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[Champion] Xerath - Page 2

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sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-02-15 21:54:21
February 15 2012 21:53 GMT
#21
On February 16 2012 04:56 barbsq wrote:
i wouldn't get tele if top takes it tho. 2 teles on 1 team is a bit excessive

edit: i confess i have little to no experience with AP mid matchup, but I read your reasoning behind dring opening and disagree. In top and bot lane, when you open dblade, it's because you want to trade early and trade hard, not for sitting back and passively farming.



I don't really see how more than one tele makes it any worse, the CD is very long so its not like you both will be teleing in on fights unnecessarily. Mapwide mobility is never going to lose value.

The huge difference between Top and mid with Dring/blade is that tops do sustained damage and mids concentrate in bursts. The reason you can go dblade top and just get in their face is that you can get into 1v1's and just sit there outdamaging them with Dblade and coming out more and more ahead as long as you are engaged.Any time they get close to you to last hit you can jump them and do more damage than they can. With mids trading is not continuous, one persons skills will be up and they will fire them off, then have basically no damage output for another 6-20 seconds, you have to disengage or take disproportionate creep damage. This gives the opposing player time to back off and pot up in between engages, so the potion start will actually come out ahead if you are just trying to force a trade every CD. The advantage of Dring for mids is not as much its damage or health, but its MP5, which allows you to harass much more than the boots start.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Craton
Profile Blog Joined December 2009
United States17274 Posts
February 16 2012 09:17 GMT
#22
Multiple teleports results in weaker team fighting because you have fewer combat summoners. Moreover, Xerath is a champ who can't split push without a high risk of dying and will usually be in mid. This means that you can TP to gank a lane, but will already be in range to contest a dragon. In the late game you have to stay by your team anyway (or risk being gibbed), so you can't go push a side lane and force them to defend or go baron.

People tend to get TP on Xerath because he has absurd range and therefore often can't get close enough to ignite or exhaust, but in the later game when bruisers and tanks dive to the back line, you will be able to. Even if you get minimal value in lane and in the midgame, it will serve you better than TP come late.

Finally, Xerath will usually be much of a team's wave-clearing ability. If you're going to send someone with TP to split push, you need to be able to hold off their team with less people, which requires you to have your wave-clearers present.

Ultimately, getting TP on Xerath is debatable at best and just bad as a second TP.
twitch.tv/cratonz
haflo
Profile Blog Joined September 2010
140 Posts
February 16 2012 13:52 GMT
#23
loved the guide , i might give Xerath a shot if he ain't too expensive.
i can't stress how much easier for me to understand with the pictures and the clear indenting, so thank you very much !

if i can make a request though i seen mentions it would be great to have an explanations on the runes / masteries in the same way (i dont have a clue what is flat AP or 21/0/9 )

thanks in advance!

the newbie
NpG)Explosive
Profile Joined January 2003
France994 Posts
February 16 2012 16:34 GMT
#24
On February 16 2012 22:52 haflo wrote:
if i can make a request though i seen mentions it would be great to have an explanations on the runes / masteries in the same way (i dont have a clue what is flat AP or 21/0/9 )


Some runes are of 2 kinds: flat or per level. Flat means you get the same amount at every level. Per level means you get more as your champion levels up. AP runes for seals/glyphs/quints are available as flat or per level.

21/0/9 means you put 21 points in the offense masteries, no point in the defense pasteries and 9 points in the utility masteries.
Nehsb
Profile Joined May 2009
United States380 Posts
Last Edited: 2012-02-16 19:00:55
February 16 2012 18:14 GMT
#25
Sidenote to the TP discussion: Cleanse is situationally good on xerath if they have a decent number of zerg heroes with cc, because the speed boost lets you run away and use your ult.

Edit: Also, has anyone tried out soraka/xerath bot lane? EG used it a few times pre-patch, and with the soraka to ally mana increase, it might have gotten stronger.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 18 2012 22:32 GMT
#26
On February 17 2012 03:14 Nehsb wrote:
Sidenote to the TP discussion: Cleanse is situationally good on xerath if they have a decent number of zerg heroes with cc, because the speed boost lets you run away and use your ult.

Edit: Also, has anyone tried out soraka/xerath bot lane? EG used it a few times pre-patch, and with the soraka to ally mana increase, it might have gotten stronger.


haven't tried it, though I bet its quite strong, especially with a Jungle coming in every once in a while.

honestly though I would rather run Ziggs as a bot AP, as he's even more mana hungry and spammy, and he has far better utility spells to avoid ganks and save the support + ult covering mid/blue/and their red. Its seems too easy for a duo lane to just jump on Xerath Soraka.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Jooms
Profile Joined August 2010
18 Posts
Last Edited: 2012-02-21 23:21:26
February 21 2012 23:06 GMT
#27
I play a lot of xerath and play him pretty well. I take tele and flash with all AP runes. Ill usually start doran ring if I'm not having to dodge too much poke at mid early. I rarely have mana issues and have the ability to poke and farm with your Q. This build is designed to push the opposing mid out of lane, deny farm, and usually pick up some kills. This build is obviously better with a jungler that can throw you early blue buff but isn't required.

I typically like to rush a RoA with boots and a tome along the way which can be made into a pick if you have trouble farming. Next is deathcap into whatever seems applicable ito the situation. I usually don't like to get CDR outside of an Evil Tome, CDR in exchange for AP stacking never seems worth it as you should be calling for bluebuff on the regular.

As far as gameplay goes; BE AGREESIVE EARLY. Everytime that W is off cd try and land an E to Q combo, make them
feel that pressure. Between levels 6-14 while still in lane phase, if you receive bluebuff don't be afraid to to drop your ult on
them because your cd will be up fast and you don't always need it to deal significant damage with your already strong combos.

Xerath has some pretty obvious AP carry teamfighting tactics. Never be in the forefront of an engage and wait till enemy's are stacked to drop that big ult. Try and blow all three ult shots on the stacked team immediately. There is no sense in saving it to try and snipe fleeing champs as the range on you Q is longer and on a shorter cooldown. Use you E for stunning carries, hard CCing champs and keeping that Corki off of that Soraka.

I advise CDR only if your team is in dire need of CC.

There are many great ways to build this big blue nuker.

This is how I like to play him.

BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2012-04-10 18:48:32
March 16 2012 05:31 GMT
#28
He's free this week so I've been learning him.

Sick range, I love dominating mid. You have to be very careful though, it's extremely easy to push your lane with arcanopulse, and people just love to gank xerath, since his stun is extremely difficult to pull off when he's getting ganked. Definitely keep both sides of mid constantly warded.

As for items, I definitely think Sorc Boots/DCap/Morello's is his core. All of the stats on Morello's are excellent for Xerath, especially considering Tome + blue buff = 40% CDR.

For late game I like to get Zhonya's + WotA, then usually Void Staff for 6th item.

edit: I've since converted over to using DFG over Morello's in almost every case. They're both really good; however, for Xerath, since he is such a long-range champ, I think Morello's is better; he should never be getting within range of DFG.
next week on Everybody Loves HypnoToad:
nosliw
Profile Blog Joined December 2008
United States2716 Posts
May 07 2012 22:47 GMT
#29
has anyone tried the new Morellos? I feel like I use rylai or wota more than Morellos
Lmui
Profile Joined November 2010
Canada6221 Posts
Last Edited: 2012-05-08 01:55:57
May 08 2012 01:53 GMT
#30
On May 08 2012 07:47 nosliw wrote:
has anyone tried the new Morellos? I feel like I use rylai or wota more than Morellos


+ Show Spoiler +
I feel it's extremely situational. Statswise it's nothing special, the cdr is amazing but it doesn't give enough damage really to be considered as a first item. Even against swain/vladimir, it's difficult to justify spending 2330 on that over getting a needlessly large + almost a blasting wand for a deathcap. It can be a very good situational item on twisted fate (the only character I've built it on) since it allows for ganks without blue that are still extremely deadly due to how fast you can pull gold cards out. It's lower damage in exchange for higher utility, especially if you're ganking a soraka lane relative to going needlessly large + blasting wand.


edit:: wrong thread thought it was GD.
Shredder05
Profile Joined March 2012
Canada9 Posts
May 13 2012 05:34 GMT
#31
What about masteries on this guy?

I go 21 0 9
thinking 21 3 6 for a tiny bit of magic resist isn't worth it.
Any point in going 9 0 21?
"Never argue with an idiot. He will bring you down to his level and beat you with experience"
nosliw
Profile Blog Joined December 2008
United States2716 Posts
May 13 2012 06:03 GMT
#32
i run 21/0/9
dno't think there is a point in going 9 0 21
Wetty
Profile Joined November 2010
Australia419 Posts
May 13 2012 08:28 GMT
#33
21/0/9 is definitely the way to go for Xerath. Standard AP masteries, being a long range nuker in teamfights means you need defensive stats less than normal AP's anyway (imo) and his passive gives him free armour anyway, so yeah, maximise that damage!
ryndaris
Profile Blog Joined October 2010
263 Posts
October 13 2012 08:17 GMT
#34
So I've just purchased Xerath last week and I have to say, I'm absolutely loving the play style. I run the standard 21/0/9 with mpen/flatmp5/aplvl and flatap quints, mostly with ignite until now (I play pubs, so dominating my own lane is a lot easier than going for global presence with tp). I've been wondering though, are there any vods of pros playing Xerath? I had no problem finding all kinds of material on Kassadin/Cassiopeia, but I can't seem to find anything solid on Xerath.
Navi
Profile Joined November 2009
5286 Posts
October 13 2012 09:16 GMT
#35
chauster is probably the most notable xerath. i dont know if he has any VODs, but i would bet there are some on own3d
Hey! Listen!
Tooplark
Profile Joined October 2008
United States3977 Posts
October 13 2012 12:54 GMT
#36
I like Rylai's as a defensive pick on Xerath (if the enemy team has, like, Talon or something). Fat health, guaranteed stun, and you can sit on a blasting wand before deciding. It's generally a good pick if you can't rely on team protection.
Also, I often take 2-3 points of W before maxing E. 20 sec cooldown for siege mode too long.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 28 2013 23:06 GMT
#37
So Xerath made a couple of opinions yesterday during LCS, and a couple things struck me about his performance.

Missing Xerath's ultimate is still as punishing as always. Every time Reginald didn't land all three charges on multiple targets TSM suffered for it in the TSM vs MRN game. Especially with AP Nidalee and Alistar for sustain, Xerath couldn't afford to miss anything.

More importantly, I question the value of rushing Morellonomicon. Reginald simply didn't look like he did any meaningful damage whenever he assailed ecco with his ultimate. Part of that is the fact that ecco had 110-130+ MR, but a lot of it is that Xerath had no flat penetration and little AP. Combined with Nidalee's sustain, ecco basically walked all over Reginald for the whole laning phase. While Xerath definitely needs CDR, it's not all that valuable early on.

Any other Xerath players have any thoughts?
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 01 2013 00:20 GMT
#38
I spammed a shitton of Xerath games when he was released and S2, but I've yet to play him in S3.

I felt that Regi probably should've built a bit more AP early on. Xerath's ability to 100-0 someone is just absurd, but honestly, Regi's Morellonomicon rush made it so he barely did any damage. With the S3 penetration changes, optimal Xerath build for damage should probably be Guise/Sorc into CDR.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
March 01 2013 00:30 GMT
#39
On March 01 2013 08:06 Seuss wrote:
So Xerath made a couple of opinions yesterday during LCS, and a couple things struck me about his performance.

Missing Xerath's ultimate is still as punishing as always. Every time Reginald didn't land all three charges on multiple targets TSM suffered for it in the TSM vs MRN game. Especially with AP Nidalee and Alistar for sustain, Xerath couldn't afford to miss anything.

More importantly, I question the value of rushing Morellonomicon. Reginald simply didn't look like he did any meaningful damage whenever he assailed ecco with his ultimate. Part of that is the fact that ecco had 110-130+ MR, but a lot of it is that Xerath had no flat penetration and little AP. Combined with Nidalee's sustain, ecco basically walked all over Reginald for the whole laning phase. While Xerath definitely needs CDR, it's not all that valuable early on.

Any other Xerath players have any thoughts?


I definitely don't agree with rushing Morellonomicon either. Xerath's cooldowns are already pretty short to start off, and you want to get more damage before you get more spamability. The cd doesn't do much early on, you can farm just fine building ap via dcap and two shotting creeps, as opposed to building cd and having to three shot them using way more mana. A little bit of cd after that can help bully your lane once you have the damage, but fiendish codex or cd boots or a blue pot, or a blue buff if you can grab it fast, are more than enough to last until you do build morello's. I get it as 3rd or 4th item depending on the game (if I'm getting blue consistently it's easily delayed until after rylais and void). Late game cd lets you poke more often and always have your ult up, but for laning one second faster q doesn't make nearly as much difference as more damage does for your long-range presence. I still want to experiment more with getting athene's unholy grail instead of morellonomicon after the buff this patch though, I may go from dcap/codex/rylai core to just dcap/athene's.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 01 2013 02:05 GMT
#40
After watching the TSM v. Vulcan game, I feel like Zhonyas should be pretty core on Xerath too since he's so vulnerable in seige mode. If Regi had Zhonyas during that game he would've been sniped off a lot less. While some of it was poor positioning, a lot of times a Xerath snipe can be simply due to him not being able to dodge skillshots while he's in seige.
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