• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:42
CEST 00:42
KST 07:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL59Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher Statistics for vetoed/disliked maps The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL SC uni coach streams logging into betting site BGH Mineral Boosts Tutorial Video Player “Jedi” cheat on CSL Replays question
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 585 users

I welcome this new "Protoss" - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 Next All
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2015-08-23 11:20:07
August 23 2015 11:18 GMT
#21
On August 23 2015 17:12 Estancia wrote:
Show nested quote +
On August 23 2015 13:03 MorroW wrote:

Through out my days of Starcraft 2 I've talked to a lot of Protoss players and most of them never played by the odds more than respective players from the other races because they wanted to or because it was their style. They did it because their race forced them into doing so. There are so many Protosses out there that looked for consistency in their builds but when crunch time came around they often found themselves playing the gamblers game more than they had originally wanted. These are the kind of players - players like Rain (notorious for predictable play) that will probably find more success in an environment like this and I think that is great.

I welcome this new "Protoss".


Damn I remember during Rain's peak, where he was being criticized for his very predictable play, he got once sniped really hard on Proleague by a zerg player - I can't remember who - and it all came down to a single overseer contaminating the robotics bay delaying the colossus long enough for the zerg player to break through the defense.

Totally agree on this one - Its very hard to be consistent as protoss because of its gimmicky nature; If you try to find some solid, stable builds you end up like Rain (predictable). Probably because of the fact that protoss T1 is shit and it forces Protoss for quick tech to T3. If in LotV Protoss T1 and T2 becomes solid, and becomes less reliant on T3, I can see Protoss moving away from being a "gimmicky" race and become much more solid again. This would also mean less frustration for people playing against protss too, now that they won't get screwed by stupid all ins and random shit that can end the game.


You'd be surprised to hear that that promising Zerg player was in fact Solar ^^

On topic, I agree with Morrow's thoughts, the removal of volatility across the board but especially in the case of Protoss can only be beneficial for the game. Yes the race will in fact be weak for very long periods of time and will probably have to undergo tons of patches even after release, but in the end the race will be more solid overall and better off once the dust settles.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ejozl
Profile Joined October 2010
Denmark3362 Posts
August 23 2015 11:36 GMT
#22
A simple rule of thumb as a Protoss is whenever you feel that you need to "hide" a Pylon to prepare an attack is a pretty good indicator of what you're doing is pretty nasty.

Why didn't anyone tell me

Oh wait, they did..
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2015-08-23 13:20:45
August 23 2015 11:44 GMT
#23
Nice post!

As MorroW pointed out, Warp Prism in LOTV has to move all the way from the Protoss base before it becomes a real threat.
However, it still acts as an UNLIMITED warp-in tunnel once it's there. This is different from Medivac or Overlord that has to 'reload' units that need to walk across the map first. Not much of an issue for Zerg usually, but for Terran, absolutely.

Anyway back to the prism. Still only 200 minerals (?), and it takes on average way, way more resources to deflect it than 200 minerals. I think it is unjustified to nerf the forward Pylon hard into the ground while leaving the Warp Prism untouched. The warp prism still acts as an unlimited warp-in tunnel and unlike a Medivac or Overlord it will never stop until killed. Its real threat value isn't 200 minerals, it can be as much as 1500-2000 minerals and gas, sometimes 3000+. With a warp-in time of less than two seconds, even stronger than before. For T and Z (and P), this type of guessing game feels gimmicky from a player perspective. At least in Brood War, you knew that a Shuttle could only contain max 2 archons or 2 reavers (eh maybe just 1? i forgot lol T_T), and then it would have to "reload". I'm strongly against the new nydus worm as well compared to, say, a nydus rocket launcher that would resemble Zerg Drop Pods from the campaign (with a cooldown), or the new Overlord drop.

Infinite tunnels are some of the most theoretically powerful and devastating tools in RTS and they should not be thrown around lightly for cheap money imo. If the warp prism all of a sudden becomes deliberately strong for its cheap cost, increasingly mobile and durable, etc., to compensate for other flaws of the race (forward pylons being weak, Protoss mobility being weak), we might have missed the mark again. I would not be surprised to see late-game Protoss turn into "only camp&defend while testing waters with Prisms to open up an opportunity to move out". But that might be what designers and Protoss players want? Dunno
Team Liquid
xtorn
Profile Blog Joined December 2013
4060 Posts
August 23 2015 11:58 GMT
#24
On August 23 2015 20:44 Liquid`Snute wrote:
Nice post!

As MorroW pointed out, Warp Prism in LOTV has to move all the way from the Protoss base before it becomes a real threat.
However, it still acts as an UNLIMITED warp-in tunnel once it's there. This is different from Medivac or Overlord that has to 'reload' units that need to walk across the map first. Not much of an issue for Zerg usually, but for Terran, absolutely.

Anyway back to the prism. Still only 200 minerals (?), and it takes on average way, way more resources to deflect it than 200 minerals. I think it is unjustified to nerf the forward Pylon hard into the ground while leaving the Warp Prism untouched. The warp prism still acts as an unlimited warp-in tunnel and unlike a Medivac or Overlord it will never stop until killed. Its real threat value isn't 200 minerals, it can be as much as 1500-2000 minerals and gas, sometimes 3000+. With a warp-in time of less than two seconds, even stronger than before. For T and Z (and P), this type of guessing game feels gimmicky from a player perspective. At least in Brood War, you knew that a Shuttle could only contain max 2 archons or 2 reavers, and then it would have to "reload". I'm strongly against the new nydus worm as well compared to, say, a nydus rocket launcher that would resemble Zerg Drop Pods from the campaign (with a cooldown), or the new Overlord drop.

Infinite tunnels are some of the most theoretically powerful and devastating tools in RTS and they should not be thrown around lightly for cheap money imo. If the warp prism all of a sudden becomes deliberately strong for its cheap cost, increasingly mobile and durable, etc., to compensate for other flaws of the race (forward pylons being weak, Protoss mobility being weak), we might have missed the mark again. I would not be surprised to see late-game Protoss turn into "only camp&defend while testing waters with Prisms to open up an opportunity to move out". But that might be what designers and Protoss players want? Dunno

very well said
Life - forever the Legend in my heart
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
August 23 2015 12:05 GMT
#25
On August 23 2015 19:14 Yonnua wrote:
Why on earth do you think #1 is a good thing? Drastically limiting the options one race can take to harass and forcing them more into turtley macro is not a good thing. Especially since this basically removes the unit from the game in that matchup. It is, in my opinion, one of the worst aspects of this change.

It would be fine if it was one of a number of limited options that Protoss has. But when they have a large number of early game ending cheeses that are hard/impossible (at lower levels) to scout for - then yes, it is good to eliminate at least this one.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
August 23 2015 12:07 GMT
#26
I feel people are not giving this lack of macro mechanics a real chance. It will make the game a lot less about achieving certain (all-in) timings. Mules, chronoboost and even inject larva all work towards giving a race an advantage at a certain point. In a way, it will reduce diversity, I suppose, but I don't think this is necessarily a bad thing. There is already a great diversity in terms of units and abilities.

I personally hope that the macro mechanics are gone forever.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 23 2015 12:58 GMT
#27
On August 23 2015 21:05 DeadByDawn wrote:
Show nested quote +
On August 23 2015 19:14 Yonnua wrote:
Why on earth do you think #1 is a good thing? Drastically limiting the options one race can take to harass and forcing them more into turtley macro is not a good thing. Especially since this basically removes the unit from the game in that matchup. It is, in my opinion, one of the worst aspects of this change.

It would be fine if it was one of a number of limited options that Protoss has. But when they have a large number of early game ending cheeses that are hard/impossible (at lower levels) to scout for - then yes, it is good to eliminate at least this one.


It's not about cheese - it brutalises any harassment options whatsoever, so cheese still happens, but any macro play that isn't turtling literally can't. if you want boring NR20 games, sure, but that makes the game less fun and less entertaining to watch.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
Last Edited: 2015-08-23 13:06:36
August 23 2015 13:05 GMT
#28
Personally I think the prism should not have the buffed warpin, and we should "buff" the actual warpin to +/- 8-10 seconds while letting defenders warpin remain at 2 seconds. Maybe make a robotics bay upgrade that allows the prism to warpin at 2 seconds or something, like a 200/200 upgrade.
Any sufficiently cheesy build is indistinguishable in skill
Big J
Profile Joined March 2011
Austria16289 Posts
August 23 2015 13:09 GMT
#29
On August 23 2015 20:44 Liquid`Snute wrote:
Nice post!

As MorroW pointed out, Warp Prism in LOTV has to move all the way from the Protoss base before it becomes a real threat.
However, it still acts as an UNLIMITED warp-in tunnel once it's there. This is different from Medivac or Overlord that has to 'reload' units that need to walk across the map first. Not much of an issue for Zerg usually, but for Terran, absolutely.

Anyway back to the prism. Still only 200 minerals (?), and it takes on average way, way more resources to deflect it than 200 minerals. I think it is unjustified to nerf the forward Pylon hard into the ground while leaving the Warp Prism untouched. The warp prism still acts as an unlimited warp-in tunnel and unlike a Medivac or Overlord it will never stop until killed. Its real threat value isn't 200 minerals, it can be as much as 1500-2000 minerals and gas, sometimes 3000+. With a warp-in time of less than two seconds, even stronger than before. For T and Z (and P), this type of guessing game feels gimmicky from a player perspective. At least in Brood War, you knew that a Shuttle could only contain max 2 archons or 2 reavers, and then it would have to "reload". I'm strongly against the new nydus worm as well compared to, say, a nydus rocket launcher that would resemble Zerg Drop Pods from the campaign (with a cooldown), or the new Overlord drop.

Infinite tunnels are some of the most theoretically powerful and devastating tools in RTS and they should not be thrown around lightly for cheap money imo. If the warp prism all of a sudden becomes deliberately strong for its cheap cost, increasingly mobile and durable, etc., to compensate for other flaws of the race (forward pylons being weak, Protoss mobility being weak), we might have missed the mark again. I would not be surprised to see late-game Protoss turn into "only camp&defend while testing waters with Prisms to open up an opportunity to move out". But that might be what designers and Protoss players want? Dunno

Fully agree on both, warp-ins and nydus worms.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-08-23 13:55:51
August 23 2015 13:52 GMT
#30
On August 23 2015 20:44 Liquid`Snute wrote:
Nice post!

As MorroW pointed out, Warp Prism in LOTV has to move all the way from the Protoss base before it becomes a real threat.
However, it still acts as an UNLIMITED warp-in tunnel once it's there. This is different from Medivac or Overlord that has to 'reload' units that need to walk across the map first. Not much of an issue for Zerg usually, but for Terran, absolutely.

Anyway back to the prism. Still only 200 minerals (?), and it takes on average way, way more resources to deflect it than 200 minerals. I think it is unjustified to nerf the forward Pylon hard into the ground while leaving the Warp Prism untouched. The warp prism still acts as an unlimited warp-in tunnel and unlike a Medivac or Overlord it will never stop until killed. Its real threat value isn't 200 minerals, it can be as much as 1500-2000 minerals and gas, sometimes 3000+. With a warp-in time of less than two seconds, even stronger than before. For T and Z (and P), this type of guessing game feels gimmicky from a player perspective. At least in Brood War, you knew that a Shuttle could only contain max 2 archons or 2 reavers (eh maybe just 1? i forgot lol T_T), and then it would have to "reload". I'm strongly against the new nydus worm as well compared to, say, a nydus rocket launcher that would resemble Zerg Drop Pods from the campaign (with a cooldown), or the new Overlord drop.

Infinite tunnels are some of the most theoretically powerful and devastating tools in RTS and they should not be thrown around lightly for cheap money imo. If the warp prism all of a sudden becomes deliberately strong for its cheap cost, increasingly mobile and durable, etc., to compensate for other flaws of the race (forward pylons being weak, Protoss mobility being weak), we might have missed the mark again. I would not be surprised to see late-game Protoss turn into "only camp&defend while testing waters with Prisms to open up an opportunity to move out". But that might be what designers and Protoss players want? Dunno

Thanks for that, we need people to point out how stupidly broken the warp prism has become for its cost. I especially like that you point out that they're running the risk of making the warp prism imbalanced just to make up for Protoss' current weaknesses instead of working on those weaknesses, hence missing the point and creating bad design again.

I definitely think the warp prism, if it is to stay as retardedly strong as it is currently with 2 sec warp-ins and infinite range pick-ups, should 1) have a robotics bay requirement 2) cost some gas. There is absolutely zero question invincible Nydus should and will be scrapped at some point too.

Oh, and by the way : revert that warp-in change and split energy and warp-in power
Koromon
Profile Joined May 2012
United States304 Posts
August 23 2015 14:49 GMT
#31
Heard most of this stuff on stream but it's nice to hear it again. Recently have really become a fan!

On a side note... is there (should there be?) a running list of top tier Terrans who have given up on their race? Demuslim, Morrow, Happy..?
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
August 23 2015 14:55 GMT
#32
I honestly quit playing because of protoss 2 base all ins. I'm excited to try this again.
"losers always whine about their best, Winners go home and fuck the prom queen"
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-08-23 15:21:32
August 23 2015 15:21 GMT
#33
On August 23 2015 23:49 Koromon wrote:
Heard most of this stuff on stream but it's nice to hear it again. Recently have really become a fan!

On a side note... is there (should there be?) a running list of top tier Terrans who have given up on their race? Demuslim, Morrow, Happy..?

Avilo switched back to HotS - I know he is not top tier but maybe we should also consider those giving up on LotV.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-08-23 15:25:28
August 23 2015 15:23 GMT
#34
On August 23 2015 21:58 Yonnua wrote:
Show nested quote +
On August 23 2015 21:05 DeadByDawn wrote:
On August 23 2015 19:14 Yonnua wrote:
Why on earth do you think #1 is a good thing? Drastically limiting the options one race can take to harass and forcing them more into turtley macro is not a good thing. Especially since this basically removes the unit from the game in that matchup. It is, in my opinion, one of the worst aspects of this change.

It would be fine if it was one of a number of limited options that Protoss has. But when they have a large number of early game ending cheeses that are hard/impossible (at lower levels) to scout for - then yes, it is good to eliminate at least this one.


It's not about cheese - it brutalises any harassment options whatsoever, so cheese still happens, but any macro play that isn't turtling literally can't. if you want boring NR20 games, sure, but that makes the game less fun and less entertaining to watch.

Except that what you mentioned (DTs) is the cheesiest play in Starcraft - so umm - what did you mean exactly? Early harass is still possible but the player has to make it slightly beefier (with a little more units), or catch the opponent out of position - i.e. not cheesy.
xtorn
Profile Blog Joined December 2013
4060 Posts
August 23 2015 15:57 GMT
#35
On August 23 2015 23:49 Koromon wrote:
Heard most of this stuff on stream but it's nice to hear it again. Recently have really become a fan!

On a side note... is there (should there be?) a running list of top tier Terrans who have given up on their race? Demuslim, Morrow, Happy..?

Demu just said he was worried about the current state of the game, the marauders being weak, and the overall direction LOTV is heading to - did he actually mention he gave up terran as well?
Life - forever the Legend in my heart
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
August 23 2015 15:59 GMT
#36
On August 23 2015 20:44 Liquid`Snute wrote:
Nice post!

As MorroW pointed out, Warp Prism in LOTV has to move all the way from the Protoss base before it becomes a real threat.
However, it still acts as an UNLIMITED warp-in tunnel once it's there. This is different from Medivac or Overlord that has to 'reload' units that need to walk across the map first. Not much of an issue for Zerg usually, but for Terran, absolutely.

Anyway back to the prism. Still only 200 minerals (?), and it takes on average way, way more resources to deflect it than 200 minerals. I think it is unjustified to nerf the forward Pylon hard into the ground while leaving the Warp Prism untouched. The warp prism still acts as an unlimited warp-in tunnel and unlike a Medivac or Overlord it will never stop until killed. Its real threat value isn't 200 minerals, it can be as much as 1500-2000 minerals and gas, sometimes 3000+. With a warp-in time of less than two seconds, even stronger than before. For T and Z (and P), this type of guessing game feels gimmicky from a player perspective. At least in Brood War, you knew that a Shuttle could only contain max 2 archons or 2 reavers (eh maybe just 1? i forgot lol T_T), and then it would have to "reload". I'm strongly against the new nydus worm as well compared to, say, a nydus rocket launcher that would resemble Zerg Drop Pods from the campaign (with a cooldown), or the new Overlord drop.

Infinite tunnels are some of the most theoretically powerful and devastating tools in RTS and they should not be thrown around lightly for cheap money imo. If the warp prism all of a sudden becomes deliberately strong for its cheap cost, increasingly mobile and durable, etc., to compensate for other flaws of the race (forward pylons being weak, Protoss mobility being weak), we might have missed the mark again. I would not be surprised to see late-game Protoss turn into "only camp&defend while testing waters with Prisms to open up an opportunity to move out". But that might be what designers and Protoss players want? Dunno


Not to mention that with 9 range pickups, protoss players can essentially get blink for just 200g on top of the 2 second warp ins.
LiquidDota Staff@BluemoonGG_
RFDaemoniac
Profile Joined September 2011
United States544 Posts
August 23 2015 17:28 GMT
#37
On August 23 2015 20:44 Liquid`Snute wrote:
Nice post!

As MorroW pointed out, Warp Prism in LOTV has to move all the way from the Protoss base before it becomes a real threat.
However, it still acts as an UNLIMITED warp-in tunnel once it's there. This is different from Medivac or Overlord that has to 'reload' units that need to walk across the map first. Not much of an issue for Zerg usually, but for Terran, absolutely.

Anyway back to the prism. Still only 200 minerals (?), and it takes on average way, way more resources to deflect it than 200 minerals. I think it is unjustified to nerf the forward Pylon hard into the ground while leaving the Warp Prism untouched. The warp prism still acts as an unlimited warp-in tunnel and unlike a Medivac or Overlord it will never stop until killed. Its real threat value isn't 200 minerals, it can be as much as 1500-2000 minerals and gas, sometimes 3000+. With a warp-in time of less than two seconds, even stronger than before. For T and Z (and P), this type of guessing game feels gimmicky from a player perspective. At least in Brood War, you knew that a Shuttle could only contain max 2 archons or 2 reavers (eh maybe just 1? i forgot lol T_T), and then it would have to "reload". I'm strongly against the new nydus worm as well compared to, say, a nydus rocket launcher that would resemble Zerg Drop Pods from the campaign (with a cooldown), or the new Overlord drop.

Infinite tunnels are some of the most theoretically powerful and devastating tools in RTS and they should not be thrown around lightly for cheap money imo. If the warp prism all of a sudden becomes deliberately strong for its cheap cost, increasingly mobile and durable, etc., to compensate for other flaws of the race (forward pylons being weak, Protoss mobility being weak), we might have missed the mark again. I would not be surprised to see late-game Protoss turn into "only camp&defend while testing waters with Prisms to open up an opportunity to move out". But that might be what designers and Protoss players want? Dunno


I'm totally with you that warp prisms are likely going to prove to be too strong, but I would like to temper your comments with the point that the warp prism requires a bank of both minerals/gas and free supply in order to be such a large tunnel. This makes it a more significant opportunity cost investment than your post implies. That 3000+ resource threat requires a 3000+ resource bank, and the gateways to support that.

Remember that broodwar had the arbiter, where you could very quickly transport huge amounts of units almost instantly. Now it's true that the arbiter was a significant gas investment, but it also had other utility and far more shields/hp.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
August 23 2015 19:42 GMT
#38
It certainly is a step in the right direction, taken us a very long time to get to this point and I only wish they had started much much sooner, Forcefields lasted 5 years. Better late than never I suppose.
FlashDave.999 aka Star
PtitDrogo
Profile Joined May 2011
France163 Posts
August 23 2015 20:02 GMT
#39
I agree with you on most points, but real talk protoss is a lot more boring without chronoboost management, nerf it all you want to make us unable to do "gimmicky stuff" but leave it be, it's a LOT more strategic than mules and injects.
Personally I don't like the idea of having your entire aggression relying on a warp prism, it's dumb, not too strong (biased snuty ~~), but dumb.
Progamer
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
August 23 2015 20:29 GMT
#40
On August 24 2015 05:02 PtitDrogo wrote:
I agree with you on most points, but real talk protoss is a lot more boring without chronoboost management, nerf it all you want to make us unable to do "gimmicky stuff" but leave it be, it's a LOT more strategic than mules and injects.
Personally I don't like the idea of having your entire aggression relying on a warp prism, it's dumb, not too strong (biased snuty ~~), but dumb.


I am kinda with drogo here -- some form of nerfed chronoboost would be very nice to have for strategic depth.

It could be even just 25% faster for twice the duration at twice the energy.

This would still offer a lot more depth to toss. Even if you make unable to cast on nexus if you are worried about probe building speed.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 167
ProTech75
NeuroSwarm 63
StarCraft: Brood War
firebathero 258
NaDa 43
Rock 40
LancerX 17
yabsab 0
League of Legends
Grubby3630
Dendi1531
Counter-Strike
Stewie2K104
Heroes of the Storm
Liquid`Hasu522
Khaldor209
Other Games
summit1g10353
tarik_tv3383
fl0m726
RotterdaM333
ViBE109
Sick72
Organizations
Other Games
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Berry_CruncH294
• davetesta43
• musti20045 38
• tFFMrPink 20
• HeavenSC 17
• OhrlRock 2
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler112
League of Legends
• Doublelift4089
• Jankos1963
• masondota21030
Other Games
• imaqtpie1053
Upcoming Events
RSL Revival
11h 18m
Clem vs Classic
SHIN vs Cure
FEL
13h 18m
WardiTV European League
13h 18m
BSL: ProLeague
19h 18m
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.