• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:14
CET 14:14
KST 22:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win1BGE Stara Zagora 2026 announced14[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband Weekly Cups (Nov 24-30): MaxPax, Clem, herO win BGE Stara Zagora 2026 announced Information Request Regarding Chinese Ladder SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh's Valkyrie Copium BW General Discussion A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Should offensive tower rushing be viable in RTS games? The Perfect Game Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2002 users

LotV Economy: Worker Pairing - Page 10

Forum Index > Legacy of the Void
Post a Reply
Prev 1 8 9 10 All
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 09 2015 00:29 GMT
#181
On April 09 2015 06:16 PharaphobiaSC2 wrote:
No offense to uvantak or anyone else, but I can't get rid of a feeling that people don't want and don't care about the new things which LotV can bring, all you guys want is BW in SC2 just with widescreen res and maybe modern textures. But that's it.

Btw Starbow died for a reason which is not worth to respond , but nice effort for making the game LotBWHD

Aww, common!

We want the SC2 matchmaking as well.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
April 09 2015 01:40 GMT
#182
On April 09 2015 00:10 Masayume wrote:

* Let Mineral fields run from a range where instead of 4 nodes depleting at a similar time, they deplete one by one. So you could have a 1.7k node, a 1.5k node all the way down to 750 with a total of 12000 still. You will still get more benefits than a player delaying his expansions, but not to the point where they almost lose by default. You can also take more risks like going for a 2 base play or tech-heavy play without having such a severe timer.
* Do the same with Gas geysers, with one having 3000 and the other 2000 as an example.




That is a great solution if simply making all the nodes 1.5k is harmful.
PharaphobiaSC2
Profile Joined November 2014
Czech Republic85 Posts
April 09 2015 11:15 GMT
#183
It was just my feeling I don't need explanation why do you think that they are not doing it. But just imagine scenarion that they would announce something like "Brood War new engine HD blablabla" none of these posts would ever happen....

And maybe thats the reason why none of these changes were never shown or pushed in the sc2 development. Because they don't want to be pushed into copy pasting their own game.

P.S: SC2 matchmaking bringed down certail level of ladder anxienty while on BW u just played custom games and looked on your letter and MMR ...
Falling
Profile Blog Joined June 2009
Canada11378 Posts
April 09 2015 16:31 GMT
#184
The great thing about the nostalgia argument, is now that SC2 is 5 years old, dismissive SC2 fans can be accused of not listening to arguments due to nostalgia. Because in 2011, the nostalgia thing was thrown into the face of any argument, whereas I had only started playing BW in 2007... which was only 4 years.

An argument should be looked at on its own terms- is it a good idea and would it work in X new game matters much more than guessing a poster's psychological motivation for wanting a feature or guessing Blizzard's motivation for not implementing something.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
starimk
Profile Joined December 2011
106 Posts
Last Edited: 2015-04-09 17:29:56
April 09 2015 17:06 GMT
#185
I just had another idea: what if instead of reducing individual patches, the mining rate on all patches was altered via timer. If the mineral count of a patch drops to, say 750, a harvester will only be able to collect 3 minerals per trip instead of 5. It would be similar to the way gas depletion in BW worked (except you still wouldn't be able to harvest indefinitely).

This would (theoretically) produce the following results:
-Decaying mineral income for each base, similar to current LotV model. Note that the decayed rate does not affect saturation; 16 workers will still be able to mine out the base efficiently instead of suddenly over-saturating the base.
-Total mineral count per base unchanged; total value of base is not lowered.
-Total time to deplete mineral patch increased; turtling player has a longer window to sustain his economy on fewer bases.
-Assuming a player's current base is already mined to 750 min/patch or lower, taking a new expansion would provide an immediate boost to income without requiring a high number of workers. There is a timing window where each new base has "increased" mineral income before it decays to a lower rate.

The threshold for lowering the mining rate per patch, as well as the mining rates before/after, could be tweaked to optimize the timing window for increased income for taking a new base, as well as the total time to completely mine out a base.
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2015-04-10 12:44:35
April 10 2015 12:43 GMT
#186
I think you missed a vital point, why is it important to have more bases? More bases doesn't inherently give more interesting games, it is acquiring and defense of said bases that does. Of course more bases provide more openings to your opponent for harass/pushes which could create such moments however that is uncertain.

Another thought: With this change will big army plays be possible? What made bw great is because it had a wider strategic spectrum and sc2 feels more narrow, and I am afraid that this will encourage just the harassment types of play and we will still have a narrow spectrum of strategies possible.


Ps, what makes the current system bad is that aqcuiring new bases and getting to a point where you have "max" satuartion doesn't take much thought or strategy. You early expand -> makes some units to not die -> take third. While bw were more like you early expanded -> made some units to prevent your opponent from doing some type of strategy or harass -> build up army/tech to defend expansion -> expand. To me the fact that you have max satuaration on three bases isn't the problem the fact that you don't really have to play in a certain way or make strategic choices to get to three bases is.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-04-10 13:56:36
April 10 2015 13:38 GMT
#187

Another thought: With this change will big army plays be possible? What made bw great is because it had a wider strategic spectrum and sc2 feels more narrow, and I am afraid that this will encourage just the harassment types of play and we will still have a narrow spectrum of strategies possible.


I think this is an important point. If all you want in a game is more harassplay, then you don't need to touch the econ at all. Instead you just buff harass units.

What you should look for in an econ is an immobile player being spread out all over the map and cost efficeintly battling it out against a mobile player who constantly army trades.
That was what BW TvZ and TvP late game was about and it was awesome. This effect can too an extent be replicated by unit design, but its not as easy as just forcing more bases.

Ps, what makes the current system bad is that aqcuiring new bases and getting to a point where you have "max" satuartion doesn't take much thought or strategy. You early expand -> makes some units to not die -> take third


People need to stay overusing phrases as strategy or decisionmaking/thinking. Each time a change in a game occurs people look at options that are taken away from then and complain about lack of strategy, when in reality they ignore new options and possibliites. (Just look at this ignorant thread from LOL reddit. Riot makes a champion require more skill by adding counterplay and the reddit user complaints about less strategy. http://www.reddit.com/r/leagueoflegends/comments/3229w4/on_the_ryze_qrework_and_the_importance_of_point/ - what about also complaining that with the removal of hardened shield, immortals no longer hardcounters tanks so there is less strategy there? You can go on and on here with this nonsense)

In BW zerg also took lots of bases all the time. Do you call that lack of strategy? No its more complicated than that, and the only thing that is currently changed is that a defensive style isn't viable in the midgame.

While bw were more like you early expanded -> made some units to prevent your opponent from doing some type of strategy or harass -> build up army/tech to defend expansion -> expand.


No it wasn't. BwPvZ = Forge fast expand into corsair 99% of the time. Then you would stay on 2 base for a while. Bw TvZ = 2 base aggression 90%+ of the time w/ bio. Zerg = always took bases really fast (exception ZvZ).
The diference here was that you took bases at very different rate dependant on your gameplay style. The BW economy made it possible for different styles to be viable while LOTV is all about mobility in the midgame.

To me the fact that you have max satuaration on three bases isn't the problem the fact that you don't really have to play in a certain way or make strategic choices to get to three bases is.


People are definitely overfocussing on 3-base max saturation, but income rate does matter. With BW income rate, it resulted in 5 bases > 4 bases > 3 bases > 2 bases.

Hence you could be on 5 to 3 bases as the mobile race against the immobile. This reduced the defenders advantage of the mobile race and thus opened up for aggression in the midgame while the immobile race could invest into aggressive options.

Late game there would also be income-assymetry which meant that the mobile race could make cost ineffective trades against the immobile race in order to break him down.
This effect is what most people who want BW economy focus on. I do, however, think the actual effect here is slightly overrated. In a LOTV economy, it seems unlikely that an immobile player always can have 3-base saturation in the late game, so I do think it can replicate BW in that regard. This means that the real difference is in the midgame.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-04-10 20:24:59
April 10 2015 17:05 GMT
#188
On April 09 2015 06:16 PharaphobiaSC2 wrote:
No offense to uvantak or anyone else, but I can't get rid of a feeling that people don't want and don't care about the new things which LotV can bring, all you guys want is BW in SC2 just with widescreen res and maybe modern textures. But that's it.

Btw Starbow died for a reason which is not worth to respond , but nice effort for making the game LotBWHD

I think you completely missed the whole point of the thread.

This is not a thread to claim for a full on BW economy, because BW economy even when it's "better" than the LotV economy it still can be improved upon. This thread is to raise awareness about the problems Worker Pairing brings on the game.

Stop deluding yourself with that "Us vs Them" mentality.


/edit Commas and stuff.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 19 2015 20:39 GMT
#189
--- Nuked ---
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#63
WardiTV739
TKL 251
Rex102
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 332
TKL 251
Lowko243
Harstem 209
Fuzer 207
Rex 102
StarCraft: Brood War
Britney 47799
Jaedong 1204
firebathero 869
Mini 570
BeSt 560
Soma 553
actioN 537
Light 534
Stork 502
EffOrt 386
[ Show more ]
hero 300
PianO 211
Zeus 192
Killer 129
Pusan 111
sorry 83
Barracks 82
Sharp 72
Hyun 70
Snow 60
ggaemo 54
Aegong 53
Sea.KH 48
Terrorterran 39
Mong 32
JYJ31
soO 27
JulyZerg 26
zelot 22
Sacsri 17
Shinee 16
ajuk12(nOOB) 15
Noble 15
scan(afreeca) 14
Bale 14
SilentControl 13
Dota 2
singsing2593
Dendi605
XcaliburYe226
Counter-Strike
olofmeister2856
x6flipin626
edward92
Other Games
crisheroes330
Pyrionflax269
Mew2King127
hiko80
QueenE45
MindelVK22
Organizations
Other Games
gamesdonequick744
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 79
• Light_VIP 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV104
Upcoming Events
Monday Night Weeklies
3h 46m
StarCraft2.fi
3h 46m
Replay Cast
10h 46m
Wardi Open
22h 46m
StarCraft2.fi
1d 3h
PiGosaur Monday
1d 11h
Wardi Open
1d 22h
StarCraft2.fi
2 days
Replay Cast
2 days
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
4 days
BSL 21
5 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
5 days
BSL 21
6 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-28
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.