• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:40
CET 08:40
KST 16:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey! Rongyi Cup S3 - RO16 Preview
Tourneys
OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread NASA and the Private Sector Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1312 users

LotV Economy: Worker Pairing - Page 10

Forum Index > Legacy of the Void
Post a Reply
Prev 1 8 9 10 All
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 09 2015 00:29 GMT
#181
On April 09 2015 06:16 PharaphobiaSC2 wrote:
No offense to uvantak or anyone else, but I can't get rid of a feeling that people don't want and don't care about the new things which LotV can bring, all you guys want is BW in SC2 just with widescreen res and maybe modern textures. But that's it.

Btw Starbow died for a reason which is not worth to respond , but nice effort for making the game LotBWHD

Aww, common!

We want the SC2 matchmaking as well.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
April 09 2015 01:40 GMT
#182
On April 09 2015 00:10 Masayume wrote:

* Let Mineral fields run from a range where instead of 4 nodes depleting at a similar time, they deplete one by one. So you could have a 1.7k node, a 1.5k node all the way down to 750 with a total of 12000 still. You will still get more benefits than a player delaying his expansions, but not to the point where they almost lose by default. You can also take more risks like going for a 2 base play or tech-heavy play without having such a severe timer.
* Do the same with Gas geysers, with one having 3000 and the other 2000 as an example.




That is a great solution if simply making all the nodes 1.5k is harmful.
PharaphobiaSC2
Profile Joined November 2014
Czech Republic85 Posts
April 09 2015 11:15 GMT
#183
It was just my feeling I don't need explanation why do you think that they are not doing it. But just imagine scenarion that they would announce something like "Brood War new engine HD blablabla" none of these posts would ever happen....

And maybe thats the reason why none of these changes were never shown or pushed in the sc2 development. Because they don't want to be pushed into copy pasting their own game.

P.S: SC2 matchmaking bringed down certail level of ladder anxienty while on BW u just played custom games and looked on your letter and MMR ...
Falling
Profile Blog Joined June 2009
Canada11395 Posts
April 09 2015 16:31 GMT
#184
The great thing about the nostalgia argument, is now that SC2 is 5 years old, dismissive SC2 fans can be accused of not listening to arguments due to nostalgia. Because in 2011, the nostalgia thing was thrown into the face of any argument, whereas I had only started playing BW in 2007... which was only 4 years.

An argument should be looked at on its own terms- is it a good idea and would it work in X new game matters much more than guessing a poster's psychological motivation for wanting a feature or guessing Blizzard's motivation for not implementing something.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
starimk
Profile Joined December 2011
106 Posts
Last Edited: 2015-04-09 17:29:56
April 09 2015 17:06 GMT
#185
I just had another idea: what if instead of reducing individual patches, the mining rate on all patches was altered via timer. If the mineral count of a patch drops to, say 750, a harvester will only be able to collect 3 minerals per trip instead of 5. It would be similar to the way gas depletion in BW worked (except you still wouldn't be able to harvest indefinitely).

This would (theoretically) produce the following results:
-Decaying mineral income for each base, similar to current LotV model. Note that the decayed rate does not affect saturation; 16 workers will still be able to mine out the base efficiently instead of suddenly over-saturating the base.
-Total mineral count per base unchanged; total value of base is not lowered.
-Total time to deplete mineral patch increased; turtling player has a longer window to sustain his economy on fewer bases.
-Assuming a player's current base is already mined to 750 min/patch or lower, taking a new expansion would provide an immediate boost to income without requiring a high number of workers. There is a timing window where each new base has "increased" mineral income before it decays to a lower rate.

The threshold for lowering the mining rate per patch, as well as the mining rates before/after, could be tweaked to optimize the timing window for increased income for taking a new base, as well as the total time to completely mine out a base.
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2015-04-10 12:44:35
April 10 2015 12:43 GMT
#186
I think you missed a vital point, why is it important to have more bases? More bases doesn't inherently give more interesting games, it is acquiring and defense of said bases that does. Of course more bases provide more openings to your opponent for harass/pushes which could create such moments however that is uncertain.

Another thought: With this change will big army plays be possible? What made bw great is because it had a wider strategic spectrum and sc2 feels more narrow, and I am afraid that this will encourage just the harassment types of play and we will still have a narrow spectrum of strategies possible.


Ps, what makes the current system bad is that aqcuiring new bases and getting to a point where you have "max" satuartion doesn't take much thought or strategy. You early expand -> makes some units to not die -> take third. While bw were more like you early expanded -> made some units to prevent your opponent from doing some type of strategy or harass -> build up army/tech to defend expansion -> expand. To me the fact that you have max satuaration on three bases isn't the problem the fact that you don't really have to play in a certain way or make strategic choices to get to three bases is.
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2015-04-10 13:56:36
April 10 2015 13:38 GMT
#187

Another thought: With this change will big army plays be possible? What made bw great is because it had a wider strategic spectrum and sc2 feels more narrow, and I am afraid that this will encourage just the harassment types of play and we will still have a narrow spectrum of strategies possible.


I think this is an important point. If all you want in a game is more harassplay, then you don't need to touch the econ at all. Instead you just buff harass units.

What you should look for in an econ is an immobile player being spread out all over the map and cost efficeintly battling it out against a mobile player who constantly army trades.
That was what BW TvZ and TvP late game was about and it was awesome. This effect can too an extent be replicated by unit design, but its not as easy as just forcing more bases.

Ps, what makes the current system bad is that aqcuiring new bases and getting to a point where you have "max" satuartion doesn't take much thought or strategy. You early expand -> makes some units to not die -> take third


People need to stay overusing phrases as strategy or decisionmaking/thinking. Each time a change in a game occurs people look at options that are taken away from then and complain about lack of strategy, when in reality they ignore new options and possibliites. (Just look at this ignorant thread from LOL reddit. Riot makes a champion require more skill by adding counterplay and the reddit user complaints about less strategy. http://www.reddit.com/r/leagueoflegends/comments/3229w4/on_the_ryze_qrework_and_the_importance_of_point/ - what about also complaining that with the removal of hardened shield, immortals no longer hardcounters tanks so there is less strategy there? You can go on and on here with this nonsense)

In BW zerg also took lots of bases all the time. Do you call that lack of strategy? No its more complicated than that, and the only thing that is currently changed is that a defensive style isn't viable in the midgame.

While bw were more like you early expanded -> made some units to prevent your opponent from doing some type of strategy or harass -> build up army/tech to defend expansion -> expand.


No it wasn't. BwPvZ = Forge fast expand into corsair 99% of the time. Then you would stay on 2 base for a while. Bw TvZ = 2 base aggression 90%+ of the time w/ bio. Zerg = always took bases really fast (exception ZvZ).
The diference here was that you took bases at very different rate dependant on your gameplay style. The BW economy made it possible for different styles to be viable while LOTV is all about mobility in the midgame.

To me the fact that you have max satuaration on three bases isn't the problem the fact that you don't really have to play in a certain way or make strategic choices to get to three bases is.


People are definitely overfocussing on 3-base max saturation, but income rate does matter. With BW income rate, it resulted in 5 bases > 4 bases > 3 bases > 2 bases.

Hence you could be on 5 to 3 bases as the mobile race against the immobile. This reduced the defenders advantage of the mobile race and thus opened up for aggression in the midgame while the immobile race could invest into aggressive options.

Late game there would also be income-assymetry which meant that the mobile race could make cost ineffective trades against the immobile race in order to break him down.
This effect is what most people who want BW economy focus on. I do, however, think the actual effect here is slightly overrated. In a LOTV economy, it seems unlikely that an immobile player always can have 3-base saturation in the late game, so I do think it can replicate BW in that regard. This means that the real difference is in the midgame.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-04-10 20:24:59
April 10 2015 17:05 GMT
#188
On April 09 2015 06:16 PharaphobiaSC2 wrote:
No offense to uvantak or anyone else, but I can't get rid of a feeling that people don't want and don't care about the new things which LotV can bring, all you guys want is BW in SC2 just with widescreen res and maybe modern textures. But that's it.

Btw Starbow died for a reason which is not worth to respond , but nice effort for making the game LotBWHD

I think you completely missed the whole point of the thread.

This is not a thread to claim for a full on BW economy, because BW economy even when it's "better" than the LotV economy it still can be improved upon. This thread is to raise awareness about the problems Worker Pairing brings on the game.

Stop deluding yourself with that "Us vs Them" mentality.


/edit Commas and stuff.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 19 2015 20:39 GMT
#189
--- Nuked ---
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 207
StarCraft: Brood War
Shuttle 392
Mong 185
Hm[arnc] 64
Mind 63
Shine 33
Backho 28
ZergMaN 25
NotJumperer 25
Bale 14
Dota 2
NeuroSwarm139
League of Legends
JimRising 729
C9.Mang0459
Super Smash Bros
Mew2King108
Other Games
summit1g3732
XaKoH 110
Organizations
Other Games
gamesdonequick909
StarCraft: Brood War
UltimateBattle 49
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1420
• Stunt613
• HappyZerGling104
Upcoming Events
RongYI Cup
3h 21m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
9h 21m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 3h
SHIN vs Creator
Classic vs Percival
OSC
1d 5h
BSL 21
1d 7h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
3 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Escore Tournament S1: W5
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.