• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:36
CET 07:36
KST 15:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion2Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BSL Season 2025 - Full Overview and Conclusion BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2439 users

LotV Community Feedback Update - June 19

Forum Index > Legacy of the Void
170 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
June 19 2015 18:08 GMT
#1
David Kim has provided us with additional thoughts on many of the issues the community has brought up. Source.

"As we mentioned before, we’d like to provide our thoughts on areas that we’ve looked into this week based on community suggestions. Before we get into the details, we’d like to point out while we try our best to hit majority of the big topics, it’ll be impossible to cover every single topic every time. The goal here is to discuss big issues with you guys, and continue doing so over time. With this first post, we’re covering a few more topics than we might typically cover in a normal update. However, we think this is a good way to kick off these updates.

We’d like to also make it as clear as possible that game design is not about implementing every idea that the majority thinks is correct, it’s about finding the key ideas that will be best for the game. So we’ll do our best to keep an open mind on topics and even if we’re currently thinking that we won’t try something out, we’ll keep it as part of our regular discussions if those issues keep being brought up by the community. Please also try your best to do this as well, and remember it’s not about how many people say something, and it’s not about bandwagoning onto the loudest idea. It’s about trying to look at issues from every angle possible to make sure it is in fact what’s best for our game. Just as an example, internally in design meetings we try our best to detach ourselves from every idea. Even if I’ve suggested something, I try my best to analyze how it might be bad. This way, I can focus on the specific idea and if it’s the correct move for the game, rather than pushing for the idea just because I thought of something I think is awesome.

Here are our thoughts on many of the bigger community discussions this past week:

Flying unit separation radius
  • We agree that when you are controlling larger numbers of air units, it’s difficult to do the moving shot micro.
  • This requires a code fix, and we’re currently exploring and testing something that we can add to the beta soon.


Making all damage points to zero for air units
  • One of the reasons we don’t have a default damage point of zero is so that the timing of micro has to be mastered by players. Just making it zero will mean microing is just much easier, which is probably not the direction we want to go.
  • We generally don’t make extreme changes that alter so many things at once, due to the side effects these changes can cause. Changing every single air unit’s damage point is not something we’d like to explore, but we’d be open to specific air unit damage point changes if the change makes sense.
  • With a damage point of zero, a unit that is facing its target can immediately move away after being issued the attack order. With the default damage point, the player must instead time their movement to happen after the attack is performed. An example of where this is pushed even further is the Hellion, which has a higher than normal damage point. The unique timing required for this unit requires additional mastery, which makes it more impressive when pros are able to be so effective with them. Since the suggested goal of the change is to have more interesting micro, in this specific case, we wonder if what we currently have is more interesting micro than the proposed changes.


Siege Tank /Immortal turret tracking
  • This sounds like a very minor change that probably won’t have a huge impact. However, because many players believe this will be of great help, so we’ll test it fairly quickly internally, then put the change in also in the beta. So you can expect this change to go into the beta soon.


Community resourcing model suggestion
  • We also watched show matches, tried games ourselves, and we agree with the majority of you guys that it’s too similar to Heart of the Swarm. But we wanted to comment again on this because it’s still a topic discussed by some.
  • Just to reiterate once more, we’re not looking to make minor tweaks in this area. We’re looking for a big change that will make sure that players will spread out their expansions at a much faster rate than they do in Heart of the Swarm.
  • Currently, the resourcing model that we’re testing in the beta is doing a very good job of this.


Ranked play in the beta
  • We hear your feedback and agree that it’ll be good to enable ranked play.
  • We may not be able to do this right away as we’ll need to introduce this with a client patch and can’t use the same method we use for the balance update which is done through publishing.
  • Due to the feedback we’ve seen on this topic, we’ve currently scheduled to enable ranked play in the beta with the next client patch.


Disruptor being too all-or-nothing
  • We agree with you guys here. The optimal case looks too strong, and when you miss with a hit it seems like the Disruptor is killed too easily at such a high cost investment.
    • We’ve been trying various things in this area for a while now, but this is where we’re at right now:
    • Much lower radius (this is the biggest change + Disruptors look too underpowered right now in our testing)
    • Lower cost
    • Faster speed when activated
    • Less delay before firing


  • Overall, it looks like we have a decent solve for the case of a single hit ending games often.
  • We believe the next step in this area is to test out changes that would allow players to more easily save and reuse the Disruptors. This way, we can solve the issue where a miss creates a high chance of the game being over.


We’d also like to comment on some topics that we found interesting this week. Again, please keep in mind just because we don’t mention something here, it doesn’t mean we haven’t read it. While it’s impossible to read every single post that comes up every day, we do try our best and can tell you that we read a big majority of the things you guys bring up.

  • Adept micro tips video was very cool.
  • It was a very good example of relaying more info on something new, so that players in the beta can better test new units.
  • It would definitely be more cool to see more tips on new units videos, because we believe faster we have the majority of beta testers ramped up with new units, the more high quality beta testing we will have going forward.


There was a post asking if players want battles to last much longer. Our thoughts are that the current pace feels really good, and we were happy to see that most players didn’t want battles to last longer in StarCraft II. "
Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
y0su
Profile Blog Joined September 2011
Finland7871 Posts
June 19 2015 18:12 GMT
#2
nice
IceBerrY
Profile Joined February 2012
Germany220 Posts
June 19 2015 18:13 GMT
#3
I actually like the disruptor changes. Also having rank pretty soon is really huge
and necessary to get the pro´s playing lotv.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-06-19 18:15:01
June 19 2015 18:14 GMT
#4
Really nice update, can't believe they are finally touching a lot of important topics from the depth of micro video . Overall everything said here seems awesome!

I still hope Blizzard finds a way that a player with 66 workers on 5 bases has more income than a player with 66 workers on 3 bases!

Oh and is the Liberator buggy or not?
Maru and Serral are probably top 5.
Meerel
Profile Joined March 2012
Germany713 Posts
June 19 2015 18:19 GMT
#5
wow i didnt expect that. keep it coming
SDMF
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
June 19 2015 18:23 GMT
#6
Disruptors with lower radius hmm. Without a big impact they don't seem very useful.

Really good feedback though. Agree with the majority of what he states.

Also, tank turret tracking woohoo
Neosteel Enthusiast
Nezgar
Profile Joined December 2012
Germany535 Posts
June 19 2015 18:24 GMT
#7
On June 20 2015 03:08 SetGuitarsToKill wrote:
Community resourcing model suggestion
  • [...] We’re looking for a big change that will make sure that players will spread out their expansions at a much faster rate than they do in Heart of the Swarm.
  • Currently, the resourcing model that we’re testing in the beta is doing a very good job of this.


Wait what? It is doing a good job right now?
I didn't get that impression thus far.
And I'm not sure whether the majority of the players are happy with the "gun to your head"-model...
EpicDemente
Profile Joined November 2012
Chile202 Posts
June 19 2015 18:26 GMT
#8
Really nice post from blizzard, but i think they should realise that with the current Lotv economic model the 3 base cap is still a thing, you expand just to reach 3 base optimal saturation when your bases ran out of minerals, and it forces the immobile race (Protoss) to expand at a time when none of their critical tech has been completed or it doesnt have enough units to spread out in multiple bases. Expanding should be a choice and not a must !
"Fight your heart out for what you want"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 19 2015 18:27 GMT
#9
Very good post! This is what most people probably want from you! Even if we disagree, at least we get to hear some reasoning behind decisions. WP David Kim!

One thing though.

"There was a post asking if players want battles to last much longer. Our thoughts are that the current pace feels really good, and we were happy to see that most players didn’t want battles to last longer in StarCraft II."

That is BS! Since the start of Sc2 this has been a problem; for LOTV you decided to try fixes for this (as you anounced at Blizzcon with the longer attack times); Just because you failed to find a solution does not make the pace "feel good". It's a major problem for SC2 from a play level to a spectator level. If you can't fix the terrible terrible dmg design fine, but don't pretend all is fine.
Head Coach Park: "They should buff tanks!"
TronJovolta
Profile Joined April 2013
United States323 Posts
June 19 2015 18:28 GMT
#10
Must've been on reddit and TL the past few weeks. The negativity has been at an all time high, for sure.

Still, guess I'm glad, as it's nice to actually hear them speak about the game.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 19 2015 18:35 GMT
#11
I'm very critical about the game but i have to say once more that the way Blizzard acts in regards to SC2 since LOTV is 100x better then ever before. If we had this kind of communication and vision since the beginning we would have had a much better game and most likely a different landscape.

I guess that no matter how good the current team is it's impossible to fix all the inherited problems.
Head Coach Park: "They should buff tanks!"
Topin
Profile Blog Joined December 2010
Peru10102 Posts
June 19 2015 18:39 GMT
#12
Liberator.... working as planned... or so it seems now xD
i would define my style between a mix of ByuN, Maru and MKP
digmouse
Profile Blog Joined November 2010
China6330 Posts
June 19 2015 18:43 GMT
#13
On June 20 2015 03:35 Sapphire.lux wrote:
I'm very critical about the game but i have to say once more that the way Blizzard acts in regards to SC2 since LOTV is 100x better then ever before. If we had this kind of communication and vision since the beginning we would have had a much better game and most likely a different landscape.

I guess that no matter how good the current team is it's impossible to fix all the inherited problems.

They act fast because of recent backlashes.

Also are they really thinking the current resource system is doing a good job?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ZackAttack
Profile Joined June 2011
United States884 Posts
June 19 2015 18:56 GMT
#14
I hope they decrease the cost and delay on disruptors. they seem just so expensive right now.
It's better aerodynamics for space. - Artosis
JimmyJRaynor
Profile Blog Joined April 2010
Canada17185 Posts
Last Edited: 2015-06-19 19:03:03
June 19 2015 18:57 GMT
#15
On June 20 2015 03:27 Sapphire.lux wrote:
Very good post! This is what most people probably want from you! Even if we disagree, at least we get to hear some reasoning behind decisions. WP David Kim!


people grossly underestimate how good a company Blizzard is because they get lost in the forest of some small SC2 issue.
they can't see the forest through the trees.

to counter people unhappy with the resource gathering system.
i would like to take this post to state that i am happy with the resource gathering system.
if Blizzard can make it better then fine. But, i like its structure right now.

great work by DK, as usual.

On June 20 2015 03:24 Nezgar wrote:
And I'm not sure whether the majority of the players are happy with the "gun to your head"-model...

welcome to C&C style expanding ... i think its fucking awesome.
they should start calling the minerals Tiberium

i never hated the HotS resource model, however, i think the LotV model is better.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Penev
Profile Joined October 2012
28512 Posts
June 19 2015 18:59 GMT
#16
I do not necessarily agree with all that's said in this update but you gotta say; This fast response is really nice to see.
Props.

Also: Depth of micro video was not in vain Lalush!
I Protoss winner, could it be?
Beelzebub1
Profile Joined May 2015
1004 Posts
June 19 2015 19:02 GMT
#17
Good job DK, see what an hour or research and typing will do for the community? Everyone will be nice and happy now.

The trick is to do this every month or every 3 weeks, consistency is key with communication, while I'm sure nobody expects a detailed update every week, asking for one every month really shouldn't be a problem, this is a beta, it needs constant feedback.

On the Disruptor, gradient (is this the correct word?) the Nova radius to increase counter micro while not making it useless, and maybe just make the speed boost last for even 2 seconds after it explodes, that way at least for those 2 seconds, the Disruptor has an easier chance of escaping without a Warp Prism nearby.

Its a good unit, it's just lopsided because it can't escape, give her some basic escape opportunities and make the blast a tad bit less punishing and this unit will feel awesome.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17185 Posts
June 19 2015 19:05 GMT
#18
the frequency of the patches is coming in hot and heavy.

i hope people realize how expensive it is for Blizzard to do this and that substantial resources are being dedicated to the game... it makes sense that it is full box price.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-06-19 19:06:41
June 19 2015 19:05 GMT
#19
Very interesting. Seems the beta might finally be picking up some steam.

Hopefully they see the light of day and revert the 8 armor ultralisk.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
StasisField
Profile Joined August 2013
United States1086 Posts
Last Edited: 2015-06-19 19:08:24
June 19 2015 19:07 GMT
#20
So Blizzard is completely ok with a resource model that nerfs protoss? How can they be happy with that? Also, limiting micro does not equal interesting micro. That's a terrible way to look at things, imo. JaeDong was the Muta micro god in bw because the game allowed for it. The current model doesn't allow for such things to happen. There is something wrong with the game's potential for micro when the game's most exciting micro is when a player runs away and splits his or her army into as small chunks as possible. I like some of the changes they're going forward with like the turret for immortals/tanks, but that switch is long overdue and the videos addressing these problems are months to years old by now. Better late than never, I guess

EDIT: fixed some grammar/spelling errors
What do you mean Immortals can't shoot up?
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 1
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
WardiTV998
PiGStarcraft522
IndyStarCraft 175
BRAT_OK 113
3DClanTV 87
EnkiAlexander 75
CranKy Ducklings69
davetesta28
IntoTheiNu 18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft522
RuFF_SC2 189
IndyStarCraft 175
BRAT_OK 113
Livibee 71
UpATreeSC 55
StarCraft: Brood War
Britney 19060
actioN 728
Nal_rA 158
ZergMaN 157
ToSsGirL 114
910 114
Shuttle 103
Larva 99
JulyZerg 83
GoRush 39
[ Show more ]
NotJumperer 10
Dota 2
NeuroSwarm124
LuMiX1
League of Legends
JimRising 894
C9.Mang0652
Counter-Strike
Foxcn222
Other Games
summit1g7310
minikerr40
Organizations
Other Games
gamesdonequick2199
StarCraft: Brood War
UltimateBattle 77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 21
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 31
• Diggity5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra2363
• Lourlo1076
• Stunt438
Upcoming Events
uThermal 2v2 Circuit
5h 24m
AI Arena Tournament
13h 24m
BSL 21
13h 24m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
19h 39m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 3h
OSC
1d 5h
BSL 21
1d 13h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.