• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:30
CEST 08:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)7Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
Weekly Cups (May 12-18): Clem sweeps WardiTV May0Code S Season 2 (2025) - Qualifier Results52025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7
StarCraft 2
General
Code S Season 2 (2025) - Qualifier Results Weekly Cups (May 12-18): Clem sweeps WardiTV May Weekly Cups (May 5-11): New 2v2 Champs herO wins GSL Code S Season 1 (2025) Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
[GSL 2025] Code S Season 1 - RO4 and Grand Finals RSL: Revival, a new crowdfunded tournament series Monday Nights Weeklies 2025 GSL Season 2 (Qualifiers) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Pros React To: Emotional Finalist in Best vs Light Where is effort ? BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL19] Semifinal A [USBL Spring 2025] Groups cast [ASL19] Semifinal B
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Poker
Nebuchad
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Customize Sidebar...

Website Feedback

Closed Threads



Active: 35836 users

Lockdown/Spectres to deal with Carrier and Vipers

Forum Index > Legacy of the Void
Post a Reply
1 2 Next All
tokinho
Profile Blog Joined December 2010
United States785 Posts
September 19 2015 00:11 GMT
#1
Brood war did not have the same problem with carriers, because it had a tier 3 option to beat them. I remember for example the boxer nal_ra epic game where carriers were beaten in the late game.


I often hear people say the best way to deal with carriers is to not let the protoss get to them. I personally am not a huge fan of this philosophy. You have a timer to end a game or else you lose it. You could nerf the carriers, but I do like the idea of having carriers as a method to end games particularly against turrets and spores. For me, I prefer having a spectres with lockdown augmenting late tier terran tech to deal with end game units. The ghost academy tech tree didn't get the same love as the other tech trees in LOTV and I don't believe it would be a big difficult option to add to the game given carrier play isn't overused at the moment, so there would be a lot of time to balance them later after release.

Now when you play ladder, often the protoss pushes to mass carriers. The recent buff was made to mech to deal with carriers in increasing the damage to armored in cyclones, but if you go bio, its as if you just have to do enough damage to not lose the game because if they turtle far enough the only real option that there appears to be is to basetrade and abuse mules. The question then returns, which is a preferred solution, lockdown on spectres or ghosts with nukes and widow mines, or is it preferred to force basetrades to deal with them.

[image loading]


I personally prefer having lockdown. I think it has much utility and would be very useful. I would like to have it on a different unit than ghosts so it's a little easier to see and respond to it, but maybe nobody is worried about this.

[image loading]
----------------
[image loading]Lockdown stats in brood war.
200 minerals/200 gas/100 seconds to research
100 energy from ghost to launch missile.
8 range
units under lockdown can recall and lockdown dispels irradiate, plague, defensive matrix, and maelstrom.
----------------
I don't believe I'm the only terran advocate for this change. So I want to poll the community about the matter.
Poll: Would you be against the return of lockdown in the game?

No, Lockdown should be in legacy of the void. (29)
 
71%

Yes, I'm against Lockdown returning to legacy of the void. (12)
 
29%

41 total votes

Your vote: Would you be against the return of lockdown in the game?

(Vote): No, Lockdown should be in legacy of the void.
(Vote): Yes, I'm against Lockdown returning to legacy of the void.


---------------
Poll: What is the preferred method of dealing with carriers?

Lockdown, it brings strength back to the ghost academy tech. (22)
 
76%

Cyclones, Tech switching to cyclones and hoping to maneuver around the carriers and pick them off (6)
 
21%

Other way, please post in the comments below (1)
 
3%

Harassment and preventing the protoss from getting them in the first place. (0)
 
0%

Base Trading, Hope to out dps/out mobility the carriers (0)
 
0%

Widow Mines, Have widow mines increase damage to the main target. (0)
 
0%

29 total votes

Your vote: What is the preferred method of dealing with carriers?

(Vote): Lockdown, it brings strength back to the ghost academy tech.
(Vote): Harassment and preventing the protoss from getting them in the first place.
(Vote): Base Trading, Hope to out dps/out mobility the carriers
(Vote): Cyclones, Tech switching to cyclones and hoping to maneuver around the carriers and pick them off
(Vote): Widow Mines, Have widow mines increase damage to the main target.
(Vote): Other way, please post in the comments below


--------------
Poll: Would you favor another unit that depends on the ghost academy tech?

Yes, More units from the tech would allow for more options and increase its use in the game. (22)
 
69%

No, Ghosts and nukes are enough to go down that tech (10)
 
31%

32 total votes

Your vote: Would you favor another unit that depends on the ghost academy tech?

(Vote): No, Ghosts and nukes are enough to go down that tech
(Vote): Yes, More units from the tech would allow for more options and increase its use in the game.

Beyond One's Grasp
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
September 19 2015 00:51 GMT
#2
cyclones just got a significant buff to antiair, i think they need to be tested before continuing to assume carriers are OP.
vibeo gane,
adMachine
Profile Joined February 2013
Australia54 Posts
September 19 2015 00:53 GMT
#3
i was literally talking to my bro about this exact idea to give the ghost lockdown! perfect for terran imo
Life is a weight, so lift it.
CheddarToss
Profile Joined September 2015
534 Posts
September 19 2015 01:00 GMT
#4
On September 19 2015 09:11 tokinho wrote:

The recent buff was made to mech to deal with carriers in increasing the damage to armored in cyclones, but if you go bio, its as if you just have to do enough damage to not lose the game because if they turtle far enough the only real option that there appears to be is to basetrade and abuse mules.

So Bio should be able to counter even Carriers? If so, I would like to be able to counter every imaginable Terran and Zerg composition with nothing but gateway units. Maybe Dark Archons should be added to the game and while we are at it Khaydarin Amulet would also be nice.

See what I did there? Maybe it's best to use what you've got, instead of always wanting new toys and easier ways of beating the other side.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
September 19 2015 01:00 GMT
#5
Ghosts were not the counter to Carriers in pro games. Very, very, very few pro games ever turned out that way. Some pros tried Barracks style counters to Carriers: Ghosts with Lockdown, Medics to Flare Observers then bring in Cloaked Wraiths, but those were really a one-shot opportunity. Both are extremely micro-intensive (you have to clone from pretty far away and telegraph your arrival with a scan) and cost a lot of gas and time on units that are otherwise useless to you. By far, the preferred counters to Carriers were either a hidden stockpile of Wraiths or building up Goliaths. Trust me, as a Boxer fanboy I tried incorporating Ghosts into many of my games especially as Carrier counters, and it failed much more often than it succeeded (but I did get a pretty sweet 14-unit Finger of God lockdown into a nuke that made the other guy quit the game). The premise for the argument here is fairly weak and destabilizes the footing of a lot of the rest of the post in my opinion.
Moderator
Valon
Profile Joined June 2011
United States329 Posts
September 19 2015 03:05 GMT
#6
The problem with air in sc2 is that the only way to really beat it is to go air yourself. So you are at a disadvantage because they have already started getting air upgrades. Terran is the most well rounded with Cyclones and Thors possessing the range to deal with air. Zerg and protoss do not have that. There is a serious lack of ground based air options. Unfortunately, unless they plan on doing multiplayer beta's every couple years to shake up the game, it is too late to address this in anyway except tacking on an ability here of doing a number buff there.
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
September 19 2015 03:58 GMT
#7
With cyclones being AA, It needs to be tested if they can deal with carriers. The problem for mech are tempests though: They kite mech so well and deal solid damage, and there is no way to catch up to them. I would recommend lockdown only because tempests are the problem.
They don't want you to construct additional pylons
hitpoint
Profile Joined October 2010
United States1511 Posts
September 19 2015 04:27 GMT
#8
How does this help against vipers? Thread title says carriers and vipers.
It's spelled LOSE not LOOSE.
tokinho
Profile Blog Joined December 2010
United States785 Posts
Last Edited: 2015-09-19 06:20:38
September 19 2015 06:17 GMT
#9
On September 19 2015 13:27 hitpoint wrote:
How does this help against vipers? Thread title says carriers and vipers.


Lockdown dispels effects. So you could stop parasitic bomb. This was an oversight by me; Sometimes I forget that not everyone played a lot of brood war.
Beyond One's Grasp
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
September 19 2015 06:21 GMT
#10
On September 19 2015 15:17 tokinho wrote:
Show nested quote +
On September 19 2015 13:27 hitpoint wrote:
How does this help against vipers? Thread title says carriers and vipers.


Lockdown dispels effects. So you could stop parasitic bomb. This was an oversight by me; Sometimes I forget that not everyone played a lot of brood war.

I don't know that Ghosts could lockdown very many Zerg units in BW.
AKA: TelecoM[WHITE] Protoss fighting
tokinho
Profile Blog Joined December 2010
United States785 Posts
Last Edited: 2015-09-19 06:44:31
September 19 2015 06:22 GMT
#11
On September 19 2015 15:21 GGzerG wrote:
Show nested quote +
On September 19 2015 15:17 tokinho wrote:
On September 19 2015 13:27 hitpoint wrote:
How does this help against vipers? Thread title says carriers and vipers.


Lockdown dispels effects. So you could stop parasitic bomb. This was an oversight by me; Sometimes I forget that not everyone played a lot of brood war.

I don't know that Ghosts could lockdown very many Zerg units in BW.


You lock down the terran units that were irradiated.
Beyond One's Grasp
radley
Profile Joined August 2008
Poland580 Posts
September 19 2015 06:54 GMT
#12
Never seen in BW to use ghost lockdown dispel abillity to clear of any spell. And against zerg ghosts were only usefull to one base nuke rush with mm or to 2 nukes drop into zerg's main, to clear hive and all tech buildings.
TL+ Member
tokinho
Profile Blog Joined December 2010
United States785 Posts
September 19 2015 07:34 GMT
#13
On September 19 2015 15:54 radley wrote:
Never seen in BW to use ghost lockdown dispel abillity to clear of any spell. And against zerg ghosts were only usefull to one base nuke rush with mm or to 2 nukes drop into zerg's main, to clear hive and all tech buildings.


You never played no rush 20 with a teammate?
Beyond One's Grasp
Big J
Profile Joined March 2011
Austria16289 Posts
September 19 2015 07:35 GMT
#14
No more anti-micro spells please, thanks
Brutaxilos
Profile Blog Joined July 2010
United States2622 Posts
September 19 2015 08:57 GMT
#15
It's probably too late for a new unit in LotV, but I would be excited if Blizzard could at least include a Spectre alternative skin for Ghosts. Have them work like DTs. Pleaseeee
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2015-09-19 11:18:38
September 19 2015 11:18 GMT
#16
Not a good idea in my opinion.
This is one more super hard counter unit. What would you use this for? BC's, Carriers, Tempest, maybe Oracles or Thors. It is a targeted homing one-hit-*kill* ability that takes out a single high price enemy unit. Not a good plan.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2015-09-19 12:02:58
September 19 2015 12:02 GMT
#17
Your vote: Would you be against the return of lockdown in the game?

(Vote): No, Lockdown should be in legacy of the void.
(Vote): Yes, I'm against Lockdown returning to legacy of the void.

Holy fuck, what is up with people who make polls in TL? It's as if they have no idea what clear simple English is, with poll answers that correspond wholly with the question asked. Everything is doublespeak.
True_Spike
Profile Joined July 2004
Poland3415 Posts
Last Edited: 2015-09-19 12:33:49
September 19 2015 12:29 GMT
#18
Citing ghosts as a regular counter to carriers shows how little you know of BW.

Getting a lot of carriers up in BW was pretty much an instant win in most scenarios (PvT), unless the opponent scouted it out in time and prepared (you need large amounts of goliaths and to negate any positional advantage the carriers might have in a battle).

I would NOT want lockdown back in LotV due to autocast being in the game. It would be incredibly easy to completely negate carriers this way.
fenix404
Profile Joined May 2011
United States305 Posts
Last Edited: 2015-09-19 12:54:45
September 19 2015 12:51 GMT
#19
lockdown, maelstrom, stasis field, disruption web, and even dark swarm with actual miss chance... all of these belong in the game and would have a purpose. irradiate, scourge, and the AA AoE units, the corsair, devourer, and valkyrie. most of the missing pieces are there. goliath and shield battery are also essential, along with solid protoss ground to air for the mass mutas.

they have a lot of work ahead of them and i doubt that all or even any of the above can get in. i'm only praying for miss chance now. starbow is looking better with each update...

some time ago i had the idea that the spectre should be included to use lockdown and maybe even irradiate... i realized this idea was rather futile because it was such a great idea. it's so simple of an idea and it hasn't been touched by blizzard. we can't be the first ones to have this idea, and what scares me is that i'm sure blizzard had this idea, and many other great ones like it, and we won't get to see any of them go into official multiplayer testing.

more than 2 units per race might help, and almost all of the models are there already. the more i think about this the more disappointed i become. sorry for being a downer, and i like the idea and all, but things like this make me feel more distant from starcraft sometimes.
"think for yourself, question authority"
summerloud
Profile Joined March 2010
Austria1201 Posts
September 19 2015 19:41 GMT
#20
i dont think there is any way to balance lockdown with smartcast
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SC2_NightMare 22
StarCraft: Brood War
PianO 2491
actioN 441
sSak 86
TY 80
Aegong 48
Hm[arnc] 15
Dota 2
monkeys_forever1363
ODPixel245
Counter-Strike
Stewie2K894
Super Smash Bros
Mew2King129
Heroes of the Storm
NeuroSwarm143
Other Games
summit1g9676
WinterStarcraft540
Organizations
Other Games
gamesdonequick631
StarCraft 2
ESL.tv146
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• LUISG 0
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1478
• Stunt571
• HappyZerGling91
Other Games
• Scarra2051
Upcoming Events
Wardi Open
4h 31m
Monday Night Weeklies
9h 31m
Replay Cast
1d 17h
The PondCast
2 days
Replay Cast
2 days
Replay Cast
3 days
Road to EWC
4 days
SC Evo League
5 days
Road to EWC
5 days
Afreeca Starleague
5 days
BeSt vs Soulkey
[ Show More ]
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.