =2
BASE DMG% =44.33
BASE DMG% WITH W =51.63
BASE DMG INC % =7.12
W DMG INC % =8.39

MR =146
W LEVEL =2
BASE DMG% =44.15
BASE DMG% WITH W =51.44
BASE DMG INC % =7.09
W DMG INC % =8.36

MR =147
W LEVEL =2
BASE DMG% =43.97
BASE DMG% WITH W =51.26
BASE DMG INC % =7.06
W DMG INC % =8.33

MR =148
W LEVEL =2
BASE DMG% =43.79
BASE DMG% WITH W =51.08
BASE DMG INC % =7.03
W DMG INC % =8.29

MR =149
W LEVEL =2
BASE DMG% =43.62
BASE DMG% WITH W =50.89
BASE DMG INC % =7.0
W DMG INC % =8.26

MR =31
W LEVEL =3
BASE DMG% =82.85
BASE DMG% WITH W =89.27
BASE DMG INC % =14.19
W DMG INC % =15.46

MR =32
W LEVEL =3
BASE DMG% =82.23
BASE DMG% WITH W =88.77
BASE DMG INC % =14.06
W DMG INC % =15.36

MR =33
W LEVEL =3
BASE DMG% =81.61
BASE DMG% WITH W =88.26
BASE DMG INC % =13.94
W DMG INC % =15.26

MR =34
W LEVEL =3
BASE DMG% =81.0
BASE DMG% WITH W =87.77
BASE DMG INC % =13.83
W DMG INC % =15.16

MR =35
W LEVEL =3
BASE DMG% =80.4
BASE DMG% WITH W =87.28
BASE DMG INC % =13.71
W DMG INC % =15.06

MR =36
W LEVEL =3
BASE DMG% =79.81
BASE DMG% WITH W =86.79
BASE DMG INC % =13.6
W DMG INC % =14.96

MR =37
W LEVEL =3
BASE DMG% =79.23
BASE DMG% WITH W =86.31
BASE DMG INC % =13.48
W DMG INC % =14.87

MR =38
W LEVEL =3
BASE DMG% =78.65
BASE DMG% WITH W =85.84
BASE DMG INC % =13.37
W DMG INC % =14.77

MR =39
W LEVEL =3
BASE DMG% =78.09
BASE DMG% WITH W =85.37
BASE DMG INC % =13.26
W DMG INC % =14.68

MR =40
W LEVEL =3
BASE DMG% =77.53
BASE DMG% WITH W =84.91
BASE DMG INC % =13.16
W DMG INC % =14.59

MR =41
W LEVEL =3
BASE DMG% =76.98
BASE DMG% WITH W =84.45
BASE DMG INC % =13.05
W DMG INC % =14.5

MR =42
W LEVEL =3
BASE DMG% =76.44
BASE DMG% WITH W =83.99
BASE DMG INC % =12.95
W DMG INC % =14.41

MR =43
W LEVEL =3
BASE DMG% =75.91
BASE DMG% WITH W =83.54
BASE DMG INC % =12.85
W DMG INC % =14.32

MR =44
W LEVEL =3
BASE DMG% =75.38
BASE DMG% WITH W =83.1
BASE DMG INC % =12.74
W DMG INC % =14.24

MR =45
W LEVEL =3
BASE DMG% =74.86
BASE DMG% WITH W =82.66
BASE DMG INC % =12.65
W DMG INC % =14.15

MR =46
W LEVEL =3
BASE DMG% =74.35
BASE DMG% WITH W =82.23
BASE DMG INC % =12.55
W DMG INC % =14.06

MR =47
W LEVEL =3
BASE DMG% =73.84
BASE DMG% WITH W =81.79
BASE DMG INC % =12.45
W DMG INC % =13.98

MR =48
W LEVEL =3
BASE DMG% =73.35
BASE DMG% WITH W =81.37
BASE DMG INC % =12.36
W DMG INC % =13.9

MR =49
W LEVEL =3
BASE DMG% =72.85
BASE DMG% WITH W =80.95
BASE DMG INC % =12.26
W DMG INC % =13.82

MR =50
W LEVEL =3
BASE DMG% =72.37
BASE DMG% WITH W =80.53
BASE DMG INC % =12.17
W DMG INC % =13.74

MR =51
W LEVEL =3
BASE DMG% =71.89
BASE DMG% WITH W =80.12
BASE DMG INC % =12.08
W DMG INC % =13.65

MR =52
W LEVEL =3
BASE DMG% =71.42
BASE DMG% WITH W =79.71
BASE DMG INC % =11.99
W DMG INC % =13.58

MR =53
W LEVEL =3
BASE DMG% =70.95
BASE DMG% WITH W =79.3
BASE DMG INC % =11.91
W DMG INC % =13.5

MR =54
W LEVEL =3
BASE DMG% =70.49
BASE DMG% WITH W =78.9
BASE DMG INC % =11.82
W DMG INC % =13.42

MR =55
W LEVEL =3
BASE DMG% =70.04
BASE DMG% WITH W =78.51
BASE DMG INC % =11.73
W DMG INC % =13.34

MR =56
W LEVEL =3
BASE DMG% =69.59
BASE DMG% WITH W =78.11
BASE DMG INC % =11.65
W DMG INC % =13.27

MR =57
W LEVEL =3
BASE DMG% =69.15
BASE DMG% WITH W =77.73
BASE DMG INC % =11.57
W DMG INC % =13.19

MR =58
W LEVEL =3
BASE DMG% =68.71
BASE DMG% WITH W =77.34
BASE DMG INC % =11.49
W DMG INC % =13.12

MR =59
W LEVEL =3
BASE DMG% =68.28
BASE DMG% WITH W =76.96
BASE DMG INC % =11.41
W DMG INC % =13.05

MR =60
W LEVEL =3
BASE DMG% =67.85
BASE DMG% WITH W =76.58
BASE DMG INC % =11.33
W DMG INC % =12.97

MR =61
W LEVEL =3
BASE DMG% =67.43
BASE DMG% WITH W =76.21
BASE DMG INC % =11.25
W DMG INC % =12.9

MR =62
W LEVEL =3
BASE DMG% =67.01
BASE DMG% WITH W =75.84
BASE DMG INC % =11.17
W DMG INC % =12.83

MR =63
W LEVEL =3
BASE DMG% =66.6
BASE DMG% WITH W =75.47
BASE DMG INC % =11.1
W DMG INC % =12.76

MR =64
W LEVEL =3
BASE DMG% =66.2
BASE DMG% WITH W =75.11
BASE DMG INC % =11.02
W DMG INC % =12.69

MR =65
W LEVEL =3
BASE DMG% =65.8
BASE DMG% WITH W =74.75
BASE DMG INC % =10.95
W DMG INC % =12.62

MR =66
W LEVEL =3
BASE DMG% =65.4
BASE DMG% WITH W =74.39
BASE DMG INC % =10.87
W DMG INC % =12.56

MR =67
W LEVEL =3
BASE DMG% =65.01
BASE DMG% WITH W =74.04
BASE DMG INC % =10.8
W DMG INC % =12.49

MR =68
W LEVEL =3
BASE DMG% =64.62
BASE DMG% WITH W =73.69
BASE DMG INC % =10.73
W DMG INC % =12.42

MR =69
W LEVEL =3
BASE DMG% =64.24
BASE DMG% WITH W =73.35
BASE DMG INC % =10.66
W DMG INC % =12.36

MR =70
W LEVEL =3
BASE DMG% =63.86
BASE DMG% WITH W =73.0
BASE DMG INC % =10.59
W DMG INC % =12.29

MR =71
W LEVEL =3
BASE DMG% =63.49
BASE DMG% WITH W =72.66
BASE DMG INC % =10.52
W DMG INC % =12.23

MR =72
W LEVEL =3
BASE DMG% =63.12
BASE DMG% WITH W =72.33
BASE DMG INC % =10.45
W DMG INC % =12.17

MR =73
W LEVEL =3
BASE DMG% =62.76
BASE DMG% WITH W =71.99
BASE DMG INC % =10.39
W DMG INC % =12.1

MR =74
W LEVEL =3
BASE DMG% =62.4
BASE DMG% WITH W =71.66
BASE DMG INC % =10.32
W DMG INC % =12.04

MR =75
W LEVEL =3
BASE DMG% =62.04
BASE DMG% WITH W =71.34
BASE DMG INC % =10.26
W DMG INC % =11.98

MR =76
W LEVEL =3
BASE DMG% =61.69
BASE DMG% WITH W =71.01
BASE DMG INC % =10.19
W DMG INC % =11.92

MR =77
W LEVEL =3
BASE DMG% =61.34
BASE DMG% WITH W =70.69
BASE DMG INC % =10.13
W DMG INC % =11.86

MR =78
W LEVEL =3
BASE DMG% =61.0
BASE DMG% WITH W =70.37
BASE DMG INC % =10.07
W DMG INC % =11.8

MR =79
W LEVEL =3
BASE DMG% =60.66
BASE DMG% WITH W =70.06
BASE DMG INC % =10.01
W DMG INC % =11.74

MR =80
W LEVEL =3
BASE DMG% =60.32
BASE DMG% WITH W =69.74
BASE DMG INC % =9.94
W DMG INC % =11.68

MR =81
W LEVEL =3
BASE DMG% =59.99
BASE DMG% WITH W =69.43
BASE DMG INC % =9.88
W DMG INC % =11.62

MR =82
W LEVEL =3
BASE DMG% =59.66
BASE DMG% WITH W =69.13
BASE DMG INC % =9.82
W DMG INC % =11.56

MR =83
W LEVEL =3
BASE DMG% =59.33
BASE DMG% WITH W =68.82
BASE DMG INC % =9.77
W DMG INC % =11.51

MR =84
W LEVEL =3
BASE DMG% =59.01
BASE DMG% WITH W =68.52
BASE DMG INC % =9.71
W DMG INC % =11.45

MR =85
W LEVEL =3
BASE DMG% =58.69
BASE DMG% WITH W =68.22
BASE DMG INC % =9.65
W DMG INC % =11.4

MR =86
W LEVEL =3
BASE DMG% =58.38
BASE DMG% WITH W =67.93
BASE DMG INC % =9.59
W DMG INC % =11.34

MR =87
W LEVEL =3
BASE DMG% =58.06
BASE DMG% WITH W =67.63
BASE DMG INC % =9.54
W DMG INC % =11.29

MR =88
W LEVEL =3
BASE DMG% =57.76
BASE DMG% WITH W =67.34
BASE DMG INC % =9.48
W DMG INC % =11.23

MR =89
W LEVEL =3
BASE DMG% =57.45
BASE DMG% WITH W =67.05
BASE DMG INC % =9.43
W DMG INC % =11.18

MR =90
W LEVEL =3
BASE DMG% =57.15
BASE DMG% WITH W =66.76
BASE DMG INC % =9.37
W DMG INC % =11.13

MR =91
W LEVEL =3
BASE DMG% =56.85
BASE DMG% WITH W =66.48
BASE DMG INC % =9.32
W DMG INC % =11.07

MR =92
W LEVEL =3
BASE DMG% =56.55
BASE DMG% WITH W =66.2
BASE DMG INC % =9.27
W DMG INC % =11.02

MR =93
W LEVEL =3
BASE DMG% =56.26
BASE DMG% WITH W =65.92
BASE DMG INC % =9.21
W DMG INC % =10.97

MR =94
W LEVEL =3
BASE DMG% =55.97
BASE DMG% WITH W =65.64
BASE DMG INC % =9.16
W DMG INC % =10.92

MR =95
W LEVEL =3
BASE DMG% =55.68
BASE DMG% WITH W =65.37
BASE DMG INC % =9.11
W DMG INC % =10.87

MR =96
W LEVEL =3
BASE DMG% =55.4
BASE DMG% WITH W =65.09
BASE DMG INC % =9.06
W DMG INC % =10.82

MR =97
W LEVEL =3
BASE DMG% =55.12
BASE DMG% WITH W =64.82
BASE DMG INC % =9.01
W DMG INC % =10.77

MR =98
W LEVEL =3
BASE DMG% =54.84
BASE DMG% WITH W =64.56
BASE DMG INC % =8.96
W DMG INC % =10.72

MR =99
W LEVEL =3
BASE DMG% =54.57
BASE DMG% WITH W =64.29
BASE DMG INC % =8.91
W DMG INC % =10.67

MR =100
W LEVEL =3
BASE DMG% =54.29
BASE DMG% WITH W =64.03
BASE DMG INC % =8.86
W DMG INC % =10.62

MR =101
W LEVEL =3
BASE DMG% =54.02
BASE DMG% WITH W =63.77
BASE DMG INC % =8.81
W DMG INC % =10.57

MR =102
W LEVEL =3
BASE DMG% =53.76
BASE DMG% WITH W =63.51
BASE DMG INC % =8.77
W DMG INC % =10.53

MR =103
W LEVEL =3
BASE DMG% =53.49
BASE DMG% WITH W =63.25
BASE DMG INC % =8.72
W DMG INC % =10.48

MR =104
W LEVEL =3
BASE DMG% =53.23
BASE DMG% WITH W =63.0
BASE DMG INC % =8.67
W DMG INC % =10.43

MR =105
W LEVEL =3
BASE DMG% =52.97
BASE DMG% WITH W =62.74
BASE DMG INC % =8.63
W DMG INC % =10.38

MR =106
W LEVEL =3
BASE DMG% =52.71
BASE DMG% WITH W =62.49
BASE DMG INC % =8.58
W DMG INC % =10.34

MR =107
W LEVEL =3
BASE DMG% =52.46
BASE DMG% WITH W =62.24
BASE DMG INC % =8.54
W DMG INC % =10.29

MR =108
W LEVEL =3
BASE DMG% =52.21
BASE DMG% WITH W =62.0
BASE DMG INC % =8.49
W DMG INC % =10.25

MR =109
W LEVEL =3
BASE DMG% =51.96
BASE DMG% WITH W =61.75
BASE DMG INC % =8.45
W DMG INC % =10.2

MR =110
W LEVEL =3
BASE DMG% =51.71
BASE DMG% WITH W =61.51
BASE DMG INC % =8.4
W DMG INC % =10.16

MR =111
W LEVEL =3
BASE DMG% =51.46
BASE DMG% WITH W =61.27
BASE DMG INC % =8.36
W DMG INC % =10.12

MR =112
W LEVEL =3
BASE DMG% =51.22
BASE DMG% WITH W =61.03
BASE DMG INC % =8.32
W DMG INC % =10.07

MR =113
W LEVEL =3
BASE DMG% =50.98
BASE DMG% WITH W =60.79
BASE DMG INC % =8.28
W DMG INC % =10.03

MR =114
W LEVEL =3
BASE DMG% =50.74
BASE DMG% WITH W =60.55
BASE DMG INC % =8.23
W DMG INC % =9.99

MR =115
W LEVEL =3
BASE DMG% =50.51
BASE DMG% WITH W =60.32
BASE DMG INC % =8.19
W DMG INC % =9.94

MR =116
W LEVEL =3
BASE DMG% =50.27
BASE DMG% WITH W =60.09
BASE DMG INC % =8.15
W DMG INC % =9.9

MR =117
W LEVEL =3
BASE DMG% =50.04
BASE DMG% WITH W =59.86
BASE DMG INC % =8.11
W DMG INC % =9.86

MR =118
W LEVEL =3
BASE DMG% =49.81
BASE DMG% WITH W =59.63
BASE DMG INC % =8.07
W DMG INC % =9.82

MR =119
W LEVEL =3
BASE DMG% =49.59
BASE DMG% WITH W =59.4
BASE DMG INC % =8.03
W DMG INC % =9.78

MR =120
W LEVEL =3
BASE DMG% =49.36
BASE DMG% WITH W =59.18
BASE DMG INC % =7.99
W DMG INC % =9.74

MR =121
W LEVEL =3
BASE DMG% =49.14
BASE DMG% WITH W =58.95
BASE DMG INC % =7.95
W DMG INC % =9.7

MR =122
W LEVEL =3
BASE DMG% =48.92
BASE DMG% WITH W =58.73
BASE DMG INC % =7.91
W DMG INC % =9.66

MR =123
W LEVEL =3
BASE DMG% =48.7
BASE DMG% WITH W =58.51
BASE DMG INC % =7.88
W DMG INC % =9.62

MR =124
W LEVEL =3
BASE DMG% =48.48
BASE DMG% WITH W =58.29
BASE DMG INC % =7.84
W DMG INC % =9.58

MR =125
W LEVEL =3
BASE DMG% =48.26
BASE DMG% WITH W =58.08
BASE DMG INC % =7.8
W DMG INC % =9.54

MR =126
W LEVEL =3
BASE DMG% =48.05
BASE DMG% WITH W =57.86
BASE DMG INC % =7.76
W DMG INC % =9.5

MR =127
W LEVEL =3
BASE DMG% =47.84
BASE DMG% WITH W =57.65
BASE DMG INC % =7.73
W DMG INC % =9.46

MR =128
W LEVEL =3
BASE DMG% =47.63
BASE DMG% WITH W =57.44
BASE DMG INC % =7.69
W DMG INC % =9.42

MR =129
W LEVEL =3
BASE DMG% =47.42
BASE DMG% WITH W =57.23
BASE DMG INC % =7.65
W DMG INC % =9.39

MR =130
W LEVEL =3
BASE DMG% =47.22
BASE DMG% WITH W =57.02
BASE DMG INC % =7.62
W DMG INC % =9.35

MR =131
W LEVEL =3
BASE DMG% =47.01
BASE DMG% WITH W =56.81
BASE DMG INC % =7.58
W DMG INC % =9.31

MR =132
W LEVEL =3
BASE DMG% =46.81
BASE DMG% WITH W =56.6
BASE DMG INC % =7.55
W DMG INC % =9.27

MR =133
W LEVEL =3
BASE DMG% =46.61
BASE DMG% WITH W =56.4
BASE DMG INC % =7.51
W DMG INC % =9.24

MR =134
W LEVEL =3
BASE DMG% =46.41
BASE DMG% WITH W =56.2
BASE DMG INC % =7.48
W DMG INC % =9.2

MR =135
W LEVEL =3
BASE DMG% =46.21
BASE DMG% WITH W =56.0
BASE DMG INC % =7.44
W DMG INC % =9.17

MR =136
W LEVEL =3
BASE DMG% =46.02
BASE DMG% WITH W =55.8
BASE DMG INC % =7.41
W DMG INC % =9.13

MR =137
W LEVEL =3
BASE DMG% =45.82
BASE DMG% WITH W =55.6
BASE DMG INC % =7.38
W DMG INC % =9.09

MR =138
W LEVEL =3
BASE DMG% =45.63
BASE DMG% WITH W =55.4
BASE DMG INC % =7.34
W DMG INC % =9.06

MR =139
W LEVEL =3
BASE DMG% =45.44
BASE DMG% WITH W =55.2
BASE DMG INC % =7.31
W DMG INC % =9.02

MR =140
W LEVEL =3
BASE DMG% =45.25
BASE DMG% WITH W =55.01
BASE DMG INC % =7.28
W DMG INC % =8.99

MR =141
W LEVEL =3
BASE DMG% =45.06
BASE DMG% WITH W =54.82
BASE DMG INC % =7.25
W DMG INC % =8.96

MR =142
W LEVEL =3
BASE DMG% =44.88
BASE DMG% WITH W =54.62
BASE DMG INC % =7.21
W DMG INC % =8.92

MR =143
W LEVEL =3
BASE DMG% =44.69
BASE DMG% WITH W =54.43
BASE DMG INC % =7.18
W DMG INC % =8.89

MR =144
W LEVEL =3
BASE DMG% =44.51
BASE DMG% WITH W =54.25
BASE DMG INC % =7.15
W DMG INC % =8.85

MR =145
W LEVEL =3
BASE DMG% =44.33
BASE DMG% WITH W =54.06
BASE DMG INC % =7.12
W DMG INC % =8.82

MR =146
W LEVEL =3
BASE DMG% =44.15
BASE DMG% WITH W =53.87
BASE DMG INC % =7.09
W DMG INC % =8.79

MR =147
W LEVEL =3
BASE DMG% =43.97
BASE DMG% WITH W =53.69
BASE DMG INC % =7.06
W DMG INC % =8.75

MR =148
W LEVEL =3
BASE DMG% =43.79
BASE DMG% WITH W =53.5
BASE DMG INC % =7.03
W DMG INC % =8.72

MR =149
W LEVEL =3
BASE DMG% =43.62
BASE DMG% WITH W =53.32
BASE DMG INC % =7.0
W DMG INC % =8.69

MR =31
W LEVEL =4
BASE DMG% =82.85
BASE DMG% WITH W =90.78
BASE DMG INC % =14.19
W DMG INC % =15.76

MR =32
W LEVEL =4
BASE DMG% =82.23
BASE DMG% WITH W =90.3
BASE DMG INC % =14.06
W DMG INC % =15.66

MR =33
W LEVEL =4
BASE DMG% =81.61
BASE DMG% WITH W =89.83
BASE DMG INC % =13.94
W DMG INC % =15.57

MR =34
W LEVEL =4
BASE DMG% =81.0
BASE DMG% WITH W =89.37
BASE DMG INC % =13.83
W DMG INC % =15.48

MR =35
W LEVEL =4
BASE DMG% =80.4
BASE DMG% WITH W =88.91
BASE DMG INC % =13.71
W DMG INC % =15.38

MR =36
W LEVEL =4
BASE DMG% =79.81
BASE DMG% WITH W =88.45
BASE DMG INC % =13.6
W DMG INC % =15.29

MR =37
W LEVEL =4
BASE DMG% =79.23
BASE DMG% WITH W =88.0
BASE DMG INC % =13.48
W DMG INC % =15.2

MR =38
W LEVEL =4
BASE DMG% =78.65
BASE DMG% WITH W =87.55
BASE DMG INC % =13.37
W DMG INC % =15.11

MR =39
W LEVEL =4
BASE DMG% =78.09
BASE DMG% WITH W =87.11
BASE DMG INC % =13.26
W DMG INC % =15.03

MR =40
W LEVEL =4
BASE DMG% =77.53
BASE DMG% WITH W =86.67
BASE DMG INC % =13.16
W DMG INC % =14.94

MR =41
W LEVEL =4
BASE DMG% =76.98
BASE DMG% WITH W =86.24
BASE DMG INC % =13.05
W DMG INC % =14.85

MR =42
W LEVEL =4
BASE DMG% =76.44
BASE DMG% WITH W =85.81
BASE DMG INC % =12.95
W DMG INC % =14.77

MR =43
W LEVEL =4
BASE DMG% =75.91
BASE DMG% WITH W =85.38
BASE DMG INC % =12.85
W DMG INC % =14.69

MR =44
W LEVEL =4
BASE DMG% =75.38
BASE DMG% WITH W =84.96
BASE DMG INC % =12.74
W DMG INC % =14.6

MR =45
W LEVEL =4
BASE DMG% =74.86
BASE DMG% WITH W =84.55
BASE DMG INC % =12.65
W DMG INC % =14.52

MR =46
W LEVEL =4
BASE DMG% =74.35
BASE DMG% WITH W =84.13
BASE DMG INC % =12.55
W DMG INC % =14.44

MR =47
W LEVEL =4
BASE DMG% =73.84
BASE DMG% WITH W =83.73
BASE DMG INC % =12.45
W DMG INC % =14.36

MR =48
W LEVEL =4
BASE DMG% =73.35
BASE DMG% WITH W =83.32
BASE DMG INC % =12.36
W DMG INC % =14.28

MR =49
W LEVEL =4
BASE DMG% =72.85
BASE DMG% WITH W =82.92
BASE DMG INC % =12.26
W DMG INC % =14.2

MR =50
W LEVEL =4
BASE DMG% =72.37
BASE DMG% WITH W =82.52
BASE DMG INC % =12.17
W DMG INC % =14.12

MR =51
W LEVEL =4
BASE DMG% =71.89
BASE DMG% WITH W =82.13
BASE DMG INC % =12.08
W DMG INC % =14.05

MR =52
W LEVEL =4
BASE DMG% =71.42
BASE DMG% WITH W =81.74
BASE DMG INC % =11.99
W DMG INC % =13.97

MR =53
W LEVEL =4
BASE DMG% =70.95
BASE DMG% WITH W =81.36
BASE DMG INC % =11.91
W DMG INC % =13.9

MR =54
W LEVEL =4
BASE DMG% =70.49
BASE DMG% WITH W =80.97
BASE DMG INC % =11.82
W DMG INC % =13.82

MR =55
W LEVEL =4
BASE DMG% =70.04
BASE DMG% WITH W =80.59
BASE DMG INC % =11.73
W DMG INC % =13.75

MR =56
W LEVEL =4
BASE DMG% =69.59
BASE DMG% WITH W =80.22
BASE DMG INC % =11.65
W DMG INC % =13.67

MR =57
W LEVEL =4
BASE DMG% =69.15
BASE DMG% WITH W =79.85
BASE DMG INC % =11.57
W DMG INC % =13.6

MR =58
W LEVEL =4
BASE DMG% =68.71
BASE DMG% WITH W =79.48
BASE DMG INC % =11.49
W DMG INC % =13.53

MR =59
W LEVEL =4
BASE DMG% =68.28
BASE DMG% WITH W =79.12
BASE DMG INC % =11.41
W DMG INC % =13.46

MR =60
W LEVEL =4
BASE DMG% =67.85
BASE DMG% WITH W =78.75
BASE DMG INC % =11.33
W DMG INC % =13.39

MR =61
W LEVEL =4
BASE DMG% =67.43
BASE DMG% WITH W =78.4
BASE DMG INC % =11.25
W DMG INC % =13.32

MR =62
W LEVEL =4
BASE DMG% =67.01
BASE DMG% WITH W =78.04
BASE DMG INC % =11.17
W DMG INC % =13.25

MR =63
W LEVEL =4
BASE DMG% =66.6
BASE DMG% WITH W =77.69
BASE DMG INC % =11.1
W DMG INC % =13.19

MR =64
W LEVEL =4
BASE DMG% =66.2
BASE DMG% WITH W =77.34
BASE DMG INC % =11.02
W DMG INC % =13.12

MR =65
W LEVEL =4
BASE DMG% =65.8
BASE DMG% WITH W =77.0
BASE DMG INC % =10.95
W DMG INC % =13.05

MR =66
W LEVEL =4
BASE DMG% =65.4
BASE DMG% WITH W =76.65
BASE DMG INC % =10.87
W DMG INC % =12.99

MR =67
W LEVEL =4
BASE DMG% =65.01
BASE DMG% WITH W =76.31
BASE DMG INC % =10.8
W DMG INC % =12.92

MR =68
W LEVEL =4
BASE DMG% =64.62
BASE DMG% WITH W =75.98
BASE DMG INC % =10.73
W DMG INC % =12.86

MR =69
W LEVEL =4
BASE DMG% =64.24
BASE DMG% WITH W =75.64
BASE DMG INC % =10.66
W DMG INC % =12.79

MR =70
W LEVEL =4
BASE DMG% =63.86
BASE DMG% WITH W =75.31
BASE DMG INC % =10.59
W DMG INC % =12.73

MR =71
W LEVEL =4
BASE DMG% =63.49
BASE DMG% WITH W =74.99
BASE DMG INC % =10.52
W DMG INC % =12.67

MR =72
W LEVEL =4
BASE DMG% =63.12
BASE DMG% WITH W =74.66
BASE DMG INC % =10.45
W DMG INC % =12.61

MR =73
W LEVEL =4
BASE DMG% =62.76
BASE DMG% WITH W =74.34
BASE DMG INC % =10.39
W DMG INC % =12.55

MR =74
W LEVEL =4
BASE DMG% =62.4
BASE DMG% WITH W =74.02
BASE DMG INC % =10.32
W DMG INC % =12.49

MR =75
W LEVEL =4
BASE DMG% =62.04
BASE DMG% WITH W =73.7
BASE DMG INC % =10.26
W DMG INC % =12.43

MR =76
W LEVEL =4
BASE DMG% =61.69
BASE DMG% WITH W =73.39
BASE DMG INC % =10.19
W DMG INC % =12.37

MR =77
W LEVEL =4
BASE DMG% =61.34
BASE DMG% WITH W =73.08
BASE DMG INC % =10.13
W DMG INC % =12.31

MR =78
W LEVEL =4
BASE DMG% =61.0
BASE DMG% WITH W =72.77
BASE DMG INC % =10.07
W DMG INC % =12.25

MR =79
W LEVEL =4
BASE DMG% =60.66
BASE DMG% WITH W =72.46
BASE DMG INC % =10.01
W DMG INC % =12.19

MR =80
W LEVEL =4
BASE DMG% =60.32
BASE DMG% WITH W =72.16
BASE DMG INC % =9.94
W DMG INC % =12.13

MR =81
W LEVEL =4
BASE DMG% =59.99
BASE DMG% WITH W =71.86
BASE DMG INC % =9.88
W DMG INC % =12.08

MR =82
W LEVEL =4
BASE DMG% =59.66
BASE DMG% WITH W =71.56
BASE DMG INC % =9.82
W DMG INC % =12.02

MR =83
W LEVEL =4
BASE DMG% =59.33
BASE DMG% WITH W =71.27
BASE DMG INC % =9.77
W DMG INC % =11.97

MR =84
W LEVEL =4
BASE DMG% =59.01
BASE DMG% WITH W =70.97
BASE DMG INC % =9.71
W DMG INC % =11.91

MR =85
W LEVEL =4
BASE DMG% =58.69
BASE DMG% WITH W =70.68
BASE DMG INC % =9.65
W DMG INC % =11.86

MR =86
W LEVEL =4
BASE DMG% =58.38
BASE DMG% WITH W =70.39
BASE DMG INC % =9.59
W DMG INC % =11.8

MR =87
W LEVEL =4
BASE DMG% =58.06
BASE DMG% WITH W =70.11
BASE DMG INC % =9.54
W DMG INC % =11.75

MR =88
W LEVEL =4
BASE DMG% =57.76
BASE DMG% WITH W =69.82
BASE DMG INC % =9.48
W DMG INC % =11.69

MR =89
W LEVEL =4
BASE DMG% =57.45
BASE DMG% WITH W =69.54
BASE DMG INC % =9.43
W DMG INC % =11.64

MR =90
W LEVEL =4
BASE DMG% =57.15
BASE DMG% WITH W =69.26
BASE DMG INC % =9.37
W DMG INC % =11.59

MR =91
W LEVEL =4
BASE DMG% =56.85
BASE DMG% WITH W =68.98
BASE DMG INC % =9.32
W DMG INC % =11.54

MR =92
W LEVEL =4
BASE DMG% =56.55
BASE DMG% WITH W =68.71
BASE DMG INC % =9.27
W DMG INC % =11.49

MR =93
W LEVEL =4
BASE DMG% =56.26
BASE DMG% WITH W =68.44
BASE DMG INC % =9.21
W DMG INC % =11.44

MR =94
W LEVEL =4
BASE DMG% =55.97
BASE DMG% WITH W =68.17
BASE DMG INC % =9.16
W DMG INC % =11.39

MR =95
W LEVEL =4
BASE DMG% =55.68
BASE DMG% WITH W =67.9
BASE DMG INC % =9.11
W DMG INC % =11.34

MR =96
W LEVEL =4
BASE DMG% =55.4
BASE DMG% WITH W =67.63
BASE DMG INC % =9.06
W DMG INC % =11.29

MR =97
W LEVEL =4
BASE DMG% =55.12
BASE DMG% WITH W =67.37
BASE DMG INC % =9.01
W DMG INC % =11.24

MR =98
W LEVEL =4
BASE DMG% =54.84
BASE DMG% WITH W =67.1
BASE DMG INC % =8.96
W DMG INC % =11.19

MR =99
W LEVEL =4
BASE DMG% =54.57
BASE DMG% WITH W =66.84
BASE DMG INC % =8.91
W DMG INC % =11.14

MR =100
W LEVEL =4
BASE DMG% =54.29
BASE DMG% WITH W =66.59
BASE DMG INC % =8.86
W DMG INC % =11.09

MR =101
W LEVEL =4
BASE DMG% =54.02
BASE DMG% WITH W =66.33
BASE DMG INC % =8.81
W DMG INC % =11.04

MR =102
W LEVEL =4
BASE DMG% =53.76
BASE DMG% WITH W =66.08
BASE DMG INC % =8.77
W DMG INC % =11.0

MR =103
W LEVEL =4
BASE DMG% =53.49
BASE DMG% WITH W =65.82
BASE DMG INC % =8.72
W DMG INC % =10.95

MR =104
W LEVEL =4
BASE DMG% =53.23
BASE DMG% WITH W =65.57
BASE DMG INC % =8.67
W DMG INC % =10.9

MR =105
W LEVEL =4
BASE DMG% =52.97
BASE DMG% WITH W =65.32
BASE DMG INC % =8.63
W DMG INC % =10.86

MR =106
W LEVEL =4
BASE DMG% =52.71
BASE DMG% WITH W =65.08
BASE DMG INC % =8.58
W DMG INC % =10.81

MR =107
W LEVEL =4
BASE DMG% =52.46
BASE DMG% WITH W =64.83
BASE DMG INC % =8.54
W DMG INC % =10.77

MR =108
W LEVEL =4
BASE DMG% =52.21
BASE DMG% WITH W =64.59
BASE DMG INC % =8.49
W DMG INC % =10.72

MR =109
W LEVEL =4
BASE DMG% =51.96
BASE DMG% WITH W =64.35
BASE DMG INC % =8.45
W DMG INC % =10.68

MR =110
W LEVEL =4
BASE DMG% =51.71
BASE DMG% WITH W =64.11
BASE DMG INC % =8.4
W DMG INC % =10.64

MR =111
W LEVEL =4
BASE DMG% =51.46
BASE DMG% WITH W =63.87
BASE DMG INC % =8.36
W DMG INC % =10.59

MR =112
W LEVEL =4
BASE DMG% =51.22
BASE DMG% WITH W =63.64
BASE DMG INC % =8.32
W DMG INC % =10.55

MR =113
W LEVEL =4
BASE DMG% =50.98
BASE DMG% WITH W =63.4
BASE DMG INC % =8.28
W DMG INC % =10.51

MR =114
W LEVEL =4
BASE DMG% =50.74
BASE DMG% WITH W =63.17
BASE DMG INC % =8.23
W DMG INC % =10.46

MR =115
W LEVEL =4
BASE DMG% =50.51
BASE DMG% WITH W =62.94
BASE DMG INC % =8.19
W DMG INC % =10.42

MR =116
W LEVEL =4
BASE DMG% =50.27
BASE DMG% WITH W =62.71
BASE DMG INC % =8.15
W DMG INC % =10.38

MR =117
W LEVEL =4
BASE DMG% =50.04
BASE DMG% WITH W =62.48
BASE DMG INC % =8.11
W DMG INC % =10.34

MR =118
W LEVEL =4
BASE DMG% =49.81
BASE DMG% WITH W =62.26
BASE DMG INC % =8.07
W DMG INC % =10.3

MR =119
W LEVEL =4
BASE DMG% =49.59
BASE DMG% WITH W =62.03
BASE DMG INC % =8.03
W DMG INC % =10.26

MR =120
W LEVEL =4
BASE DMG% =49.36
BASE DMG% WITH W =61.81
BASE DMG INC % =7.99
W DMG INC % =10.22

MR =121
W LEVEL =4
BASE DMG% =49.14
BASE DMG% WITH W =61.59
BASE DMG INC % =7.95
W DMG INC % =10.17

MR =122
W LEVEL =4
BASE DMG% =48.92
BASE DMG% WITH W =61.37
BASE DMG INC % =7.91
W DMG INC % =10.13

MR =123
W LEVEL =4
BASE DMG% =48.7
BASE DMG% WITH W =61.15
BASE DMG INC % =7.88
W DMG INC % =10.1

MR =124
W LEVEL =4
BASE DMG% =48.48
BASE DMG% WITH W =60.94
BASE DMG INC % =7.84
W DMG INC % =10.06

MR =125
W LEVEL =4
BASE DMG% =48.26
BASE DMG% WITH W =60.72
BASE DMG INC % =7.8
W DMG INC % =10.02

MR =126
W LEVEL =4
BASE DMG% =48.05
BASE DMG% WITH W =60.51
BASE DMG INC % =7.76
W DMG INC % =9.98

MR =127
W LEVEL =4
BASE DMG% =47.84
BASE DMG% WITH W =60.3
BASE DMG INC % =7.73
W DMG INC % =9.94

MR =128
W LEVEL =4
BASE DMG% =47.63
BASE DMG% WITH W =60.09
BASE DMG INC % =7.69
W DMG INC % =9.9

MR =129
W LEVEL =4
BASE DMG% =47.42
BASE DMG% WITH W =59.88
BASE DMG INC % =7.65
W DMG INC % =9.86

MR =130
W LEVEL =4
BASE DMG% =47.22
BASE DMG% WITH W =59.67
BASE DMG INC % =7.62
W DMG INC % =9.83

MR =131
W LEVEL =4
BASE DMG% =47.01
BASE DMG% WITH W =59.47
BASE DMG INC % =7.58
W DMG INC % =9.79

MR =132
W LEVEL =4
BASE DMG% =46.81
BASE DMG% WITH W =59.26
BASE DMG INC % =7.55
W DMG INC % =9.75

MR =133
W LEVEL =4
BASE DMG% =46.61
BASE DMG% WITH W =59.06
BASE DMG INC % =7.51
W DMG INC % =9.72

MR =134
W LEVEL =4
BASE DMG% =46.41
BASE DMG% WITH W =58.86
BASE DMG INC % =7.48
W DMG INC % =9.68

MR =135
W LEVEL =4
BASE DMG% =46.21
BASE DMG% WITH W =58.66
BASE DMG INC % =7.44
W DMG INC % =9.64

MR =136
W LEVEL =4
BASE DMG% =46.02
BASE DMG% WITH W =58.46
BASE DMG INC % =7.41
W DMG INC % =9.61

MR =137
W LEVEL =4
BASE DMG% =45.82
BASE DMG% WITH W =58.26
BASE DMG INC % =7.38
W DMG INC % =9.57

MR =138
W LEVEL =4
BASE DMG% =45.63
BASE DMG% WITH W =58.06
BASE DMG INC % =7.34
W DMG INC % =9.54

MR =139
W LEVEL =4
BASE DMG% =45.44
BASE DMG% WITH W =57.87
BASE DMG INC % =7.31
W DMG INC % =9.5

MR =140
W LEVEL =4
BASE DMG% =45.25
BASE DMG% WITH W =57.68
BASE DMG INC % =7.28
W DMG INC % =9.47

MR =141
W LEVEL =4
BASE DMG% =45.06
BASE DMG% WITH W =57.48
BASE DMG INC % =7.25
W DMG INC % =9.43

MR =142
W LEVEL =4
BASE DMG% =44.88
BASE DMG% WITH W =57.29
BASE DMG INC % =7.21
W DMG INC % =9.4

MR =143
W LEVEL =4
BASE DMG% =44.69
BASE DMG% WITH W =57.1
BASE DMG INC % =7.18
W DMG INC % =9.36

MR =144
W LEVEL =4
BASE DMG% =44.51
BASE DMG% WITH W =56.91
BASE DMG INC % =7.15
W DMG INC % =9.33

MR =145
W LEVEL =4
BASE DMG% =44.33
BASE DMG% WITH W =56.73
BASE DMG INC % =7.12
W DMG INC % =9.3

MR =146
W LEVEL =4
BASE DMG% =44.15
BASE DMG% WITH W =56.54
BASE DMG INC % =7.09
W DMG INC % =9.26

MR =147
W LEVEL =4
BASE DMG% =43.97
BASE DMG% WITH W =56.36
BASE DMG INC % =7.06
W DMG INC % =9.23

MR =148
W LEVEL =4
BASE DMG% =43.79
BASE DMG% WITH W =56.17
BASE DMG INC % =7.03
W DMG INC % =9.2

MR =149
W LEVEL =4
BASE DMG% =43.62
BASE DMG% WITH W =55.99
BASE DMG INC % =7.0
W DMG INC % =9.16
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-04-24 21:45:37
April 24 2013 21:43 GMT
#62
On April 25 2013 05:44 dae wrote:
Show nested quote +
On April 25 2013 05:16 Fyrewolf wrote:
On April 25 2013 03:55 Seuss wrote:
Ionian boots on Xerath is a huge waste of potential. The 15 penetration from Sorc's effectively doubles between his W and the 8% mastery, and nearly triples once you add a Void Staff. You're basically missing out on 42 penetration by building CDR boots.

In addition, early on it's more important to hit hard than to hit fast. You yourself noted this. Because Xerath ult can only be used once per fight regardless of CDR, you're still going to gain more damage from Sorc's over Ionian. If you really need the CDR you can always grab a Codex for cheap.


I generally sell the ionian boots for sorcs later, it's just to supplement cdr for the midgame, he does want to have some cdr then (not just for ult, q still has 5 sec cd, slightly longer than most other ap's q) and boots is one of the easiest and cheapest ways to get it. I used to grab codex after dc, but now I just go for the boots, it's more cd for easier cheaper and faster than buying a side item for the cdr(since I don't get a morrello's after dc now). I also usually go into liandrys before void staff, which also has the 15 flat pen from haunting guise to make up for skipping sorcs during that time. Void staff isn't necessary immediately before anyone builds significant mr(need at least 80+ before getting void staff is better than switching cd boots out for sorc).

After I do switch to sorcs I get blue buff and a blue elixir or two for the cd. Xerath mostly only uses his q (e is utility and ult is for when the enemy is grouped up), so having that cd is useful. Selling the boots isn't a big deal when at the time I get them it provides just the right amount of cdr and lets me get to building items faster with a slightly delayed flat pen (from guise) that I can deal with since I already have more pen than other aps, I just prefer it now to buying sorcs+codex like I used to since I'm not building codex into anything for a while, and the 10% cdr from it is just not ideal enough.

Also, your math is off, having % pen doesn't make flat pen stronger with the new order, the new order just doesn't make having % pen make flat pen weaker. Now, missing out on 15 mpen is exactly equal to missing out on 15 mpen regardless of how much %mpen you have, not 42. Percent pen is calculated first, then flat pen is subtracted after. E.g.+ Show Spoiler +

64.12% pen (8%+void+W) vs 100 mr reduces it to 35.88, then flat pen is subtracted after.
35.88 mr -7.83 runes is 28.05.
35.88 mr - 22.83 runes+sorc is 13.05.
28.05-13.05 is 15 mpen that is being missed out on.


The way the new pen works is that if you have %pen, it makes and flat pen much stronger, and vice - versa.

Say your attacking a target with 50 mr.

You have 7.83 flat pen from runes, 8% from masteries.

This takes your target to 38 mr, or 27% damage reduction, or you are doing 72.3% damage to him.

Now say you add just level 1 xerath w (16% pen). 77.5% damage to him.

Now say you add just sorcs. 81.2% damage to them.

With sorcs + W. 87.6% damage to them.

So sorcs is a 12.3% damage increase without w, 13% with w. so getting more % pen does make the flat pen better.


Um.. looking at the math, if your attacking targets that have >50 MR lucidity is actually a better choice, though less ult burst/burst in general.
Comes down to lucidity being more sustain damage/mobility/stuns, and sorcs being more burst. Wow, actually alot closer then I thought....





The new penetration makes flat pen 50% stronger than it used to be (in the old way, what actually happened was that %pen made your flat pen less effective), but that wasn't what my point was about. My point was that with the way things are now, % pen doesn't change the amount the flat pen gives + Show Spoiler +
the old way skipping out on 15 pen item would mean <15 actual pen
115mr*.6=69
(115mr-15)*.6=60
the 15 pen only gave about 9 actual pen

It was in reference to Seuss saying that skipping on the 15 pen from sorc shoes was like losing 42 pen after w and void staff, which it is not, it is 15 regardless of how much %pen there is. I do agree with him on many other points though, he's got plenty of sound posts in the thread. I also don't skip out on getting flat pen, I just get it through haunting guise slightly delayed instead, and then later get the sorc shoes.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 24 2013 21:52 GMT
#63
%Pen doesn't technically change the absolute value of your flat penetration, but it greatly increases the threshold in which you effectively do true damage. For example:

With W, masteries, and a Void Staff Xerath has 64.12% penetration. With just 20 MPen from runes you will effectively deal true damage to any target with less than 55 MR. Adding the 15 MPen from Sorc's increases that to 97 MR, a difference of 42 MR. That's where I got my numbers from, and that's why it's really a waste to rush CDR over penetration.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
dae
Profile Joined June 2010
Canada1600 Posts
April 24 2013 21:54 GMT
#64
On April 25 2013 06:52 Seuss wrote:
%Pen doesn't technically change the absolute value of your flat penetration, but it greatly increases the threshold in which you effectively do true damage. For example:

With W, masteries, and a Void Staff Xerath has 64.12% penetration. With just 20 MPen from runes you will effectively deal true damage to any target with less than 55 MR. Adding the 15 MPen from Sorc's increases that to 97 MR, a difference of 42 MR. That's where I got my numbers from, and that's why it's really a waste to rush CDR over penetration.


What I have seen from looking at the math is that up until you start leveling w (after void staff) they are about the same worth, and its only when you have both void staff and levels into w that sorcs are absolutely better.

Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 24 2013 22:52 GMT
#65
Assuming you're calculating "worth" based on damage, that isn't the case. MPen is more valuable than CDR because CDR has no meaningful effect on the DPS of Xerath's ultimate (as no matter how much CDR you have you'll never use it more than once per fight). There's 375-800(+1.8*AP) damage which only MPen affects insofar as you examine one teamfight. For CDR to compete you have to significantly downplay the role of his ultimate. So long as Xerath's ultimate hits at least two targets there's no value of AP at which CDR overtakes MPen.

There's also the fact that upfront burst is valuable, in a difficult to quantify way.

This is not to say that CDR boots are worthless, only that they're a waste of potential (both immediately in the form of less burst and later in the form of less damage).


For reference, I belong to the school of thought that maxes W after Q, leaving E for last. As a result I'll almost always have W maxed by the time I have a Void Staff, even if I rush it after Death Cap. The reasons being that W is actually more damage (even in S2 before all the penetration shenanigans) and being able to reposition multiple times in a teamfight is way more valuable than slightly more damage on your shortest range ability.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2013-04-24 23:16:56
April 24 2013 23:11 GMT
#66
On April 25 2013 06:52 Seuss wrote:
%Pen doesn't technically change the absolute value of your flat penetration, but it greatly increases the threshold in which you effectively do true damage. For example:

With W, masteries, and a Void Staff Xerath has 64.12% penetration. With just 20 MPen from runes you will effectively deal true damage to any target with less than 55 MR. Adding the 15 MPen from Sorc's increases that to 97 MR, a difference of 42 MR. That's where I got my numbers from, and that's why it's really a waste to rush CDR over penetration.


Thank you for clarifying where you got that from. It comes from flat pen having full benefit to xerath, and magic resist having reduced benefit to the opponent because of the %pen (15/(1-.6412) =~42). I do think xerath needs a modicum of cdr after the deathcap for the midgame so his q isn't too slow, from blue buff/codex/elixir/etc, but I definitely see your point.

I may have to go back and retry my mpen quint testing, but I think trying to aim for full penetration of their mr isn't worth as much as just building more damage. If they have 55 mr or 97 mr, then without void staff but with liandry's (44.2% mpen and 22.83) I'm still penning them down to 7.53 and 30.714 respectively. Rushing an extra 15 mpen for a 55 mr team seems really ineffective for actually increasing damage dealt (6% of their health from liandry's will be much more damage than getting rid of their 7% reduction), and if they are 97 that's past the point I want to get void staff anyway (with void staff and liandry's, 97 mr goes to 12, might still be slightly ineffective to get sorc boots too). Doing true damage is nice, but if they basically have no mr anyway, the extra pen doesn't actually translate to a lot more damage. Unless they all bought mercs and someone rushed for bulwark, getting the void staff as a second item does not seem worth it, I just build seemingly more useful damage until they look to be building mr.

As to your second post, I definitely agree with all of it. I also do the same skilling, as e is more for the utility of the stun than the damage and w needs levels for better cd. It's not specifically his ultimate that needs cdr as it is a burst (though it does benefit), but that his repeated dps poke move q has more cd and less base damage than most ap champs, so the %pen and the cdr have to compensate for that. I also don't think that the cd boots are a waste of potential if enemies have no significant mr to pen anyway though, lately I'd rather just get pen from liandrys and in the meantime have the faster damage rate for the q until there is actually need for more pen.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
April 25 2013 02:33 GMT
#67
Random Qs: starting lane items? And leveling order is R>Q>W>E?(from what I've seen) E does a fair amount of damage; why level W before it?
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Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 25 2013 06:13 GMT
#68
I usually start Flask or Charm + Potions/Wards.

You level W before E for two reasons. 1) You actually do more damage in most situations due to the penetration (I did the math back in S2, so this is only more true now). 2) Fights are not stationary, you're going to need to reposition as the fight moves and you can't do that effectively if your W is only rank 1 (20 seconds versus 4 seconds is SO FREAKING HUGE YOU SERIOUSLY CAN'T BELIEVE).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-04-25 06:35:28
April 25 2013 06:31 GMT
#69
On April 25 2013 11:33 WaveofShadow wrote:
Random Qs: starting lane items? And leveling order is R>Q>W>E?(from what I've seen) E does a fair amount of damage; why level W before it?


Its up to you, both are ok, I max E when I think I'll be able to use it often due to opponents poor range, or if I'm planning on roaming alot. I wouldn't say one is always the better option, though W is safer.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
April 25 2013 07:19 GMT
#70
Everything Seuss said is good, I also generally go the same starting items.

Early on I experimented with leveling W to rank 3 and switching to E, but I don't really do that anymore. W absolutely needs the levels for the cd, there is no question about it. E seems like good damage from the numbers, but it's low range, single target, and is xerath's only cc, so he can't just use it whenever even though it has ok cd. You save it for when you really need a stun, you don't want to have tossed out your E casually, and then have a bruiser dash to you to smash your face, when you could have stunned him and used the movespeed boost from deactivating w to reposition/escape easily. If you are playing Xerath right you should almost never be in range to use E anyway.

sob3k, If you are advocating situationally leveling E without putting at least 3 points into W first, I would have to vehemently disagree. Leaving a 20 sec cd on on the skill that literally defines his role is not an option, period. Xerath is all about positioning, and he can't afford to only be able to set up position once every twenty seconds. With more utility, more damage, more positioning ability, and having the range more often, there is no good reason to level E over W; the stun is the same at every level, the only thing E gains is a little cd(which is negligible, not likely to be in range to stun twice), since W gives more damage overall from the pen anyway.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-04-25 07:46:04
April 25 2013 07:42 GMT
#71
Hmm, I looked it up and the E>W does about equal damage at only 50mr, so yeah I would change my mind, W>E pretty much always. At lvl11 with a 30 MR target apparently you squeeze about 100 more damage out of a full combo with E max, which isn't really worth it. I thought the break point was higher.

or we could just go ask the Riot Forums. Lol, I'm sure they'll mathcraft it for us.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 25 2013 07:54 GMT
#72
I did some math craft back in S2. Here are the two relevant posts:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=308013&currentpage=37#732
http://www.teamliquid.net/forum/viewmessage.php?topic_id=308013&currentpage=45#884

What it basically comes down to is that in most circumstances you actually gain more damage through the additional penetration on W. You can find scenarios where E will be more damage, but they are far rarer than the scenarios where your damage will get neutered by not having W up for its penetration and range.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-04-28 10:09:44
April 25 2013 08:14 GMT
#73
On April 25 2013 11:33 WaveofShadow wrote:
Random Qs: starting lane items? And leveling order is R>Q>W>E?(from what I've seen) E does a fair amount of damage; why level W before it?


E's cooldown doesn't go down BY A WHOLE LOT*, and it already does a lot of damage from its really good AP ratio. W cooldown goes from 20 at rank 1 to 4 at rank 5, plus it gives you a shit ton of mpen.

and start faerie + 6 (assorted) pots + ward
nanospartan
Profile Joined July 2011
649 Posts
April 25 2013 12:23 GMT
#74
On April 25 2013 17:14 Dusty wrote:
Show nested quote +
On April 25 2013 11:33 WaveofShadow wrote:
Random Qs: starting lane items? And leveling order is R>Q>W>E?(from what I've seen) E does a fair amount of damage; why level W before it?


E's cooldown doesn't go down, and it already does a lot of damage from its really good AP ratio. W cooldown goes from 20 at rank 1 to 4 at rank 5, plus it gives you a shit ton of mpen.

and start faerie + 6 (assorted) pots + ward

I personally like flask starts better than faerie+pots+ward, I agree with the skill order though
I was an athiest until I watched the Day[9] daily
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 25 2013 16:26 GMT
#75
On April 25 2013 17:14 Dusty wrote:
Show nested quote +
On April 25 2013 11:33 WaveofShadow wrote:
Random Qs: starting lane items? And leveling order is R>Q>W>E?(from what I've seen) E does a fair amount of damage; why level W before it?


E's cooldown doesn't go down, and it already does a lot of damage from its really good AP ratio. W cooldown goes from 20 at rank 1 to 4 at rank 5, plus it gives you a shit ton of mpen.

and start faerie + 6 (assorted) pots + ward


E's cooldown starts at 12 seconds and decreases to 8. It does go down, it's just that W's cooldown drops by four times as much.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 22 2013 15:42 GMT
#76
Picked up Xerath recently, I think he's a really decent champion honestly. Maybe not the same carrying potential as someone like Ahri or something, but not bad by a long shot.

I actually like getting Athene's on him, Chalice in lane for fun poke times felt really nice. You basically can't be denied farm, and I feel like CDR on him is really a strong way to build. I mean yeah, as a burst mage DC is probably mathematically the way to go, but still, I like having a lot of CDR, Q pokes get really nice when you can lay them out in quick sequence.
It's your boy Guzma!
NeoGeoOdin
Profile Joined October 2011
Colombia140 Posts
October 24 2013 15:48 GMT
#77
Just mix Xerath with an AOE CC champ like J4, Anu, Sej, and u have a nuke bomb destroying enemy tean in seconds, all of them!!!
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