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England2657 Posts
This is the process of creation so it may seem out of order at the moment. That's because it is. Feel free to discuss, contribute and so on. I'm a Wiki guy, that's what I want.
Corki is just amazing. Seriously. That's all the introduction you need. So amazing in-fact that you can play him as AD, AP or Hybrid and they're different enough so that neither is absolutely superior and, more importantly, they're strong enough so that your team aren't facepalming when you don't pick AD. I'm going to start off with AD though, because that's my favourite. I'll add the other bits later. Perhaps. If I get a chance to play them enough.
I know someone said don't talk about the spells, but screw it, I will anyway.
Attack Damage Corki There will be two choices, Manly and Cookie Cutter. Manly builds are alternatives and crazy fun to play. Cookie Cutter is that general ranged carry you see everywhere. The Manly build I inherited from Kjongmagnifico in beta and was who I learnt to play Corki from.The two builds aren't mutually exclusive. Feel free to mix them up.
Masteries: 21/0/9 for both really. Spells: Cleanse/Flash or Cleanse/Ghost. I prefer Cleanse/Flash due to being very powerful in team fights with Valkyrie.
Manly Build Manly Runes Marks: Crit Chance/ASpd Seals:Crit Chance/ASpd Glyphs Mp5 per level Quints Armour Pen
Items Meki Pendant+2 Pots. Beserkers Grieves Black Cleaver Meki Pendant -> Manamune or Chalice if you really want.
Alt: Wriggle's Lanturn, Berserkers Grieves, Black Cleaver, Starks Fervour
Extra: Bloodthirter(s), Infinity Edge, Banshees Veil, Stark's Fervour, Brutaliser, Triforce
Abilities Farming: QWQE -> Max R, Q, E, W Ganking: EWEQ -> Max R, E, Q, W
For a team fight opening, consider getting W first. To escape with.
Reasoning: AD Corki is manly and gets loads of damage. I like crit chance due to the obvious effect it has. One crit on your opponent in a lane can change your whole phase. Mp5 Glyphs you can't even argue against. Corki will normally shred a lot of armour anyway so a crit when your opponent is at -10 armour is devestating. This is my personal preference. Attack Speed is an alternative but I don't really like it. Elixir of Agility will give you extra and you don't really need it that much. This one is more Corki specific than the other one. The second build is less manly and I don't really like the lack of mana regen but it still works.
Cookie Build Cookie Runes Marks: Armour Pen Seals:Mp5 per lvl/Armour/Dodge Glyphs Mp5 per level/Magic Res per lvl Quints Armour Pen/Health
Items Doran's Blade/Doran's Ring Doran's Blade x2 Berserker's Grieves Infinity Edge/Black Cleaver Last Whisper/Stark's Fervour
or
Doran's Blade/Doran's Shield-Red Pot Doran's Blade x2 Manamune Infinity Edge/Triforce Infinity Edge/Triforce
Extra: Manamune/Chalice of Harmony, Blood Thirster, Black Cleaver, Banshees Veil, Brutaliser, Warmogs, Guardian Angel, Triforce
The general choice. Don't get both mp5 runes. This build will basically just be whatever the current favoured ranged carry build is. Last Whisper isn't the most efficient item really but from what I see, most top players only play one build for ranged carries, perhaps adding a brutaliser. I have trouble playing effectively Corki without a Mana Regen item so I don't really use this. I've added the Corki based alternatives to this. I've basically added this here for people who will complain about the other build with words like "Viable" and "Tier List" etc. I've worked around the less health aspect of a Meki Pendant so I'm used to it.
AD Play Style Your role as AD Corki is to act as the carry in the same way Ashe or Tristana would and your goal is to get your Boots and a Black Cleaver as fast as possible.. By opening with a Meki Pendant you are kinda squishy so you have to play carefully and focus on farming. You generally won't be able to zone your opponent out until level six. Just farm creeps and avoid harassment as best as you can. When you're level three you can opt to Phosphorus Bomb your opponent, especially if they're hanging with the back three creeps. Make sure you're using your creeps as a shield as you move in to position to avoid spells and to make your opponent take high creep damage. If you're worried about ganks and what not, make sure you have enough mana to valk away. When you're level six you can start to use Missile Barrage harass your opponents more and maybe even zone them out. At level six, a Phosphorus bomb and Missile Barrage on the last three creeps will kill them all. If you position these creeps between you and your opponent, you can kill them safely and punish your opponent if they come too close. If your opponent starts attacking, just Valkyrie away. If someone comes to help you with a gank, you can surpise them by Valking up to them quickly. If possible, try to Valk over them to block them and deal extra fire damage. You should use a Phosphorus bomb first, then use Missiles if possible. If you're sure that your opponent won't escape, you can Gatling gun instead, just make sure you have Missiles to finish any runners. If you think someone might be in the grass, just head to the ridge above the brush and phosphorus bomb in there or Missile Barrage across the brush. I generally consider my laning phase to be done when I get a Black Cleaver. A Black Cleaver and boots in 20 minutes is good enough. Every minute faster is huge. My current record is a Cleaver and Boots in 16 minutes through only minion farming.
Ganking as Corki is very similar to Tristana. I find I don't get much time to gank until I have my Black Cleaver. If you can get a Red Rune and catch someone trying to leave a lane, you can easily get a kill with Gatling Gun and Valk. Remember that with Phosphorus Bomb you cause miss chance. Opponents often forget this and mistakenly think they can take you out. Make sure you know how much of a beating you can take though. Don't want to embarass yourself. If you're on your way to gank and you have good amounts of Mana, Bomb spots where there are likely to be wards, like outside dragon, at runes and whatnot. Wards will scare your targets off so you may as well try and take them out.
You are also an effective pusher as Corki. You will hit towers for a lot when you get your Black Cleaver and can push towers quite easily with team-mates by killing creeps very quickly then sniping the tower.
From here the game is a case of positioning, effective spell usage and targetting. With your items, almost anyone is a viable target. If a strong Melee or CC comes close, you should always Valk away. You have to aim to take no damage, even if you feel your escaping is excessive. You can go over walls or cross the team fight at a tangent to draw them to your tank. When playing in a team fight, escaping properly is a good skill. You don't want to Valk away from a Xin and have him chase you 1v1, you want to be hitting as many opponents as possible. At the start of fights fire a missile and try to Phosphorus Bomb their physical carries then keep firing missiles at every oppurtunity. If you're planning well, try to have The Big One ready for a fight. If they have a high damage melee hero, I suggest Bombing them and focusing there. NEVER cross a team fight to blind an Ashe or something. You want to try and hit the Tank and as many others as possible with Gatling Gun to get full effect. The more people you can hit the better, but due to the range, this can be hard. Because of this, I like to Gatling Gun when I know it'll do a good job. While opening with it can do well, it can be hard and dangerous to get a good one off the bat. If you aren't being focused you can use this on their Tank and deal massive damage to them. This is where targetting comes in handy. Because of your massive Armour Shredding, you can easily make a tank your main target then once it's dead, you can take out the rest of the team.
This is all the Corki specific stuff I can think of for team-fights, the rest of it is general Ranged Fighting stuff.
AP Corki This build needs work and is old, it's just so that people can try it. I haven't played AP Corki in a while. These are the builds I remember. Masteries:9/0/21 Spells: Ghost/Ignite, Flash/Ignite. These are more personal preference.
Build Runes Marks: Magic Pen Seals: Mp5 per Level Glyphs CDR per Level/Magic Res Quints Health
For each of these builds, you can also go for a Doran's Ring first.
Items Sapphire Crystal Sorc's Boots Sheen (Mejai's) Zhonya's Ring
Extra: Lich's Bane, Rylai's Scepter, Banshee's Veil
Items 2 Sapphire Crystal Catalyst The Protector Sorc's Boots (Mejai's) Rod Of Ages Zhonya's Ring
Extra: Rylai's Scepter~ General AP items.
Items 3 Sapphire Crystal Tear of the Goddess Sorc's Boots (Mejai's) Archangel's Staff Zhonya's
Extra: Rylai's Scepter~ General AP items.
Abilities Farming: QWQWQ -> Max R, Q, W, E Aggressive: WQWQW -> Max R, W, Q, E
AP Play Style This playstyle is similar to the Hybrid style Your main damage is spells now and the biggest damage is Valkyrie. The issue here is that if you Valk, your escape is gone so you can to make sure you're not being focused when you do it. Note that as AP you aren't the carry anymore and that other people on your team must fill that role. You will do a good amount of AoE damage and can take more of a beating than AD but your damage won't be as high. Fortunately you will also have more room to do what you want. When playing AP you must always be thinking of your spells and what they do. Remember about the blind and the gatling gun and think of the benefits they will give your team. If you can Valk across a Team and be ignored, then you will see how good AP Corki can be.
Hybrid Corki This build needs work and is old, it's just so that people can try it. I haven't played Hybrid Corki in a while. These are the builds I remember. Masteries:9/0/21 Spells: Ghost/Ignite, Flash/Ignite. These are more personal preference.
Build Runes Marks: Magic Pen Seals: AP per Level/Dodge/Armour Glyphs Mp5 per Level Quints Health
Items Doran's Shield+Pot Sheen Boots Trinity Force
Items 2 Regrowth Pendant - Philostone Boots of Swiftness Phage -> Sheen -> Triforce Black Cleaver Warmog's
Extra (more AD): Black Cleaver, Infinity Edge, Stark's Extra Defensive: Warmog's, Rylai's Scepter, Frozen Mallet, Banshee's Veil, Guardian Shield, Atma's Impaler Extra (More AP/Hybrid): Hextech Gunblade, Nashor's Tooth.
Abilities General: WQQEQ -> Max R, Q, W, E
Hybrid Play Style This is sort of half way between AP and AD and you could even think of it as a tankier AD build. You will still be doing big damage with normal attacks but your spells will be a larger part of that. With Tri-Force never stop spamming Missiles for maximum damage. Sometimes I like to go this build just because I can do an AD style build but get focused less.
####################################################### Spells This is at the bottom as I imagine people want to see the builds more than this spells. All of Corki's spells require a little sentence or two to explain how they should be used.
Phosphorus Bomb When playing Corki, this spell is king. I feel it is one of the most useful and versatile spells in the game. It gives miss chance, reveals stealthed heroes and items, reveals inside brush and deals great damage to creep waves. The most simple use is as a damage spell or to harass lightly. If you think there is a ward about, just Phosphorus Bomb and kill it. This is super powerful to be able to kill wards. Also shooting into brush has obvious benefits. In Team Fights, landing this on multiple melee champions can have significant effects in limiting their damage.
Valkyrie A standard escape that should be used about the same way as Ezreal's Arcane Shift. You can a choice of Valking after someone or Valking to escape. An interesting dynamic is that if you're going AP or Hybrid, this spell can devestate a team fight. Valking across a team fight is risky, this is why AP Corki generally gets more defence items. Don't forget the damage component if you're in a fight and committing. The flame is also a good deterrant to chasers.
Gatling Gun Not a whole lot to this one actually. Can help you kill creep waves but I usually save it for big creeps and team fights. Getting good position on this for a team fight can take a lot of practice.
Missile Barrage This is a game changer when you get it at level six. Great for last hitting groups of creeps due to the short cooldown and splash. When you get The Big One (4th shot) you can deal big damage to an opponent if you land it. The range is huge and you can starting zoning when you get it. This spell is also very good for popping spell shields. This can be very powerful in team fights if you time it with your auto attack, especially with the 20% of your AD as extra damage. You can also steal Runes and Dragons with this if you're good enough.
Why You Should Play Corki: How Corki Helps You Improve Undoubtedly, Corki helped me because a better player when I started. His builds are so freaking different and change his playstyle in a way most other champions in his slot can't. His general squishy nature helped me learn about avoiding damage. Valkyrie helped me learn a lot about escaping, positioning and about the dilemma of being aggressive or not, when to initiate and so on. His mana reliance helped me learn about reserving mana and the build's requirement for a quick Black Cleaver helped me farm. Q ->R on creeps also helped me learn to farm a lot faster. All of his spells helped me learn about team-fight positioning. Needing to fire Phosphorus Bomb, Gatling Gun and Missiles into team fights but still be on the edges to avoid damage. On top of that, figuring how best to use Valkyrie to escape or chase helped a lot too. Then there's Runes, managing missiles, ganking and so on. Simply put, playing Corki taught be so much about the game, that I believe he's a great character to learn on. I also put Nasus in this category for teaching the other half of the game, but that's a post for another day.
Corki Hall of Fame Any Corki stories or successful games? Post it and I'll add them to the hall of fame! + Show Spoiler +Proof of the build's heritage as one of the oldest Corki builds around. Note the old icons for champions. ![[image loading]](http://imgur.com/AgzmL.jpg) Still viable see! ![[image loading]](http://imgur.com/H20cb.jpg)
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 Even though, why not finish manamune before cleaver, and whatcya think of mallet for your "manly build?"
manly enough?
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England2657 Posts
On November 05 2010 00:24 Iplaythings wrote: Even though, why not finish manamune before cleaver, and whatcya think of mallet for your "manly build?" manly enough?
You can finish manamune first if you want and it's good to get the unlimited mana and full effects of the item, but a faster Cleaver is so huge for Corki, I can't really think of an equivalent. Think of it like an Infinity Edge for Tryndamere or something. With a meki pendant while laning you can conserve your mana well enough to keep farming but not run out. I find when I'm in team fights and trying to burst down enemies hard it's later in the game where I really need the mana. It's perfectly reasonable to get Manamune first. I used to do that but as my farming has improved, I don't find it so necessary anymore. Think of your manamune as a Chalice with the advantage of giving damage.
For Frozen Mallet, you can easily add one if you want. My issue with it is that the damage is basically negligible and the health pales in comparison to other tanky items such as Warmogs and so on. The slow is alright, but as the AD carry you should having red rune as much as possible and hopefully another slow on your team. You would be team-fighting by the time you get a Frozen Mallet so individual slows aren't too much of a big deal.
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Mmm Corki kinda intrigues as of late, I might buy him.. although i've been told he's quite weak and difficult compare to other carries in the game and I really never face him in any games.. soo its hard to get a real opinion on him
The fact that he's 6300 IP kinda turns me off aswell..
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I heard they changed Corki way too much now. 
I miss raping with Triforce Corki when everybody underestimated you.
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On November 05 2010 00:52 Flicky wrote:Show nested quote +On November 05 2010 00:24 Iplaythings wrote: Even though, why not finish manamune before cleaver, and whatcya think of mallet for your "manly build?" manly enough? You can finish manamune first if you want and it's good to get the unlimited mana and full effects of the item, but a faster Cleaver is so huge for Corki, I can't really think of an equivalent. Think of it like an Infinity Edge for Tryndamere or something. With a meki pendant while laning you can conserve your mana well enough to keep farming but not run out. I find when I'm in team fights and trying to burst down enemies hard it's later in the game where I really need the mana. It's perfectly reasonable to get Manamune first. I used to do that but as my farming has improved, I don't find it so necessary anymore. Think of your manamune as a Chalice with the advantage of giving damage. For Frozen Mallet, you can easily add one if you want. My issue with it is that the damage is basically negligible and the health pales in comparison to other tanky items such as Warmogs and so on. The slow is alright, but as the AD carry you should having red rune as much as possible and hopefully another slow on your team. You would be team-fighting by the time you get a Frozen Mallet so individual slows aren't too much of a big deal. I don't know that much about Corki, but Tryndamere actually can't really rush Infinity edge, it makes you too weak for a long period of time and you won't be too useful with only it, you still need a second item or even a third one to truly be able to do something.
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Not sure what to say about the OP, but recently all corkis have been going 3 dblades into iedge into triforce, or 3 dblades into tears into iedge into manamune, but reginald's 2 dshields build seems to fare so much better...
Corki is totally reborn and is a top tier character now, I don't see why people don't have as much interest in him as they should.
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what do you think of the manamune/trinity force build that a ton of people use?
seems like that build is really strong atm, his mid game is quite scary. red buff + trinity force spam with manamune does a surprisingly good amount of damage
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On November 07 2010 08:28 shawster wrote: what do you think of the manamune/trinity force build that a ton of people use?
seems like that build is really strong atm, his mid game is quite scary. red buff + trinity force spam with manamune does a surprisingly good amount of damage With how many dblades? And also, doesn't it kick in way later than tears+IE or sheen+IE? You definitely do a lot of cutesy stuff but idk.
Triforce item order on corki is still sheen>phage>zeal but really idk how you can spam as much to charge your tears fast enough to be able to spam missiles and use every sheen proc to harass. Fast IE builds just autoattack to harass and W away when it starts looking scary.
Not saying that it's a bad build at all, IE Triforce and manamune are the three corki items, but that particular build hasn't impressed me as much as others.
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I go the dblade -> tear -> boots -> manamune -> sheen --> boots 2 --> triforce --> ga build. I don't know how viable it is, but I've been doing well with it. Triforce is still good on corki, correct? Even if the proc is only base dmg? I actually find that mid game (around lvl9) you output a lot of dmg, and it's really easy to get kills.
Is it worth getting crit chance runes? I've been running apen marks, dodge seals, mr/lvl blue, hp quints.
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Watch reggie stream, it's really worth it.
He's doing boots2 manamune triforce right now, and as you can see it's only him that makes it look good. His autoattacks blow unless he has triforce procs, his gatling gun and ulti do little to no damage, even the big ones are laughable. Watch how he uses valkyrie to chase whenever he gets phage/redbuff, that is something most corkis don't do and that really helps them with chasing after winning a poking battle without wasting too much mana.
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On November 05 2010 01:37 Senx wrote:Mmm Corki kinda intrigues as of late, I might buy him.. although i've been told he's quite weak and difficult compare to other carries in the game and I really never face him in any games.. soo its hard to get a real opinion on him The fact that he's 6300 IP kinda turns me off aswell.. He only costs 3150...
And general skills translate excellent into corki.
The reason why people say he is difficult is that you can either do bad damage (as in auto attack only) or really sick damage with gatling gun and R
Q is more of a utillity than damage spell, even so it is a nice harassment / last hitting spell in the laning. (it makes people miss in it and reveals invis units in area, makes Corki a counter to akali despite being a squishy, as in if you meet akali 1v1 you should just kill and q him when he uses W).
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Corki costs 6300. He has pretty much everything what carry should have, really solid champion. Bit more skill/positioning required to use his gatling well.
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On November 07 2010 20:40 Lunek wrote: Corki costs 6300. He has pretty much everything what carry should have, really solid champion. Bit more skill/positioning required to use his gatling well.
3150 when I brought him 8 months ago
If its not that way now, sue me.
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On November 07 2010 22:16 Iplaythings wrote:Show nested quote +On November 07 2010 20:40 Lunek wrote: Corki costs 6300. He has pretty much everything what carry should have, really solid champion. Bit more skill/positioning required to use his gatling well.
3150 when I brought him 8 months ago If its not that way now, sue me.
Yeah nothing must have happened in those 8 months...
Get informed.
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England2657 Posts
On November 07 2010 09:48 Misder wrote: I go the dblade -> tear -> boots -> manamune -> sheen --> boots 2 --> triforce --> ga build. I don't know how viable it is, but I've been doing well with it. Triforce is still good on corki, correct? Even if the proc is only base dmg? I actually find that mid game (around lvl9) you output a lot of dmg, and it's really easy to get kills.
Is it worth getting crit chance runes? I've been running apen marks, dodge seals, mr/lvl blue, hp quints.
I haven't been able to play Corki that much recently so these new builds I don't know much about. I can't imagine why that build wouldn't work well. Triforce is still good and it wasn't on the item list by a mistake.
Crit chance runes are just what I like. I'm trying to get alternative builds out there for people to try. If you look below I have the more standard builds listed.
On November 07 2010 11:47 r33k wrote: Watch how he uses valkyrie to chase whenever he gets phage/redbuff, that is something most corkis don't do and that really helps them with chasing after winning a poking battle without wasting too much mana.
This is not at all true. Every Corki chases with Valkyrie when they have slows. The issue is that the bad ones don't know when to stop chasing. Unless you're referring to something else, I don't really understand this post so I'll assume I'm missing something.
On November 07 2010 22:16 Iplaythings wrote:Show nested quote +On November 07 2010 20:40 Lunek wrote: Corki costs 6300. He has pretty much everything what carry should have, really solid champion. Bit more skill/positioning required to use his gatling well.
3150 when I brought him 8 months ago If its not that way now, sue me. Corki has ALWAYS been 6300. I bought him shortly after release.
On November 07 2010 08:02 r33k wrote: Not sure what to say about the OP, but recently all corkis have been going 3 dblades into iedge into triforce, or 3 dblades into tears into iedge into manamune, but reginald's 2 dshields build seems to fare so much better...
Corki is totally reborn and is a top tier character now, I don't see why people don't have as much interest in him as they should.
Two DShields seems unnecessary to me. If you're not doing that well, go for it but I feel that this Doran's style is something that should die out and possibly encourages worse play. That's just my opinion though. If it works for you, go for it. I would prefer you to only have one Doran's Shield and just play better.
On November 07 2010 08:28 shawster wrote: what do you think of the manamune/trinity force build that a ton of people use?
seems like that build is really strong atm, his mid game is quite scary. red buff + trinity force spam with manamune does a surprisingly good amount of damage
Well it's a less manly build but it does well enough. The thing I dislike about it, is that it isn't very Corki-centric. You could do that build on a lot of characters.
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needs a section on when to chase/commit with gatling and when not to, as that pretty much separates good and bad corkis. Everything else he does is standard range carry stuff.
too often people 'lock on' with gatling and get pulled too close into a fight. not staying far back enough and just poking with R/bomb until the other team blows thier ults. On the other hand, too many people also don't know when to commit after all the dangerous burst/ult/cc is used, underestimating the amount of damage corki can dish out. (if he avoids getting CC chained, he actually shreds all the annoying fat anti-carrys like morde/mundo/poppy)
honestly, he didn't need a buff to become really good. He just requires a pretty varied skillset to use to his full potential (vision bomb, positioning for valk, gatling usage, skillshot ult, kiting/chasing, farming both with last hits and nukes and jungle), and it's easy to just fail and feed.
another thing, black cleaver is shit on him. Gatling doesn't apply the debuff, and corki has no passive attack speed and doesn't like buying it either. Brutalizer gives you everything you need, and if you really want, get ghostblade and brut both. -cd is awesome for ult spamming, and very useful for more gatling/valk/bomb.
Bloodthirster is very nice as a late game item, as corki doesn't mind going toe-to-toe with most other champs cause gatling means he wins. thirster just means he wins while maintaining most of his hp. he eventually wants some lifesteal to farm with and can max the stacks easily and quickly, meaning it's one of the cheapest +AD items.
I like running dual mp5pl yellow/blues because then you can farm with bomb/gatling very quickly and not worry about mana at all, but that's kind of a personal preference. you can get by with one set.
EDIT:: zerker greaves is also shit. wtf. atk speed for what? until ~40 mins in, most of your damage is from abilities anyways. his auto-attack range is a resounding meh and trying to get in close to use it before you farm to beastmode just gets you killed in teamfights.
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On November 08 2010 00:54 Flicky wrote:Show nested quote +On November 07 2010 09:48 Misder wrote: I go the dblade -> tear -> boots -> manamune -> sheen --> boots 2 --> triforce --> ga build. I don't know how viable it is, but I've been doing well with it. Triforce is still good on corki, correct? Even if the proc is only base dmg? I actually find that mid game (around lvl9) you output a lot of dmg, and it's really easy to get kills.
Is it worth getting crit chance runes? I've been running apen marks, dodge seals, mr/lvl blue, hp quints. I haven't been able to play Corki that much recently so these new builds I don't know much about. I can't imagine why that build wouldn't work well. Triforce is still good and it wasn't on the item list by a mistake. Crit chance runes are just what I like. I'm trying to get alternative builds out there for people to try. If you look below I have the more standard builds listed. Show nested quote +On November 07 2010 11:47 r33k wrote: Watch how he uses valkyrie to chase whenever he gets phage/redbuff, that is something most corkis don't do and that really helps them with chasing after winning a poking battle without wasting too much mana. This is not at all true. Every Corki chases with Valkyrie when they have slows. The issue is that the bad ones don't know when to stop chasing. Unless you're referring to something else, I don't really understand this post so I'll assume I'm missing something. Show nested quote +On November 07 2010 22:16 Iplaythings wrote:On November 07 2010 20:40 Lunek wrote: Corki costs 6300. He has pretty much everything what carry should have, really solid champion. Bit more skill/positioning required to use his gatling well.
3150 when I brought him 8 months ago If its not that way now, sue me. Corki has ALWAYS been 6300. I bought him shortly after release. Show nested quote +On November 07 2010 08:02 r33k wrote: Not sure what to say about the OP, but recently all corkis have been going 3 dblades into iedge into triforce, or 3 dblades into tears into iedge into manamune, but reginald's 2 dshields build seems to fare so much better...
Corki is totally reborn and is a top tier character now, I don't see why people don't have as much interest in him as they should. Two DShields seems unnecessary to me. If you're not doing that well, go for it but I feel that this Doran's style is something that should die out and possibly encourages worse play. That's just my opinion though. If it works for you, go for it. I would prefer you to only have one Doran's Shield and just play better. Show nested quote +On November 07 2010 08:28 shawster wrote: what do you think of the manamune/trinity force build that a ton of people use?
seems like that build is really strong atm, his mid game is quite scary. red buff + trinity force spam with manamune does a surprisingly good amount of damage Well it's a less manly build but it does well enough. The thing I dislike about it, is that it isn't very Corki-centric. You could do that build on a lot of characters. Another thing, when I brought corki i automatically had Ufo skin too, never spent a penny on LoL but I got a ufo skin, anyone else got that?
And I swear to god he was 3150 when I brought him O_O - keep in mind that they change IP costs sometimes, vlad costs 6300 IP now but costed 3150 once (I think?) Other chars which (I think) has been changed sometime: Ashe, Annie, Sion, Kassa?
Maybe I just had a brainbleeding and end up embarrasing myself but I think it happend...
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Corki was given free to people signed up before February (don't know exactly). And the UFO skin was with it too.
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England2657 Posts
On November 08 2010 06:33 Misder wrote: Corki was given free to people signed up before February (don't know exactly). And the UFO skin was with it too.
There was an award for best game or something and if LoL won, they gave everyone the UFO skin.
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On November 08 2010 06:42 Flicky wrote:Show nested quote +On November 08 2010 06:33 Misder wrote: Corki was given free to people signed up before February (don't know exactly). And the UFO skin was with it too. There was an award for best game or something and if LoL won, they gave everyone the UFO skin. Allright, never understood why I got it rofl
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pro corkis have been doing d-blade -> boots -> option for a 2nd d-blade -> manamune -> triforce -> b-veil recently. 0/8/22 seems required IMO too since he does so well with buffs, needs mana regen and like most ranged carries, loves having low CD ghost + flash.
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United States37500 Posts
That build popularize by jiji? I think so.
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that build that fucking mogwai suggested before the corki buff, then went 2-7 with absurd stats in ranked games but still always lost and had teammates giving me shit for building like that?
*feels vindicated and even more pissed at 1400 elo players who blow dick and give me shit for no good reason*
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United States37500 Posts
Sure, sure!
But you did say Manamune on Panth and Corki, haha. I do remember that.
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United States37500 Posts
hear, hear.
#1 Mogwai fan.
man... want to play ranked. >_> Carry me Gizmo, thanks.
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I'm almost 1700 now, if you're above 1600 I'll duo with you, but I'm not going back to the 1500s clusterfuck O_O.
lol, seriously, 1500-1600 is elo hell in solo queue and anywhere above 1550 is elo hell in arranged 5s (half games are stomping bad players and the other half is CLG/Regi's Team/L0CUST's Team raping you).
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United States37500 Posts
Yeah, I read that you and Chrispy mass won and are 1700+ nao. :[[[[
Who's Reg running with nowadays?
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haha, na, Chrispy and I only played a few games (we always win though, LOL), and then he tanked his elo to 1500 without me.
I just massed WW games and got back into the high 1600s.
Back on topic, Corki got overbuffed, he's, IMO, the 2nd best carry after twitch right now.
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I usually open longsword/pot on corki, you can really punish people coming too close to you early in the lane phase, I run mp5 in yellows to offset the mana usage. longsword > l1boots > manamune > zerkers greaves >deaths whisper > bloodthirster(If I dont "need" def items at that point, else I get it last) > chainmail > negatron > banshee's veil > 2% hp atk dmg thingie that gives armour.
Going QWEEERQEQQRQWWW usually.
Teleport/Exhaust (exhaust + Q makes you shit on any melee, teleport for maximum farming!)
I try to get red as much as possible since the lack of slow does hurt and I try to save W for escaping rather than chasing.
Been having a lot of succes with this, I usually farm "endgame gear" way before anyone else, I've been maxed at the 35-40min mark sporting triple elixir, and that's doomtime
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I was told BR applied on every single hit of Corki's E, can anyone confirm or deny this?
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On November 11 2010 19:13 eNbee wrote: I was told BR applied on every single hit of Corki's E, can anyone confirm or deny this?
it doesnt, only on-hit skills proc br
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Marshall Islands3404 Posts
depends on your team comp really
twitch > all carries for a long duration AOE ult (See galio/twitch, amumu/twitch, etc)
MF > all carries for laning dominance and mid game dominance
corki > all carries in utility and burst damage excluding post IE twitch, corki can do more on his own though
kog'maw > all carries for push comp (seriously sona, janna, kog, x, x is unstoppable)
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Corki's really good now and destroys wards whenever he wants. Destroy ward @ baron, wait for team to come, profit.
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The 10% true damage on Corki's basic attacks - is it 10% of his base damage + AD boni from items/runes/masteries, is Sheen etc. considered, or is it based on the actual damage dealt (which should include stuff like crits)?
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On November 11 2010 23:29 Chrispy wrote:Corki's really good now and destroys wards whenever he wants.  Destroy ward @ baron, wait for team to come, profit.
Idd, I love that! Whenever there's no teamfights/lanes to push/possible ganks I just fly around and scout for wards (helps with maxing manamune ^^)
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England2657 Posts
Getting annoyed with watching people try and play Corki now that he's flavour of the month and doing awfully with him, just a few things I've noticed people doing:
Skipping Mana Regen - Don't do this. I watched a stream where a Corki has no mana in a team fight. His damage output is halfed or something and he has no escape. Stupid. 3xDoran's - I don't like this still. It delays your manamune or whatever so much and honestly, you have a damn good escape so why are you getting items defensively. Just play better and you don't need them. I don't know about the super high ELO, but anyone else, stop doing this. Ward sniping - If there's no ward outside dragon, look inside as well. Any good player is going to move it if they know there's a Corki. Gatling Gun - For the love of God use this properly. Streamers enrage me when they randomly pop it to kill one guy out of 5 in a team fight then get rolled by the other four because they can't kill them quick enough. Red Rune - Jesus it's good. Getting it is a free license to go kill anyone. Watching a game where this guy got it once then went and laned.
More of a rant that tips I'd suppose.
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god corki does stupid amounts of damage
with just trinity manamune and triple pot i was critting folks for 400-500 and a simple q-e-r combo just melts anyone. it's so insane, god it just blows my mind how much fucking damage he does. e-q-r combo just takes down 1.5k health in about 2-3 seconds the fuuuuuck
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I"m pretty new at this so I really dont know what I'm talking about, but I read solomid alot and I'm pretty sure some of the posters there are generally pretty good
the Corki build that I've been using abuses his range in the way that your cookie cutter says, but it also abuses his ability to chase by emphasizing red buff/slow and your speed
its: (regrowth pendant pregame) philosophers stone & boots of swiftness for your first b then you build triforce going phage for slow then sheen then triforce. then it follows with like AD and shit
I typically farm w/e side is closer to red buff then at 6 i get it with my partner, it makes chasing down ur lane amazingly easy with ur mid OR you can get it as mid and it makes ganking a joke, plus with boots of swift you dont lose much time if ur gank fails or something
is this like terrible or should I be using the cookie cutter or manly build you put up? i really like the movement and chase factor cuz I can get a lot of kills just past their turret typically and it makes ganking a breeze for the early lead, but idunno anything really X_X
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Uh, regrowth pendant into philo stone is pretty much troll game material. Just open Doran's Blade and go into Manamune Triforce if you like that style.
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kee dokey, its good for mid cuz it give you survivability imo and you can poke and poke until 6 then you'll have full health when they're half and you can force them out or kill them
at least that was the logic i found, but i'll go doran manamune triforce most likely
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No, you get more survivability from a Doran's Blade/Shield. If you have trouble in the laning phase you might want to consider speccing for strength of spirit or even 21 defense.
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swifties is up to you i guess, but i find that with valkyrie i have no problem with early game positioning (if u take flash with it its like 1300 safe range lols) and with triforce later game in fights i have no problem using valk to get to a good spot. sure swifties might help a little in ganks but if you use valkyrie right it shouldn't be too big of a problem.
as for philo getting extra ad on your dorans blade and using that ad to harass the enemy + using its lifesteal will help you more in lane even game early than a regen would imo
and as for using it to stay at full health until 6 or w/e if you're against something gay like pantheon it doesn't matter if you're against a skilled opponent who is willing to sacrifice a few cs to have u burn ur mana pool it won't matter and if you're against a opponent who can farm with spells it doesn't matter
too many of these overlap and or they cover too many champions to support that kinda play
the only reason it works for mordekaiser is because of its synergy with his passive, corki has no such thing
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wut's corki's passive anyways. O_o
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Bonus 10% true damage to autoattacks.
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On December 19 2010 13:42 TieN.nS) wrote: Bonus 10% true damage to autoattacks.
lolwtf, why didnt i know that....
i feel like i know so few champ passives for some reason ~.~
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Yep Corki's passive is pretty strong. I really just know the passives for the champs that I play and the ones that are really unique, like Poppy's.
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What do people think of dblade, boots, dblade, dblade, manamune, LW on Corki?
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I am fine with opening dblade on corki because its bonuses (HP ad and lifesteal) allow him to keep up with those pesky doran's whoring heroes (pretty much everybody). I don't see the need to dblade stack on him as I would on somebody like fortune or tristana because the main damage skill I use in trades and pokes (q) does not scale with any of the stats dorans gives, unlike tristana or fortune. i find that getting a fast tear instead of two dorans blades is more beneficial because corki's spells' base damage is stupid good and that even with full mp5 he struggles with mana problems throughout the entire game without blue or manamune. my ideal first b would be boots + tear + 1 or 2 wards and 1 or 2 pots as depending on whether i am solo top or mid. with SoS and several HP pots i don't find HP an issue.
LW flat AD and passive is nice as it is on any other hero who has a fairly good portion of his damage from autoattacks, but I wouldn't rush it after manamune on corki because honestly until the lategame the majority of his damage in teamfights comes from his spells (qer), and while e is physical damage rather than LW corki would benefit more from a sheen + two triforce components than he would from LW. my favored path of items is dblade -> tear -> boots1 -> manamune -> sheen / mercs -> one that was finished -> negatron / cata if needed more than damage at that point, if not finish phage and zeal as desired -> triforce -> LW -> BT or whatever.
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My Corki experience (1300-1400 player right now, so don't take this too seriously):
I run apen reds, armor yellow, mp5 blues and health quints (thinking of exchanging these for movespeed or apen)
Q-W-Q-E-Q-R then R>Q>E>W
Dorans Blade + pot is best. If you think you'll have a really hard time in lane, you can open shield, but I don't recommend it.
Manamune is a must. Corki is so mana intensive that you really, really need the regen, and since you spam rockets so much, your mana pool goes up fast. If the lane is easy, I'll stay in lane until i can get manamune + boots, then b. Usually this isn't the case and I end up back in base buying a tear + boots + pot and ward. Some people tell me to skip the ward and save it for more damage, but i like wards. Finish manamune, then:
Second tier boots. Usually you'll be getting mercury threads, but if you aren't against a cc heavy team, boots of swiftness are great because Corki has so low base movespeed now. You can also get zerkers, but i don't recommend it. I find the two others to be more useful.
At this point, I find you have two choices: Getting sheen and building that into Triforce, or my personal favorite: a bloodthirster. Both are viable choices imo, each with their pros and cons. Corki is extremely spammy by nature, so its easy to get at least 5-6 triforce procs in a single fight, resulting in amazing damage, and the other bonuses from Triforce are just icing on the cake. However apart from the 30 damage(?) Triforce has, it doesn't have much synergy with E or Corkis passive, which is where bloodthirster comes in. With bloodthirster, your E does INSANE damage in AoE, and you have lots of true damage from your passive. Your missiles do pretty nice damage now that they have an AD ratio, too. (Something tells me I'm very wrong that bloodthirster is a viable option compared to triforce, but I really like thirster a lot more.)
Either way, after these items you probably want some survivability. My usual picks are veil or quicksilver sash, maybe together with a chain vest.
After this, just keep adapting to the game. You should probably add more damage, or you can add more survivability items if you don't need more damage (BUT YOU ALWAYS NEED MORE DAMAGE AMIRITE). Last whisper is a generally solid item, but remember that you shred a LOT of armor with E (60 max at level 5?), and since i run armor pen reds, they need a LOT of armor for it to be worth it. Since they changed it to give more attack damage, its gotten a lot better for Corki. If you're feeling like fooling around, try stuff like a Black Cleaver and Starks (arpen reds + E + cleaver debuff + starks = LULZ)
About 3 doran blades: I think this is pretty good on most other carries, but i REALLY don't like it on Corki. I feel it slows down that core manamune too much, and I'd actually much rather have parts of manamune than a pair of dorans extra, just because Corki is SO mana intensive, and dorans aren't gonna help you stay in lane if you don't have mana, anyways. Most of your damage in this period comes from pokes with Q and R, and both of those are really mana intensive.
Phew, this got long fast, wasn't supposed to be a guide :p
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Can someone give me tips on how to lane against kassadin. If he pokes with q all I can get in is an auto. The silence is the big problem, I just get whittled down and then I have to b at lvl 5 or I get dove when he hits 6. To make it worse kassadins at my elo often take clarity or teleport so they can spam q at low levels all they want. Basically I'm asking what to do against silencers with corki.
Also am I not spamming my missiles enough since I never build manamune anymore, it feels like an item that's useless if you can manage without the mana regen. An earlier sheen seems so much better than tear/manamune.
I usually go dblade->sheen->black cleaver->triforce->banshees/whatever, sometimes ill get triforce after sheen or just the phage or just the health crystal before BC, depending on when I b and how the game is going. When I have enough for sheen+boots1 I usually go back, mana crystal from sheen means I don't have mana problems. I run mp5/lvl blues with 21-0-9 masteries.
I guess if I was ganking alot I would need the mana regen but I'd rather farm and only gank if I kill mid or force him back and theres a good opportunity.
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I agree with you not needing manamune, because you can easily spam enough with just a sheen and mp5/lvl yellows. I think your best bet against some kass with maxed out ap rune pages is running flat mresist blues, which should stop his q hurting so much. Also, maybe worth picking up a fairly early merc treads, especially if their team is magic heavy. If the kass is running something retarded like clarity try to get your jungler to gank them before 6 as they will probably be an easy kill.
Once you are 6 you can just start gibbing waves anyway with q+r.
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On January 28 2011 21:20 Stealthpenguin wrote: Can someone give me tips on how to lane against kassadin. If he pokes with q all I can get in is an auto. The silence is the big problem, I just get whittled down and then I have to b at lvl 5 or I get dove when he hits 6. To make it worse kassadins at my elo often take clarity or teleport so they can spam q at low levels all they want. Basically I'm asking what to do against silencers with corki.
Also am I not spamming my missiles enough since I never build manamune anymore, it feels like an item that's useless if you can manage without the mana regen. An earlier sheen seems so much better than tear/manamune.
I usually go dblade->sheen->black cleaver->triforce->banshees/whatever, sometimes ill get triforce after sheen or just the phage or just the health crystal before BC, depending on when I b and how the game is going. When I have enough for sheen+boots1 I usually go back, mana crystal from sheen means I don't have mana problems. I run mp5/lvl blues with 21-0-9 masteries.
I guess if I was ganking alot I would need the mana regen but I'd rather farm and only gank if I kill mid or force him back and theres a good opportunity.
Force lvl 1 fights. Go q and auto attack pokes. He can only use a crap silence on you early levels, you have an auto attack that hits like a truck and a q. Q first, then auto attack. Q is instantaneous, kassadin's q takes a while to hit you. You are ranged, he is not. Abuse that. Use your auto attacks every time he gets close to creeps. Q autoattack back off and zone him out and punish him early levels.
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0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later
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On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later
advantages of cleaver over IE? Am curious, since i don't see corki as needing too much AS to be effective, considering the pure amount of sheen dickery he carries on him.
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cleaver rapes face on Corki because of how it stacks with gattling gun to make squishies go to 0 or lower armor.
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ya, rushing cleaver right after sheen (and negatron / cata / bveil as needed) gives you insane damage in the midgame ezeee
i stand by manamune being a legit solo q corki build, because it gives you massive mana and regen and a fair source of AD for the midgame (no dependence on blue buff for maintaining mana in fights and lane, which also lets giving that blue to anivia a lot easier on you too) which, combined with SoS (when you're running a 21-8-1 or 0-9-21 or something of the sort) gives you insane lanestaying power. i know regi still uses manamune on corki.
sheen cleaver gives you much better deeps faster tho, but manamune corki = #1 smurf corki build never leave lane, get 4 BF swords imo
loco do u always complete boots before getting sheen? also whenever i watched your stream you always ran 21-0-9. faster summoners > more damage for u now?
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So should I take the flat cdr runes, or the cdr/level?
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i started running 0/9/21 cuz u can't beat certain match ups(nid,super good ashe's,etc) w/o,i try to make boots when the time feels "right",if they have rammus or shacco or some retardly op jungler i get mercs asap,when im farming well i take early zerkers,as for cdr runes u probably wanna run cdr/lvl on corki cuz u won't need the cdr at early levels due to ur mana pool not being able to support the heavy barrage of spells
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On January 31 2011 19:14 locodoco wrote: i started running 0/9/21 cuz u can't beat certain match ups(nid,super good ashe's,etc) w/o,i try to make boots when the time feels "right",if they have rammus or shacco or some retardly op jungler i get mercs asap,when im farming well i take early zerkers,as for cdr runes u probably wanna run cdr/lvl on corki cuz u won't need the cdr at early levels due to ur mana pool not being able to support the heavy barrage of spells
Once again confirming that SoS is basically the most baller mastery ever.
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On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later
There is no way that you'll have enough mana for all your spell spamming with only mp5 yellow and masteries. I use the same build except I always run mp5 blue + yellow.
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On February 14 2011 14:08 AsianEcksDragon wrote:Show nested quote +On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later There is no way that you'll have enough mana for all your spell spamming with only mp5 yellow and masteries. I use the same build except I always run mp5 blue + yellow.
wat? in lane unless u being bullied or u wanna push fast u lasthit for the most part and use spells to harass if u running out of mana too much with this kind of setup u either depend on spells only for lasthit (bad) or not going back to base enough (bad) esp after mana regen rune changes and base mana regen buff, running more mana regen has never been more unnecessary on most champions if you really worried about it get manamune, since corki gets a fair few mana items usually
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Dshield/cloth+pots/regenbead+pots > boots > tear > merc/zerk > mananume > sheen (phage first if no red for a while/expect the need to chase) > vamp scepter > trinity force > frozenheart/banshee's/blackcleaver/bloodthirster/randuins/hextech/triplepot/oracles
IE just takes too long to build imo, I never build it. This is for solo queue obviously, if you know your team is able to protect you you can delay or even skip mananume
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You don't get IE on corki anyway because missiles don't crit.
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On February 15 2011 01:10 ZERG_RUSSIAN wrote: You don't get IE on corki anyway because missiles don't crit. And why do you get IE on Ashe then?
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On February 15 2011 01:43 spinesheath wrote:Show nested quote +On February 15 2011 01:10 ZERG_RUSSIAN wrote: You don't get IE on corki anyway because missiles don't crit. And why do you get IE on Ashe then?
because ashe's passive increases crit chance, and IE increases crit damage, so the two synergize
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On February 15 2011 02:05 gtrsrs wrote:Show nested quote +On February 15 2011 01:43 spinesheath wrote:On February 15 2011 01:10 ZERG_RUSSIAN wrote: You don't get IE on corki anyway because missiles don't crit. And why do you get IE on Ashe then? because ashe's passive increases crit chance, and IE increases crit damage, so the two synergize
It's for 1 attack, its almost not even worth mentioning most of the time
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Yeah, half an autoattack worth of damage, so gud.
Ok, this is kinda derailing, I'm sorry. But I agree that IE on Corki seems kinda lackluster. Especially if you don't rush it and focus on ASpd/APen/Crit for your other items.
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On February 15 2011 02:30 Phrost wrote:Show nested quote +On February 15 2011 02:05 gtrsrs wrote:On February 15 2011 01:43 spinesheath wrote:On February 15 2011 01:10 ZERG_RUSSIAN wrote: You don't get IE on corki anyway because missiles don't crit. And why do you get IE on Ashe then? because ashe's passive increases crit chance, and IE increases crit damage, so the two synergize It's for 1 attack, its almost not even worth mentioning most of the time
not rly i mean IE gives you 20% chance for crit immediately and so building off that, basically any downtime between attacks will net you a pretty good chance for a crit once you've got the 20% chance to start
it's not like you ONLY buy IE for the crit damage for one attack. it's just a nice perk on ashe to KNOW that your first attack in every fight is gonna do massive damage
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I always figured its because you want to maximize your upfront burst damage as much as possible because you have no escape so you can't sit back and pew pew tanks until toward the end, so you want your volley to do as much damage as possible and your auto attacks as well since you can't afford to max attack speed reliably. Crit and damage seem like the best for that, I guess damage and Arpen are ideal but black cleaver requires you to stack it up and ghostblade is kinda more utility than pure damage. (though technically CDR for volley and the active gives you some nice damage as well, but its also popular so go figure)
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Also because the amount of damage Corki does with gatling gun is proportionally much much more than what Ashe does with Volley.
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ehh... what do u guys think on getting CDR boots vs zerker boots, if merc boots isn't required?
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I still think I would take zerkers. They are really nice, especially if you dont build triforce but normal AD items. Maybe if you build triforce you could do CDR boots for more procs.
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On February 26 2011 19:41 Shizuru~ wrote: ehh... what do u guys think on getting CDR boots vs zerker boots, if merc boots isn't required? to be honest im usually hurting for my E to come back up in fights. im not entirely sure
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Once in a while I'd grab a blue pot just for the CDR if I know a fight is coming on and their comp is pretty tanky so I can have E on just a bit more often. That along with blue + masteries gives you 40% (er, well 39% with 4% from off masteries, but it makes no real difference). Even without blue it's 14% which is about the same as CDR boots.
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IE is good on corki, especially since u get trinity as well( and possibly 2% from offensive masteries and the 10% crit dmg)
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On February 26 2011 22:23 BlackPaladin wrote: Once in a while I'd grab a blue pot just for the CDR if I know a fight is coming on and their comp is pretty tanky so I can have E on just a bit more often. That along with blue + masteries gives you 40% (er, well 39% with 4% from off masteries, but it makes no real difference). Even without blue it's 14% which is about the same as CDR boots. 4*0.75% = 3% from offensive masteries, and Golem gives 16% + lvl*0.5% afaik. But yeah, blue elix just for the CDR was buffed when they changed all the elixiers. With all the nerfs to CDR items lately it is starting to look really nice. And corki still gets at least some damage out of th AP.
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On February 14 2011 14:34 Navi wrote:Show nested quote +On February 14 2011 14:08 AsianEcksDragon wrote:On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later There is no way that you'll have enough mana for all your spell spamming with only mp5 yellow and masteries. I use the same build except I always run mp5 blue + yellow. wat? in lane unless u being bullied or u wanna push fast u lasthit for the most part and use spells to harass if u running out of mana too much with this kind of setup u either depend on spells only for lasthit (bad) or not going back to base enough (bad) esp after mana regen rune changes and base mana regen buff, running more mana regen has never been more unnecessary on most champions if you really worried about it get manamune, since corki gets a fair few mana items usually
Who said anything about using skills to last hit? You're gonna need runes just to harass and zone your enemy out because phosphorous bomb eats up A LOT of mana. And if you chip your enemy low enough, you can go in for the kill using phosphorous bomb, valkyrie, gattling gun and missile barrage all at once. If you don't have enough mana for all of these, you might miss out on some early kills. You will also be using phosphorous bomb to push waves outside of tower range and valkyrie to escape any ganks. They won't kill you, but you'll regret it when you go in for some kill later but let the guy barely get away because you don't have enough mana for one of your 4 spells.
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On February 15 2011 02:35 gtrsrs wrote:Show nested quote +On February 15 2011 02:30 Phrost wrote:On February 15 2011 02:05 gtrsrs wrote:On February 15 2011 01:43 spinesheath wrote:On February 15 2011 01:10 ZERG_RUSSIAN wrote: You don't get IE on corki anyway because missiles don't crit. And why do you get IE on Ashe then? because ashe's passive increases crit chance, and IE increases crit damage, so the two synergize It's for 1 attack, its almost not even worth mentioning most of the time not rly i mean IE gives you 20% chance for crit immediately and so building off that, basically any downtime between attacks will net you a pretty good chance for a crit once you've got the 20% chance to start it's not like you ONLY buy IE for the crit damage for one attack. it's just a nice perk on ashe to KNOW that your first attack in every fight is gonna do massive damage
you buy it because ie is ridiculous if your plan is to right click people, you've got to be kidding about her passive. it's not like its the only ashe build either
As far as missiles you aren't even taking into account the fact corki gets a double multiplier on crit chance with HIS passive
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So I just started playing corki and I love him. Arguably the funnest champion I've played
I was wondering if anyone had any tips for laning. I usually take solo mid but there are certain champions giving me massive trouble so far.
Mord: morde es #1 and he absolutely rapes me in lane. He's practically immune to harassment after like level 4, and he pushes my tower so hard I lose it most of the time.
Vlad: pre 9 I can zone him out of lane, but after that he'll usually just buy a revolver and do the same to me.
Ashe: it's usually pretty close, but a good Ashe just abuses her range and volley ESP pre6
Heimer: towers gone in 10 minutes (
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Morde is actually a pretty funny lane, because Corki doesn't have the damage to beat him solo mid; you just have to learn to farm really really well. When you hit 6, things get easier because you can Q>R the ranged minions to wipe them.
If Vlad is zoning you, use rockets to farm. Capitalize on your early game advantage and just destroy him, because he has a really strong midgame and the only thing you can hope to do is delay that.
For Ashe, don't be afraid to sit close to the creeps, even right in the middle of your ranged creeps. Remember that your phosphorus bomb has slightly longer range than the spell targeting shows, so learn to abuse that, and you can hit her if she's not firing perfectly max range volleys. After that, you win in an autoattack fight (assuming equal creeps, etc. blah blah) because your passive is dumb.
Have you tried taking him solo top? Some people prefer that because the lane is already a farmfest (relatively) and with valk+flash, corki is really hard to catch. It also makes some matchups easier due to the layout of the lane and brush advantage.
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On May 02 2011 23:47 dnastyx wrote: Morde is actually a pretty funny lane, because Corki doesn't have the damage to beat him solo mid; you just have to learn to farm really really well. When you hit 6, things get easier because you can Q>R the ranged minions to wipe them.
If Vlad is zoning you, use rockets to farm. Capitalize on your early game advantage and just destroy him, because he has a really strong midgame and the only thing you can hope to do is delay that.
For Ashe, don't be afraid to sit close to the creeps, even right in the middle of your ranged creeps. Remember that your phosphorus bomb has slightly longer range than the spell targeting shows, so learn to abuse that, and you can hit her if she's not firing perfectly max range volleys. After that, you win in an autoattack fight (assuming equal creeps, etc. blah blah) because your passive is dumb.
Have you tried taking him solo top? Some people prefer that because the lane is already a farmfest (relatively) and with valk+flash, corki is really hard to catch. It also makes some matchups easier due to the layout of the lane and brush advantage.
vs. Morde mid it's really the farm battle, top you can rapezonewtfpwn him easily.
vs. Vlad you wtfrape him before level 6, then it's slowly shifting into his favor and you switch to afkfarm mode.
vs. Ashe your Q is all you need. Dodge volleys with creephelp and make sure to call a gank when she keeps throwing those volleys.
Imo Corki solo top is usually a bad idea vs the likes of Jarman/Irelia/Renek, those have a tendency to shit on him. Bot with taric > soraka > janna is great too.
A huge thing mid is the proper gank timing. e.g. vs Malz/Anivia you want the gank before they hit lvl 6. vs Vlad you want it somewhere between 1-7. vs. Ashe you want it whenever she starts pushing with volleys.
Personally the only lanes I have big trouble with as Corki are strong Malzahars (make sure to force his flash pre-6 with enough harass or a jungle gank so he cant flash/ignite wtfcombo you at lvl 6) and Mordekaiser mid when he W's melee creeps. Completely retarded. =P
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when in doubt go back buy tear and one shot creep waves beat mid by 50 cs gg
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Alright cool, thanks for the tips. Numbers made a great post that i read before he deleted it , oh well.
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Corki is one of the most versatile AD carries in the game (3rd in the fun list for me, after Twitch and Teemo). Been playing him for 5-6 months now and I usually do the following build:
Mana crystal+2 pots Tear+boots (depending on how am I doing in the lane I may delay my first recall till I can get manamune+boots1 ~2100g) Most of the times I get mercs, but if I do extremely well in laning phase I go for mobility/zerks (by harrassing them, they are forced to back a lot of times so I can afford to gank mid/take a red buff more rapidly). Triforce (if I take a lot of dmg, then first Phage, after Sheen - if not, then vice-versa)
This is the core build I usually run - if the game is going fairly well in my team's favor and I'm not getting focused, I'll just go for Bloodthirster, else BV is a really strong option. Most of the times the game should be over by the time you finish your third item (~9-10k gold for boots+3 items+pots+wards), but if it isn't, then I build whatever I feel comfortable with. Some options: Frozen mallet Madreds bloodrazor Starks LW Black Cleaver GA
I run: damage reds armor yellows mres blues Apen quints
This isn't optimal, I know, but I've been doing great with this setup (around 1300-1400 ELO). I can hit very heavy at lvl 1 and can take most of the harassment from the opponent/minion aggro. I want to be laning with a support or tank, so I get my farming going. Basically the most important thing imo is to know the damage you can deal/take and to position yourself perfectly (this is rather easy with valk). Feel free to push the lanes whenever you forced them back, as Corki is ungankable with double flash/blind (and possibly exhaust).
Any suggestions?
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I'd suggest sticking to builds presented already.
Manamune is okay, though not great imo. Frozen Mallet is bad. (why would you get it? Fuck HP, learn to position yourself) Madreds is bad. Starks is bad.
Damage reds/Apen Quints is bad. If you want extra AD early, switch them.
This is solid (though should be more like 2 7 21 nowadays, cuz of exhaust and random points in crit are win.
On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later
Triforce -> IE -> LW/Banshees is solid.
Manamune builds are just outdone by the other two in damage.
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On June 14 2011 23:17 r.Evo wrote:I'd suggest sticking to builds presented already. Manamune is okay, though not great imo. Frozen Mallet is bad. (why would you get it? Fuck HP, learn to position yourself) Madreds is bad. Starks is bad. Damage reds/Apen Quints is bad. If you want extra AD early, switch them. This is solid (though should be more like 2 7 21 nowadays, cuz of exhaust and random points in crit are win. Show nested quote +On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later Triforce -> IE -> LW/Banshees is solid. Manamune builds are just outdone by the other two in damage. why do LW on corki? only his E is physical and that reduces armor which would scale better with a black cleaver anyways. Manamune isnt for the 1 fight boom, its so you never have to go back from farming. Corki is also very mana intensive in lane if he wanna zone with Q, you can choose not to have it but manamune - sheen - cleaver - triforce produced best results for me.
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On June 14 2011 23:17 r.Evo wrote:I'd suggest sticking to builds presented already. Manamune is okay, though not great imo. Frozen Mallet is bad. (why would you get it? Fuck HP, learn to position yourself) Madreds is bad. Starks is bad. Damage reds/Apen Quints is bad. If you want extra AD early, switch them. This is solid (though should be more like 2 7 21 nowadays, cuz of exhaust and random points in crit are win. Show nested quote +On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later Triforce -> IE -> LW/Banshees is solid. Manamune builds are just outdone by the other two in damage. With manamune I can stay in lane for like forever and also, I can be sure that I won't run out of mana in the middle of a fight. Frozen mallet is for the 100% slow. Bloodrazor is for tanky team compositions (like taric, jarvan, cho, malza, w/e ad carry) Starks synergizes well with his E and the aura will benefit the whole team (lifesteal also nice - this plus maxed BT gives 45% if I recall it correctly).
About the rune setup: its 10 ArPen+8.55 AD vs 15 ArPen+6.75 AD. I guess this depends on the enemy you are laning against (the higher the armor, the more effective the ArPen is). What about penetration marks+quints? Hitting for true damage+passive can be quite devastating.
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You need the Apen. The Apen helps even more later considering Corki stacks Apen. I don't think you should waste rune slots on AD.
-Manamune is not a bad option. You don't always need it imo but it's definitely not bad. Corki is one of the few champs it's actually really good on.
-Frozen Mallet is always a horrible option for corki. Firstly, you're the ranged carry. You're most likely going to get your teams red buff and even if you don't you get a Triforce. The reason for triforce is because Corki has good base damages and spammable skills, so Triforce is simply good on him. He's essentially the ranged version of a bruiser (high base damage bad scaling on abilities), although some bruisers nowadays also have retarded good scaling. FM is the defensive choice, and you just don't need that on Corki. Need to reposition? You have w.
-Bloodrazor is useless on corki because a lot of your damage is upfront from q, e, r, and autos. The e shreds armor, so your attacks do even more as you hit the enemy. Your passive does true damage. Nowhere in there is there magic pen, meaning bloodrazors damage is low and besides that, you don't want that kind of damage when you're doing near true damage with your autos anyway. Why minimize your damage with that item slot buying an expensive item when you can just get an IE instead and do even more damage to everyone?
-Starks isn't a horrible choice. I prefer it on someone else though. You don't really need the extra AS because you have triforce + BC to help in that area already.
General builds are manamune -> sheen -> Black Cleaver -> finish triforce/BV -> IE or BT, usually IE because of its synergy with triforce, but BT if you need the lifesteal.
Sometimes you can get away with sheen -> BC -> triforce/BV -> IE + BT. It does more damage but makes you spam your abilities less (usually) because your mana pool is so much lower. Blue buff can usually fix that problem.
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don't be a pussy with corki
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Get red buff if you want a slow. I just saved you 3.2k gold.
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BP's post about Bloodrazor is spot on about that item. lol I wish I had read about it earlier.
I think a lot of players get the misconception that Bloodrazor is a reverse Atma's Weapon, but it's not. That 2% max enemy HP attack is magic based, and tanks usually stack a decent amount of mres so it's never going to be 2%. Plus, a true AD's damage comes from auto attacks so apen would be a lot more useful.
Against those heavy tanks you mentioned, LW/BC/Ghost Blade would be the better solution. But then again, if they stack a shitton of armor you should just let the AP's handle them while you focus on others.
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On June 15 2011 03:10 broz0rs wrote: BP's post about Bloodrazor is spot on about that item. lol I wish I had read about it earlier.
I think a lot of players get the misconception that Bloodrazor is a reverse Atma's Weapon, but it's not. That 2% max enemy HP attack is magic based, and tanks usually stack a decent amount of mres so it's never going to be 2%. Plus, a true AD's damage comes from auto attacks so apen would be a lot more useful.
Against those heavy tanks you mentioned, LW/BC/Ghost Blade would be the better solution. But then again, if they stack a shitton of armor you should just let the AP's handle them while you focus on others. It's 4%.
And in most cases, BC is the best anti-armor item on Corki. Under some extremely rare occasions it might be LW. Doesn't seem to happen in the current metagame.
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On June 14 2011 23:51 Iplaythings wrote:Show nested quote +On June 14 2011 23:17 r.Evo wrote:I'd suggest sticking to builds presented already. Manamune is okay, though not great imo. Frozen Mallet is bad. (why would you get it? Fuck HP, learn to position yourself) Madreds is bad. Starks is bad. Damage reds/Apen Quints is bad. If you want extra AD early, switch them. This is solid (though should be more like 2 7 21 nowadays, cuz of exhaust and random points in crit are win. On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later Triforce -> IE -> LW/Banshees is solid. Manamune builds are just outdone by the other two in damage. why do LW on corki? only his E is physical and that reduces armor which would scale better with a black cleaver anyways. Manamune isnt for the 1 fight boom, its so you never have to go back from farming. Corki is also very mana intensive in lane if he wanna zone with Q, you can choose not to have it but manamune - sheen - cleaver - triforce produced best results for me.
I feel if you do Triforce/IE LW makes you shred everyone hard cause your damage is already pretty high, however I'd only get it when there are 2+ people who stack armor. Otherwise it's BC.
In the Manamune/Triforce route I prefer the BC for more AD asap.
There's rarely games where I want more than 3 big offensive items before my banshees. Haven't gone manamune in ages though, so take that with a grain of salt.
Spines, why would you say that in the current meta BC is 2gud most of the time? I see tank(y) jungle and tank(y) solo top too often which is my main reasoning for LW in a lot of games. Would you use BC in that spot too? (e.g. vs Nunu/Amu/Jarvan/Irelia etc.)
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On June 15 2011 04:16 r.Evo wrote:Show nested quote +On June 14 2011 23:51 Iplaythings wrote:On June 14 2011 23:17 r.Evo wrote:I'd suggest sticking to builds presented already. Manamune is okay, though not great imo. Frozen Mallet is bad. (why would you get it? Fuck HP, learn to position yourself) Madreds is bad. Starks is bad. Damage reds/Apen Quints is bad. If you want extra AD early, switch them. This is solid (though should be more like 2 7 21 nowadays, cuz of exhaust and random points in crit are win. On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later Triforce -> IE -> LW/Banshees is solid. Manamune builds are just outdone by the other two in damage. why do LW on corki? only his E is physical and that reduces armor which would scale better with a black cleaver anyways. Manamune isnt for the 1 fight boom, its so you never have to go back from farming. Corki is also very mana intensive in lane if he wanna zone with Q, you can choose not to have it but manamune - sheen - cleaver - triforce produced best results for me. I feel if you do Triforce/IE LW makes you shred everyone hard cause your damage is already pretty high, however I'd only get it when there are 2+ people who stack armor. Otherwise it's BC. In the Manamune/Triforce route I prefer the BC for more AD asap. There's rarely games where I want more than 3 big offensive items before my banshees. Haven't gone manamune in ages though, so take that with a grain of salt. Spines, why would you say that in the current meta BC is 2gud most of the time? I see tank(y) jungle and tank(y) solo top too often which is my main reasoning for LW in a lot of games. Would you use BC in that spot too? (e.g. vs Nunu/Amu/Jarvan/Irelia etc.) People are stacking so much gold/10 that it never really gets to the point where LW becomes the better choice (should be somewhere at 250-300 armor). Also I haven't seen true armor stacking tanks in a while. There always is some offensive component like Triforce. Of course if you're up against a Rammus and Singed with 2 big armor items each then LW looks really tasty.
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On June 15 2011 04:51 spinesheath wrote:Show nested quote +On June 15 2011 04:16 r.Evo wrote:On June 14 2011 23:51 Iplaythings wrote:On June 14 2011 23:17 r.Evo wrote:I'd suggest sticking to builds presented already. Manamune is okay, though not great imo. Frozen Mallet is bad. (why would you get it? Fuck HP, learn to position yourself) Madreds is bad. Starks is bad. Damage reds/Apen Quints is bad. If you want extra AD early, switch them. This is solid (though should be more like 2 7 21 nowadays, cuz of exhaust and random points in crit are win. On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later Triforce -> IE -> LW/Banshees is solid. Manamune builds are just outdone by the other two in damage. why do LW on corki? only his E is physical and that reduces armor which would scale better with a black cleaver anyways. Manamune isnt for the 1 fight boom, its so you never have to go back from farming. Corki is also very mana intensive in lane if he wanna zone with Q, you can choose not to have it but manamune - sheen - cleaver - triforce produced best results for me. I feel if you do Triforce/IE LW makes you shred everyone hard cause your damage is already pretty high, however I'd only get it when there are 2+ people who stack armor. Otherwise it's BC. In the Manamune/Triforce route I prefer the BC for more AD asap. There's rarely games where I want more than 3 big offensive items before my banshees. Haven't gone manamune in ages though, so take that with a grain of salt. Spines, why would you say that in the current meta BC is 2gud most of the time? I see tank(y) jungle and tank(y) solo top too often which is my main reasoning for LW in a lot of games. Would you use BC in that spot too? (e.g. vs Nunu/Amu/Jarvan/Irelia etc.) People are stacking so much gold/10 that it never really gets to the point where LW becomes the better choice (should be somewhere at 250-300 armor). Also I haven't seen true armor stacking tanks in a while. There always is some offensive component like Triforce. Of course if you're up against a Rammus and Singed with 2 big armor items each then LW looks really tasty.
From my calcs LW becomes better than BC at 200+ armor. Or am I failing because I don't put in each items gold efficiency?
vs 200 armor: BC+E at level 5, full duration: 200 armor -50 from E -45 from BC -25 from runes = 70 armor
LW+E at level 5, full duration: 200 armor -50 from E = 150 armor -25 from runes = 115 armor -40% = 69 armor
vs 150 armor: BC+E at level 5, full duration: 150 armor -50 from E -45 from BC
-25 Runes =20 armor = 16% reduction
LW+E at level 5, full duration: 150 armor -50 from E = 100 -25 from runes = 75 -40% from LW = 45 armor = 31% reduction
Hmm... if the cost efficiency sheet is correct there it's about 750 gold wasted on LW compared to BC. On the other hand there are a lot of cases where you don't get the full E duration off on the guy you're shooting / it can be on cooldown. If you somehow fuck up getting the full duration or (even worse) it's on cooldown you lose about 20-40% of your total ArPen which is pretty huge. On the other hand BC helps your teammates too in a lot of cases.
This seems closer than I expected to be from a theorycraft point of view.
Now I kinda feel lost. =P
Someone dump on this post, tell me why I'm a being a fucknewb and what's better when exactly.
plzplz
thx
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On June 15 2011 11:58 r.Evo wrote:Show nested quote +On June 15 2011 04:51 spinesheath wrote:On June 15 2011 04:16 r.Evo wrote:On June 14 2011 23:51 Iplaythings wrote:On June 14 2011 23:17 r.Evo wrote:I'd suggest sticking to builds presented already. Manamune is okay, though not great imo. Frozen Mallet is bad. (why would you get it? Fuck HP, learn to position yourself) Madreds is bad. Starks is bad. Damage reds/Apen Quints is bad. If you want extra AD early, switch them. This is solid (though should be more like 2 7 21 nowadays, cuz of exhaust and random points in crit are win. On January 29 2011 02:47 locodoco wrote: 0/9/21 red:armor pen yellow:mana regen blue:mr or cdr quint:health
doran shield->serker/merc->sheen->cleaver->banshee or trinity or ie
flash ghost
u can thank me later Triforce -> IE -> LW/Banshees is solid. Manamune builds are just outdone by the other two in damage. why do LW on corki? only his E is physical and that reduces armor which would scale better with a black cleaver anyways. Manamune isnt for the 1 fight boom, its so you never have to go back from farming. Corki is also very mana intensive in lane if he wanna zone with Q, you can choose not to have it but manamune - sheen - cleaver - triforce produced best results for me. I feel if you do Triforce/IE LW makes you shred everyone hard cause your damage is already pretty high, however I'd only get it when there are 2+ people who stack armor. Otherwise it's BC. In the Manamune/Triforce route I prefer the BC for more AD asap. There's rarely games where I want more than 3 big offensive items before my banshees. Haven't gone manamune in ages though, so take that with a grain of salt. Spines, why would you say that in the current meta BC is 2gud most of the time? I see tank(y) jungle and tank(y) solo top too often which is my main reasoning for LW in a lot of games. Would you use BC in that spot too? (e.g. vs Nunu/Amu/Jarvan/Irelia etc.) People are stacking so much gold/10 that it never really gets to the point where LW becomes the better choice (should be somewhere at 250-300 armor). Also I haven't seen true armor stacking tanks in a while. There always is some offensive component like Triforce. Of course if you're up against a Rammus and Singed with 2 big armor items each then LW looks really tasty. From my calcs LW becomes better than BC at 200+ armor. Or am I failing because I don't put in each items gold efficiency? vs 200 armor: BC+E at level 5, full duration:200 armor -50 from E -45 from BC -25 from runes = 70 armorLW+E at level 5, full duration:200 armor -50 from E = 150 armor -25 from runes = 115 armor -40% = 69 armorvs 150 armor: BC+E at level 5, full duration:150 armor -50 from E -45 from BC -25 Runes =20 armor = 16% reduction LW+E at level 5, full duration:150 armor -50 from E = 100 -25 from runes = 75 -40% from LW = 45 armor = 31% reductionHmm... if the cost efficiency sheet is correct there it's about 750 gold wasted on LW compared to BC. On the other hand there are a lot of cases where you don't get the full E duration off on the guy you're shooting / it can be on cooldown. If you somehow fuck up getting the full duration or (even worse) it's on cooldown you lose about 20-40% of your total ArPen which is pretty huge. On the other hand BC helps your teammates too in a lot of cases. This seems closer than I expected to be from a theorycraft point of view. Now I kinda feel lost. =P Someone dump on this post, tell me why I'm a being a fucknewb and what's better when exactly. plzplz thx I think LW is the better choice when the opposing team has a ton of tanky/armor stackign champs because you rarely are able to get all your E procs off on the entire team. When there's very few tanky/armor stacking champs BC is probably better as you dont need to shred as much armor overall.
I could be wrong tho.
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United States47024 Posts
Your calculations apply ONLY to those targets with those armor values. If LW is only slightly better vs 2 of their team members, but significantly worse against the other 3, then BC is still worth it overall. LW has to be better than flat pen by enough on high-armor targets to make up for the fact that the %-pen is only significant against those targets.
So even though LW is "better" at 200-ish armor, it's not actually a better buy until 250-300 armor, unless there are a lot of high-armor enemies.
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I seriously don't understand manamune.
with sheen you overcome the problem of early game mana, and with R costing next to nothing you can farm like crazy without using mana.
saving the 2k gold lets you get BC or finish triforce, as well as lets you rush sheen, giving you that much more burst early, making you even stronger for any skirmishes. slight change to your playstyle and not being lazy last hitting lets you cut out a relatively weak dmg item for much stronger options much earlier.
also, in any lane where you feel overwhelmed, just get to 6 and imba rocket harass to win.
also, BC makes everyone on your team hit them harder.
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If you don't hog blue on Corki and don't build Manamune, you WILL go oom every fight. It's not about being lazy.
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On June 15 2011 12:50 Kaneh wrote: I seriously don't understand manamune.
with sheen you overcome the problem of early game mana, and with R costing next to nothing you can farm like crazy without using mana.
saving the 2k gold lets you get BC or finish triforce, as well as lets you rush sheen, giving you that much more burst early, making you even stronger for any skirmishes. slight change to your playstyle and not being lazy last hitting lets you cut out a relatively weak dmg item for much stronger options much earlier.
also, in any lane where you feel overwhelmed, just get to 6 and imba rocket harass to win.
also, BC makes everyone on your team hit them harder. Sheen only gives like 300-400 mana. That's nowhere near enough if you're constantly usin Q and R to farm/harass. Q is pretty expensive, costs about 100 mana, while R cost 30 mana per rocket, which builds up very fast. Additionally, even if you don't use abilities at all during laning, without manamune you run into the very real problem of going oom in fights if you constantly spam Q/R and occasionally use W to reposition.
manamune also isn't that big of a waste of gold in terms of the amount of AD it gives you. end game it'll give about 60 AD, which is pretty cost-effective. for the early game, when you first get it, it'll probably only give 20-30 AD, which is shabby, but it's not too bad.
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I always run out of mana with only sheen :\
Manamune gives OK dmg and if you buy sheen / triforce + banshees later the bonus just goes up and up
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On June 15 2011 12:15 TheYango wrote: Your calculations apply ONLY to those targets with those armor values. If LW is only slightly better vs 2 of their team members, but significantly worse against the other 3, then BC is still worth it overall. LW has to be better than flat pen by enough on high-armor targets to make up for the fact that the %-pen is only significant against those targets.
So even though LW is "better" at 200-ish armor, it's not actually a better buy until 250-300 armor, unless there are a lot of high-armor enemies.
"Significantly worse against the other 3" is just plain wrong.
vs 100 armor: BC+E at level 5, full duration: = 0 armor = 0% reduction
LW+E at level 5, full duration: 100 armor -50 from E = 50 -25 from runes = 25 -40% from LW = 15 armor = 13% reduction
The peak efficiency of BC vs LW is actually much more closer to 150 armor than it is to 100 armor. You lose 15% damage against 150 armor and 13% against 100 armor. Even less against lower values.
Considering Corkis E has a similar cooldown to Tristanas Q (both abilities where you just HAVE to assume only one active use during teamfights) you have -at max efficiency assuming you hit everyone for the full duration- (everyone knows this is complete crap, especially against targets in the back) about 50% uptime of your procs on the enemy team which (imo) completely nullifies the advantage you get against champs with less than 150 armor for 2-3seconds.
Overall the more I think about it (factoring in not hitting all champions, moving back and forth, building up E procs) I actually think LW is superior over BC in almost all situations. The main exception being, that BC helps your team more if you have lots of other physical damage.
In my opinion the reasoning behind getting BC or LW should be being based on how much you can help other damage dealers with that BC. If you now add in that most of the physical damage dealers you have besides your ad carry are junglers/solo top (almost all diving carries, not hitting tanks as much as you will) BC becomes worse again.
Advantage of BC over LW (assuming full stacks of both BC and E, 25 ArPen from runes) in damage reduction on target: 75 Armor: 0% 100 Armor: 13% 150 Armor: 15% 200 Armor: 1%
e.g. all it needs vs someone with 150 armor is a single BC proc or 3 E procs to not be on the target and your advantage just shrinked to a lousy 5%.
Basicly as soon as you fail some E/BC procs here and there against their offtanks/tanks (or simply don't have E running) LW becomes superior. I'd trade 13% more damage vs squishies in the back for that all day.
Edit: A huge argument in favor of BC which I failed to see in all that theorycraft: You get BC way quicker than LW. That might actually be huge. >_>
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I think people are misunderstanding triforce. There are the vayne type of ranged carries and then there are ashe type where you deal damage only when you can. and corki is like an ashe almost
Movespeed is necessary to not die and it has more utility than armor/mr/hp. Anything that gives movespeed is great. Like zeal. Then there are effects like phage which is the same thing - it affects movespeed for your benifit.
Then corki needs to attack only when he can get away with it, or he takes too much damage and dies. Sheen helps with this, because it gives more powerful attacks when corki attacks, which is always less than what your attackspeed allows.
triforce maximizes the amount of stuff corki does while playing passively which is the correct way to play in solo.
then I'd say build cleaver because it benefits from attack speed and you have a lot of it at that point.
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heh people justifying an item choice by saying it's not that bad early on, and it gets to be average later.
items for convenience I guess. when you justify an item because it gives you mana when mana was proven to be a near useless stat god knows how many patches ago, you know that you're running into issues.
you may as well grab philo instead of getting manamune. at least it pays for itself and gives you hp regen in lane.
also,i think a major point of why BC > LW is cause it's more of a one item package deal for corki. with trinity+BC, his damage is good to go for a long time, so you can build banshees or whatever next. with trinity+LW, it's not quite good enough. partially cause your thoerycraft doesn't include the extra 15 dmg and 30%AS.
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Marshall Islands3404 Posts
ive tried just about every corki build and manamune/triforce/veil/mercs is just the best core by far, no other build even compares.
starting with a bf sword isnt that great due to corki's weak range, you barely auto attack.
going straight up tri-force leaves you out of mana in 5 seconds if you are playing corki properly and spamming your long range pokes whenever you can
?? not sure what else there is to go so ill leave it at that, only different route I ever take is if im facing a hard lane I will get extra doran blades before building the tear.
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If you don't get manamune you either forfeit poking and godmode-farming (bad) or having mana in teamfights (worse). I played BC/IE Corki for a while, then Ghostblade/IE and neither had enough mana. I even ran double mp5pl and it wasn't enough. Corki burns through mana really really fast.
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Man I don't know what runes you guys run but if you have mp5/l seals and glyphs then you don't need to waste money on manamune. Its like the absolute worst item in the game
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And I'm sure you're the absolute best Corki in the game with an amazing Elo and KDA and no room for improvement... right?
The only way you don't need Manamune is if you're not using your spells and just autoattacking. At that point, just pick someone else. On the other hand, if you are using your spells properly, or at least frequently enough for Triforce procs, you DO need either Manamune or blue buff. Not only does Manamune allow blue buff to go to someone that needs it more, it's cost-effective when maxed and if you spec strength of spirit and 21 utility, you have great regen as well.
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On June 17 2011 09:39 RoieTRS wrote: Man I don't know what runes you guys run but if you have mp5/l seals and glyphs then you don't need to waste money on manamune. Its like the absolute worst item in the game Why would you run mp5/lvl seals and glyphs -.-
those are terrible runes on corki and if you're spamming your spells whenever they're off cooldown they will never give you nearly enough mana regen. philo stone does sound like a pretty good substitute for manamune, although manamune has the added benefit of giving some AD, and philo stone would require 2 slots not one (as I doubt 1 philo will do enough); not to mention upcoming philo stone nerf.
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Solo lane: Get manamune. Bot lane: Manamune optional.
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United States47024 Posts
On June 17 2011 09:39 RoieTRS wrote: Man I don't know what runes you guys run but if you have mp5/l seals and glyphs then you don't need to waste money on manamune. Its like the absolute worst item in the game You know that makes no sense, right?
Mp5 covers long-term sustainability, with regen over time. Flat mana helps in giving you enough of a mana buffer to spam in short-term situations like a teamfight. This is exactly the issue that Manamune is designed to cover--that if Corki goes crazy and spams everything, he burns through an insane amount of mana in a very short time. Manamune doesn't actually give you a ton of regen--what it does is it creates a huge buffer that makes it so that you have a lot of short-term spam room in a fight.
Basically, mp5 barely helps with the "if you don't have Manamune, you will run out of mana in teamfights" issue, because over a period of time as short as a teamfight, the regen from mp5 will not be that big.
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high elo corki
21/0/9
exhaust/flash (ghost over exhaust if u suck at positioning)
take a fucking solo lane dont ever duo as corki
armorpen reds armor or attackspeed yellows mr or attackspeed blues flat ad quints
dont ever fucking get manaregen on corki
max q,1 in W at 2,max e,get ult whenever
boots x 3 pots->1~2 doran->manamune->sheen->cleaver after that ie if u want mad deeps banshee if ap raping u trinity if it's even and u cant build ie cuz games gonna be decided before than
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On June 17 2011 22:08 locodoco wrote: high elo corki
21/0/9
exhaust/flash (ghost over exhaust if u suck at positioning)
take a fucking solo lane dont ever duo as corki
armorpen reds armor or attackspeed yellows mr or attackspeed blues flat ad quints
dont ever fucking get manaregen on corki
max q,1 in W at 2,max e,get ult whenever
boots x 3 pots->1~2 doran->manamune->sheen->cleaver after that ie if u want mad deeps banshee if ap raping u trinity if it's even and u cant build ie cuz games gonna be decided before than
We will thank you later 
One question: isn't it better to be duo laning with a support? You get all the farming and solo-lanes can be quite hard vs some mages.
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On June 17 2011 23:50 napo wrote:Show nested quote +On June 17 2011 22:08 locodoco wrote: high elo corki
21/0/9
exhaust/flash (ghost over exhaust if u suck at positioning)
take a fucking solo lane dont ever duo as corki
armorpen reds armor or attackspeed yellows mr or attackspeed blues flat ad quints
dont ever fucking get manaregen on corki
max q,1 in W at 2,max e,get ult whenever
boots x 3 pots->1~2 doran->manamune->sheen->cleaver after that ie if u want mad deeps banshee if ap raping u trinity if it's even and u cant build ie cuz games gonna be decided before than
We will thank you later  One question: isn't it better to be duo laning with a support? You get all the farming and solo-lanes can be quite hard vs some mages.
IMO corki, unlike other dps like ashe and MF, really benefits from the lvs. Therefore solo lane is better. Plus corki doesn't really have a bad matchup, as he can always just sit back and farm with Q + rocket (with a manamune, ofc)
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godamn loco and his advice not applying to EU meta.. solo lane for a AD carry just won't happen in solo queue, you'll get flamed, trolled and reported.
Might pull a guardsman bob and just play US after season 1 ends, EU meta is so lame and boring.
I mean the latency wont be any different, you already play with 120 ms+ on EU because it gets re-routed to US anyway.
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From what i've seen when watching the top tier EU teams if there's any AD sent to a solo lane - then it's corki.
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Straight outta Johto18973 Posts
On June 18 2011 03:10 Senx wrote: godamn loco and his advice not applying to EU meta.. solo lane for a AD carry just won't happen in solo queue, you'll get flamed, trolled and reported.
Might pull a guardsman bob and just play US after season 1 ends, EU meta is so lame and boring.
I mean the latency wont be any different, you already play with 120 ms+ on EU because it gets re-routed to US anyway. I thought when EU runs Corki they go double AD carry with Corki solo top, AP mid and someone like Ashe duo bot.
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compared to other ad carrys corki brings very little to a duo lane on the other hand,his probably the strongest ad carry in a solo lane
bot lane ad carry tier list
S tier thes mofos dominate bottom lane like no other
cait - traps give her immense brush control,impossible to prevent her from farming,q is and amazing pushing tool,basically has no bad match ups and will always be farmed by the time mid game roles around. lanes best with soraka cuz infinite mana regen on cait is l0lz and having heals allows u to start doran sword for even stronger early game.
mf - amazing base stats(health + ad),good passive for laning,one of the highest damage outputs early,E is awesome for brush scouting,bouncing Q off creeps into champs hiding in brush is fun. lanes well with supports with stuns or slows since cc helps maximize her damage potential early.taric,sona or janna.
A tier these champs are great bottom laners
trist - highest burst potential out of all the ad carrys early since her spells hit like a truck and ignite on trist is standard,a well timed jump instantly wins lanes,hits hard with both magical and physical damage,the delay on her jump makes her a great counter to taric+garen setup that lots teams run to counter eu bottom. for support partner same as mf,take a support with a cc to maximize ur laning strength
vayne - i don't think vayne is a strong solo,but she's a monster at bot. tumble allows u to be fluid in lane, combined with her passive u can turn around a chase if opponents slip up and take a tower hit or ur jungler shows up mid gank. wall stun = a kill. lanes best with taric due to his stun allowing her to land a easy wall pin,and wall pin + taric stun + tumble deeps usually means a dead bottom lane
teemo - the tanky set up(9/21/0 with health quint and flat mr + armor) that most teemos run nowdays,works quite well in bottom lane. brings high constant dps and once u hit 6 shrooms make brush control a breeze. lanes well with supports with slows such as janna or sona
B tier these champs are mediocre at best in a bottom lane,but u picked them cuz they work well with ur line up
ashe - volley and hawkshot is nice for laning but like solo ashe, she has no favored match ups. unless ur opponent goes full retard and trys to tower dive u early, ashe lane can't dominate a bottom like most eu set ups can. just farm and hit 6 and ask for a jungle gank. lanes well with janna due to her shield and slow being godly with ashe.
corki - corki's spells scale with level and it's really crippling to have him at bottom. ur not playing him to his full potential by laning him bot
ezreal - wtf are u doing laning ez at bottom?
sivir - tr0ll
ill write more shit about why carry + support is good and how to lane vs hard lanes such as (blitz,ali,taric,garen,jarvan and other homo shits)
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On June 17 2011 23:50 napo wrote: One question: isn't it better to be duo laning with a support? You get all the farming and solo-lanes can be quite hard vs some mages.
Corki is one of the stronger laners and he definitely has no problem farming against most champs in mid whatsoever.
On June 17 2011 23:52 Abenson wrote: IMO corki, unlike other dps like ashe and MF, really benefits from the lvs. Therefore solo lane is better. EU brainwashed? Ashe needs levels. As does every champ that is supposed to be somewhat dominant in the game (often called "carry").
On June 18 2011 03:10 Senx wrote: godamn loco and his advice not applying to EU meta.. solo lane for a AD carry just won't happen in solo queue, you'll get flamed, trolled and reported. I got annoyed at EU for this exact same reason months ago. So retarded. I could first pick Sivir and call mid all I wanted, I always ended up bottom lane with a Janna who did nothing but hug tower, leech XP and complain about me not winning 1v2 vs Ashe Soraka.
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i agreeo 100% with loco's tier list and i would add urgot to A-tier dude is a fucking beast with taric or sona or blitz supporting him
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S tier
Twitch
Immense burst damage thanks to his passive and his E Ungankable He can get assists even if he doesnt do anything, just press W from 1 mile away. Killing towers from 1 mile away with his ulti
IMO
You can thank me later
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It's not a problem having an AD carry in a solo lane as much is its a problem having 2 people to play a coherent melee+support bot lane that won't lose horrendously to any AD carry+support lane.
With the exception of janna, pretty much any support can lane with any ad carry and still be better than most melee+support lanes. Janna only works in lanes you want to be agressive in, if you are going to lose the harass war she's not that great.
I can't see a sivir carrying at a high level either, technically if you're left alone with 300 cs you can do more damage than other AD carries, but your run of the mill jarvan/irelia will still just pwn you pretty easily. You won't fine many examples of tanks that you can shoot all die and can't reach you. Most tanks people play now have hard gapclosers that will probably be aimed at you even if its just amumu bandage tossing you for the extra cc.
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