• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:36
CET 01:36
KST 09:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win0RSL Season 4 announced for March-April5Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1447 users

LotV Balance Update Now Live (April 15) - Page 12

Forum Index > Legacy of the Void
338 CommentsPost a Reply
Prev 1 10 11 12 13 14 17 Next All
Empirimancer
Profile Joined July 2011
Canada1024 Posts
April 15 2015 19:39 GMT
#221
I'm feeling hopeless. These changes aren't big or numerous enough. It's like their multiplayer balance and design team is 3 people big.

PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
April 15 2015 19:43 GMT
#222
"Tempest disintegration ability damage increased to 550, and units under the effect of disintegration can’t regenerate, heal, or repair health."
Wut!? just why?! so every unit that gets hit with the spell is more less RIP. I know its a beta but its just another weird thing, suddenly stuff cant be repaired or heal.
http://www.twitch.tv/pinokotsbeer
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
April 15 2015 20:01 GMT
#223
On April 15 2015 07:19 Aveng3r wrote:
The thing about these updates that always get me is when they say stuff like: "we want to see more lurkers used against roach play" or "we want protoss to be able to use this unit for early game harass"

like why not just design each unit with core abilities and let the players decide when and where they should be used?


On April 15 2015 07:21 [PkF] Wire wrote:
Show nested quote +
On April 15 2015 07:19 Aveng3r wrote:
The thing about these updates that always get me is when they say stuff like: "we want to see more lurkers used against roach play" or "we want protoss to be able to use this unit for early game harass"

like why not just design each unit with core abilities and let the players decide when and where they should be used?

This so much. Good design is often accidental, nearly by definition. I think that was phrased quite nicely in TheDwf's manifesto.


How does one "accidentally" fix the complete shitfest that is ZvZ?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
April 15 2015 20:09 GMT
#224
On April 15 2015 05:40 Daralii wrote:
They're opting to buff toss instead of nerfing the ravager or completely destroying the cyclone, which I like. I'd rather they do this than outright remove them because people don't know how to deal with them in the first public build.


Considering Cyclones are about as retarded in TvT as they are in TvP I am not happy they are opting to buff Protoss.

Ravagers are way too powerful for Hatch tech, and Cyclones are way too powerful in general. These two points are obvious, I don't understand why Blizzard needs to take their time with changing these units, I can understand that they want people to actually USE the units but as is, they totally break certain match ups to the point where its impossible to test anything else.
aka: KTVindicare the Geeky Bartender
Isarios
Profile Joined March 2014
United States153 Posts
April 15 2015 20:23 GMT
#225
Well. In Hots they were thinking of removing units. The argument was that lower number of units made things much more understandable and created more chances for players to learn to use existing things in new ways.
Now in LOTV we seem to be keeping all units and ever adding more, at the risk of obsolescence of older units. That has largely happened with the corrupter, the infestor, and the carrier. Heck, even the ghost.

I think it might be time to remove some units. Honestly, I think the corrupter, tempest can go without too many people being mad. I dislike removing the collosus. Sorry, I do like playing with it. If only for the sheer pleasure of watching dumb Terran marines burn like ants.
Blahhh
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
April 15 2015 20:25 GMT
#226
On April 16 2015 05:23 Isarios wrote:
Well. In Hots they were thinking of removing units. The argument was that lower number of units made things much more understandable and created more chances for players to learn to use existing things in new ways.
Now in LOTV we seem to be keeping all units and ever adding more, at the risk of obsolescence of older units. That has largely happened with the corrupter, the infestor, and the carrier. Heck, even the ghost.

I think it might be time to remove some units. Honestly, I think the corrupter, tempest can go without too many people being mad. I dislike removing the collosus. Sorry, I do like playing with it. If only for the sheer pleasure of watching dumb Terran marines burn like ants.


I think the Tempest could have a role as an 8-range, semi-mobile air unit. It could outrange static defense and thus synergize with Oracle and Phoenix (Carriers are too slow for that role).
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
April 15 2015 20:27 GMT
#227
On April 16 2015 05:23 Isarios wrote:
Well. In Hots they were thinking of removing units. The argument was that lower number of units made things much more understandable and created more chances for players to learn to use existing things in new ways.
Now in LOTV we seem to be keeping all units and ever adding more, at the risk of obsolescence of older units. That has largely happened with the corrupter, the infestor, and the carrier. Heck, even the ghost.

I think it might be time to remove some units. Honestly, I think the corrupter, tempest can go without too many people being mad. I dislike removing the collosus. Sorry, I do like playing with it. If only for the sheer pleasure of watching dumb Terran marines burn like ants.


If we're removing units, the Collosus should be at the absolute top of the list, especially considering that Blizz is already phasing it out with the Disruptor anyway.

It is the main reason that Protoss has the "1A deathball" stigma attached to it. It's a unit that ONLY functions in Deathballs and whose design has bred units like the Corruptor and Tempest which seemingly serve no other purpose in the game than to balance out Collosus play.

It's not fun. It's a cool piece of art, but it's a terrible unit design.
aka: KTVindicare the Geeky Bartender
TheDwf
Profile Joined November 2011
France19747 Posts
April 15 2015 20:44 GMT
#228
On April 16 2015 05:01 pure.Wasted wrote:
Show nested quote +
On April 15 2015 07:19 Aveng3r wrote:
The thing about these updates that always get me is when they say stuff like: "we want to see more lurkers used against roach play" or "we want protoss to be able to use this unit for early game harass"

like why not just design each unit with core abilities and let the players decide when and where they should be used?


Show nested quote +
On April 15 2015 07:21 [PkF] Wire wrote:
On April 15 2015 07:19 Aveng3r wrote:
The thing about these updates that always get me is when they say stuff like: "we want to see more lurkers used against roach play" or "we want protoss to be able to use this unit for early game harass"

like why not just design each unit with core abilities and let the players decide when and where they should be used?

This so much. Good design is often accidental, nearly by definition. I think that was phrased quite nicely in TheDwf's manifesto.


How does one "accidentally" fix the complete shitfest that is ZvZ?

We can start with an overhaul of Zerg's biggest failure.
TT1
Profile Blog Joined December 2008
Canada10012 Posts
April 15 2015 20:54 GMT
#229
On April 16 2015 01:12 ROOTFayth wrote:
I remember Zeromus(I think) had the idea of being able to warpin in a fairly large area around your Nexus with no extra damage or extra warping time, felt like it was a great idea, and the offensive warpin with pylons/warp prism could be weakened


i love this idea
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-04-15 21:05:14
April 15 2015 21:01 GMT
#230
On April 16 2015 05:44 TheDwf wrote:
Show nested quote +
On April 16 2015 05:01 pure.Wasted wrote:
On April 15 2015 07:19 Aveng3r wrote:
The thing about these updates that always get me is when they say stuff like: "we want to see more lurkers used against roach play" or "we want protoss to be able to use this unit for early game harass"

like why not just design each unit with core abilities and let the players decide when and where they should be used?


On April 15 2015 07:21 [PkF] Wire wrote:
On April 15 2015 07:19 Aveng3r wrote:
The thing about these updates that always get me is when they say stuff like: "we want to see more lurkers used against roach play" or "we want protoss to be able to use this unit for early game harass"

like why not just design each unit with core abilities and let the players decide when and where they should be used?

This so much. Good design is often accidental, nearly by definition. I think that was phrased quite nicely in TheDwf's manifesto.


How does one "accidentally" fix the complete shitfest that is ZvZ?

We can start with an overhaul of Zerg's biggest failure.


Let's keep our expectations realistic, here. It took five years for Blizzard to admit the Colossus is a trash unit. No way they touch the Roach earlier than 2020.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 15 2015 21:10 GMT
#231
They fixed the roach though, it now has an ulti from league of legends and attacks as fast as a hydralisk.
Beautiful
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 15 2015 21:15 GMT
#232
On April 16 2015 06:10 The_Red_Viper wrote:
They fixed the roach though, it now has an ulti from league of legends and attacks as fast as a hydralisk.
Beautiful

this is going to be clipped up on the whiteboard during the blizzsters' next development meeting a month from now reinforcing how great their balance decisions thus far have been.

"great job johnny, at least red viper likes your suggestion!"
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Big J
Profile Joined March 2011
Austria16289 Posts
April 15 2015 21:25 GMT
#233
On April 16 2015 05:44 TheDwf wrote:
Show nested quote +
On April 16 2015 05:01 pure.Wasted wrote:
On April 15 2015 07:19 Aveng3r wrote:
The thing about these updates that always get me is when they say stuff like: "we want to see more lurkers used against roach play" or "we want protoss to be able to use this unit for early game harass"

like why not just design each unit with core abilities and let the players decide when and where they should be used?


On April 15 2015 07:21 [PkF] Wire wrote:
On April 15 2015 07:19 Aveng3r wrote:
The thing about these updates that always get me is when they say stuff like: "we want to see more lurkers used against roach play" or "we want protoss to be able to use this unit for early game harass"

like why not just design each unit with core abilities and let the players decide when and where they should be used?

This so much. Good design is often accidental, nearly by definition. I think that was phrased quite nicely in TheDwf's manifesto.


How does one "accidentally" fix the complete shitfest that is ZvZ?

We can start with an overhaul of Zerg's biggest failure.

Please do not give them ideas. I do not want the roach to have a +50health upgrade on Hive tech that after two weeks just gets implemented and a stupid button that makes roaches send out a miniroach that if it dies becomes a Swarm Host or any other random shit on that unit.
I'm happy it is not a complete fucked up gimmick at this point and they are busy trying to fuck up Protoss more than ruin my basic shoot-and-run units.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
April 15 2015 21:32 GMT
#234
The update is live

http://us.battle.net/sc2/en/blog/18777308/legacy-of-the-void-beta-balance-update-april-15-2015-4-15-2015

Some changes from what was announced before, notably a damage point reduction for adept
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Big J
Profile Joined March 2011
Austria16289 Posts
April 15 2015 21:38 GMT
#235
On April 16 2015 06:32 SetGuitarsToKill wrote:
The update is live

http://us.battle.net/sc2/en/blog/18777308/legacy-of-the-void-beta-balance-update-april-15-2015-4-15-2015

Some changes from what was announced before, notably a damage point reduction for adept

It doesn't have splash anymore, so they reduced it to the standard value (I guess 0.167 is the standard value now, right?). It's not to make it more microable, it's just that they don't see the need to fuck it up anymore.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2015-04-15 21:42:51
April 15 2015 21:41 GMT
#236
Damage point reduced from 0.4 to 0.167


First time Blizzard changes a damage point value since WOL alpha? Though I still have no clue why they not just put it at 0. Its not like you are gonna see infinitive sick kiting with its 2.25 movement speed.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2015-04-16 00:55:28
April 15 2015 22:05 GMT
#237
parkufarku
Profile Blog Joined March 2014
882 Posts
Last Edited: 2015-04-15 22:38:46
April 15 2015 22:38 GMT
#238
Hope Lurkers are removed from the game...Banelings do what they do already

Zerg needs a useful air unit that is a tier above Mutas that can be used to verse skytoss or skyterran
rpgalon
Profile Joined April 2011
Brazil1069 Posts
April 15 2015 22:47 GMT
#239
On April 16 2015 07:38 parkufarku wrote:
Hope Lurkers are removed from the game...Banelings do what they do already

Zerg needs a useful air unit that is a tier above Mutas that can be used to verse skytoss or skyterran


corruptor/viper will probably rule the sky against any full air composition.
badog
JCoto
Profile Joined October 2014
Spain574 Posts
April 15 2015 22:48 GMT
#240
On April 16 2015 07:38 parkufarku wrote:
Hope Lurkers are removed from the game...Banelings do what they do already

Zerg needs a useful air unit that is a tier above Mutas that can be used to verse skytoss or skyterran


Sorry but not, banelings are only useful vs light units.

Lurkers can do damage to all types of units, and can semisiege and secure positions in small groups. They are really different.

Maybe terran player?=
Prev 1 10 11 12 13 14 17 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #71
CranKy Ducklings74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft584
Nathanias 121
Temp0 101
Livibee 81
StarCraft: Brood War
Artosis 563
Shuttle 59
NaDa 20
910 17
yabsab 9
Dota 2
syndereN432
monkeys_forever51
League of Legends
C9.Mang0348
Counter-Strike
taco 320
Super Smash Bros
PPMD63
Other Games
summit1g10918
shahzam492
Maynarde113
ToD63
PiLiPiLi2
Organizations
Other Games
gamesdonequick868
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 85
• davetesta37
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21285
League of Legends
• Stunt296
Other Games
• imaqtpie1552
• Shiphtur215
Upcoming Events
Wardi Open
11h 24m
PiGosaur Cup
1d
WardiTV Invitational
1d 11h
Replay Cast
1d 23h
The PondCast
2 days
WardiTV Invitational
2 days
Replay Cast
2 days
RongYI Cup
4 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
[ Show More ]
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-02-02
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.